cadmic
471fe51c82
Set up build system for ique-cn ( #2382 )
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* Set up build system for ique-cn
* Fix size of fbdemo_circle assets
* Treat iQue as NTSC and Use "NES" for Chinese text
* Revert z_kanfont
2024-12-21 14:13:56 -05:00
Leonid Kapitonov
9305a71458
Document Mido functions, fields, and animations ( #2289 )
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* Document `func_80AAA250`
new name: `EnMd_ReverseAnimation`
* rename `enum EnMdAnimation` > `enum EnMdAnimIndex`
* Document `struct EnMd` fields (and functions)
the list:
* `func_80AAAC78` -> `EnMd_TrackMessageState`
* `func_80AAAA24` -> `EnMd_UpdateAnimState_WithTalking`
* `func_80AAA92C` -> `EnMd_SetAnimState`
* `func_80AAA93C` -> `EnMd_UpdateAnimState`
* `func_80AAA274` -> `EnMd_UpdateAnimState1`
* `func_80AAA308` -> `EnMd_UpdateAnimState2`
* `func_80AAA39C` -> `EnMd_UpdateAnimState3`
* `func_80AAA474` -> `EnMd_UpdateAnimState4`
* `func_80AAA508` -> `EnMd_UpdateAnimState5`
* `func_80AAA5A4` -> `EnMd_UpdateAnimState6`
* `func_80AAA638` -> `EnMd_UpdateAnimState7`
* `func_80AAA6D4` -> `EnMd_UpdateAnimState8`
* `func_80AAA768` -> `EnMd_UpdateAnimState9`
* `func_80AAA7FC` -> `EnMd_UpdateAnimState10`
* `func_80AAA890` -> `EnMd_UpdateAnimState11`
* Document `func_80AAB158`
new name: `EnMd_UpdateTalking`
* Document `func_80034DD4` @ `z_actor.c`
new name: `Actor_SmoothStep_Attention`
* Document `func_80AAB5A4`
new name: `EnMd_SmoothStep_Attention`
* Document Mido's action functions
the list:
* `func_80AAB874` -> `EnMd_Idle`
* `func_80AAB8F8` -> `EnMd_Watch`
* `func_80AAB948` -> `EnMd_BlockPath`
* `func_80AABC10` -> `EnMd_ListenToOcarina`
* `func_80AABD0C` -> `EnMd_Walk`
* rename flag `temp2` -> `canUpdateTalking`
* (re)document Mido's animations
via blender and fast64
* marginally improve comments
* marginally improve comments
* actually, yes, let's name action functions as such
* Document eye textures as an enum
to clarify for `EnMd_UpdateEyes`
* rename `eyeIdx` -> `eyeTexIndex`
Mido has two eyes and different textures for them
* Undocument eye textures as an enum
i was wrong: `_Draw` function might not follow the eyes texture order
it is its own thing, like `enum EnMdBlinking` or nothing at all, yeah
* ugh, and fix a typo with blinking
rushing is no good
* drop the `Action` suffix
https://github.com/zeldaret/oot/pull/2289#discussion_r1837272286
* rename animation states as sequences
https://github.com/zeldaret/oot/pull/2289#discussion_r1837274923
* `func_80034DD4` -> `Actor_FadeInOut`
https://github.com/zeldaret/oot/pull/2289#discussion_r1837267267
* rename animation states as sequences
a continuation of b11a9e9942e1725824e54099f84085ff2165e854
* `func_80034DD4` -> `Actor_UpdateAlphaByDistance`
https://github.com/zeldaret/oot/pull/2289#discussion_r1838398475
* clarify a comment
* Document `actor.params` bits allocation
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
* apply review suggestions
2024-12-09 08:06:05 -05:00
Derek Hensley
a53fb02699
EnHy + objects docs ( #1499 )
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* document object_bba
* Clean up cne
* object bob
* object_aob
* object_cob
* object_bji
* object_ahg
* object_boj
* All functions named plus some cleanup
* enums
* Remove body wiggle comments
* Format
