#ifndef CONFIG_DEBUG_CONTROLS_H #define CONFIG_DEBUG_CONTROLS_H /********************** * CONTROLLER MAPPING * **********************/ /** * Change the debug features' controls */ // ------------------------------------------- /**** [CUTSCENE FEATURES] ****/ // Controller port to use #define CS_CTRL_CONTROLLER_PORT CONTROLLER_PORT_1 // Set to true to use a button combo #define CS_CTRL_USE_BTN_COMBO true #define CS_CTRL_BTN_HOLD_FOR_COMBO BTN_Z // Control to stop the current cutscene #define CS_CTRL_STOP_CONTROL BTN_DRIGHT // Control to restart the cutscene #define CS_CTRL_RESTART_CONTROL BTN_DUP // Control to restart the cutscene // without the camera commands (the camera will follow the player) #define CS_CTRL_RESTART_NO_CAMERA_CONTROL BTN_DLEFT // Control to execute the cutscene destination command // (currently called "terminator") #define CS_CTRL_RUN_DEST_CONTROL BTN_START // ------------------------------------------- /**** [FRAME ADVANCE CONTROLS] ****/ // Controller port to use #define FA_CONTROLLER_PORT CONTROLLER_PORT_1 // Set to true to use a button combo #define FA_USE_BTN_COMBO true #define FA_BTN_HOLD_FOR_COMBO BTN_R // Pausing #define FA_PAUSE_CONTROL BTN_DDOWN // Frame advancing #define FA_CONTROL BTN_DUP #endif