Reduce dependencies on global.h (10) (#2490)

* reduce z64.h size

* fix z_cheap_proc.inc.c

* ,bss

* remove temp delcaration
This commit is contained in:
mzxrules
2025-02-26 17:18:30 -05:00
committed by GitHub
parent 2b30c61a26
commit cf1a39c26f
116 changed files with 663 additions and 308 deletions

View File

@@ -4,8 +4,6 @@
#include "ultra64.h"
#include "ultra64/gs2dex.h"
#include "attributes.h"
#include "audiomgr.h"
#include "controller.h"
#include "versions.h"
#include "z64player.h"
#include "z64audio.h"
@@ -14,49 +12,14 @@
#include "z64effect.h"
#include "z64animation.h"
#include "z64animation_legacy.h"
#include "letterbox.h"
#include "z64math.h"
#include "z64map_mark.h"
#include "one_point_cutscene.h"
#include "z64play.h"
#include "z64skin.h"
#include "z64skin_matrix.h"
#include "z64vis.h"
#include "zelda_arena.h"
#include "alignment.h"
#include "audiothread_cmd.h"
#include "sfx.h"
#include "color.h"
#include "libu64/gfxprint.h"
#include "z_lib.h"
#include "regs.h"
#include "irqmgr.h"
#include "padmgr.h"
#include "sched.h"
#include "rumble.h"
#include "map.h"
#include "mempak.h"
#include "tha.h"
#include "thga.h"
#include "speed_meter.h"
#include "gfx.h"
#include "gfx_setupdl.h"
#include "gfxalloc.h"
#include "prerender.h"
#include "rand.h"
#include "sys_math.h"
#include "sys_math3d.h"
#include "libc64/math64.h"
#include "sys_matrix.h"
#include "main.h"
#include "segmented_address.h"
#include "stackcheck.h"
#include "kaleido_manager.h"
#include "libc64/aprintf.h"
#include "libc64/malloc.h"
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "sys_matrix.h" // in room assets, gIdentityMtx
// TODO: include all files listed above into the right place, and then delete this file.