diff --git a/assets/objects/object_link_boy/object_link_boy.c b/assets/objects/object_link_boy/object_link_boy.c index 276e6b2b3..ea6fe8c9f 100644 --- a/assets/objects/object_link_boy/object_link_boy.c +++ b/assets/objects/object_link_boy/object_link_boy.c @@ -3,7 +3,7 @@ #include "array_count.h" #include "gfx.h" -#include "z64player.h" +#include "player.h" // Eyes textures diff --git a/assets/objects/object_link_boy/object_link_boy.h b/assets/objects/object_link_boy/object_link_boy.h index 8fadf3292..349c36ade 100644 --- a/assets/objects/object_link_boy/object_link_boy.h +++ b/assets/objects/object_link_boy/object_link_boy.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "tex_len.h" -#include "z64animation.h" +#include "animation.h" #define LINK_ADULT_EYES_TEX_WIDTH 64 #define LINK_ADULT_EYES_TEX_HEIGHT 32 diff --git a/assets/objects/object_link_child/object_link_child.c b/assets/objects/object_link_child/object_link_child.c index 035cbedb3..30411ab0b 100644 --- a/assets/objects/object_link_child/object_link_child.c +++ b/assets/objects/object_link_child/object_link_child.c @@ -3,7 +3,7 @@ #include "array_count.h" #include "gfx.h" -#include "z64player.h" +#include "player.h" // Eyes textures diff --git a/assets/objects/object_link_child/object_link_child.h b/assets/objects/object_link_child/object_link_child.h index 7efc57680..064171408 100644 --- a/assets/objects/object_link_child/object_link_child.h +++ b/assets/objects/object_link_child/object_link_child.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "tex_len.h" -#include "z64animation.h" +#include "animation.h" #define LINK_CHILD_EYES_TEX_WIDTH 64 #define LINK_CHILD_EYES_TEX_HEIGHT 32 diff --git a/assets/textures/icon_item_24_static/icon_item_24_static.h b/assets/textures/icon_item_24_static/icon_item_24_static.h index dbfa9c40e..2b9a1bc88 100644 --- a/assets/textures/icon_item_24_static/icon_item_24_static.h +++ b/assets/textures/icon_item_24_static/icon_item_24_static.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "tex_len.h" -#include "z64interface.h" +#include "interface.h" extern u64 gQuestIconMedallionForestTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; extern u64 gQuestIconMedallionFireTex[TEX_LEN(u64, QUEST_ICON_WIDTH, QUEST_ICON_HEIGHT, 32)]; diff --git a/assets/textures/icon_item_static/icon_item_static.h b/assets/textures/icon_item_static/icon_item_static.h index 74c837280..e8aff3823 100644 --- a/assets/textures/icon_item_static/icon_item_static.h +++ b/assets/textures/icon_item_static/icon_item_static.h @@ -5,7 +5,7 @@ #include "src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h" #include "tex_len.h" #include "versions.h" -#include "z64interface.h" +#include "interface.h" extern u64 gItemIconDekuStickTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)]; extern u64 gItemIconDekuNutTex[TEX_LEN(u64, ITEM_ICON_WIDTH, ITEM_ICON_HEIGHT, 32)]; diff --git a/assets/textures/item_name_static/item_name_static.h b/assets/textures/item_name_static/item_name_static.h index 7a4c6cf7b..22806a467 100644 --- a/assets/textures/item_name_static/item_name_static.h +++ b/assets/textures/item_name_static/item_name_static.h @@ -4,7 +4,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64item.h" +#include "item.h" #if OOT_NTSC diff --git a/assets/textures/place_title_cards/g_pn_01.c b/assets/textures/place_title_cards/g_pn_01.c index 2d4b46928..e91c30dd8 100644 --- a/assets/textures/place_title_cards/g_pn_01.c +++ b/assets/textures/place_title_cards/g_pn_01.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gForestTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_02.c b/assets/textures/place_title_cards/g_pn_02.c index 6daba3a74..f7a015376 100644 --- a/assets/textures/place_title_cards/g_pn_02.c +++ b/assets/textures/place_title_cards/g_pn_02.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gShadowTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_03.c b/assets/textures/place_title_cards/g_pn_03.c index 4ec878684..8f56f9852 100644 --- a/assets/textures/place_title_cards/g_pn_03.c +++ b/assets/textures/place_title_cards/g_pn_03.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gFireTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_04.c b/assets/textures/place_title_cards/g_pn_04.c index f09e7ef13..e7844ff89 100644 --- a/assets/textures/place_title_cards/g_pn_04.c +++ b/assets/textures/place_title_cards/g_pn_04.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gWaterTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_05.c b/assets/textures/place_title_cards/g_pn_05.c index cc47a408b..70dfa8332 100644 --- a/assets/textures/place_title_cards/g_pn_05.c +++ b/assets/textures/place_title_cards/g_pn_05.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gSpiritTempleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_06.c b/assets/textures/place_title_cards/g_pn_06.c index 46b04b482..4d1dfadc0 100644 --- a/assets/textures/place_title_cards/g_pn_06.c +++ b/assets/textures/place_title_cards/g_pn_06.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gDekuTreeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_07.c b/assets/textures/place_title_cards/g_pn_07.c index 487159bbe..0eab2f386 100644 --- a/assets/textures/place_title_cards/g_pn_07.c +++ b/assets/textures/place_title_cards/g_pn_07.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gJabuJabuTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_08.c b/assets/textures/place_title_cards/g_pn_08.c index 90fdb1af4..bb5b3617b 100644 --- a/assets/textures/place_title_cards/g_pn_08.c +++ b/assets/textures/place_title_cards/g_pn_08.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gDodongosCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_09.c b/assets/textures/place_title_cards/g_pn_09.c index f053c3e0e..37116ca72 100644 --- a/assets/textures/place_title_cards/g_pn_09.c +++ b/assets/textures/place_title_cards/g_pn_09.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gInsideGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_10.c b/assets/textures/place_title_cards/g_pn_10.c index ab5b3ea89..9b183245f 100644 --- a/assets/textures/place_title_cards/g_pn_10.c +++ b/assets/textures/place_title_cards/g_pn_10.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gIceCavernTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_11.c b/assets/textures/place_title_cards/g_pn_11.c index 4a02cc6f8..d24673a51 100644 --- a/assets/textures/place_title_cards/g_pn_11.c +++ b/assets/textures/place_title_cards/g_pn_11.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGERudoTrainingGroundTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_12.c b/assets/textures/place_title_cards/g_pn_12.c index 81f82b6dc..e362af21c 100644 --- a/assets/textures/place_title_cards/g_pn_12.c +++ b/assets/textures/place_title_cards/g_pn_12.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gCastleCourtyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_13.c b/assets/textures/place_title_cards/g_pn_13.c index 174ac38be..57b78e009 100644 --- a/assets/textures/place_title_cards/g_pn_13.c +++ b/assets/textures/place_title_cards/g_pn_13.