Commit Graph

248 Commits

Author SHA1 Message Date
Yanis
20a0613120 Merge zeldaret/main (#106)
* Match retail BSS ordering (#1927)

* Match retail BSS ordering

* Revert moving some global variables to headers

* Adjust block numbers after header changes

* Fix debug build

* Overlay bss ordering

* Fix BSS ordering after header changes

* gc-eu-mq OK

* Implement preprocessor for #pragma increment_block_number

* Transfer usage comment from reencode.sh

* Use temporary directory instead of temporary file

* Move ColChkMassType back

* Player: Document "WaitForPutAway"  (#1936)

* document put away delay

* functions.txt

* add a note on delaying indefinitely

* format

* typo

* delay -> wait for put away

* revert unintended formatting change

* add comment to struct member

* format

* fix functions.txt

* Set up gc-eu and match all code (#1938)

* Set up gc-eu and match all code

* Format

* Mark gc-eu-mq as WIP until it builds OK

* Move original/MQ map mark data to separate files

* Add #includes to .inc.c files to help out VS Code

* Use #if in spec instead of .inc.c files

* Delete disassembly data for gc-eu-mq (#1942)

* Player Docs: "sUpperBodyIsBusy" (#1944)

* document upperbodybusy

* change wording for comment and rename upperanimblendweight

* format

* review

* Fix miscategorized scenes (#1946)

* Fix miscategorized scenes

* Sort includes

* Player Docs: Action Interrupt (#1947)

* document action interrupt

* format

* new function comment

* format

* add a note about items

* format

* Add gc-eu-mq to CI (#1943)

* Add gc-eu-mq to CI

* Give up on scripting

* Revert quotes changes

* Player Docs: Name some high level update calls (#1593)

* name some low hanging fruit

* revert burn and shock, doing in seperate pr

* add some function comments

* yaw func

* adjust comment

* some review

* unname UpdateZTarget

* Player_DetectRumbleSecrets

* fix dive do action name

* Player Docs: Control stick buffers (#1945)

* name vars and add enum

* name some spin attack stuff

* fix right and left

* forward/backward

* format

* fix retail bss

* sControlStickWorldYaw

* Force string.o to be in boot for gcc builds (#1948)

In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.

* Rename yDistToWater -> depthInWater (#1950)

* Rename yDistToWater -> yDistUnderWater

* yDistUnderWater -> depthInWater

* Check baserom hash before decompression (#1952)

* Remove Cygwin support (#1951)

* update installation docs

* setup fixes

* tabs

---------

Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
2024-05-10 18:21:07 +02:00
Yanis
4b0858ec14 Add Gamecube support (#102)
* updated gzinject to use cadmic's iso support

* first part

* changes

* fixed gzinject issues (cadmic)

* fixed issue where last scene doesn't get its romend

* fixed small "issue" with iso terminal printing

* better safeguard for f3dex3

* fixed libultra issues (thanks to cadmic)

* revert unwanted change

* small fix
2024-05-08 11:58:56 +02:00
Yanis42
fe7f1e47e4 fixes and updated readme 2024-04-21 19:59:53 +02:00
Yanis42
1dc6105517 Merge remote-tracking branch 'upstream/main' into mod_assets 2024-04-21 17:47:38 +02:00
Yanis42
f5aab0e70d fixed issues and added example scene (not commiting the map now) 2024-04-19 00:22:59 +02:00
Yanis42
8ae6adef9e basic mod_assets setup 2024-04-18 19:37:37 +02:00
Yanis42
3b83e40cc6 hopefully fixed build issues 2024-04-16 14:45:30 +02:00
Yanis42
381adf6914 Merge remote-tracking branch 'decomp/main' into v2 2024-04-11 00:47:39 +02:00
cadmic
731fe6da82 Line up code segment for gc-eu-mq (#1918) 2024-03-29 11:11:45 -04:00
cadmic
39de6ce293 Extract unused scene headers (#1930)
* Extract unused scene headers

* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "1300a4f36"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "1300a4f36"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

* Add more unused arguments to CS_LIGHT_SETTING
2024-03-23 12:38:05 -04:00
fig02
bd0941405d Document Player's Face and z_actor FaceChange functions (#1928)
* create some enums

