cadmic
1662ac70af
Fix iQue audio and line numbers ( #2386 )
2024-12-26 17:42:38 -05:00
fig02
ff78b1263b
Add macros for line number differences ( #2365 )
...
* initial work, think I got all of them
* cleanup line_numbers.h
* fix gc-eu-mq-dbg
* fix matching problems
* remove old lines
* format
* missed some stuff
* comment fixes
* other
* review changes
2024-12-15 11:07:21 -05:00
Tharo
3f703a39d9
Fix some more GCC warnings, mark some bugs based on GCC warnings ( #2309 )
...
* Fix some more GCC warnings, mark some bugs based on GCC warnings
* Weird formatting
* Suggested changes
* More weird indentation I guess
* UNREACHABLE() macro, add missing NORETURNs to fault_n64.c
* AVOID_UB for PAL path in z_file_nameset.c
* Remove comments about return types
* Remove temp no longer needed
2024-12-02 04:40:49 -05:00
fig02
17edb82c0d
Decouple Debug Features From gc-eu-mq-dbg ( #2296 )
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* rename OOT_DEBUG to DEBUG_FEATURES
* makefile changes
* add DEBUG_ASSETS
* fix DEBUG_FEATURES usages
* format
* fix errors
* review
* fix problem and review2
* review
* add DEBUG_FEATURES to DEBUG_ASSETS check
* review
* whoops
* format
2024-11-17 17:02:07 -05:00
cadmic
2048a65dd8
[ntsc-1.0/1.1] Match line numbers in debug strings ( #2255 )
2024-10-09 13:41:16 +02:00
cadmic
c6160e1980
[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes ( #2231 )
...
* [ntsc-1.0/1.1] Match viconfig changes
* SREG(48) -> R_VI_MODE_EDIT_STATE
2024-09-27 16:44:35 -04:00
Dragorn421
fb37d7c6cd
[headers 13] osMalloc.h -> include/libc64/os_malloc.h ( #2175 )
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* [headers 13] osMalloc.h -> include/libc64/os_malloc.h
* also update the #includes :)
2024-09-08 17:47:25 -04:00
Dragorn421
02816c410c
T() macro 8 ( #2142 )
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* T() macro in fault
* T() macro in game.c, gfxprint.c
* T() macro in ucode_disas.c
* T() macro in z_actor.c
* T() macro in z_message.c
* push fault key combo T()
* z_message T: koko -> "here"
* format
2024-09-06 22:00:12 -04:00
cadmic
2ce648a7c6
Miscellaneous libultra header fixes ( #2139 )
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* Miscellaneous libultra header fixes
* Fix bss?
* Reword RCP timeout
2024-09-06 14:46:44 +02:00
cadmic
8153c952f6
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses ( #2127 )
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* Reorganize n64dd declarations
* Fix bss
* Really fix bss
2024-09-05 03:56:24 +09:00
cadmic
c6d7cc7697
[ntsc-1.2] Match __osMalloc.c and code_800FC620.c (new/delete) ( #2106 )
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* Match __osMalloc
* Match src/code/code_800FC620.c (new/delete)
* Wrap versions-specific files in ifdefs to fix compilation
* Fix bss
* Remove {FAULT,RAND,OSMALLOC}_VERSION in favor of PLATFORM_N64
* Fix __osMalloc data splits, add unused strings
* __osMalloc.h -> osMalloc.h
* Fix merge
2024-09-04 11:10:14 +02:00
cadmic
e7cf2fceac
[ntsc-1.2] Match game.c, z_play.c, z_room.c ( #2117 )
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* Match z_room.c
* Match game.c and z_play.c
* Add undefined syms
* Rewrite condition based on other file matches
2024-09-04 01:46:41 -04:00
cadmic
c8cafdc93e
Rename FaultDrawer_ functions to Fault_ ( #2113 )
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* Rename FaultDrawer_ functions to Fault_
* Rename FaultDrawer_Init to Fault_InitDrawer
2024-09-03 23:43:06 -04:00
Dragorn421
68818044db
[ntsc-1.2] Decompile fault.c ( #2046 )
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* wip decomp ntsc-1.2 fault.c
* more ntsc-1.2 fault.c
* decompiled fault_v1.c
* name fault_v1 functions, wip
* try to clean up build system (two versions of the fault system coexisting)
* cleanup
* cleanup2
* fix build gc-eu-mq-dbg
* match 2 more, ty anon
* matched
* review
* more review
* fixup spec
* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`
* move fault.h out of global headers, properly include fault.h and versions.h
* compile all fault_*.c files regardless of version by overriding FAULT_VERSION
* n64 FaultMgr.framebuffer s32 -> u16*
* FaultMgr.framebuffer -> FaultMgr.fb
* make gc FaultMgr.fb u16* (yes, thats everything)
* bss
* fix Fault_Printf return type
* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64
* fault_color_ stuff is only for fault_gc
* rm empty line in makefile
* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`
* bss
* `Fault_WaitInput` -> `Fault_WaitForInput`
* use named fault funcs in pointers array
* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
* review, sync fault_{gc,n64}
* Apply `FPCSR_CE` suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com >
2024-08-28 09:38:42 +02:00
Dragorn421
7056423e5b
[ntsc-1.2] Decompile cic6105.c, main.c ( #2068 )
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* decompile-OK Main, cic6105.c
* names cleanup / minimal doc
* match versions
* fix bad disasm metadata format
* bss
* bss
* review 1
* review 2
* review 3
* review 4
* cleanup
* bss
* add some sizes to disasm metadata symbols
2024-08-25 16:00:10 +02:00
Dragorn421
98ba7ad2ab
Add T macro for translated debug strings ( #2064 )
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* Add T macro for translated debug strings
* Hyral -> Hyrule
* put some more care into z_std_dma
2024-08-22 22:33:50 +02:00
Dragorn421
56ca23663a
Fixup printf args fake matches ( #2049 )
2024-08-17 22:42:09 +02:00
cadmic
9eec8af498
Add "do {} while (0);" to CLOSE_DISPS ( #2025 )
2024-08-10 18:48:27 -04:00
Tharo
dcf61174e9
Filename & line number args cleanup ( #1891 )
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* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
2024-02-27 02:37:33 -05:00
cadmic
c6e3ef4570
Match retail code data sizes ( #1741 )
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* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
2024-02-27 02:23:19 -05:00
Derek Hensley
06379c3109
Gamealloc, Graph, and Graphalloc retail OK ( #1675 )
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
2024-01-31 19:07:12 -05:00
engineer124
a0d31dba68
Document Audio Thread Commands ( #1399 )
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* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2024-01-31 18:25:23 -05:00
cadmic
9816f62129
Define OOT_DEBUG=0 in retail builds ( #1658 )
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* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
2024-01-30 13:54:38 -05:00
Yanis42
9f169a67cd
Match `game.c` - OK ( #1644 )
2024-01-29 15:27:29 -05:00
cadmic
6b5533ccd9
Create debug macros for LogUtils functions ( #1610 )
2024-01-16 09:59:02 -05:00