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGreatFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_14.c b/assets/textures/place_title_cards/g_pn_14.c index 870549c93..cd8bff53f 100644 --- a/assets/textures/place_title_cards/g_pn_14.c +++ b/assets/textures/place_title_cards/g_pn_14.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gChamberOfTheSagesTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_15.c b/assets/textures/place_title_cards/g_pn_15.c index ed2e76edd..8b1686735 100644 --- a/assets/textures/place_title_cards/g_pn_15.c +++ b/assets/textures/place_title_cards/g_pn_15.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gShootingGalleryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_16.c b/assets/textures/place_title_cards/g_pn_16.c index f1088194d..02346a923 100644 --- a/assets/textures/place_title_cards/g_pn_16.c +++ b/assets/textures/place_title_cards/g_pn_16.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gTempleOfTimeTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_17.c b/assets/textures/place_title_cards/g_pn_17.c index 3b9b84512..e87e0a86a 100644 --- a/assets/textures/place_title_cards/g_pn_17.c +++ b/assets/textures/place_title_cards/g_pn_17.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gMarketTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_18.c b/assets/textures/place_title_cards/g_pn_18.c index f4b19ba69..5be4bc5d4 100644 --- a/assets/textures/place_title_cards/g_pn_18.c +++ b/assets/textures/place_title_cards/g_pn_18.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gBackAlleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_19.c b/assets/textures/place_title_cards/g_pn_19.c index 0cbbdad32..dc051b288 100644 --- a/assets/textures/place_title_cards/g_pn_19.c +++ b/assets/textures/place_title_cards/g_pn_19.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gKokiriShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_20.c b/assets/textures/place_title_cards/g_pn_20.c index 44aa12c09..dc682320c 100644 --- a/assets/textures/place_title_cards/g_pn_20.c +++ b/assets/textures/place_title_cards/g_pn_20.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGoronShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_21.c b/assets/textures/place_title_cards/g_pn_21.c index c5faa7d69..e85604999 100644 --- a/assets/textures/place_title_cards/g_pn_21.c +++ b/assets/textures/place_title_cards/g_pn_21.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gZoraShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_22.c b/assets/textures/place_title_cards/g_pn_22.c index df6cfd28c..6ae7e0e81 100644 --- a/assets/textures/place_title_cards/g_pn_22.c +++ b/assets/textures/place_title_cards/g_pn_22.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gHouseOfSkulltulaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_23.c b/assets/textures/place_title_cards/g_pn_23.c index ba7022212..dd086ab4e 100644 --- a/assets/textures/place_title_cards/g_pn_23.c +++ b/assets/textures/place_title_cards/g_pn_23.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gBazaarTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_24.c b/assets/textures/place_title_cards/g_pn_24.c index 8bf9f9f1b..580b54595 100644 --- a/assets/textures/place_title_cards/g_pn_24.c +++ b/assets/textures/place_title_cards/g_pn_24.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gPotionShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_25.c b/assets/textures/place_title_cards/g_pn_25.c index 7356e050d..de6c8e8bb 100644 --- a/assets/textures/place_title_cards/g_pn_25.c +++ b/assets/textures/place_title_cards/g_pn_25.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGravekeepersHutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_26.c b/assets/textures/place_title_cards/g_pn_26.c index abf67d83b..f0d9adaaf 100644 --- a/assets/textures/place_title_cards/g_pn_26.c +++ b/assets/textures/place_title_cards/g_pn_26.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gLakesideLaboratoryTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_27.c b/assets/textures/place_title_cards/g_pn_27.c index 826d96c95..e7608e08d 100644 --- a/assets/textures/place_title_cards/g_pn_27.c +++ b/assets/textures/place_title_cards/g_pn_27.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gHyruleFieldTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_28.c b/assets/textures/place_title_cards/g_pn_28.c index fbb228563..905ab306b 100644 --- a/assets/textures/place_title_cards/g_pn_28.c +++ b/assets/textures/place_title_cards/g_pn_28.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gKakarikoVillageTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_29.c b/assets/textures/place_title_cards/g_pn_29.c index 51adaffea..80833d758 100644 --- a/assets/textures/place_title_cards/g_pn_29.c +++ b/assets/textures/place_title_cards/g_pn_29.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGraveyardTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_30.c b/assets/textures/place_title_cards/g_pn_30.c index 5fd7622dd..d4122a403 100644 --- a/assets/textures/place_title_cards/g_pn_30.c +++ b/assets/textures/place_title_cards/g_pn_30.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gZorasRiverTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_31.c b/assets/textures/place_title_cards/g_pn_31.c index 652d27da4..94096efe1 100644 --- a/assets/textures/place_title_cards/g_pn_31.c +++ b/assets/textures/place_title_cards/g_pn_31.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gKokiriForestTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_32.c b/assets/textures/place_title_cards/g_pn_32.c index d0ca0abb6..b0405f658 100644 --- a/assets/textures/place_title_cards/g_pn_32.c +++ b/assets/textures/place_title_cards/g_pn_32.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gLakeHyliaTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_33.c b/assets/textures/place_title_cards/g_pn_33.c index 05e67b78a..2437fba39 100644 --- a/assets/textures/place_title_cards/g_pn_33.c +++ b/assets/textures/place_title_cards/g_pn_33.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gZorasDomainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_34.c b/assets/textures/place_title_cards/g_pn_34.c index 2da3a0503..ebfc794a5 100644 --- a/assets/textures/place_title_cards/g_pn_34.c +++ b/assets/textures/place_title_cards/g_pn_34.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gZorasFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_35.c b/assets/textures/place_title_cards/g_pn_35.c index 8a0f49a6d..3884e6472 100644 --- a/assets/textures/place_title_cards/g_pn_35.c +++ b/assets/textures/place_title_cards/g_pn_35.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGERudoValleyTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_36.c b/assets/textures/place_title_cards/g_pn_36.c index 781afb38b..d3cef30a4 100644 --- a/assets/textures/place_title_cards/g_pn_36.c +++ b/assets/textures/place_title_cards/g_pn_36.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gLostWoodsTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_37.c b/assets/textures/place_title_cards/g_pn_37.c index c0212c601..b71c93c77 100644 --- a/assets/textures/place_title_cards/g_pn_37.c +++ b/assets/textures/place_title_cards/g_pn_37.