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sPlayerFaces as array of structs instead of 2d array (#2559)
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@@ -269,11 +269,10 @@ typedef enum PlayerDoorType {
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/* 3 */ PLAYER_DOORTYPE_FAKE
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} PlayerDoorType;
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typedef enum PlayerFacePart {
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/* 0 */ PLAYER_FACEPART_EYES,
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/* 1 */ PLAYER_FACEPART_MOUTH,
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/* 2 */ PLAYER_FACEPART_MAX
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} PlayerFacePart;
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typedef struct PlayerFaceIndices {
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/* 0x0 */ u8 eyeIndex;
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/* 0x1 */ u8 mouthIndex;
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} PlayerFaceIndices; // size = 0x2
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typedef enum PlayerEyes {
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/* 0 */ PLAYER_EYES_OPEN,
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