diff --git a/include/save.h b/include/save.h index f2dd4c890..c6e8748b7 100644 --- a/include/save.h +++ b/include/save.h @@ -903,7 +903,7 @@ typedef enum LinkAge { #define INFTABLE_138 0x138 #define INFTABLE_139 0x139 #define INFTABLE_140 0x140 -#define INFTABLE_141 0x141 +#define INFTABLE_MET_RUTO_FIRST_TIME 0x141 #define INFTABLE_142 0x142 #define INFTABLE_143 0x143 #define INFTABLE_144 0x144 diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 2660e0b2c..8ce2e814a 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -44,21 +44,21 @@ void EnRu1_Fountain_TreadingWater(EnRu1* this, PlayState* play); void EnRu1_Fountain_StartingSwimBack(EnRu1* this, PlayState* play); void EnRu1_Fountain_SwimmingBack(EnRu1* this, PlayState* play); void EnRu1_Fountain_FinishingSwimBack(EnRu1* this, PlayState* play); -void func_80AECA94(EnRu1* this, PlayState* play); -void func_80AECAB4(EnRu1* this, PlayState* play); -void func_80AECAD4(EnRu1* this, PlayState* play); -void func_80AECB18(EnRu1* this, PlayState* play); -void func_80AECB60(EnRu1* this, PlayState* play); -void func_80AECBB8(EnRu1* this, PlayState* play); -void func_80AECC1C(EnRu1* this, PlayState* play); -void func_80AECC84(EnRu1* this, PlayState* play); -void func_80AED304(EnRu1* this, PlayState* play); -void func_80AED324(EnRu1* this, PlayState* play); -void func_80AED344(EnRu1* this, PlayState* play); -void func_80AED374(EnRu1* this, PlayState* play); -void func_80AED3A4(EnRu1* this, PlayState* play); -void func_80AED3E0(EnRu1* this, PlayState* play); -void func_80AED414(EnRu1* this, PlayState* play); +void EnRu1_Meeting_RangeCheck(EnRu1* this, PlayState* play); +void EnRu1_Meeting_InitPosition(EnRu1* this, PlayState* play); +void EnRu1_Meeting_FacingLink(EnRu1* this, PlayState* play); +void EnRu1_Meeting_TurningAround(EnRu1* this, PlayState* play); +void EnRu1_Meeting_WalkingAwayAccel(EnRu1* this, PlayState* play); +void EnRu1_Meeting_WalkingAwayConstant(EnRu1* this, PlayState* play); +void EnRu1_Meeting_FallingDownHole(EnRu1* this, PlayState* play); +void EnRu1_Meeting_End(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_PreSpawn(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_Spawn(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_RiseThroughBlueWarp(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_WaitInsideBlueWarp(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_LinkWalksToPointInBlueWarp(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_WhatTookYouSoLong(EnRu1* this, PlayState* play); +void EnRu1_BossRoom_WarpingOut(EnRu1* this, PlayState* play); void func_80AEF29C(EnRu1* this, PlayState* play); void func_80AEF2AC(EnRu1* this, PlayState* play); void func_80AEF2D0(EnRu1* this, PlayState* play); @@ -146,52 +146,52 @@ static s32 sUnused = 0; static u32 D_80AF1938 = 0; static EnRu1ActionFunc sActionFuncs[] = { - EnRu1_Fountain_GazingAtLink, // ENRU1_ACTION_FOUNTAIN_GAZING_AT_LINK - EnRu1_Fountain_Diving, // ENRU1_ACTION_FOUNTAIN_DIVING - EnRu1_Fountain_Resurfacing, // ENRU1_ACTION_FOUNTAIN_RESURFACING - EnRu1_Fountain_TreadingWater, // ENRU1_ACTION_FOUNTAIN_TREADING_WATER - EnRu1_Fountain_StartingSwimBack, // ENRU1_ACTION_FOUNTAIN_STARTING_SWIM_BACK - EnRu1_Fountain_SwimmingBack, // ENRU1_ACTION_FOUNTAIN_SWIMMING_BACK - EnRu1_Fountain_FinishingSwimBack, // ENRU1_ACTION_FOUNTAIN_FINISHING_SWIM_BACK - func_80AECA94, // ENRU1_ACTION_07 - func_80AECAB4, // ENRU1_ACTION_08 - func_80AECAD4, // ENRU1_ACTION_09 - func_80AECB18, // ENRU1_ACTION_10 - func_80AECB60, // ENRU1_ACTION_11 - func_80AECBB8, // ENRU1_ACTION_12 - func_80AECC1C, // ENRU1_ACTION_13 - func_80AECC84, // ENRU1_ACTION_14 - func_80AED304, // ENRU1_ACTION_15 - func_80AED324, // ENRU1_ACTION_16 - func_80AED344, // ENRU1_ACTION_17 - func_80AED374, // ENRU1_ACTION_18 - func_80AED3A4, // ENRU1_ACTION_19 - func_80AED3E0, // ENRU1_ACTION_20 - func_80AED414, // ENRU1_ACTION_21 - func_80AEF29C, // ENRU1_ACTION_22 - func_80AEF2AC, // ENRU1_ACTION_23 - func_80AEF2D0, // ENRU1_ACTION_24 - func_80AEF354, // ENRU1_ACTION_25 - func_80AEF3A8, // ENRU1_ACTION_26 - func_80AEEBD4, // ENRU1_ACTION_27 - func_80AEEC5C, // ENRU1_ACTION_28 - func_80AEECF0, // ENRU1_ACTION_29 - func_80AEED58, // ENRU1_ACTION_30 - func_80AEEDCC, // ENRU1_ACTION_31 - func_80AEEE34, // ENRU1_ACTION_32 - func_80AEEE9C, // ENRU1_ACTION_33 - func_80AEEF08, // ENRU1_ACTION_34 - func_80AEEF5C, // ENRU1_ACTION_35 - func_80AEF9D8, // ENRU1_ACTION_36 - func_80AEFA2C, // ENRU1_ACTION_37 - func_80AEFAAC, // ENRU1_ACTION_38 - func_80AEFB04, // ENRU1_ACTION_39 - func_80AEFB68, // ENRU1_ACTION_40 - func_80AEFCE8, // ENRU1_ACTION_41 - func_80AEFBC8, // ENRU1_ACTION_42 - func_80AEFC24, // ENRU1_ACTION_43 - func_80AEFECC, // ENRU1_ACTION_44 - func_80AEFF40, // ENRU1_ACTION_45 + EnRu1_Fountain_GazingAtLink, // ENRU1_ACTION_FOUNTAIN_GAZING_AT_LINK + EnRu1_Fountain_Diving, // ENRU1_ACTION_FOUNTAIN_DIVING + EnRu1_Fountain_Resurfacing, // ENRU1_ACTION_FOUNTAIN_RESURFACING + EnRu1_Fountain_TreadingWater, // ENRU1_ACTION_FOUNTAIN_TREADING_WATER + EnRu1_Fountain_StartingSwimBack, // ENRU1_ACTION_FOUNTAIN_STARTING_SWIM_BACK + EnRu1_Fountain_SwimmingBack, // ENRU1_ACTION_FOUNTAIN_SWIMMING_BACK + EnRu1_Fountain_FinishingSwimBack, // ENRU1_ACTION_FOUNTAIN_FINISHING_SWIM_BACK + EnRu1_Meeting_RangeCheck, // ENRU1_ACTION_MEETING_RANGE_CHECK + EnRu1_Meeting_InitPosition, // ENRU1_ACTION_MEETING_INIT_POSITION + EnRu1_Meeting_FacingLink, // ENRU1_ACTION_MEETING_FACING_LINK + EnRu1_Meeting_TurningAround, // ENRU1_ACTION_MEETING_TURNING_AROUND + EnRu1_Meeting_WalkingAwayAccel, // ENRU1_ACTION_MEETING_WALKING_AWAY_ACCEL + EnRu1_Meeting_WalkingAwayConstant, // ENRU1_ACTION_MEETING_WALKING_AWAY_CONSTANT + EnRu1_Meeting_FallingDownHole, // ENRU1_ACTION_MEETING_FALLING_DOWN_HOLE + EnRu1_Meeting_End, // ENRU1_ACTION_MEETING_END + EnRu1_BossRoom_PreSpawn, // ENRU1_ACTION_PRE_SPAWN_BOSS_ROOM + EnRu1_BossRoom_Spawn, // ENRU1_ACTION_SPAWN_BOSS_ROOM + EnRu1_BossRoom_RiseThroughBlueWarp, // ENRU1_ACTION_RISE_THROUGH_BLUE_WARP + EnRu1_BossRoom_WaitInsideBlueWarp, // ENRU1_ACTION_WAIT_INSIDE_BLUE_WARP + EnRu1_BossRoom_LinkWalksToPointInBlueWarp, // ENRU1_ACTION_LINK_WALKS_TO_POINT_IN_BLUE_WARP + EnRu1_BossRoom_WhatTookYouSoLong, // ENRU1_ACTION_WHAT_TOOK_YOU_SO_LONG + EnRu1_BossRoom_WarpingOut, // ENRU1_ACTION_WARPING_OUT + func_80AEF29C, // ENRU1_ACTION_22 + func_80AEF2AC, // ENRU1_ACTION_23 + func_80AEF2D0, // ENRU1_ACTION_24 + func_80AEF354, // ENRU1_ACTION_25 + func_80AEF3A8, // ENRU1_ACTION_26 + func_80AEEBD4, // ENRU1_ACTION_27 + func_80AEEC5C, // ENRU1_ACTION_28 + func_80AEECF0, // ENRU1_ACTION_29 + func_80AEED58, // ENRU1_ACTION_30 + func_80AEEDCC, // ENRU1_ACTION_31 + func_80AEEE34, // ENRU1_ACTION_32 + func_80AEEE9C, // ENRU1_ACTION_33 + func_80AEEF08, // ENRU1_ACTION_34 + func_80AEEF5C, // ENRU1_ACTION_35 + func_80AEF9D8, // ENRU1_ACTION_36 + func_80AEFA2C, // ENRU1_ACTION_37 + func_80AEFAAC, // ENRU1_ACTION_38 + func_80AEFB04, // ENRU1_ACTION_39 + func_80AEFB68, // ENRU1_ACTION_40 + func_80AEFCE8, // ENRU1_ACTION_41 + func_80AEFBC8, // ENRU1_ACTION_42 + func_80AEFC24, // ENRU1_ACTION_43 + func_80AEFECC, // ENRU1_ACTION_44 + func_80AEFF40, // ENRU1_ACTION_45 }; static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = { @@ -845,9 +845,9 @@ void EnRu1_Fountain_FinishingSwimBack(EnRu1* this, PlayState* play) { } void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) { - if (!GET_INFTABLE(INFTABLE_141)) { + if (!GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME)) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); - this->action = ENRU1_ACTION_07; + this->action = ENRU1_ACTION_MEETING_RANGE_CHECK; EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING); } else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) { if (!func_80AEB020(this, play)) { @@ -869,11 +869,14 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) { } } -void func_80AEC40C(EnRu1* this) { - f32 unk_26C = this->unk_26C; +/** + * Accelerates Ruto forward as she starts to walk away. This lasts for eight frames. + */ +void EnRu1_AccelerateAway(EnRu1* this) { + f32 walkingFrame = this->walkingFrame; - if (unk_26C < 8.0f) { - this->actor.speed = (((kREG(3) * 0.01f) + 2.7f) / 8.0f) * unk_26C; + if (walkingFrame < 8.0f) { + this->actor.speed = (((kREG(3) * 0.01f) + 2.7f) / 8.0f) * walkingFrame; } else { this->actor.speed = (kREG(3) * 0.01f) + 2.7f; } @@ -881,19 +884,25 @@ void func_80AEC40C(EnRu1* this) { Actor_MoveXZGravity(&this->actor); } -void func_80AEC4CC(EnRu1* this) { +/** + * Moves Ruto forward at a constant speed walking away from Link. + */ +void EnRu1_MoveForwardConstant(EnRu1* this) { this->actor.velocity.y = -1.0f; Actor_MoveXZGravity(&this->actor); } -void func_80AEC4F4(EnRu1* this) { +/** + * Accelerate's Ruto's actor downward as she falls down the hole. + */ +void EnRu1_AccelerateDownHole(EnRu1* this) { f32* speedXZ = &this->actor.speed; - f32* unk_26C = &this->unk_26C; + f32* walkingFrame = &this->walkingFrame; - if (this->unk_26C < 8.0f) { - *unk_26C += 1.0f; - *speedXZ *= (8.0f - *unk_26C) / 8.0f; - this->actor.velocity.y = -*unk_26C * (((kREG(4) * 0.01f) + 13.0f) / 8.0f); + if (this->walkingFrame < 8.0f) { + *walkingFrame += 1.0f; + *speedXZ *= (8.0f - *walkingFrame) / 8.0f; + this->actor.velocity.y = -*walkingFrame * (((kREG(4) * 0.01f) + 13.0f) / 8.0f); } else { *speedXZ = 0.0f; this->actor.velocity.y = -((kREG(4) * 0.01f) + 13.0f); @@ -901,7 +910,7 @@ void func_80AEC4F4(EnRu1* this) { Actor_MoveXZGravity(&this->actor); } -s32 func_80AEC5FC(EnRu1* this, PlayState* play) { +s32 EnRu1_IsPlayerInRangeForFirstEncounter(EnRu1* this, PlayState* play) { Player* player = GET_PLAYER(play); f32 thisPosZ = this->actor.world.pos.z; f32 playerPosZ = player->actor.world.pos.z; @@ -912,46 +921,49 @@ s32 func_80AEC5FC(EnRu1* this, PlayState* play) { return false; } -void func_80AEC650(EnRu1* this) { +void EnRu1_PlayStepSfx(EnRu1* this) { s32 pad[2]; - if (this->unk_280 == 0) { + if (this->isFalling == 0) { if (Animation_OnFrame(&this->skelAnime, 2.0f) || Animation_OnFrame(&this->skelAnime, 7.0f)) { Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_PL_WALK_GROUND + SURFACE_SFX_OFFSET_JABU); } } } -void func_80AEC6B0(EnRu1* this) { +void EnRu1_PlayFallingSfx(EnRu1* this) { Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT); Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_FALL); } -void func_80AEC6E4(EnRu1* this, PlayState* play) { - if ((EnRu1_CheckCueMatchingId(play, 