#ifndef MAIN_H #define MAIN_H #include "ultra64.h" extern s32 gScreenWidth; extern s32 gScreenHeight; extern u32 gSystemHeapSize; /** * This variable being 1 indicates that the game is running on console * or an extremely accurate emulator that can be affected by RDP lag. */ extern u8 gRDPTimingsExist; void Main(void* arg); #endif