mzxrules
cf1a39c26f
Reduce dependencies on global.h (10) ( #2490 )
...
* reduce z64.h size
* fix z_cheap_proc.inc.c
* ,bss
* remove temp delcaration
2025-02-26 17:18:30 -05:00
mzxrules
2e4c42719b
Reduce dependencies on global.h (9) ( #2488 )
...
* split game states
* split all GameState headers
* match fig names
* deduplicate headers from bad merge
* split z64actor.h into z64actor_profile.h, z_actor_dlftbls.h
* fix compile error
* .bss
2025-02-24 20:55:55 -05:00
mzxrules
494aecc9fc
Reduce overlay dependencies on global.h (5) ( #2466 )
...
* remove global.h dependency from all actors
* fix compiler error
* fix another build issue
* fix bss
2025-02-12 21:50:46 +01:00
fig02
96e13149ea
Name Actor_DrawAll ( #2464 )
2025-02-11 17:33:09 -05:00
mzxrules
d855f2bfd8
Split z64debug_display.h, z64draw.h, z_en_item00.h ( #2443 )
...
* z64debug_display.h
* z64draw.h
* z_en_item00.h
* bss
2025-01-27 13:01:54 -05:00
cadmic
284ecb114e
[iQue] Match z_actor ( #2431 )
...
* [iQue] Match z_actor
* Reword comment
2025-01-19 22:29:35 -05:00
mzxrules
1adf696588
Document z_horse.c and related actors ( #2278 )
...
* document z_horse.h
* .bss
* suggestions and more comments
* bss
* INGORACE -> INGO_RACE
* format header macros
* FIx incorrect type comparision
* EnInMode -> EnInStartMode
* R_EXITED_SCENE_RIDING_HORSE
2024-12-17 10:51:56 -05:00
Leonid Kapitonov
0f27d2fea3
document func_8002F368 ( #2358 )
2024-12-14 14:59:22 -05:00
fig02
016aef482b
Document Culling ( #2318 )
...
* document culling
* format
* depth -> distance
* format
* var name
* new graph link
* rephrase actor flags
* tharo's comments + some more tweaks
* is this causing the problem?
* change wording
* cant scope the temp
* format
* dragorn review
* bad merge
* player -> camera in descriptions
* more its
* cadmic review
* goddamn it why do i have that habit
* projected
2024-12-13 08:12:52 -05:00
Leonid Kapitonov
9305a71458
Document Mido functions, fields, and animations ( #2289 )
...
* Document `func_80AAA250`
new name: `EnMd_ReverseAnimation`
* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`
* Document `struct EnMd` fields (and functions)
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
* Document `func_80AAB158`
new name: `EnMd_UpdateTalking`
* Document `func_80034DD4` @ `z_actor.c`
new name: `Actor_SmoothStep_Attention`
* Document `func_80AAB5A4`
new name: `EnMd_SmoothStep_Attention`
* Document Mido's action functions
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
* rename flag `temp2` -> `canUpdateTalking`
* (re)document Mido's animations
via blender and fast64
* marginally improve comments
* marginally improve comments
* actually, yes, let's name action functions as such
* Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
* rename `eyeIdx` -> `eyeTexIndex`
Mido has two eyes and different textures for them
* Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
* ugh, and fix a typo with blinking
rushing is no good
* drop the `Action` suffix
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
* rename animation states as sequences
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
* `func_80034DD4` -> `Actor_FadeInOut`
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
* rename animation states as sequences
a continuation of b11a9e9942e1725824e54099f84085ff2165e854
* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
* clarify a comment
* Document `actor.params` bits allocation
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
2024-12-09 08:06:05 -05:00
fig02
bda5e94ded
Document Player Params ( #2307 )
...
* document player params
* better bgcamindex comment
* cant use -1 for condition
* fix match
* define for default bgcam
* doesnt work
* matches
* better comment
2024-12-08 14:56:01 -05:00
Leonid Kapitonov
53962a2cd8
Document Actor "Fidget Tables" ( #2287 )
...