4, 3)) && (this->unk_280 == 0)) { +/** + * Checks if Ruto is standing over the Jabu Jabu hole and initiates her reaction to falling. + */ +void EnRu1_RespondToFalling(EnRu1* this, PlayState* play) { + if ((EnRu1_CheckCueMatchingId(play, 4, 3)) && (this->isFalling == 0)) { Animation_Change(&this->skelAnime, &gRutoChildBringArmsUpAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildBringArmsUpAnim), ANIMMODE_ONCE, -8.0f); - this->unk_280 = 1; - func_80AEC6B0(this); + this->isFalling = 1; + EnRu1_PlayFallingSfx(this); } } -void func_80AEC780(EnRu1* this, PlayState* play) { +void EnRu1_CheckStartFirstEncounter(EnRu1* this, PlayState* play) { s32 pad; Player* player = GET_PLAYER(play); - if ((func_80AEC5FC(this, play)) && (!Play_InCsMode(play)) && + if ((EnRu1_IsPlayerInRangeForFirstEncounter(this, play)) && (!Play_InCsMode(play)) && (!(player->stateFlags1 & (PLAYER_STATE1_13 | PLAYER_STATE1_14 | PLAYER_STATE1_21))) && (player->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { play->csCtx.script = gRutoFirstMeetingCs; gSaveContext.cutsceneTrigger = 1; player->speedXZ = 0.0f; - this->action = ENRU1_ACTION_08; + this->action = ENRU1_ACTION_MEETING_INIT_POSITION; } } -void func_80AEC81C(EnRu1* this, PlayState* play) { +void EnRu1_SetupPositionForFirstEncounter(EnRu1* this, PlayState* play) { CsCmdActorCue* cue; s16 newRotY; @@ -963,115 +975,115 @@ void func_80AEC81C(EnRu1* this, PlayState* play) { newRotY = cue->rot.y; this->actor.shape.rot.y = newRotY; this->actor.world.rot.y = newRotY; - this->action = ENRU1_ACTION_09; + this->action = ENRU1_ACTION_MEETING_FACING_LINK; this->drawConfig = ENRU1_DRAW_OPA; } } -void func_80AEC8B8(EnRu1* this, PlayState* play) { +void EnRu1_CheckTurnAround(EnRu1* this, PlayState* play) { if (EnRu1_CheckCueMatchingId(play, 3, 3)) { Animation_Change(&this->skelAnime, &gRutoChildTurnAroundAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildTurnAroundAnim), ANIMMODE_ONCE, -8.0f); - this->action = ENRU1_ACTION_10; + this->action = ENRU1_ACTION_MEETING_TURNING_AROUND; } } -void func_80AEC93C(EnRu1* this, UNK_TYPE arg1) { - if (arg1 != 0) { +void EnRu1_StartWalkingAway(EnRu1* this, s32 doneTurning) { + if (doneTurning) { Animation_Change(&this->skelAnime, &gRutoChildWalkAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWalkAnim), ANIMMODE_LOOP, -8.0f); this->actor.world.rot.y += 0x8000; - this->action = ENRU1_ACTION_11; - this->unk_26C = 0.0f; + this->action = ENRU1_ACTION_MEETING_WALKING_AWAY_ACCEL; + this->walkingFrame = 0.0f; } } -void func_80AEC9C4(EnRu1* this) { - this->unk_26C += 1.0f; - if (this->unk_26C >= 8.0f) { - this->action = ENRU1_ACTION_12; - this->unk_26C = 0.0f; +void EnRu1_AdvanceWalkingAway(EnRu1* this) { + this->walkingFrame += 1.0f; + if (this->walkingFrame >= 8.0f) { + this->action = ENRU1_ACTION_MEETING_WALKING_AWAY_CONSTANT; + this->walkingFrame = 0.0f; this->actor.velocity.y = -1.0f; } } -void func_80AECA18(EnRu1* this) { +void EnRu1_CheckStartFalling(EnRu1* this) { if (!