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Pause docs: UIOverlay L/R buttons details (#2650)
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@@ -126,6 +126,7 @@ struct PlayState;
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#define R_EPONAS_SONG_PLAYED DREG(53)
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#define R_MAGIC_FILL_COLOR(i) ZREG(0 + (i))
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#define R_PAUSE_PAGE_SWITCH_FRAME_ADVANCE_ON ZREG(13)
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#define R_PAUSE_BUTTON_L_R_SELECTED_PRIM_TIMER ZREG(28)
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#define R_C_BTN_COLOR(i) ZREG(39 + (i))
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#define R_B_BTN_COLOR(i) ZREG(43 + (i))
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#if OOT_NTSC
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@@ -192,6 +193,7 @@ struct PlayState;
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#define R_B_LABEL_DD WREG(0)
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#define R_PAUSE_PAGES_Y_ORIGIN_2 WREG(2) // Complements PauseContext.pagesYOrigin1
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#define R_PAUSE_DEPTH_OFFSET WREG(3) // Offset position of all pages away from the camera
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#define R_PAUSE_UI_ANIMS_DURATION WREG(6)
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#if OOT_NTSC
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#define R_B_LABEL_SCALE(i) WREG(8 + (i))
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#define R_B_LABEL_X(i) WREG(10 + (i))
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@@ -201,6 +203,8 @@ struct PlayState;
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#define R_PAUSE_BUTTON_LEFT_X WREG(16)
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#define R_PAUSE_BUTTON_RIGHT_X WREG(17)
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#define R_PAUSE_BUTTON_LEFT_RIGHT_Y WREG(18)
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#define R_PAUSE_BUTTON_LEFT_MOVE_OFFSET_X WREG(25)
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#define R_PAUSE_BUTTON_RIGHT_MOVE_OFFSET_X WREG(26)
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#define R_OW_MINIMAP_X WREG(29)
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#define R_OW_MINIMAP_Y WREG(30)
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#define R_MINIMAP_DISABLED WREG(31)
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