* Document `func_80034F54` and related data
new name: `UpdateLimbOverrides`
reason:
- `0x814` and `0x940` constants
- `*_OverrideLimbDraw` functions
additionally:
- move constants into `z64animation.h`
- use these constant for existing formulas
- properly name corresponding actors' fields
- add occasional explicit limbs limit constants
* port over the MM "fidget" naming
* remove redundant comments
* move and rename `FIDGET_*` constants
* introduce a `FIDGET_SCALE` constant, as no other value is applied
* remove generally unrelated changes
* apply PR suggestion
Co-authored-by: mzxrules <mzxrules@gmail.com >
* fix (?) fidgetTable size
following the https://github.com/zeldaret/oot/pull/2287#discussion_r1832371833 suggestion
* remove an unused `struct EnMu` field @ `0x024A`
a continuation to the 211263295cd8768d63c1426025cf913ba6bedc18
automatic padding commpensates its absence
* remove MM mention as "it would get unruly fast"
https://github.com/zeldaret/oot/pull/2287#discussion_r1833470468
* rename `overridePerLimb` -> `fidgetFrequency`
https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873
* give better names to the constants
https://github.com/zeldaret/oot/pull/2287#discussion_r1837211873
* remove unnecesasry braces from a comment
https://github.com/zeldaret/oot/pull/2287#discussion_r1842642196
* make the comment multiline "officially"
* restore `limbIndex` naming for this PR
43afb7b7cb (r1842644602)
* apply a PR suggestion
https://github.com/zeldaret/oot/pull/2287#discussion_r1842787653
---------
Co-authored-by: mzxrules <mzxrules@gmail.com >
2024-11-27 13:50:44 -05:00
fig02
33391c0a5b
Name Remaining Hookshot Actor Flags ( #2306 )
...
* name remaining hookshot flags
* tweak comments
* period
2024-11-23 23:19:27 -05:00
Tharo
e10c64a0b4
Add a PARAMS_PACK macro for building actor params setters ( #2304 )
2024-11-23 22:19:12 -05:00
fig02
6239f8e0b3
Document Hookshot Attachment ( #2300 )
...
* document hookshot attachment
* change comment
* swap hookshot function comment
* remove comments
2024-11-21 19:46:49 -05:00
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg ( #2296 )
...
* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
2024-11-17 17:02:07 -05:00
fig02
0d04f51e8e
Document Arrow Related Actor Flags ( #2284 )
...
* name arrow actor flags
* fix flag check
2024-11-05 07:31:28 -05:00
fig02
e50581b9fb
ACTOR_FLAG_ENKUSA_CUT -> ACTOR_FLAG_GRASS_DESTROYED (#2285 )
...
* rename enkusa cut to bush destroyed
* bush -> grass
* clump
2024-11-04 18:22:44 -05:00
fig02
3677c11140
Document ACTOR_FLAG_CAN_PRESS_SWITCHES ( #2275 )
...
* document switch activation
* format
* activate -> press
* fix comment
2024-10-20 23:19:14 -04:00
fig02
f4210323a2
Document ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT ( #2276 )
...
* name ACTOR_FLAG_HIT_PLAYER_THUMP_SFX
* ACTOR_FLAG_HIT_PLAYER_THUMP_SFX -> ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT
2024-10-20 22:29:50 -04:00
fig02
e55e909477
Document ACTOR_FLAG_UPDATE_DURING_OCARINA and PLAYER_STATE2_USING_OCARINA ( #2277 )
...
* Document ACTOR_FLAG_UPDATE_DURING_OCARINA
* document PLAYER_STATE2_USING_OCARINA
* format
* comment tweak
* treat var as flag
2024-10-17 21:44:35 -04:00
fig02
df1815cf8f
Document ACTOR_FLAG_THROW_ONLY ( #2274 )
...
* document ACTOR_FLAG_THROW_ONLY
* flip function name
* add comments
2024-10-15 14:10:21 -04:00
fig02
49759e42d7
Actor flag: ACTOR_FLAG_CARRY_X_ROT_INFLUENCE ( #2237 )
...
* document x rot carry flag
* tweak comment
* typo
* review
* flag tweak
2024-10-01 18:27:29 -04:00
fig02
80ed596c56
Name Talking Related Actor Flags ( #2230 )
...
* document talking related actor flags
* tweak comment
* review
* tweak
* accept -> accepted
* add more clarification
2024-09-30 06:24:43 -04:00
Dragorn421
fbf797f1e2
[headers] Create gfxalloc.h, map.h, move protos to gfx.h, z64{player,view}.h ( #2233 )
...
* [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h
* oops
* bss
* comment on player_lib protos & format
* format map.h
* Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h
* bss
* revert move screen_width/height
* bss
2024-09-27 14:51:00 -04:00