* Match retail BSS ordering (#1927)
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
* Player: Document "WaitForPutAway" (#1936)
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
* Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
* Delete disassembly data for gc-eu-mq (#1942)
* Player Docs: "sUpperBodyIsBusy" (#1944)
* document upperbodybusy
* change wording for comment and rename upperanimblendweight
* format
* review
* Fix miscategorized scenes (#1946)
* Fix miscategorized scenes
* Sort includes
* Player Docs: Action Interrupt (#1947)
* document action interrupt
* format
* new function comment
* format
* add a note about items
* format
* Add gc-eu-mq to CI (#1943)
* Add gc-eu-mq to CI
* Give up on scripting
* Revert quotes changes
* Player Docs: Name some high level update calls (#1593)
* name some low hanging fruit
* revert burn and shock, doing in seperate pr
* add some function comments
* yaw func
* adjust comment
* some review
* unname UpdateZTarget
* Player_DetectRumbleSecrets
* fix dive do action name
* Player Docs: Control stick buffers (#1945)
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
* Force string.o to be in boot for gcc builds (#1948)
In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.
* Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
* Check baserom hash before decompression (#1952)
* Remove Cygwin support (#1951)
* update installation docs
* setup fixes
* tabs
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* updated gzinject to use cadmic's iso support
* first part
* changes
* fixed gzinject issues (cadmic)
* fixed issue where last scene doesn't get its romend
* fixed small "issue" with iso terminal printing
* better safeguard for f3dex3
* fixed libultra issues (thanks to cadmic)
* revert unwanted change
* small fix
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
* Hack nes_font_static and nes_message_data_static
* Make hardcoded config a bit more consistent
* Put debug ROM first
* Reword comment
* Move nes_font_static hack to spec
* Restore extracted/gc-eu-mq
* Introduce assets/_extracted/VERSION, with text extracted there
* move to `extracted/text/`
* Update gitignore s
* rework args for msgenc.py
* put mkdir with others, until theyre all moved at once
* move 0xFFFC back to being extracted, making it use specific macro `DEFINE_MESSAGE_NES` to handle its special behavior
* prettier gitignore
* Move messages 0xFFFC, 0xFFFD to committed message_data.h