#ifndef FRAME_ADVANCE_H #define FRAME_ADVANCE_H #include "ultra64.h" #include "config.h" struct Input; struct PlayState; typedef struct FrameAdvanceContext { /* 0x0 */ s32 enabled; /* 0x4 */ s32 timer; } FrameAdvanceContext; // size = 0x8 #if ARE_FRAMERATE_OPTIONS_ENABLED void FrameAdvance_Init(FrameAdvanceContext* frameAdvCtx); s32 FrameAdvance_Update(FrameAdvanceContext* frameAdvCtx, struct Input* input); #endif int FrameAdvance_IsEnabled(struct PlayState* this); #endif