Yanis42
843bab25f9
fixed typo
2023-12-30 15:13:37 +01:00
Yanis42
9449a4c071
Merge remote-tracking branch 'decomp/main' into decomp_merge
2023-09-27 17:31:53 +02:00
fig02
2cb4ff4fd3
Player Docs: csMode -> csAction ( #1547 )
...
* csmode -> cs action
* format
2023-09-26 12:48:41 -04:00
Tharo
092f602638
Fix gamestate overlay table size declaration ( #1555 )
2023-09-26 08:40:55 -04:00
Derek Hensley
4d7558df0d
Speedmeter Small cleanup ( #1554 )
...
* Small cleanup
* x
2023-09-25 06:29:15 -04:00
Yanis42
cb1c2ffa09
Merge remote-tracking branch 'decomp/main' into decomp_merge
2023-09-23 13:29:15 +02:00
Yanis42
bdd34a34d3
Merge remote-tracking branch 'upstream/main' into decomp_merge
2023-09-23 13:19:14 +02:00
Dragorn421
fefeb369dd
Name the main pause state and add placeholder enum for main (sub)states ( #1551 )
2023-09-22 14:48:09 -04:00
Yanis42
a6f5c92b3f
thing
2023-09-21 15:19:47 +02:00
Billy
107c0288cc
Dekunut Salesman Docs ( #1493 )
...
* Dekunut Salesman Docs
* Update src/overlays/actors/ovl_En_Dns/z_en_dns.c
Remove extra param from debug logging
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* * Full Deku/Potion name usage
* Dialog -> CanBuy
* Revert debug logging symbols
* Proper declaration spacing
* Fix en_shopnuts header doc
* Biz -> Business
* Fix missed deku prefix's
* Synchronize CanBuy sticks and nuts
* Fix enum naming
* Clarified CanBuy success values
* anon review
* fig review
* macro changes
* fix macro usage
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
2023-09-19 21:41:42 -04:00
fig02
da3f4718f0
Player docs: Control Stick Input and Movement ( #1539 )
...
* document input stuff and movement speed+yaw
* curve -> curved, and other cleanups
* fix + format
* function declaration
* name arguments
* add mode descriptions
* fix typos
* move comment down
2023-09-19 21:37:03 -04:00
Yanis42
9ccbc431ea
Merge remote-tracking branch 'decomp/master' into decomp_merge
2023-09-19 20:51:56 +02:00
Dragorn421
57ce0cf8d9
Doc/Cleanup pass on object handling ( #1227 )
...
* `Object_InitBank` -> `Object_InitContext`
* Add and use `OBJECT_SPACE_SIZE_BASE`
* Remove `OBJECT_EXCHANGE_BANK_MAX` -> use `ARRAY_COUNT()` instead
* "object status" -> "object load entry"
* Misc. cleanup/renames
* Partial docs and way too much batch renaming and cleanup for a single commit
* ctrl shift h
* format
* format clang-11.1
* fix regressions
* Improve a `@bug` comment
* Move `OBJECT_SPACE_SIZE_BASE` from header to near `Object_InitContext`
* "objectID" -> "objectId"
* Revert iterator index to `i` in `Actor_KillActorsWithUnloadedObject`
* "object load entry index" -> "object entry"
* `Object_UpdateLoadEntries` -> `Object_UpdateEntries`
* Run format.sh
* "object entry" -> "object slot" (except internal usage)
* Proper `Object_SpawnPersistent` doc
Co-authored-by: fig02 <fig02srl@gmail.com >
* fixup one comment "object bank index" -> "object slot"
* Amend `Object_SpawnPersistent` comment to mention running out of free slots
* `Actor_KillActorsWithUnloadedObject` -> `Actor_KillAllWithMissingObject`
* Remove useless mention of what uses `Object_SpawnPersistent`
* Fix mistake on `Object_SpawnPersistent` doing sync dma, not async
* run formatter
* `Object_InitContext` -> `Object_Init`
* `waitObjectSlot` -> `requiredObjectSlot`
* `Object_Init` -> `func_80097DD8`
* one objectIndex -> objectSlot
* Remove `OBJECT_SPACE_SIZE_BASE`
* light fix on the merge (rm OBJECT_EXCHANGE_BANK_MAX)
* `func_80097DD8` -> `Object_InitContext`
---------
Co-authored-by: fig02 <fig02srl@gmail.com >
2023-09-19 14:10:12 -04:00
fig02
5170f2de17
Start Player Item Docs ( #1523 )
...
