sPlayerFaces as array of structs instead of 2d array (#2559)

This commit is contained in:
Derek Hensley
2025-05-29 06:17:38 -07:00
committed by GitHub
parent d62bf87542
commit 8a95f90b20
2 changed files with 7 additions and 8 deletions

View File

@@ -269,11 +269,10 @@ typedef enum PlayerDoorType {
/* 3 */ PLAYER_DOORTYPE_FAKE
} PlayerDoorType;
typedef enum PlayerFacePart {
/* 0 */ PLAYER_FACEPART_EYES,
/* 1 */ PLAYER_FACEPART_MOUTH,
/* 2 */ PLAYER_FACEPART_MAX
} PlayerFacePart;
typedef struct PlayerFaceIndices {
/* 0x0 */ u8 eyeIndex;
/* 0x1 */ u8 mouthIndex;
} PlayerFaceIndices; // size = 0x2
typedef enum PlayerEyes {
/* 0 */ PLAYER_EYES_OPEN,