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gHauntedWastelandTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_38.c b/assets/textures/place_title_cards/g_pn_38.c index ddb5302ee..a44641fe7 100644 --- a/assets/textures/place_title_cards/g_pn_38.c +++ b/assets/textures/place_title_cards/g_pn_38.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gHyruleCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_39.c b/assets/textures/place_title_cards/g_pn_39.c index e4977dec1..c17a329fc 100644 --- a/assets/textures/place_title_cards/g_pn_39.c +++ b/assets/textures/place_title_cards/g_pn_39.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gDeathMountainTrailTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_40.c b/assets/textures/place_title_cards/g_pn_40.c index 7762ffbff..8ee973d9f 100644 --- a/assets/textures/place_title_cards/g_pn_40.c +++ b/assets/textures/place_title_cards/g_pn_40.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gDeathMountainCraterTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_41.c b/assets/textures/place_title_cards/g_pn_41.c index 418be49bc..a4303898e 100644 --- a/assets/textures/place_title_cards/g_pn_41.c +++ b/assets/textures/place_title_cards/g_pn_41.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGoronCityTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_42.c b/assets/textures/place_title_cards/g_pn_42.c index 488e4ba5e..ab396dae5 100644 --- a/assets/textures/place_title_cards/g_pn_42.c +++ b/assets/textures/place_title_cards/g_pn_42.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gLonLonRanchTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_43.c b/assets/textures/place_title_cards/g_pn_43.c index 6483d0c6c..2e76c15aa 100644 --- a/assets/textures/place_title_cards/g_pn_43.c +++ b/assets/textures/place_title_cards/g_pn_43.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGanonsCastleTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_44.c b/assets/textures/place_title_cards/g_pn_44.c index 3a34bf725..e00b85263 100644 --- a/assets/textures/place_title_cards/g_pn_44.c +++ b/assets/textures/place_title_cards/g_pn_44.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gRoyalFamilysTombTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_45.c b/assets/textures/place_title_cards/g_pn_45.c index e91fdebd1..a90050209 100644 --- a/assets/textures/place_title_cards/g_pn_45.c +++ b/assets/textures/place_title_cards/g_pn_45.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gFairysFountainTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_46.c b/assets/textures/place_title_cards/g_pn_46.c index 4f63e9288..23f91cde9 100644 --- a/assets/textures/place_title_cards/g_pn_46.c +++ b/assets/textures/place_title_cards/g_pn_46.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gFishingPondTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_47.c b/assets/textures/place_title_cards/g_pn_47.c index b6d6181f5..83feefdec 100644 --- a/assets/textures/place_title_cards/g_pn_47.c +++ b/assets/textures/place_title_cards/g_pn_47.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gBombchuBowlingAlleyCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_48.c b/assets/textures/place_title_cards/g_pn_48.c index bd93f6006..e73e11017 100644 --- a/assets/textures/place_title_cards/g_pn_48.c +++ b/assets/textures/place_title_cards/g_pn_48.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gStableTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_49.c b/assets/textures/place_title_cards/g_pn_49.c index 47218558d..3459eb447 100644 --- a/assets/textures/place_title_cards/g_pn_49.c +++ b/assets/textures/place_title_cards/g_pn_49.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gThievesHideoutTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_50.c b/assets/textures/place_title_cards/g_pn_50.c index e26838c13..fc96b5b4d 100644 --- a/assets/textures/place_title_cards/g_pn_50.c +++ b/assets/textures/place_title_cards/g_pn_50.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gHappyMaskShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_51.c b/assets/textures/place_title_cards/g_pn_51.c index 796f0d670..19eec8cba 100644 --- a/assets/textures/place_title_cards/g_pn_51.c +++ b/assets/textures/place_title_cards/g_pn_51.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gTreasureBoxShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_52.c b/assets/textures/place_title_cards/g_pn_52.c index 3dc2ccf7a..29b251503 100644 --- a/assets/textures/place_title_cards/g_pn_52.c +++ b/assets/textures/place_title_cards/g_pn_52.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gSacredForestMeadowTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_53.c b/assets/textures/place_title_cards/g_pn_53.c index ffb7d3b8b..028a643ed 100644 --- a/assets/textures/place_title_cards/g_pn_53.c +++ b/assets/textures/place_title_cards/g_pn_53.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gGERudosFortressTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_54.c b/assets/textures/place_title_cards/g_pn_54.c index 6b9fb0e2b..63a0d2275 100644 --- a/assets/textures/place_title_cards/g_pn_54.c +++ b/assets/textures/place_title_cards/g_pn_54.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gBottomOfTheWellTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_55.c b/assets/textures/place_title_cards/g_pn_55.c index 7721518bc..1f2c654cf 100644 --- a/assets/textures/place_title_cards/g_pn_55.c +++ b/assets/textures/place_title_cards/g_pn_55.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gDesertColossusTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_56.c b/assets/textures/place_title_cards/g_pn_56.c index 2083b354b..ba0e77af0 100644 --- a/assets/textures/place_title_cards/g_pn_56.c +++ b/assets/textures/place_title_cards/g_pn_56.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gBombchuShopTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/assets/textures/place_title_cards/g_pn_57.c b/assets/textures/place_title_cards/g_pn_57.c index 80f441b03..7318f30fb 100644 --- a/assets/textures/place_title_cards/g_pn_57.c +++ b/assets/textures/place_title_cards/g_pn_57.c @@ -1,7 +1,7 @@ #include "ultra64.h" #include "tex_len.h" #include "versions.h" -#include "z64actor.h" +#include "actor.h" #if OOT_NTSC u64 gQuestionMarkTitleCardJPNTex[TEX_LEN(u64, PLACE_NAME_TEX_WIDTH, PLACE_NAME_TEX_HEIGHT, 8)] = { diff --git a/include/z64actor.h b/include/actor.h similarity index 99% rename from include/z64actor.h rename to include/actor.h index 14defad5e..985f32abb 100644 --- a/include/z64actor.h +++ b/include/actor.h @@ -1,11 +1,11 @@ -#ifndef Z64ACTOR_H -#define Z64ACTOR_H +#ifndef ACTOR_H +#define ACTOR_H #include "color.h" -#include "z64actor_profile.h" -#include "z64animation.h" -#include "z64math.h" -#include "z64collision_check.h" +#include "actor_profile.h" +#include "animation.h" +#include "z_math.h" +#include "collision_check.h" #define ACTOR_NUMBER_MAX 200 diff --git a/include/z64actor_profile.h b/include/actor_profile.h similarity index 96% rename from include/z64actor_profile.h rename to include/actor_profile.h index 82ec9f957..d02ce03cf 100644 --- a/include/z64actor_profile.h +++ b/include/actor_profile.h @@ -1,5 +1,5 @@ -#ifndef Z64ACTOR_PROFILE_H -#define Z64ACTOR_PROFILE_H +#ifndef ACTOR_PROFILE_H +#define ACTOR_PROFILE_H #include "ultra64.h" diff --git