* item docs
* format
* loop change
* some of engineers review
* shorten comment (thanks formatter)
* ProcessItemButtons
* true/false
2023-09-18 00:08:43 -04:00
fig02
6c3e8d63cf
Name player's generic actionVars ( #1538 )
...
* name player generic vars
* format
2023-09-17 19:56:41 -04:00
fig02
ba07f21e9d
Change player struct variable spacing ( #1537 )
...
* change spacing
* missed something
* missed another
* and another lol
2023-09-16 22:25:56 -04:00
Tharo
9b207c356a
Document Framebuffer Filters, VisCvg and VisZbuf ( #1534 )
...
* Document z_viscvg and z_viszbuf
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com >
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Few more notes
* Some more notes
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com >
* Review
* Americanisation, FB RGB
* Oops
* Review
* Minor documentation modifications
* Header, base struct and enums
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com >
* functions.h fix
* Suggested changes, further adjustments to file doc comments
* Further suggested changes, standardize capitalization of gfxP
* g
---------
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com >
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2023-09-16 17:16:58 -04:00
fig02
823e47a0f8
Player Docs: Name actionFunc ( #1531 )
...
* progress, going to merge master
* merge master
* finish renmaing functions
* reorder declarations
2023-09-13 20:34:07 -04:00
Tharo
7235af2249
Apply noreturn attribute where applicable ( #1532 )
2023-09-09 10:24:52 -04:00
Yanis42
10c504cf28
Merge remote-tracking branch 'upstream/master' into n64-button-colors
2023-09-08 16:59:13 +02:00
fig02
bedf07d541
Document Player's bgcheck routine (func_80847BA0) ( #1503 )
...
* progress
* progress
* progress
* done for now
* floor pitch comments
* sYDistToFloor
* add function comment
* sFloorShapePitch
* typo in header
2023-09-06 13:15:07 -04:00
Dragorn421
d314cfe923
Document pause states (excluding gameover) ( #1483 )
...
* Document PauseContext.state
* Very light docs surrounding pause states
* PAUSE_STATE_UNPAUSE -> PAUSE_STATE_RESUME_GAMEPLAY and comment on purpose in the enum
* PAUSE_STATE_MAIN -> PAUSE_STATE_6
* format
* Player_InitDrawPause -> Player_InitPauseDrawData
2023-09-06 11:14:15 -04:00
blackgamma7
475b8a1eba
z_fishing partially documented ( #1424 )
...
* Document z_Fishing
Document code and data RE: Fishing minigame.
* More z_fishing.c progress
Id's more values, added flag for "High score" entries
* moved and renamed Fishing flags
Flags moved outside z_fishing.c - ending sequence checks for "hat stolen" flag.
* more fishing.c Id'ing
added more id's and clarification.
* Update z_fishing.h
clarified not about fish weight.
* more z_fishing.c documenting
missed a bitfeiled in the fishing "highScores" that kept track of your number of fishing trips
* Update z64save.h
a #define got lost for the "fishing games played" increment
* z_fishing: a few formatting and naming changes based on feedback
- removed comments summing textboxes as it was deemed redundant
- tried to unify fish measurment as "length"
- clarified a few vars based on name
- formatted single-line comments to have one space.
* Update z_fishing.c
ran format.py and fixle.sh
* Update z_fishing.c
changed code around a few bools that was still matching.
* `z_en_Fishing`: changes from feedback, id'd rotate phase fields.
* Update z_fishing.c
merge fix
* `z_fishing`: More doc'ing.
* `z_fishing`: changes based on feedback
* `z_fishing`: fixed typo
* `z_fishing`: merge with master
* Update z_fishing.c
sSinkingLureLocationPos was too redundant
* Merge fix, added more comments, #defines, id's
* Update z_fishing.c
adding EN_FISH_PARAM may have led to mismatch.
* `z_fishing`: fixed compare mismatch
* Update z64save.h
fix typo
* Update z_fishing.c
a few more id's
2023-09-06 10:58:17 -04:00
Yanis42
01432ec465
Merge remote-tracking branch 'upstream/master' into disps_file_line
2023-09-05 10:48:48 +02:00
Yanis42
bee0428f0d
Merge pull request #59 from Yanis42/decomp_merge
...
Merged 'zeldaret/master' in HackerOoT
2023-09-05 10:32:44 +02:00