* Filename & line number args cleanup
* Use int for line number args over s32/u32
* Add missing const qualifiers from filename args
* Fix gcc warning in game.c
* Add comment to weird assignments in GameState_Init
* Match retail audio data
* Fix various small code data problems
* Disable terminal colors in debug builds
* Match z_actor_dlftbls.c .rodata
* Use _3 for unused nameString macro parameter
* Move sDebugCutsceneScriptBuf to be in-function static
* Comment on actor name being NULL
* Split out padding the fault_drawer.bss.s
* Rework disassembly: out of makefile, separate sections, relocs
* another nice print
* fix type hints for python 3.8 dinosaurs
* reencode from utf-8 to euc-jp (iconv) before assemble
* Add "include guards" to macro.inc
* For producing the expected file object files, assemble sections together instead of linking together the individually assembled sections
* review
* fixup
* require spimdisasm >=1.21.0
* remove assembling sections individually (for now)
* uppercase encoding names (standard)
* one left
* cursed match for Scene_CommandObjectList
* format
* revert printf modification for permuter
* more bad-returns
* format
* typedef scene command func
* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>