* gonna try struct instead of array

* struct works. add docs too

* inline function comments

* fix function comment

* name faces, move enums

* rename textures

* outnames

* remove comments

* change comment slightly

* fixup face comments

* review

* offset comments

* add and use PLAYER_FACE_MAX

* typo

* more comment on blinkDuration

* another change to the comment
2024-03-23 12:21:45 -04:00
Dragorn421
5834c335e6 git subrepo pull --force tools/fado (#1924)
subrepo:
  subdir:   "tools/fado"
  merged:   "7fad57f83"
upstream:
  origin:   "git@github.com:EllipticEllipsis/fado.git"
  branch:   "master"
  commit:   "7fad57f83"
git-subrepo:
  version:  "0.4.6"
  origin:   "https://github.com/ingydotnet/git-subrepo"
  commit:   "110b9eb"
2024-03-13 12:33:58 -04:00
cadmic
17d683780d Make BSS ordering script check ordering for all sections (#1920)
* Rename bss_reordering.py -> check_ordering.py

* Check all segments for ordering issues, not just bss

* Reword error message

* mapfile_segments -> source_code_segments

* Remove redundant vram check
2024-03-09 17:28:46 -05:00
Tharo
0159d43352 mkldscript: Capture more special rodata sections for GCC (#1919) 2024-03-09 16:54:42 +01:00
Yanis42
78d16cfb55 fix build issues 2024-03-05 16:58:51 +01:00
Yanis42
e31ba09d72 Merge remote-tracking branch 'decomp/main' into v2 2024-03-05 16:56:42 +01:00
Yanis42
3f2fd94500 Merge remote-tracking branch 'decomp/main' into v2 2024-03-05 16:35:42 +01:00
Dragorn421
68a86d2d00 Colliders: change "touch, bump" to AT and AC (elems) (#1637)
* toucherFlags, bumperFlags -> atElemFlags, acElemFlags

* TOUCH_ -> ATELEM_

* BUMP_ -> ACELEM_

* ColliderElementTouch,Bump -> ColliderElementDamageInfoAT,AC

* toucher,bumper -> atDmgInfo,acDmgInfo

* Update docs and zcolchk funcs names

* run formatter

* remove the last mentions of "bump" for colliders

* Update renamed functions in disasm
2024-03-04 19:33:08 -05:00
cadmic
bf37ad1368 Move baserom segments to extracted/ (#1916)
* Move baserom segments to extracted/

* Add old baserom segments dir back to .gitignore

* Rename segments/ -> baserom/
2024-03-04 19:06:26 -05:00
cadmic
9a5b4f3845 Add script to report BSS reordering (#1914)
* Write script to report BSS reordering

* Pin pyelftools version

* Fail on unknown relocation types

* Add sanity check for shifted ROM

* segment -> mapfile_segment

* Fix inconsistent offset/address naming

* Format negative addends

* Don't attempt to find relocs in .bss sections

* Compare build_value to mapfile VRAM
2024-03-04 18:58:36 +01:00
cadmic
9c09dcd4cd Match retail z_fishing.c (#1905) 2024-03-04 17:57:16 +01:00
cadmic
01a5fa9a45 Remove 0xFF padding from uncompressed ROMs (#1910)
* Remove 0xFF padding from uncompressed ROMs

* Add comment about overdump contents

* Update checksum in README

* Reword comment
2024-03-04 11:39:16 -05:00
cadmic
0407594107 Hacks for building nes_font_static and nes_message_data_static with gc-eu-mq (#1721)
* Hack nes_font_static and nes_message_data_static

* Make hardcoded config a bit more consistent

* Put debug ROM first

* Reword comment

* Move nes_font_static hack to spec

* Restore extracted/gc-eu-mq
2024-03-02 16:05:15 -05:00
Dragorn421
a6f646dc65 Introduce extracted/VERSION, with text extracted there (#1730)
* Introduce assets/_extracted/VERSION, with text extracted there

* move to `extracted/text/`

* Update gitignore s

* rework args for msgenc.py

* put mkdir with others, until theyre all moved at once

* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior

* prettier gitignore

* Move messages 0xFFFC, 0xFFFD to committed message_data.h
2024-03-01 22:09:57 -05:00
cadmic
ca45c543f6 Add script to print block numbers for BSS ordering (#1707)
* Write script to print block numbers for BSS ordering

* Rename to ido_block_numbers.py

* Update ido_block_numbers.py for reencode.sh
2024-03-01 16:40:27 -05:00