* don't use playstate everywhere
* add color/textime cycle and start event system
* implement inventory events
* improvements and add time event
* add obtained flag
* move event handler to its own file
* header stuff
* implement magic level
* add getfreezetype and default texture
* add multitexture type (and improvements)
* add texture, event and surface swap
* added oscillating water (thanks kenton!) and start implementing the first freeze type
* fix drawevent
* improvements and fixes
* more improvements
* misc stuff
* little changes
* note
* removed condition type for age
* fixed cond enum names
* small fix
* initialize sceneMaterialAnimCamParams properly
* fixes related to animated materials changes
* improvements and fixes
* make sure everything is initialized !
* add color switch type
* Add Sauraen's improved anim morphing
Co-authored-by: sauraen <sauraen@gmail.com>
* improved formatting a bit and small readme change
* remove unnecessary license
* removed extra newline
it bothered me a bit
* Tharo's suggestion about the documentation at the top of `z_bettermorph.c`
---------
Co-authored-by: sauraen <sauraen@gmail.com>
Co-authored-by: Yanis002 <35189056+Yanis002@users.noreply.github.com>
* Download ido-recomp compiler binaries instead of committing them
* Skip downloading compilers if ido_recomp/ exists
* Use make instead of bash script
* [Audio 4/?] Build Samplebanks, match Audiotable
* Fix some makefile formatting
* Add missing scope in MARK chunk handling
* Add comment to generate asm file when buffer bug data is emitted, remove duplicate CC4 definition
* Adjust comment
* SBCFLAGS
* Remove unnecessary comments on notes_lut
* Split build directories creation command into several to avoid it becoming too long
* objcopy -j -> --only-section
* Fix mkdir warning when extracted/VERSION/assets doesn't exist