* Remove case comments
* comments with default
* Format
* format
2024-10-15 05:20:46 -04:00
AJ Otto
58d8abfe03
Added eye texture offsets for extraction for object_oE5.xml ( #2181 )
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* Blob object_oE5_Blob_003A40 corrected to extract eye half open and eye closed textures for object_oE5
* Fixed spacing in object_oE5 xml file for commit
2024-09-10 13:53:49 -04:00
fig02
88c4475967
Target -> Attention (System Rename) ( #2149 )
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* TargetContext -> Attention
* targetCtx -> attention
* Target_ -> Attention_
* FindTargetableActor -> FindActor
* targetableActorP -> attentionActorP
* data vars (and 1 function I missed)
* targetMode -> attentionRangeType
* attention range enum comments
* ATTENTION_RANGE_
* attention range data
* TargetColor -> AttentionColor
* missed one
* fixup color variables
* targetArrowOffset -> lockOnArrowOffset
* focus pos comment
* targetPriority -> attentionPriority
* assets
* loose-ends
* Attention System Description
* format
* skj range type
* enemy bgm
2024-09-07 09:23:04 -04:00
cadmic
8366b8731e
Set up build system and disassembly for ntsc-1.2 ( #2021 )
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* Set up build system for ntsc-1.2
* Set up disassembly for ntsc-1.2
* Add all unnamed functions to functions.txt
* Update docs/retail_versions.md for ntsc-1.2
* Format
* Update docs/retail_versions.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* Remove mention of US
* OOT_N64 -> PLATFORM_N64, OOT_GC -> PLATFORM_GC
* Move mtxutil to libultra/gu
* Fix libultra/io bss splits
* Fix merge
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2024-08-11 06:20:43 -04:00
cadmic
d495436190
Match remaining GC retail versions ( #2019 )
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* Match the remaining GC retail versions
* Fix BSS ordering for existing versions
* Disable clang-format for #pragma increment_block_number
* sramResetCode -> sSramResetCode
* Replace 0xFF3F with or-ing all buttons together
* Revert "Disable clang-format for #pragma increment_block_number"
This reverts commit 406b6d26c92911c676a7ea9f07a1612211760e11.
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2024-08-09 20:58:46 -04:00
cadmic
1b0e35c89a
Extract NTSC assets for gc-us ( #1973 )
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* Extract NTSC assets for gc-us
* Extract kanji
https://github.com/zeldaret/mm/pull/1536
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com >
Co-authored-by: emilybrooks <emilybrooksemilybrooks@gmail.com >
2024-06-26 06:22:26 -04:00
cadmic
4dc70fefee
Rename gTitleZeldaShieldLogoMQTex -> gTitleZeldaShieldLogoTex ( #1974 )
2024-06-24 17:50:45 -04:00
cadmic
9def6f4d0d
Set up multiversion assets with ZAPD and match gc-eu ( #1967 )
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* Add ZAPD hack to deal with extracted/VERSION/ in include paths
* Extract assets to extracted/VERSION
* Add ZAPD flags to override virtual address / start offset / end offset
* Configure offsets for code and overlay assets
* Reorganize ZAPD configs
* Match gc-eu-mq
* Match gc-eu
* Remove old asset dirs during distclean
* Revert "Remove old asset dirs during distclean"
This reverts commit fc8027a75f82289eee7b1822b82663b70789d63f.
