remove remaining z64 prefixes in includes and fix build

This commit is contained in:
Yanis002
2025-07-02 16:04:10 +02:00
parent 7683567983
commit b7bb93f9c1
29 changed files with 69 additions and 67 deletions

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@@ -2,7 +2,7 @@
#define COMPRESSION_H
#include "ultra64.h"
#include "z64dma.h"
#include "dma.h"
#include "config.h"
#if COMPRESS_YAZ

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@@ -8,6 +8,7 @@
#include "debug/collision_view.h"
#include "debug/menu.h"
#include "debug/profiler.h"
#include "z_math.h"
#define DEBUG_PRINT_VAR(var) PRINTF("%s: %d\n", #var, var)

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@@ -5,7 +5,7 @@
#include "ultra64.h"
#include "libu64/gfxprint.h"
#include "libu64/pad.h"
#include "z64math.h"
#include "math.h"
#include "color.h"
struct GraphicsContext;

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@@ -2,10 +2,10 @@
#define DEBUG_OPENING_H
#include "config.h"
#include "z64game.h"
#include "z64view.h"
#include "z64skybox.h"
#include "z64environment.h"
#include "game.h"
#include "view.h"
#include "skybox.h"
#include "environment.h"
#include "color.h"
#if IS_DEBUG_BOOT_ENABLED

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@@ -3,10 +3,10 @@
#include "ultra64/ultratypes.h"
#include "config.h"
#include "z64game.h"
#include "z64environment.h"
#include "z64skybox.h"
#include "z64view.h"
#include "game.h"
#include "environment.h"
#include "skybox.h"
#include "view.h"
void Helpers_LoadDefinedScene(GameState* gameState);
void Helpers_LoadTitleScreen(GameState* gameState);

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@@ -2,7 +2,7 @@
#define WIDESCREEN_H
#include "ultra64/ultratypes.h"
#include "z64save.h"
#include "save.h"
// This file provides macros to handle switching between 4:3 and 16:9 and fixing issues.
// It is not meant to be something the users can edit.