* Match retail BSS ordering (#1927)
* Match retail BSS ordering
* Revert moving some global variables to headers
* Adjust block numbers after header changes
* Fix debug build
* Overlay bss ordering
* Fix BSS ordering after header changes
* gc-eu-mq OK
* Implement preprocessor for #pragma increment_block_number
* Transfer usage comment from reencode.sh
* Use temporary directory instead of temporary file
* Move ColChkMassType back
* Player: Document "WaitForPutAway" (#1936)
* document put away delay
* functions.txt
* add a note on delaying indefinitely
* format
* typo
* delay -> wait for put away
* revert unintended formatting change
* add comment to struct member
* format
* fix functions.txt
* Set up gc-eu and match all code (#1938)
* Set up gc-eu and match all code
* Format
* Mark gc-eu-mq as WIP until it builds OK
* Move original/MQ map mark data to separate files
* Add #includes to .inc.c files to help out VS Code
* Use #if in spec instead of .inc.c files
* Delete disassembly data for gc-eu-mq (#1942)
* Player Docs: "sUpperBodyIsBusy" (#1944)
* document upperbodybusy
* change wording for comment and rename upperanimblendweight
* format
* review
* Fix miscategorized scenes (#1946)
* Fix miscategorized scenes
* Sort includes
* Player Docs: Action Interrupt (#1947)
* document action interrupt
* format
* new function comment
* format
* add a note about items
* format
* Add gc-eu-mq to CI (#1943)
* Add gc-eu-mq to CI
* Give up on scripting
* Revert quotes changes
* Player Docs: Name some high level update calls (#1593)
* name some low hanging fruit
* revert burn and shock, doing in seperate pr
* add some function comments
* yaw func
* adjust comment
* some review
* unname UpdateZTarget
* Player_DetectRumbleSecrets
* fix dive do action name
* Player Docs: Control stick buffers (#1945)
* name vars and add enum
* name some spin attack stuff
* fix right and left
* forward/backward
* format
* fix retail bss
* sControlStickWorldYaw
* Force string.o to be in boot for gcc builds (#1948)
In retail builds, memcpy is linked in code, not boot, but GCC likes to call memcpy when copying structs so currently GCC builds immediately crash in __osInitialize_common.
* Rename yDistToWater -> depthInWater (#1950)
* Rename yDistToWater -> yDistUnderWater
* yDistUnderWater -> depthInWater
* Check baserom hash before decompression (#1952)
* Remove Cygwin support (#1951)
* update installation docs
* setup fixes
* tabs
---------
Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
* only check formatting on modified files (attempt 1)
* foreshadow maximum command string length being an issue and pass files list using a file
* rm temp file list otherwise it shows in git status and counts as a "formatting diff"...
* cheeky z_play modif
* format
* Check formatting in CI
* Move deleteDir() to cleanup section
* Revert "Move deleteDir() to cleanup section"
This reverts commit 4b0dd80cacf60e603077ea1d3669ca3511d366dd.
* Give up on check_format.txt
* Fix formatting
* Create separate build directories based on version
* Fix find_unused_asm.sh
* Remove find_unused_asm.sh from Jenkinsfile
* Revert diff.py
* Clarify that gc-eu-mq is not "supported" yet
* Revert xmlcreate.py (to be deleted)
* Remove gc-eu-mq for now
* Add version flags to diff_settings.py and sym_info.py
* --version -> --oot-version
* Fix --oot-version
* Revert adding version flags to tools
* Delete find_unused_asm.sh
* Revert changes to first_diff.py output in tutorial
* Factor out sed usages for spec
* Updating Jenkinsfile for a more thorough cleanup
* adding steps to the clean stage
* jk, maybe we don't want to do an initial clean...
* how about now?
* okay, surely now
* Update README
* Add shields.io badges in the README
* Add a mention about shiftability in README
* Fix shield json command in JenkinsFile
* Improve progress badge formatting
Now it should show the percentage as 51.2% instead of 51.17%, and 100% instead of 100.00%