(this->actor.bgCheckFlags & BGCHECKFLAG_GROUND)) { s32 pad; - this->action = ENRU1_ACTION_13; - this->unk_26C = 0.0f; + this->action = ENRU1_ACTION_MEETING_FALLING_DOWN_HOLE; + this->walkingFrame = 0.0f; this->actor.velocity.y = 0.0f; } } -void func_80AECA44(EnRu1* this, PlayState* play) { +void EnRu1_FinishFirstEncounter(EnRu1* this, PlayState* play) { if (EnRu1_CheckCueMatchingId(play, 5, 3)) { - SET_INFTABLE(INFTABLE_141); - this->action = ENRU1_ACTION_14; + SET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME); + this->action = ENRU1_ACTION_MEETING_END; } } -void func_80AECA94(EnRu1* this, PlayState* play) { - func_80AEC780(this, play); +void EnRu1_Meeting_RangeCheck(EnRu1* this, PlayState* play) { + EnRu1_CheckStartFirstEncounter(this, play); } -void func_80AECAB4(EnRu1* this, PlayState* play) { - func_80AEC81C(this, play); +void EnRu1_Meeting_InitPosition(EnRu1* this, PlayState* play) { + EnRu1_SetupPositionForFirstEncounter(this, play); } -void func_80AECAD4(EnRu1* this, PlayState* play) { +void EnRu1_Meeting_FacingLink(EnRu1* this, PlayState* play) { EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - func_80AEC8B8(this, play); + EnRu1_CheckTurnAround(this, play); } -void func_80AECB18(EnRu1* this, PlayState* play) { - s32 something; +void EnRu1_Meeting_TurningAround(EnRu1* this, PlayState* play) { + s32 doneAnim; - something = EnRu1_UpdateSkelAnime(this); + doneAnim = EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - func_80AEC93C(this, something); + EnRu1_StartWalkingAway(this, doneAnim); } -void func_80AECB60(EnRu1* this, PlayState* play) { - func_80AEC40C(this); +void EnRu1_Meeting_WalkingAwayAccel(EnRu1* this, PlayState* play) { + EnRu1_AccelerateAway(this); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - func_80AEC650(this); - func_80AEC9C4(this); + EnRu1_PlayStepSfx(this); + EnRu1_AdvanceWalkingAway(this); } -void func_80AECBB8(EnRu1* this, PlayState* play) { - func_80AEC4CC(this); - func_80AEC6E4(this, play); +void EnRu1_Meeting_WalkingAwayConstant(EnRu1* this, PlayState* play) { + EnRu1_MoveForwardConstant(this); + EnRu1_RespondToFalling(this, play); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - func_80AEC650(this); - func_80AECA18(this); + EnRu1_PlayStepSfx(this); + EnRu1_CheckStartFalling(this); } -void func_80AECC1C(EnRu1* this, PlayState* play) { - func_80AEC4F4(this); - func_80AEC6E4(this, play); +void EnRu1_Meeting_FallingDownHole(EnRu1* this, PlayState* play) { + EnRu1_AccelerateDownHole(this); + EnRu1_RespondToFalling(this, play); EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - func_80AEC650(this); - func_80AECA44(this, play); + EnRu1_PlayStepSfx(this); + EnRu1_FinishFirstEncounter(this, play); } -void func_80AECC84(EnRu1* this, PlayState* play) { +void EnRu1_Meeting_End(EnRu1* this, PlayState* play) { if (play->csCtx.state == CS_STATE_IDLE) { Actor_Kill(&this->actor); } } -void func_80AECCB0(EnRu1* this, PlayState* play) { +void EnRu1_SpawnBlueWarp(EnRu1* this, PlayState* play) { s32 pad; Vec3f* pos; s16 yawTowardsPlayer; @@ -1091,31 +1103,37 @@ void func_80AECCB0(EnRu1* this, PlayState* play) { void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) { EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false); - this->action = ENRU1_ACTION_15; + this->action = ENRU1_ACTION_PRE_SPAWN_BOSS_ROOM; this->actor.shape.yOffset = -10000.0f; EnRu1_SetEyes(this, ENRU1_EYES_BLUSH); EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN); } -void func_80AECE04(EnRu1* this, PlayState* play) { +/** + * Ruto rises up through the floor within the field of the blue warp. + */ +void EnRu1_Rise(EnRu1* this, PlayState* play) { this->actor.shape.yOffset += (250.0f / 3.0f); } -void func_80AECE20(EnRu1* this, PlayState* play) { +/** + * Ruto rises up in sync with Link as they warp out together. + */ +void EnRu1_RiseWithLink(EnRu1* this, PlayState* play) { s32 pad2; Player* player = GET_PLAYER(play); Vec3f* playerPos = &player->actor.world.pos; s16 shapeRotY = player->actor.shape.rot.y; s32 pad; - f32 unk_27C = this->unk_27C; + f32 xzDistToPlayer = this->xzDistToPlayerInBlueWarp; Vec3f* pos = &this->actor.world.pos; - pos->x = (Math_SinS(shapeRotY) * unk_27C) + playerPos->x; + pos->x = (Math_SinS(shapeRotY) * xzDistToPlayer) + playerPos->x; pos->y = playerPos->y; - pos->z = (Math_CosS(shapeRotY) * unk_27C) + playerPos->z; + pos->z = (Math_CosS(shapeRotY) * xzDistToPlayer) + playerPos->z; } -void func_80AECEB4(EnRu1* this, PlayState* play) { +void EnRu1_SetPlayerMarkInBlueWarp(EnRu1* this, PlayState* play) { s32 pad; Player* player = GET_PLAYER(play); Vec3f* player_unk_450 = &player->unk_450; @@ -1126,27 +1144,31 @@ void func_80AECEB4(EnRu1* this, PlayState* play) { player_unk_450->z = ((kREG(2) + 30.0f) * Math_CosS(shapeRotY)) + pos->z; } -s32 func_80AECF6C(EnRu1* this, PlayState* play) { +/** + * Checks if Link is in position inside the blue warp, facing Ruto. + * This is the condition for when Ruto starts chiding him. + */ +s32 EnRu1_IsLinkInBlueWarp(EnRu1* this, PlayState* play) { s16* shapeRotY; Player* player = GET_PLAYER(play); Player* otherPlayer; - s16 temp_f16; - f32 temp1; - f32 temp2; + s16 targetRotY; + f32 dx; + f32 dz; s32 pad2[5]; - this->unk_26C += 1.0f; - if ((player->actor.speed == 0.0f) && (this->unk_26C >= 3.0f)) { + this->walkingFrame += 1.0f; + if ((player->actor.speed == 0.0f) && (this->walkingFrame >= 3.0f)) { otherPlayer = GET_PLAYER(play); player->actor.world.pos.x = otherPlayer->unk_450.x; player->actor.world.pos.y = otherPlayer->unk_450.y; player->actor.world.pos.z = otherPlayer->unk_450.z; shapeRotY = &player->actor.shape.rot.y; - temp1 = this->actor.world.pos.x - player->actor.world.pos.x; - temp2 = this->actor.world.pos.z - player->actor.world.pos.z; - temp_f16 = RAD_TO_BINANG(Math_FAtan2F(temp1, temp2)); - if (*shapeRotY != temp_f16) { - Math_SmoothStepToS(shapeRotY, temp_f16, 0x14, 0x1838, 0x64); + dx = this->actor.world.pos.x - player->actor.world.pos.x; + dz = this->actor.world.pos.z - player->actor.world.pos.z; + targetRotY = RAD_TO_BINANG(Math_FAtan2F(dx, dz)); + if (*shapeRotY != targetRotY) { + Math_SmoothStepToS(shapeRotY, targetRotY, 0x14, 0x1838, 0x64); player->actor.world.rot.y = *shapeRotY; } else { return true; @@ -1155,108 +1177,108 @@ s32 func_80AECF6C(EnRu1* this, PlayState* play) { return false; } -s32 func_80AED084(EnRu1* this, s32 state) { +s32 EnRu1_CheckBlueWarpState(EnRu1* this, s32 state) { if (this->blueWarp != NULL && this->blueWarp->rutoWarpState == state) { return true; } return false; } -void func_80AED0B0(EnRu1* this, s32 state) { +void EnRu1_SetBlueWarpState(EnRu1* this, s32 state) { if (this->blueWarp != NULL) { this->blueWarp->rutoWarpState = state; } } -void func_80AED0C8(EnRu1* this, PlayState* play) { - this->action = ENRU1_ACTION_16; +void EnRu1_TriggerSpawnInBossRoom(EnRu1* this, PlayState* play) { + this->action = ENRU1_ACTION_SPAWN_BOSS_ROOM; } -void func_80AED0D8(EnRu1* this, PlayState* play) { - this->action = ENRU1_ACTION_17; +void EnRu1_SetupRiseThroughBlueWarp(EnRu1* this, PlayState* play) { + this->action = ENRU1_ACTION_RISE_THROUGH_BLUE_WARP; this->drawConfig = ENRU1_DRAW_OPA; this->actor.world.rot.y = this->actor.yawTowardsPlayer; this->actor.shape.rot.y = this->actor.yawTowardsPlayer; - func_80AECCB0(this, play); + EnRu1_SpawnBlueWarp(this, play); } -void func_80AED110(EnRu1* this) { +void EnRu1_EndRise(EnRu1* this) { if (this->actor.shape.yOffset >= 0.0f) { - this->action = ENRU1_ACTION_18; + this->action = ENRU1_ACTION_WAIT_INSIDE_BLUE_WARP; this->actor.shape.yOffset = 0.0f; - func_80AED0B0(this, WARP_BLUE_RUTO_STATE_READY); + EnRu1_SetBlueWarpState(this, WARP_BLUE_RUTO_STATE_READY); } } -void func_80AED154(EnRu1* this, PlayState* play) { - if (func_80AED084(this, WARP_BLUE_RUTO_STATE_ENTERED)) { - this->action = ENRU1_ACTION_19; - this->unk_26C = 0.0f; - func_80AECEB4(this, play); +void EnRu1_CheckLinkEnteredBlueWarp(EnRu1* this, PlayState* play) { + if (EnRu1_CheckBlueWarpState(this, WARP_BLUE_RUTO_STATE_ENTERED)) { + this->action = ENRU1_ACTION_LINK_WALKS_TO_POINT_IN_BLUE_WARP; + this->walkingFrame = 0.0f; + EnRu1_SetPlayerMarkInBlueWarp(this, play); } } -void func_80AED19C(EnRu1* this, s32 cond) { - if (cond) { +void EnRu1_StartCrossingArmsAndLegs(EnRu1* this, s32 shouldStart) { + if (shouldStart) { Animation_Change(&this->skelAnime, &gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildTransitionHandsOnHipToCrossArmsAndLegsAnim), ANIMMODE_ONCE, -8.0f); - this->action = ENRU1_ACTION_20; - func_80AED0B0(this, WARP_BLUE_RUTO_STATE_3); + this->action = ENRU1_ACTION_WHAT_TOOK_YOU_SO_LONG; + EnRu1_SetBlueWarpState(this, WARP_BLUE_RUTO_STATE_3); } } -void func_80AED218(EnRu1* this, UNK_TYPE arg1) { - if (func_80AED084(this, WARP_BLUE_RUTO_STATE_TALKING)) { - if (arg1 != 0) { +void EnRu1_AdvanceAngryAnimation(EnRu1* this, s32 isTalking) { + if (EnRu1_CheckBlueWarpState(this, WARP_BLUE_RUTO_STATE_TALKING)) { + if (isTalking) { Animation_Change(&this->skelAnime, &gRutoChildWaitSittingAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWaitSittingAnim), ANIMMODE_LOOP, -8.0f); } - } else if (func_80AED084(this, WARP_BLUE_RUTO_STATE_WARPING)) { + } else if (EnRu1_CheckBlueWarpState(this, WARP_BLUE_RUTO_STATE_WARPING)) { Animation_Change(&this->skelAnime, &gRutoChildWaitInBlueWarpAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWaitInBlueWarpAnim), ANIMMODE_ONCE, -8.0f); - this->action = ENRU1_ACTION_21; - this->unk_27C = this->actor.xzDistToPlayer; + this->action = ENRU1_ACTION_WARPING_OUT; + this->xzDistToPlayerInBlueWarp = this->actor.xzDistToPlayer; } } -void func_80AED304(EnRu1* this, PlayState* play) { - func_80AED0C8(this, play); +void EnRu1_BossRoom_PreSpawn(EnRu1* this, PlayState* play) { + EnRu1_TriggerSpawnInBossRoom(this, play); } -void func_80AED324(EnRu1* this, PlayState* play) { - func_80AED0D8(this, play); +void EnRu1_BossRoom_Spawn(EnRu1* this, PlayState* play) { + EnRu1_SetupRiseThroughBlueWarp(this, play); } -void func_80AED344(EnRu1* this, PlayState* play) { - func_80AECE04(this, play); +void EnRu1_BossRoom_RiseThroughBlueWarp(EnRu1* this, PlayState* play) { + EnRu1_Rise(this, play); EnRu1_UpdateSkelAnime(this); - func_80AED110(this); + EnRu1_EndRise(this); } -void func_80AED374(EnRu1* this, PlayState* play) { +void EnRu1_BossRoom_WaitInsideBlueWarp(EnRu1* this, PlayState* play) { EnRu1_UpdateSkelAnime(this); - func_80AED154(this, play); + EnRu1_CheckLinkEnteredBlueWarp(this, play); } -void func_80AED3A4(EnRu1* this, PlayState* play) { +void EnRu1_BossRoom_LinkWalksToPointInBlueWarp(EnRu1* this, PlayState* play) { EnRu1_UpdateSkelAnime(this); - func_80AED19C(this, func_80AECF6C(this, play)); + EnRu1_StartCrossingArmsAndLegs(this, EnRu1_IsLinkInBlueWarp(this, play)); } -void func_80AED3E0(EnRu1* this, PlayState* play) { +void