* Match retail BSS ordering (#1927)
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
* Player: Document "WaitForPutAway" (#1936)
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
* Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
* Delete disassembly data for gc-eu-mq (#1942)
* Player Docs: "sUpperBodyIsBusy" (#1944)
* document upperbodybusy
* change wording for comment and rename upperanimblendweight
* format
* review
* Fix miscategorized scenes (#1946)
* Fix miscategorized scenes
* Sort includes
* Player Docs: Action Interrupt (#1947)
* document action interrupt
* format
* new function comment
* format
* add a note about items
* format
* Add gc-eu-mq to CI (#1943)
* Add gc-eu-mq to CI
* Give up on scripting
* Revert quotes changes
* Player Docs: Name some high level update calls (#1593)
* name some low hanging fruit
* revert burn and shock, doing in seperate pr
* add some function comments
* yaw func
* adjust comment
* some review
* unname UpdateZTarget
* Player_DetectRumbleSecrets
* fix dive do action name
* Player Docs: Control stick buffers (#1945)
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
* Force string.o to be in boot for gcc builds (#1948)
In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.
* Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
* Check baserom hash before decompression (#1952)
* Remove Cygwin support (#1951)
* update installation docs
* setup fixes
* tabs
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* create some enums
* gonna try struct instead of array
* struct works. add docs too
* inline function comments
* fix function comment
* name faces, move enums
* rename textures
* outnames
* remove comments
* change comment slightly
* fixup face comments
* review
* offset comments
* add and use PLAYER_FACE_MAX
* typo
* more comment on blinkDuration
* another change to the comment
* document input stuff and movement speed+yaw
* curve -> curved, and other cleanups
* fix + format
* function declaration
* name arguments
* add mode descriptions
* fix typos
* move comment down
* "bgs sword" -> "biggoron sword"
* Animation_ChangeImpl: last arg is `ANIMTAPER_` enum
* TransitionTileStatus -> state
* Tiny gbi.h formatting fixups
* some cleanup on floormaster
* misc float ops cleanup
* sunsSongState = SUNSSONG_INACTIVE
* continueFlag == CS_CMD_STOP
* fix few camera names inconsistency
* textual 0 padding? not on my lawn
* libultra: construct address from end of dmem rather than oob from imem
* more free1 -> 2 fixup
* commit old stuff
* progress
* progress
* progress
* progress
* more progress, renaming cues next
* small changes
* enum values added for all actions
* hardcoded values removed when possible
* commands renamed
* first pass of action -> cue
* fix some matches
* some more cleanup
* scriptPtr
* forgot one
* remove cue rot union
* more changes
* some more stuff
* more stuff
* fix matching issues
* some more things
* progress, starting to rename destinations
* small changes
* name some destinations
* more names
* need to switch branch
* progress
* first pass of destination names
* usages fixed
* use destination enum
* fix csdis
* format
* command descriptions
* revert accidental zap changes
* forgot some things
* use a single macro for CutsceneCameraPoint (idk why i didnt think of this sooner)
* typo
* review1
* clarify ruby/sapphire comment
* remove endframe for commands that dont use it
* some more review
* most review, but not all
* scriptPtr -> script, and another small change
* ocarina action
* remove +1 from light settings command, change comment
* actionIndex -> cueIdTemp (i guess)
* _SetCueX -> _SetXFromCue
* format
* tweak fade out seq arg names
* use spline terminology
* more dragorn and engineer review
* misc start/end frame note
* cleanup StartPosRotFromCue vs PosRotFromCue
* cleanup spline terminology
* sPrevCamId -> sReturnToCamId
* comment on debug cs data address
* Cutscene_Init -> Cutscene_InitContext
* single point types are not a list
* remove todo comment
* some more review
* rumble struct names
* some review
* more review
* missed one
* reword pointer comment
* even more review
* match transition terminology with z_play
* change condition and format
* frame count
* command specific structs with alignment
* anon review
* remove unneeded arg from time macro
* yeet `CsCmdGeneric`
* remove unused from single point types
* typo
* compromise attempt -- name endFrame everywhere
* fixes
* fix again
* copied the wrong note
* cutscene data note
* review, format
* compat defines
* idk whats going on man
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>