* animated materials
* fix build errors with CI
* tests
* fix issues
* renamed cs halt state flag
* format
* remove test scene from spec
* remove test code from z_play.c
* forgot to reset the boot entrance
* fixed issues
* format
* update safeguards
* cleanup and fixes
* First pass of debug boot port
* mostly done
* general changes, test this comma in commit now
* Makefile update: The "," works now
* quotes also working now inside a string
* get rid of emulator path
* format
* review
* improvements (add skybox and improve print logic)
* cleanup and fix build issues
* format
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Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* fixed release mode
* format
* move NDEBUG to the safeguards to allow building without RELEASE
* forgor to revert a test thing
* remove the todo for segment symbols
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
* Generate gamestate overlay table from an include/tables/ header
* GameStateIndex -> GameStateId, move to z64.h, add GameStateId enum name field to the gamestate table, adjust and improve gamestate table comment
* Shorten zeros in table definition
* Generate linker symbols, other suggested changes
* GAMESTATE_MAX -> GAMESTATE_ID_MAX like the others