a/include/z64animation.h b/include/animation.h similarity index 99% rename from include/z64animation.h rename to include/animation.h index a085da5dd..fdf14843b 100644 --- a/include/z64animation.h +++ b/include/animation.h @@ -1,10 +1,10 @@ -#ifndef Z64_ANIMATION_H -#define Z64_ANIMATION_H +#ifndef ANIMATION_H +#define ANIMATION_H #include "avoid_ub.h" #include "ultra64.h" -#include "z64dma.h" -#include "z64math.h" +#include "dma.h" +#include "z_math.h" struct PlayState; struct Actor; diff --git a/include/z64animation_legacy.h b/include/animation_legacy.h similarity index 92% rename from include/z64animation_legacy.h rename to include/animation_legacy.h index 066a8faa3..5b5c0399f 100644 --- a/include/z64animation_legacy.h +++ b/include/animation_legacy.h @@ -1,8 +1,8 @@ -#ifndef Z64_ANIMATION_LEGACY_H -#define Z64_ANIMATION_LEGACY_H +#ifndef ANIMATION_LEGACY_H +#define ANIMATION_LEGACY_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct LegacyLimb { /* 0x000 */ Gfx* dList; diff --git a/include/z64audio.h b/include/audio.h similarity index 99% rename from include/z64audio.h rename to include/audio.h index 308c220d7..2dbf10750 100644 --- a/include/z64audio.h +++ b/include/audio.h @@ -1,9 +1,9 @@ -#ifndef Z64_AUDIO_H -#define Z64_AUDIO_H +#ifndef AUDIO_H +#define AUDIO_H #include "ultra64.h" #include "sequence.h" -#include "z64math.h" +#include "z_math.h" struct GfxPrint; diff --git a/include/audio/soundfont_file.h b/include/audio/soundfont_file.h index 945642977..3de459509 100644 --- a/include/audio/soundfont_file.h +++ b/include/audio/soundfont_file.h @@ -4,7 +4,7 @@ #include "stdbool.h" #include "alignment.h" #include "attributes.h" -#include "z64audio.h" +#include "audio.h" // Envelope definitions diff --git a/include/audiomgr.h b/include/audiomgr.h index b518c976a..66a905026 100644 --- a/include/audiomgr.h +++ b/include/audiomgr.h @@ -2,7 +2,7 @@ #define AUDIOMGR_H #include "sched.h" -#include "z64audio.h" +#include "audio.h" typedef enum AudioMgrDebugLevel { /* 0 */ AUDIOMGR_DEBUG_LEVEL_NONE, diff --git a/include/z64bgcheck.h b/include/bgcheck.h similarity index 99% rename from include/z64bgcheck.h rename to include/bgcheck.h index eb7e9155d..13b857058 100644 --- a/include/z64bgcheck.h +++ b/include/bgcheck.h @@ -1,8 +1,8 @@ -#ifndef Z64BGCHECK_H -#define Z64BGCHECK_H +#ifndef BGCHECK_H +#define BGCHECK_H #include "ultra64/ultratypes.h" -#include "z64math.h" +#include "z_math.h" struct PlayState; struct Actor; diff --git a/include/z64camera.h b/include/camera.h similarity index 99% rename from include/z64camera.h rename to include/camera.h index 2fcbffdf5..9d4783de0 100644 --- a/include/z64camera.h +++ b/include/camera.h @@ -1,9 +1,9 @@ -#ifndef Z64CAMERA_H -#define Z64CAMERA_H +#ifndef CAMERA_H +#define CAMERA_H #include "ultra64.h" -#include "z64cutscene.h" -#include "z64math.h" +#include "cutscene.h" +#include "z_math.h" struct CollisionContext; struct View; diff --git a/include/z64collision_check.h b/include/collision_check.h similarity index 99% rename from include/z64collision_check.h rename to include/collision_check.h index 4a15431ac..ddcafb24e 100644 --- a/include/z64collision_check.h +++ b/include/collision_check.h @@ -1,8 +1,8 @@ -#ifndef Z64COLLISION_CHECK_H -#define Z64COLLISION_CHECK_H +#ifndef COLLISION_CHECK_H +#define COLLISION_CHECK_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" #define COLLISION_CHECK_AT_MAX 50 #define COLLISION_CHECK_AC_MAX 60 diff --git a/include/console_logo_state.h b/include/console_logo_state.h index 09b7d6654..da9509b72 100644 --- a/include/console_logo_state.h +++ b/include/console_logo_state.h @@ -2,9 +2,9 @@ #define CONSOLE_LOGO_STATE_H #include "ultra64.h" -#include "z64game.h" -#include "z64sram.h" -#include "z64view.h" +#include "game.h" +#include "sram.h" +#include "view.h" typedef struct ConsoleLogoState { /* 0x0000 */ GameState state; diff --git a/include/z64curve.h b/include/curve.h similarity index 98% rename from include/z64curve.h rename to include/curve.h index 3ca0eac13..8779b04b4 100644 --- a/include/z64curve.h +++ b/include/curve.h @@ -1,5 +1,5 @@ -#ifndef Z64_CURVE_H -#define Z64_CURVE_H +#ifndef CURVE_H +#define CURVE_H #include "ultra64.h" diff --git a/include/z64cutscene.h b/include/cutscene.h similarity index 99% rename from include/z64cutscene.h rename to include/cutscene.h index f8aed368d..e3bf4a1c8 100644 --- a/include/z64cutscene.h +++ b/include/cutscene.h @@ -1,8 +1,8 @@ -#ifndef Z64CUTSCENE_H -#define Z64CUTSCENE_H +#ifndef CUTSCENE_H +#define CUTSCENE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct PlayState; diff --git a/include/z64cutscene_commands.h b/include/cutscene_commands.h similarity index 99% rename from include/z64cutscene_commands.h rename to include/cutscene_commands.h index f0c8146cd..14ec25c49 100644 --- a/include/z64cutscene_commands.h +++ b/include/cutscene_commands.h @@ -1,8 +1,8 @@ -#ifndef Z64CUTSCENE_COMMANDS_H -#define Z64CUTSCENE_COMMANDS_H +#ifndef CUTSCENE_COMMANDS_H +#define CUTSCENE_COMMANDS_H #include "command_macros_base.h" -#include "z64cutscene.h" +#include "cutscene.h" /** * Cutscene scripts are arrays of `CutsceneData` words, including bit-packed integers and floats. diff --git a/include/z64cutscene_flags.h b/include/cutscene_flags.h similarity index 83% rename from include/z64cutscene_flags.h rename to include/cutscene_flags.h index 5a3c7c2a7..a6e34762a 100644 --- a/include/z64cutscene_flags.h +++ b/include/cutscene_flags.h @@ -1,5 +1,5 @@ -#ifndef Z64CUTSCENE_FLAGS_H -#define Z64CUTSCENE_FLAGS_H +#ifndef CUTSCENE_FLAGS_H +#define CUTSCENE_FLAGS_H #include "ultra64.h" diff --git a/include/z64cutscene_spline.h b/include/cutscene_spline.h similarity index 78% rename from include/z64cutscene_spline.h rename to include/cutscene_spline.h index 3a7394945..00a815a61 100644 --- a/include/z64cutscene_spline.h +++ b/include/cutscene_spline.h @@ -1,8 +1,8 @@ -#ifndef Z64CUTSCENE_SPLINE_H -#define Z64CUTSCENE_SPLINE_H +#ifndef CUTSCENE_SPLINE_H +#define CUTSCENE_SPLINE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" union CutsceneCameraPoint; diff --git a/include/db_camera.h b/include/db_camera.h index 81d8515d0..fd11f56fd 100644 --- a/include/db_camera.h +++ b/include/db_camera.h @@ -2,8 +2,8 @@ #define DB_CAMERA_H #include "ultra64.h" -#include "z64cutscene.h" -#include "z64math.h" +#include "cutscene.h" +#include "z_math.h" struct Camera; diff --git a/include/z64debug.h b/include/debug.h similarity index 90% rename from include/z64debug.h rename to include/debug.h index 0e2c7334e..9c12f8242 100644 --- a/include/z64debug.h +++ b/include/debug.h @@ -1,5 +1,5 @@ -#ifndef Z64DEBUG_H -#define Z64DEBUG_H +#ifndef DEBUG_H +#define DEBUG_H #include "ultra64.h" diff --git a/include/z64debug_display.h b/include/debug_display.h similarity index 90% rename from include/z64debug_display.h rename to include/debug_display.h index 9cb119806..0623224fe 100644 --- a/include/z64debug_display.h +++ b/include/debug_display.h @@ -1,8 +1,8 @@ -#ifndef Z64_DEBUG_DISPLAY_H -#define Z64_DEBUG_DISPLAY_H +#ifndef DEBUG_DISPLAY_H +#define DEBUG_DISPLAY_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" #include "color.h" struct GraphicsContext; diff --git a/include/z64dma.h b/include/dma.h similarity