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Move PlayState to a new z64play.h (#1966)
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
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@@ -55,7 +55,7 @@ void VisCvg_Draw(VisCvg* this, Gfx** gfxP);
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// Only one type
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typedef struct {
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typedef struct VisMono {
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/* 0x00 */ Vis vis;
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/* 0x10 */ u16* tlut;
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/* 0x14 */ Gfx* dList;
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