EnRu1_BossRoom_WhatTookYouSoLong(EnRu1* this, PlayState* play) { func_80AEAECC(this, play); - func_80AED218(this, EnRu1_UpdateSkelAnime(this)); + EnRu1_AdvanceAngryAnimation(this, EnRu1_UpdateSkelAnime(this)); } -void func_80AED414(EnRu1* this, PlayState* play) { - func_80AECE20(this, play); +void EnRu1_BossRoom_WarpingOut(EnRu1* this, PlayState* play) { + EnRu1_RiseWithLink(this, play); func_80AEAECC(this, play); EnRu1_UpdateSkelAnime(this); } void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) { - if (GET_INFTABLE(INFTABLE_141) && !GET_INFTABLE(INFTABLE_145) && !GET_INFTABLE(INFTABLE_140) && + if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && !GET_INFTABLE(INFTABLE_145) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_147)) { if (!func_80AEB020(this, play)) { s8 actorRoom; @@ -1707,7 +1729,7 @@ s32 func_80AEE6D0(EnRu1* this, PlayState* play) { Animation_GetLastFrame(&gRutoChildSquirmAnim), ANIMMODE_LOOP, -8.0f); func_80AED600(this); this->action = ENRU1_ACTION_34; - this->unk_26C = 0.0f; + this->walkingFrame = 0.0f; play->csCtx.script = gRutoFoundSapphireCs; gSaveContext.cutsceneTrigger = 1; } @@ -2302,7 +2324,7 @@ void func_80AEFF40(EnRu1* this, PlayState* play) { void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) { s8 actorRoom; - if (GET_INFTABLE(INFTABLE_141) && GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145) && + if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145) && (!(func_80AEB020(this, play)))) { EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false); actorRoom = this->actor.room; diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index 2f3516e91..b36a0e32f 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -26,12 +26,12 @@ typedef struct EnRu1 { /* 0x0260 */ s16 mouth; /* 0x0264 */ s32 action; /* 0x0268 */ s32 drawConfig; - /* 0x026C */ f32 unk_26C; + /* 0x026C */ f32 walkingFrame; /* 0x0270 */ f32 treadTimer; /* 0x0274 */ char unk_274[0x4]; /* 0x0278 */ DoorWarp1* blueWarp; - /* 0x027C */ f32 unk_27C; - /* 0x0280 */ s32 unk_280; + /* 0x027C */ f32 xzDistToPlayerInBlueWarp; + /* 0x0280 */ s32 isFalling; /* 0x0284 */ s8 roomNum1; /* 0x0285 */ s8 roomNum2; /* 0x0286 */ s8 roomNum3; @@ -68,21 +68,21 @@ typedef enum EnRu1Action { /* 4 */ ENRU1_ACTION_FOUNTAIN_STARTING_SWIM_BACK, /* 5 */ ENRU1_ACTION_FOUNTAIN_SWIMMING_BACK, /* 6 */ ENRU1_ACTION_FOUNTAIN_FINISHING_SWIM_BACK, - /* 7 */ ENRU1_ACTION_07, - /* 8 */ ENRU1_ACTION_08, - /* 9 */ ENRU1_ACTION_09, - /* 10 */ ENRU1_ACTION_10, - /* 11 */ ENRU1_ACTION_11, - /* 12 */ ENRU1_ACTION_12, - /* 13 */ ENRU1_ACTION_13, - /* 14 */ ENRU1_ACTION_14, - /* 15 */ ENRU1_ACTION_15, - /* 16 */ ENRU1_ACTION_16, - /* 17 */ ENRU1_ACTION_17, - /* 18 */ ENRU1_ACTION_18, - /* 19 */ ENRU1_ACTION_19, - /* 20 */ ENRU1_ACTION_20, - /* 21 */ ENRU1_ACTION_21, + /* 7 */ ENRU1_ACTION_MEETING_RANGE_CHECK, + /* 8 */ ENRU1_ACTION_MEETING_INIT_POSITION, + /* 9 */ ENRU1_ACTION_MEETING_FACING_LINK, + /* 10 */ ENRU1_ACTION_MEETING_TURNING_AROUND, + /* 11 */ ENRU1_ACTION_MEETING_WALKING_AWAY_ACCEL, + /* 12 */ ENRU1_ACTION_MEETING_WALKING_AWAY_CONSTANT, + /* 13 */ ENRU1_ACTION_MEETING_FALLING_DOWN_HOLE, + /* 14 */ ENRU1_ACTION_MEETING_END, + /* 15 */ ENRU1_ACTION_PRE_SPAWN_BOSS_ROOM, + /* 16 */ ENRU1_ACTION_SPAWN_BOSS_ROOM, + /* 17 */ ENRU1_ACTION_RISE_THROUGH_BLUE_WARP, + /* 18 */ ENRU1_ACTION_WAIT_INSIDE_BLUE_WARP, + /* 19 */ ENRU1_ACTION_LINK_WALKS_TO_POINT_IN_BLUE_WARP, + /* 20 */ ENRU1_ACTION_WHAT_TOOK_YOU_SO_LONG, + /* 21 */ ENRU1_ACTION_WARPING_OUT, /* 22 */ ENRU1_ACTION_22, /* 23 */ ENRU1_ACTION_23, /* 24 */ ENRU1_ACTION_24,