#ifndef DEBUG_OPENING_H #define DEBUG_OPENING_H #include "config.h" #include "game.h" #include "view.h" #include "skybox.h" #include "environment.h" #include "color.h" #if IS_DEBUG_BOOT_ENABLED typedef enum CurrentPage { /* 1 */ OPTIONS_PAGE = 1, /* 2 */ COMMANDS_PAGE, /* 3 */ BUILDINFO_PAGE } CurrentPage; typedef enum CurrentOption { /* 0 */ OPTION_CHOOSE_SAVE_FILE, /* 1 */ OPTION_LOAD_DEFINED_SCENE, /* 2 */ OPTION_LOAD_MAP_SELECT, /* 3 */ OPTION_LOAD_TITLE_SCREEN, /* 4 */ OPTION_LOAD_FILE_SELECT, } CurrentOption; typedef struct DebugOpeningState { GameState state; View view; s32 currentOption; char* controlGuideString; u8 page; SkyboxContext skyboxCtx; EnvironmentContext envCtx; } DebugOpeningState; typedef void (*OptionFunc)(DebugOpeningState*); typedef struct OptionInfo { OptionFunc func; char* name; } OptionInfo; void DebugOpening_DrawRectangle(DebugOpeningState* this, s32 leftX, s32 leftY, s32 rightX, s32 rightY, Color_RGBA8 rgba); void DebugOpening_ChooseSaveFile(DebugOpeningState* this); void DebugOpening_LoadDefinedScene(DebugOpeningState* this); void DebugOpening_LoadTitleScreen(DebugOpeningState* this); void DebugOpening_LoadFileSelect(DebugOpeningState* this); void DebugOpening_LoadMapSelect(DebugOpeningState* this); void DebugOpening_ControlOptions(DebugOpeningState* this); void DebugOpening_DrawBuildInfo(DebugOpeningState* this); void DebugOpening_DrawCommands(DebugOpeningState* this); void DebugOpening_DrawCommitInfo(DebugOpeningState* this); void DebugOpening_DrawOptions(DebugOpeningState* this); void DebugOpening_Draw(DebugOpeningState* this); void DebugOpening_Init(GameState* thisx); void DebugOpening_Main(GameState* thisx); void DebugOpening_Destroy(GameState* thisx); #endif #endif