* make zapd addresses globals int64_t so they can store uint32_t addresses and -1
* slight cleanup extract_assets.py
* git subrepo pull --force tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "0285e11f0"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git "
branch: "master"
commit: "0285e11f0"
git-subrepo:
version: "0.4.6"
origin: "git@github.com:ingydotnet/git-subrepo.git"
commit: "110b9eb"
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-06-24 15:22:39 +02:00
fig02
bd0941405d
Document Player's Face and z_actor FaceChange functions ( #1928 )
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* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
2024-03-23 12:21:45 -04:00
Yanis42
21cb04db2c
Document `z_bg_mizu_movebg.c` ( #1565 )
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* document z_bg_mizu_movebg.c + assets
* remove temp comment
* renamed "temp" variable
* review 1
* format + type names comments at dLists/colHeaders
* review 2
* review 3
* named dragon statue 1
* float -> floating + review
* format
* review 5
2023-12-15 15:33:50 -05:00
hiisuya
cc96184a96
Doc Actor: En_Ma1 (Child Malon) ( #1584 )
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* started malon documentation
* docd all event and inf table checks
* doc cleanup
* ran formatter
* fixed misnamed eventcheck
* revert isNotSinging oops
* removed unnecessary comments
* changed from handle to update
* revert vec3f name change
* moved texture information
* isNotSinging to singingDisabled
* rename of inftable and eventchk
* small cleanup
* anim enum change
* enum names for child malon limbs
2023-12-10 14:36:12 -05:00
hiisuya
68bdbf7759
Doc Actor: En_Brob (Jabu Jabu Wobble Flesh Block) ( #1581 )
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* brob function naming
* modified brob header file
* renamed skel, collision, and anims
* named limbs and dls
* renamed shock function
* ran formatter
* doc modifications
* Update assets/xml/objects/object_brob.xml
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2023-11-19 05:11:52 -05:00
Javarooster
dc323052c3
Changed gLinkChildSlinghotStringDL to gLinkChildSlingshotStringDL ( #1576 )
2023-11-12 00:01:55 +01:00
Billy
107c0288cc
Dekunut Salesman Docs ( #1493 )
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* Dekunut Salesman Docs
* Update src/overlays/actors/ovl_En_Dns/z_en_dns.c
Remove extra param from debug logging
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
* * Full Deku/Potion name usage
* Dialog -> CanBuy
* Revert debug logging symbols
* Proper declaration spacing
* Fix en_shopnuts header doc
* Biz -> Business
* Fix missed deku prefix's
* Synchronize CanBuy sticks and nuts
* Fix enum naming
* Clarified CanBuy success values
* anon review
* fig review
* macro changes
* fix macro usage
---------
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
Co-authored-by: fig02 <fig02srl@gmail.com >
2023-09-19 21:41:42 -04:00
Billy
fc3e0f080b
En_Cow Doc ( #1492 )
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* Add Documentation for Cows
* Better naming for cow unlock flag
* Update with MM solutions and PR suggestions
* Readable conditions
* Decimal cycle counter
* Replace params with cow type
* Clean up type usage and function names
* Clean up cylinders
* Fix collider enum
* Rename EnCow rear collider
* Fix spacing
* PR fixes:
COLL -> COLLIDER enum
static prefix
Missed MM function naming
Specific actor flags naming
* Rename of healRot and breathTimer
* Document Epona's song reset behavior
* anon review
* fig review
* whitespace
* rework milk interaction stuff
* changes to milk comment
---------
Co-authored-by: fig02 <fig02srl@gmail.com >
2023-08-19 11:34:48 -04:00
Tom Overton
fe1b59eccc
Ensure all boss title cards are extracted as IA8 ( #1512 )
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* Ensure all boss title cards are extracted as IA8
* Drop `Boss` from some of the title card names
* Format
2023-07-03 13:12:51 -04:00
Tom Overton
e11c7d8e3b
Fix issues with texture sizes in object_mori_tex ( #1505 )
2023-06-20 23:34:57 -04:00
playerskel
9f0b7bb8a3
another round of trailing whitespaces ( #1495 )
2023-02-26 17:26:07 +01:00
Parker Burnett
85a4d23fc6
Documentation For En_Ik ( #1190 )
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* pushing up to save changes
* syncing up some more docs
* finishing what I can
* PR feedback
* fixing typo
* Addressing comments
* master merge
* naming object
* ummm committing this for now before catching up
* other review + my review
* more review
* review2
Co-authored-by: fig02 <fig02srl@gmail.com >
2022-12-08 13:57:17 -05:00
Charles Averill
9bdf6ded2f
Document En_Ko Animations ( #1306 )
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* Document Kokiri Children animations
* Remove BOY, GIRL, and FADO prefixes
* Formatting
* Further prefix removal
* more fixups
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com >
2022-11-21 16:30:27 -05:00
Derek Hensley
83c3b64b1c
Doc object_rs ( #1439 )
2022-11-21 06:12:54 -05:00
Derek Hensley
d8175501ad
Objects tw and tr ( #1410 )
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* Tr
* Update from MM prs
* Twinrova kotake and koume
* Animations
* textures
* DLs and final clean up
* limb enum
* blobs
* Move blobs
2022-11-02 00:42:16 +01:00
Derek Hensley
2cb423d9ec
Document object_os ( #1414 )
2022-10-21 19:57:49 -04:00