index 98% rename from include/z64dma.h rename to include/dma.h index 10968517b..83a79619c 100755 --- a/include/z64dma.h +++ b/include/dma.h @@ -1,5 +1,5 @@ -#ifndef Z64_DMA_H -#define Z64_DMA_H +#ifndef DMA_H +#define DMA_H #include "ultra64.h" #include "alignment.h" diff --git a/include/z64draw.h b/include/draw.h similarity index 73% rename from include/z64draw.h rename to include/draw.h index 95c5aa234..66658817e 100644 --- a/include/z64draw.h +++ b/include/draw.h @@ -1,5 +1,5 @@ -#ifndef Z64_DRAW_H -#define Z64_DRAW_H +#ifndef DRAW_H +#define DRAW_H #include "ultra64.h" diff --git a/include/z64effect.h b/include/effect.h similarity index 99% rename from include/z64effect.h rename to include/effect.h index 0c07cc512..060b6cd09 100644 --- a/include/z64effect.h +++ b/include/effect.h @@ -1,10 +1,10 @@ -#ifndef Z64EFFECT_H -#define Z64EFFECT_H +#ifndef EFFECT_H +#define EFFECT_H #include "color.h" #include "romfile.h" -#include "z64light.h" -#include "z64math.h" +#include "light.h" +#include "z_math.h" struct Actor; struct GraphicsContext; diff --git a/include/z64environment.h b/include/environment.h similarity index 99% rename from include/z64environment.h rename to include/environment.h index 4c4bc770c..6c23dfb33 100644 --- a/include/z64environment.h +++ b/include/environment.h @@ -1,9 +1,9 @@ -#ifndef _Z64ENVIRONMENT_H_ -#define _Z64ENVIRONMENT_H_ +#ifndef ENVIRONMENT_H_ +#define ENVIRONMENT_H_ -#include "z64math.h" -#include "z64light.h" -#include "z64dma.h" +#include "z_math.h" +#include "light.h" +#include "dma.h" struct GameOverContext; struct MessageContext; diff --git a/include/z64face_reaction.h b/include/face_reaction.h similarity index 98% rename from include/z64face_reaction.h rename to include/face_reaction.h index 274340ebc..7dc89f864 100644 --- a/include/z64face_reaction.h +++ b/include/face_reaction.h @@ -1,5 +1,5 @@ -#ifndef Z64FACE_REACTION_H -#define Z64FACE_REACTION_H +#ifndef FACE_REACTION_H +#define FACE_REACTION_H #include "ultra64.h" diff --git a/include/file_select_state.h b/include/file_select_state.h index 0a831caa0..6dc7cfadc 100644 --- a/include/file_select_state.h +++ b/include/file_select_state.h @@ -2,12 +2,12 @@ #define FILE_SELECT_STATE_H #include "ultra64.h" -#include "z64environment.h" -#include "z64game.h" -#include "z64message.h" -#include "z64skybox.h" -#include "z64sram.h" -#include "z64view.h" +#include "environment.h" +#include "game.h" +#include "message.h" +#include "skybox.h" +#include "sram.h" +#include "view.h" typedef struct FileSelectState { /* 0x00000 */ GameState state; diff --git a/include/z64font.h b/include/font.h similarity index 97% rename from include/z64font.h rename to include/font.h index 72f97fddd..b379d32e1 100644 --- a/include/z64font.h +++ b/include/font.h @@ -1,5 +1,5 @@ -#ifndef Z64FONT_H -#define Z64FONT_H +#ifndef FONT_H +#define FONT_H #include "ultra64.h" diff --git a/include/z64frame_advance.h b/include/frame_advance.h similarity index 87% rename from include/z64frame_advance.h rename to include/frame_advance.h index edefb0b47..0736b09d5 100644 --- a/include/z64frame_advance.h +++ b/include/frame_advance.h @@ -1,5 +1,5 @@ -#ifndef Z64FRAME_ADVANCE_H -#define Z64FRAME_ADVANCE_H +#ifndef FRAME_ADVANCE_H +#define FRAME_ADVANCE_H #include "ultra64.h" diff --git a/include/z64game.h b/include/game.h similarity index 98% rename from include/z64game.h rename to include/game.h index aaf70be32..d15a3fcdc 100644 --- a/include/z64game.h +++ b/include/game.h @@ -1,5 +1,5 @@ -#ifndef Z64GAME_H -#define Z64GAME_H +#ifndef GAME_H +#define GAME_H // This file is named "game" after game.c for now, this may change later with the system name #include "ultra64/ultratypes.h" diff --git a/include/z64game_over.h b/include/game_over.h similarity index 95% rename from include/z64game_over.h rename to include/game_over.h index 03697c1f5..e91ad0413 100644 --- a/include/z64game_over.h +++ b/include/game_over.h @@ -1,5 +1,5 @@ -#ifndef Z64GAME_OVER_H -#define Z64GAME_OVER_H +#ifndef GAME_OVER_H +#define GAME_OVER_H #include "ultra64.h" diff --git a/include/z64horse.h b/include/horse.h similarity index 85% rename from include/z64horse.h rename to include/horse.h index d58de4b6d..e3e5502a8 100644 --- a/include/z64horse.h +++ b/include/horse.h @@ -1,8 +1,8 @@ -#ifndef Z64HORSE_H -#define Z64HORSE_H +#ifndef HORSE_H +#define HORSE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct PlayState; struct Actor; diff --git a/include/z64interface.h b/include/interface.h similarity index 99% rename from include/z64interface.h rename to include/interface.h index bfa3bffeb..84834b3df 100644 --- a/include/z64interface.h +++ b/include/interface.h @@ -1,9 +1,9 @@ -#ifndef Z64INTERFACE_H -#define Z64INTERFACE_H +#ifndef INTERFACE_H +#define INTERFACE_H #include "ultra64.h" -#include "z64dma.h" -#include "z64view.h" +#include "dma.h" +#include "view.h" struct PlayState; diff --git a/include/z64inventory.h b/include/inventory.h similarity index 90% rename from include/z64inventory.h rename to include/inventory.h index 8c1a5a90d..3ad5c1bbb 100644 --- a/include/z64inventory.h +++ b/include/inventory.h @@ -1,8 +1,8 @@ -#ifndef Z64INVENTORY_H -#define Z64INVENTORY_H +#ifndef INVENTORY_H +#define INVENTORY_H #include "ultra64.h" -#include "z64item.h" +#include "item.h" struct PlayState; diff --git a/include/z64item.h b/include/item.h similarity index 99% rename from include/z64item.h rename to include/item.h index 60344f326..f5d4a530a 100644 --- a/include/z64item.h +++ b/include/item.h @@ -1,5 +1,5 @@ -#ifndef Z64ITEM_H -#define Z64ITEM_H +#ifndef ITEM_H +#define ITEM_H // Note that z_kaleido_scope.c assumes that the dimensions and texture format here also matches the dimensions and // texture format for MAP_NAME_TEX1_* diff --git a/include/z64lifemeter.h b/include/lifemeter.h similarity index 86% rename from include/z64lifemeter.h rename to include/lifemeter.h index 29b2656b8..d88ae6902 100644 --- a/include/z64lifemeter.h +++ b/include/lifemeter.h @@ -1,5 +1,5 @@ -#ifndef Z64LIFEMETER_H -#define Z64LIFEMETER_H +#ifndef LIFEMETER_H +#define LIFEMETER_H #include "ultra64/ultratypes.h" diff --git a/include/z64light.h b/include/light.h similarity index 98% rename from include/z64light.h rename to include/light.h index ff6f732e1..fa4a306b6 100644 --- a/include/z64light.h +++ b/include/light.h @@ -1,9 +1,9 @@ -#ifndef Z64LIGHT_H -#define Z64LIGHT_H +#ifndef LIGHT_H +#define LIGHT_H #include "ultra64.h" #include "ultra64/gbi.h" -#include "z64math.h" +#include "z_math.h" struct GraphicsContext; struct PlayState; diff --git a/include/z64map_mark.h b/include/map_mark.h similarity index 95% rename from include/z64map_mark.h rename to include/map_mark.h index b56649111..2f22ee0f5 100644 --- a/include/z64map_mark.h +++ b/include/map_mark.h @@ -1,5 +1,5 @@ -#ifndef Z64MAP_MARK_H -#define Z64MAP_MARK_H +#ifndef MAP_MARK_H +#define MAP_MARK_H #include "ultra64.h" diff --git a/include/map_select_state.h b/include/map_select_state.h index d2a6b43d1..01e57dd1d 100644 --- a/include/map_select_state.h +++ b/include/map_select_state.h @@ -2,8 +2,8 @@ #define MAP_SELECT_STATE_H #include "ultra64.h" -#include "z64game.h" -#include "z64view.h" +#include "game.h" +#include "view.h" struct MapSelectState; diff --git a/include/z64message.h b/include/message.h similarity index 99% rename from include/z64message.h rename to include/message.h index 3dfa196d9..3948f2dd0 100644 --- a/include/z64message.h +++ b/include/message.h @@ -1,9 +1,9 @@ -#ifndef Z64MESSAGE_H -#define Z64MESSAGE_H +#ifndef MESSAGE_H +#define MESSAGE_H -#include "z64view.h" +#include "view.h" #include "versions.h" -#include "z64font.h" +#include "font.h" struct OcarinaStaff; struct Actor; diff --git a/include/message_data_fmt.h b/include/message_data_fmt.h index ac798d934..375ac281e 100644 --- a/include/message_data_fmt.h +++ b/include/message_data_fmt.h @@ -1,8 +1,8 @@ #ifndef MESSAGE_DATA_FMT_H #define MESSAGE_DATA_FMT_H -#include "z64save.h" // For highscores -#include "z64item.h" // For item ids +#include "save.h" // For highscores +#include "item.h" // For item ids #include "sfx.h" // For sfx ids /* diff --git a/include/n64dd.h b/include/n64dd.h index 6a353c317..f7a3f649c 100644 --- a/include/n64dd.h +++ b/include/n64dd.h @@ -3,9 +3,9 @@ #include "ultra64.h" #include "ultra64/leo.h" -#include "z64pause.h" -#include "z64scene.h" -#include "z64map_mark.h" +#include "pause.h" +#include "scene.h" +#include "map_mark.h" #include "versions.h" struct Font; diff --git a/include/z64object.h b/include/object.h similarity index 96% rename from include/z64object.h rename to include/object.h index 016eda00d..e40e67112 100644 --- a/include/z64object.h +++ b/include/object.h @@ -1,8 +1,8 @@ -#ifndef Z64OBJECT_H -#define Z64OBJECT_H +#ifndef OBJECT_H +#define OBJECT_H #include "ultra64.h" -#include "z64dma.h" +#include "dma.h" struct PlayState; diff --git a/include/z64ocarina.h b/include/ocarina.h similarity index 99% rename from include/z64ocarina.h rename to include/ocarina.h index d00ef01f2..b3d502836 100644 --- a/include/z64ocarina.h +++ b/include/ocarina.h @@ -1,5 +1,5 @@ -#ifndef Z64OCARINA_H -#define Z64OCARINA_H +#ifndef OCARINA_H +#define OCARINA_H #include "ultra64.h" diff --git a/include/z64olib.h b/include/olib.h similarity index 88% rename from include/z64olib.h rename to include/olib.h index 1b704b0e6..88b918987 100644 --- a/include/z64olib.h +++ b/include/olib.h @@ -1,7 +1,7 @@ -#ifndef Z64OLIB_H -#define Z64OLIB_H +#ifndef OLIB_H +#define OLIB_H -#include "z64math.h" +#include "z_math.h" f32 OLib_Vec3fDist(Vec3f* a, Vec3f* b); f32 OLib_Vec3fDistXZ(Vec3f* a, Vec3f* b); diff --git a/include/z64path.h b/include/path.h similarity index 88% rename from include/z64path.h rename to include/path.h index 0f9243974..56918762d 100644 --- a/include/z64path.h +++ b/include/path.h @@ -1,8 +1,8 @@ -#ifndef Z64PATH_H -#define Z64PATH_H +#ifndef PATH_H +#define PATH_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct PlayState; struct Actor; diff --git a/include/z64pause.h b/include/pause.h similarity index 99% rename from include/z64pause.h rename to include/pause.h index 24f53a93d..f8a54fc5d 100644 --- a/include/z64pause.h +++ b/include/pause.h @@ -1,9 +1,9 @@ -#ifndef Z64PAUSE_H -#define Z64PAUSE_H +#ifndef PAUSE_H +#define PAUSE_H -#include "z64animation.h" -#include "z64message.h" -#include "z64view.h" +#include "animation.h" +#include "message.h" +#include "view.h" struct OcarinaStaff; struct PlayState; diff --git a/include/z64play.h b/include/play_state.h similarity index 93% rename from include/z64play.h rename to include/play_state.h index 4853ac8f4..fa5e4839f 100644 --- a/include/z64play.h +++ b/include/play_state.h @@ -1,30 +1,30 @@ -#ifndef Z64PLAY_H -#define Z64PLAY_H +#ifndef PLAY_STATE_H +#define PLAY_STATE_H #include "ultra64.h" #include "prerender.h" #include "transition_tile.h" -#include "z64actor.h" -#include "z64bgcheck.h" -#include "z64camera.h" -#include "z64cutscene.h" -#include "z64environment.h" -#include "z64frame_advance.h" -#include "z64game.h" -#include "z64game_over.h" -#include "z64interface.h" -#include "z64light.h" -#include "z64message.h" -#include "z64object.h" -#include "z64pause.h" -#include "z64room.h" -#include "z64scene.h" -#include "z64sfx_source.h" -#include "z64skybox.h" -#include "z64sram.h" -#include "z64transition.h" -#include "z64view.h" +#include "actor.h" +#include "bgcheck.h" +#include "camera.h" +#include "cutscene.h" +#include "environment.h" +#include "frame_advance.h" +#include "game.h" +#include "game_over.h" +#include "interface.h" +#include "light.h" +#include "message.h" +#include "object.h" +#include "pause.h" +#include "room.h" +#include "scene.h" +#include "sfx_source.h" +#include "skybox.h" +#include "sram.h" +#include "transition.h" +#include "view.h" union Color_RGBA8_u32; struct Path; diff --git a/include/z64player.h b/include/player.h similarity index 99% rename from include/z64player.h rename to include/player.h index fdc8fa135..74a129a25 100644 --- a/include/z64player.h +++ b/include/player.h @@ -1,7 +1,7 @@ -#ifndef Z64PLAYER_H -#define Z64PLAYER_H +#ifndef PLAYER_H +#define PLAYER_H -#include "z64actor.h" +#include "actor.h" #include "alignment.h" #include "face_change.h" diff --git a/include/prenmi_state.h b/include/prenmi_state.h index 3710425ca..950eb94de 100644 --- a/include/prenmi_state.h +++ b/include/prenmi_state.h @@ -2,7 +2,7 @@ #define PRENMI_STATE_H #include "ultra64.h" -#include "z64game.h" +#include "game.h" typedef struct PreNMIState { /* 0x00 */ GameState state; diff --git a/include/quake.h b/include/quake.h index 0d97a5bf4..c6259c767 100644 --- a/include/quake.h +++ b/include/quake.h @@ -1,8 +1,8 @@ #ifndef QUAKE_H #define QUAKE_H -#include "z64camera.h" -#include "z64math.h" +#include "camera.h" +#include "z_math.h" typedef struct ShakeInfo { /* 0x00 */ Vec3f atOffset; diff --git a/include/z64quest_hint.h b/include/quest_hint.h similarity index 76% rename from include/z64quest_hint.h rename to include/quest_hint.h index b592a07c3..71d909b3f 100644 --- a/include/z64quest_hint.h +++ b/include/quest_hint.h @@ -1,5 +1,5 @@ -#ifndef Z64QUEST_HINT_H -#define Z64QUEST_HINT_H +#ifndef QUEST_HINT_H +#define QUEST_HINT_H #include "ultra64.h" diff --git a/include/z64quest_hint_commands.h b/include/quest_hint_commands.h similarity index 98% rename from include/z64quest_hint_commands.h rename to include/quest_hint_commands.h index 8b9951016..8ce19aa7d 100644 --- a/include/z64quest_hint_commands.h +++ b/include/quest_hint_commands.h @@ -1,5 +1,5 @@ -#ifndef Z64QUEST_HINT_COMMANDS_H -#define Z64QUEST_HINT_COMMANDS_H +#ifndef QUEST_HINT_COMMANDS_H +#define QUEST_HINT_COMMANDS_H #include "ultra64.h" diff --git a/include/z64room.h b/include/room.h similarity index 98% rename from include/z64room.h rename to include/room.h index 72c6f0982..836b94b31 100644 --- a/include/z64room.h +++ b/include/room.h @@ -1,9 +1,9 @@ -#ifndef Z64ROOM_H -#define Z64ROOM_H +#ifndef ROOM_H +#define ROOM_H #include "ultra64.h" -#include "z64dma.h" -#include "z64math.h" +#include "dma.h" +#include "z_math.h" struct Input; struct PlayState; diff --git a/include/sample_state.h b/include/sample_state.h index b568a83f9..adf9e2a46 100644 --- a/include/sample_state.h +++ b/include/sample_state.h @@ -2,8 +2,8 @@ #define SAMPLE_STATE_H #include "ultra64.h" -#include "z64game.h" -#include "z64view.h" +#include "game.h" +#include "view.h" typedef struct SampleState { /* 0x0000 */ GameState state; diff --git a/include/z64save.h b/include/save.h similarity index 99% rename from include/z64save.h rename to include/save.h index 71b141405..a4e99546f 100644 --- a/include/z64save.h +++ b/include/save.h @@ -1,10 +1,10 @@ -#ifndef Z64SAVE_H -#define Z64SAVE_H +#ifndef SAVE_H +#define SAVE_H #include "ultra64.h" #include "versions.h" -#include "z64inventory.h" -#include "z64math.h" +#include "inventory.h" +#include "z_math.h" typedef enum ZTargetSetting { /* 0 */ Z_TARGET_SETTING_SWITCH, diff --git a/include/z64scene.h b/include/scene.h similarity index 99% rename from include/z64scene.h rename to include/scene.h index 09b342c04..8e5b1a100 100644 --- a/include/z64scene.h +++ b/include/scene.h @@ -1,13 +1,13 @@ -#ifndef Z64SCENE_H -#define Z64SCENE_H +#ifndef SCENE_H +#define SCENE_H #include "avoid_ub.h" #include "ultra64.h" -#include "z64bgcheck.h" -#include "z64environment.h" -#include "z64light.h" -#include "z64math.h" -#include "z64path.h" +#include "bgcheck.h" +#include "environment.h" +#include "light.h" +#include "z_math.h" +#include "path.h" #include "command_macros_base.h" diff --git a/include/setup_state.h b/include/setup_state.h index 863b71401..2ec4c1000 100644 --- a/include/setup_state.h +++ b/include/setup_state.h @@ -1,7 +1,7 @@ #ifndef SETUP_STATE_H #define SETUP_STATE_H -#include "z64game.h" +#include "game.h" typedef struct SetupState { /* 0x00 */ GameState state; diff --git a/include/sfx.h b/include/sfx.h index f7d86d87a..91f24c1c8 100644 --- a/include/sfx.h +++ b/include/sfx.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "versions.h" -#include "z64math.h" +#include "z_math.h" #include "assert.h" #define MAX_CHANNELS_PER_BANK 3 diff --git a/include/z64sfx_source.h b/include/sfx_source.h similarity index 86% rename from include/z64sfx_source.h rename to include/sfx_source.h index 0034bc90a..62011872e 100644 --- a/include/z64sfx_source.h +++ b/include/sfx_source.h @@ -1,8 +1,8 @@ -#ifndef Z64SFX_SOURCE_H -#define Z64SFX_SOURCE_H +#ifndef SFX_SOURCE_H +#define SFX_SOURCE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct PlayState; diff --git a/include/z64skin.h b/include/skin.h similarity index 98% rename from include/z64skin.h rename to include/skin.h index 641a98092..8843e5a23 100644 --- a/include/z64skin.h +++ b/include/skin.h @@ -1,7 +1,7 @@ -#ifndef Z64_SKIN_H -#define Z64_SKIN_H +#ifndef SKIN_H +#define SKIN_H -#include "z64animation.h" +#include "animation.h" struct Actor; struct GraphicsContext; diff --git a/include/z64skin_matrix.h b/include/skin_matrix.h similarity index 94% rename from include/z64skin_matrix.h rename to include/skin_matrix.h index 647790abf..a2ba0255f 100644 --- a/include/z64skin_matrix.h +++ b/include/skin_matrix.h @@ -1,8 +1,8 @@ -#ifndef Z64SKIN_MATRIX_H -#define Z64SKIN_MATRIX_H +#ifndef SKIN_MATRIX_H +#define SKIN_MATRIX_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct GraphicsContext; diff --git a/include/z64skybox.h b/include/skybox.h similarity index 97% rename from include/z64skybox.h rename to include/skybox.h index 60b3bbb7d..1e1b3f12c 100644 --- a/include/z64skybox.h +++ b/include/skybox.h @@ -1,11 +1,11 @@ -#ifndef Z64_SKYBOX_H -#define Z64_SKYBOX_H +#ifndef SKYBOX_H +#define SKYBOX_H #include "ultra64/ultratypes.h" #include "ultra64/gbi.h" #include "romfile.h" -#include "z64math.h" +#include "z_math.h" struct GameState; struct GraphicsContext; diff --git a/include/z64sram.h b/include/sram.h similarity index 97% rename from include/z64sram.h rename to include/sram.h index f1d05b777..f683be8a0 100644 --- a/include/z64sram.h +++ b/include/sram.h @@ -1,5 +1,5 @@ -#ifndef Z64SRAM_H -#define Z64SRAM_H +#ifndef SRAM_H +#define SRAM_H #include "ultra64/ultratypes.h" diff --git a/include/z64ss_sram.h b/include/ss_sram.h similarity index 89% rename from include/z64ss_sram.h rename to include/ss_sram.h index 416844626..7a87c90fd 100644 --- a/include/z64ss_sram.h +++ b/include/ss_sram.h @@ -1,5 +1,5 @@ -#ifndef Z64SS_SRAM_H -#define Z64SS_SRAM_H +#ifndef SS_SRAM_H +#define SS_SRAM_H #include "stddef.h" #include "ultra64/ultratypes.h" diff --git a/include/sys_math3d.h b/include/sys_math3d.h index deeb093f4..11f699c17 100644 --- a/include/sys_math3d.h +++ b/include/sys_math3d.h @@ -2,7 +2,7 @@ #define SYS_MATH3D_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct PlayState; diff --git a/include/sys_matrix.h b/include/sys_matrix.h index 2708af81e..3af75a18d 100644 --- a/include/sys_matrix.h +++ b/include/sys_matrix.h @@ -1,7 +1,7 @@ #ifndef SYS_MATRIX_H #define SYS_MATRIX_H -#include "z64math.h" +#include "z_math.h" struct GraphicsContext; struct GameState; diff --git a/include/z64thread.h b/include/thread.h similarity index 95% rename from include/z64thread.h rename to include/thread.h index c4ab827b4..c3e52a407 100644 --- a/include/z64thread.h +++ b/include/thread.h @@ -1,5 +1,5 @@ -#ifndef Z64THREAD_H -#define Z64THREAD_H +#ifndef THREAD_H +#define THREAD_H #include "ultra64.h" diff --git a/include/title_setup_state.h b/include/title_setup_state.h index 30219872a..3d6a52445 100644 --- a/include/title_setup_state.h +++ b/include/title_setup_state.h @@ -1,8 +1,8 @@ #ifndef TITLE_SETUP_STATE_H #define TITLE_SETUP_STATE_H -#include "z64game.h" -#include "z64view.h" +#include "game.h" +#include "view.h" typedef struct TitleSetupState { /* 0x0000 */ GameState state; diff --git a/include/z64transition.h b/include/transition.h similarity index 97% rename from include/z64transition.h rename to include/transition.h index f867aed09..ae7d32951 100644 --- a/include/z64transition.h +++ b/include/transition.h @@ -1,5 +1,5 @@ -#ifndef Z64TRANSITION_H -#define Z64TRANSITION_H +#ifndef TRANSITION_H +#define TRANSITION_H #include "ultra64/ultratypes.h" #include "ultra64/gbi.h" @@ -7,7 +7,7 @@ #include "transition_fade.h" #include "transition_triforce.h" #include "transition_wipe.h" -#include "z64transition_instances.h" +#include "transition_instances.h" #define TRANS_TRIGGER_OFF 0 // transition is not active #define TRANS_TRIGGER_START 20 // start transition (exiting an area) diff --git a/include/z64transition_instances.h b/include/transition_instances.h similarity index 74% rename from include/z64transition_instances.h rename to include/transition_instances.h index cc35add03..08e467271 100644 --- a/include/z64transition_instances.h +++ b/include/transition_instances.h @@ -1,5 +1,5 @@ -#ifndef Z64TRANSITION_INSTANCES_H -#define Z64TRANSITION_INSTANCES_H +#ifndef TRANSITION_INSTANCES_H +#define TRANSITION_INSTANCES_H typedef enum TransitionInstanceType { /* 1 */ TRANS_INSTANCE_TYPE_FILL_OUT = 1, diff --git a/include/z64view.h b/include/view.h similarity index 98% rename from include/z64view.h rename to include/view.h index 83bdf0fe8..b2dadd3db 100644 --- a/include/z64view.h +++ b/include/view.h @@ -1,9 +1,9 @@ -#ifndef Z64VIEW_H -#define Z64VIEW_H +#ifndef VIEW_H +#define VIEW_H #include "avoid_ub.h" #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct GraphicsContext; diff --git a/include/z64vis.h b/include/vis.h similarity index 98% rename from include/z64vis.h rename to include/vis.h index 86e286c32..52b1f0a69 100644 --- a/include/z64vis.h +++ b/include/vis.h @@ -1,5 +1,5 @@ -#ifndef Z64_VIS_H -#define Z64_VIS_H +#ifndef VIS_H +#define VIS_H #include "ultra64.h" #include "color.h" diff --git a/include/z_actor_dlftbls.h b/include/z_actor_dlftbls.h index e9e2dc7d9..cabfc9191 100644 --- a/include/z_actor_dlftbls.h +++ b/include/z_actor_dlftbls.h @@ -2,7 +2,7 @@ #define Z_ACTOR_DLFTBLS_H #include "romfile.h" -#include "z64actor_profile.h" +#include "actor_profile.h" /** * @see ACTOROVL_ALLOC_ABSOLUTE diff --git a/include/z_en_a_obj.h b/include/z_en_a_obj.h index bd65f88f1..7db18aaf9 100644 --- a/include/z_en_a_obj.h +++ b/include/z_en_a_obj.h @@ -2,7 +2,7 @@ #define Z_EN_A_OBJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" // Only A_OBJ_SIGNPOST_OBLONG and A_OBJ_SIGNPOST_ARROW are used in room files. typedef enum AObjType { diff --git a/include/z_en_item00.h b/include/z_en_item00.h index 483f666f5..4eb1ae735 100644 --- a/include/z_en_item00.h +++ b/include/z_en_item00.h @@ -2,7 +2,7 @@ #define Z_EN_ITEM00_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum Item00Type { /* 0x00 */ ITEM00_RUPEE_GREEN, diff --git a/include/z_lib.h b/include/z_lib.h index 24fa80691..c2e36e7cc 100644 --- a/include/z_lib.h +++ b/include/z_lib.h @@ -3,7 +3,7 @@ #include "stddef.h" #include "libu64/pad.h" -#include "z64math.h" +#include "z_math.h" #include "color.h" void Lib_MemSet(u8* dest, size_t len, u8 val); diff --git a/include/z64math.h b/include/z_math.h similarity index 97% rename from include/z64math.h rename to include/z_math.h index 187d95b25..ebe364d88 100644 --- a/include/z64math.h +++ b/include/z_math.h @@ -1,5 +1,7 @@ -#ifndef Z64MATH_H -#define Z64MATH_H +#ifndef Z_MATH_H +#define Z_MATH_H + +// This file has a z_ prefix to indicate that it is the game-side math header, not libc #include "math.h" #include "ultra64.h" diff --git a/src/audio/game/data.c b/src/audio/game/data.c index 6c5528f34..213c53dbb 100644 --- a/src/audio/game/data.c +++ b/src/audio/game/data.c @@ -1,7 +1,7 @@ #include "array_count.h" #include "sfx.h" #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" // sSfxRequests ring buffer endpoints. read index <= write index, wrapping around mod 256. u8 gSfxRequestWriteIndex = 0; diff --git a/src/audio/game/general.c b/src/audio/game/general.c index f04f203a1..0e1ca6df5 100644 --- a/src/audio/game/general.c +++ b/src/audio/game/general.c @@ -10,8 +10,8 @@ #include "sfx.h" #include "ultra64.h" #include "versions.h" -#include "z64audio.h" -#include "z64ocarina.h" +#include "audio.h" +#include "ocarina.h" #define ABS_ALT(x) ((x) < 0 ? -(x) : (x)) diff --git a/src/audio/game/sequence.c b/src/audio/game/sequence.c index a311e4e73..ec9a36e29 100644 --- a/src/audio/game/sequence.c +++ b/src/audio/game/sequence.c @@ -23,7 +23,7 @@ #include "sfx.h" #include "ultra64.h" #include "ultra64/abi.h" -#include "z64audio.h" +#include "audio.h" // Direct audio command (skips the queueing system) #define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \ diff --git a/src/audio/game/session_config.c b/src/audio/game/session_config.c index c21a79c72..6530901ef 100644 --- a/src/audio/game/session_config.c +++ b/src/audio/game/session_config.c @@ -1,4 +1,4 @@ -#include "z64audio.h" +#include "audio.h" AudioContext gAudioCtx; AudioCustomUpdateFunction gAudioCustomUpdateFunction; diff --git a/src/audio/game/session_init.c b/src/audio/game/session_init.c index b8bc1924c..ebac33b4a 100644 --- a/src/audio/game/session_init.c +++ b/src/audio/game/session_init.c @@ -1,7 +1,7 @@ #include "alignment.h" #include "array_count.h" #include "buffers.h" -#include "z64audio.h" +#include "audio.h" #include "assets/audio/sequence_sizes.h" #include "assets/audio/soundfont_sizes.h" diff --git a/src/audio/game/sfx.c b/src/audio/game/sfx.c index 65309942a..aef0a8eb5 100644 --- a/src/audio/game/sfx.c +++ b/src/audio/game/sfx.c @@ -4,7 +4,7 @@ #include "sfx.h" #include "terminal.h" #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" typedef struct SfxRequest { /* 0x00 */ u16 sfxId; diff --git a/src/audio/internal/data.c b/src/audio/internal/data.c index f2f1b2c94..d95b05fc9 100644 --- a/src/audio/internal/data.c +++ b/src/audio/internal/data.c @@ -1,6 +1,6 @@ #include "alignment.h" #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" // clang-format off ALIGNED(16) s16 gSawtoothWaveSample[] = { diff --git a/src/audio/internal/effects.c b/src/audio/internal/effects.c index 7e3d01d3a..162b72ce6 100644 --- a/src/audio/internal/effects.c +++ b/src/audio/internal/effects.c @@ -1,6 +1,6 @@ #include "ultra64.h" #include "attributes.h" -#include "z64audio.h" +#include "audio.h" void Audio_SequenceChannelProcessSound(SequenceChannel* channel, s32 recalculateVolume, s32 applyBend) { f32 channelVolume; diff --git a/src/audio/internal/heap.c b/src/audio/internal/heap.c index e78787027..36674ded2 100644 --- a/src/audio/internal/heap.c +++ b/src/audio/internal/heap.c @@ -1,7 +1,7 @@ #include "alignment.h" #include "ultra64.h" #include "versions.h" -#include "z64audio.h" +#include "audio.h" void AudioHeap_InitSampleCaches(u32 persistentSampleCacheSize, u32 temporarySampleCacheSize); SampleCacheEntry* AudioHeap_AllocTemporarySampleCacheEntry(u32 size); diff --git a/src/audio/internal/load.c b/src/audio/internal/load.c index 91c25fabf..9989d1407 100644 --- a/src/audio/internal/load.c +++ b/src/audio/internal/load.c @@ -9,7 +9,7 @@ #include "segment_symbols.h" #include "ultra64.h" #include "versions.h" -#include "z64audio.h" +#include "audio.h" #define MK_ASYNC_MSG(retData, tableType, id, loadStatus) \ (((retData) << 24) | ((tableType) << 16) | ((id) << 8) | (loadStatus)) diff --git a/src/audio/internal/os.c b/src/audio/internal/os.c index 4bbb0d2fd..384588959 100644 --- a/src/audio/internal/os.c +++ b/src/audio/internal/os.c @@ -3,7 +3,7 @@ */ #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" void Audio_InvalDCache(void* buf, s32 size) { OSIntMask prevMask = osSetIntMask(OS_IM_NONE); diff --git a/src/audio/internal/playback.c b/src/audio/internal/playback.c index 327e271d0..0329f0ec1 100644 --- a/src/audio/internal/playback.c +++ b/src/audio/internal/playback.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" void Audio_InitNoteSub(Note* note, NoteSubEu* sub, NoteSubAttributes* attrs) { f32 volLeft; diff --git a/src/audio/internal/seqplayer.c b/src/audio/internal/seqplayer.c index 1d6fb7c0a..083acf889 100644 --- a/src/audio/internal/seqplayer.c +++ b/src/audio/internal/seqplayer.c @@ -19,7 +19,7 @@ #include "assert.h" #include "attributes.h" #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" static_assert(MML_VERSION == MML_VERSION_OOT, "This file implements the OoT version of the MML"); diff --git a/src/audio/internal/synthesis.c b/src/audio/internal/synthesis.c index c7c3eefb0..e01fbcc96 100644 --- a/src/audio/internal/synthesis.c +++ b/src/audio/internal/synthesis.c @@ -1,6 +1,6 @@ #include "alignment.h" #include "ultra64.h" -#include "z64audio.h" +#include "audio.h" // DMEM Addresses for the RSP #define DMEM_TEMP 0x3C0 diff --git a/src/audio/internal/thread.c b/src/audio/internal/thread.c index 2e2d0630e..d021c4386 100644 --- a/src/audio/internal/thread.c +++ b/src/audio/internal/thread.c @@ -6,7 +6,7 @@ #include "audiothread_cmd.h" #include "ultra64.h" #include "versions.h" -#include "z64audio.h" +#include "audio.h" #define SAMPLES_TO_OVERPRODUCE 0x10 #define EXTRA_BUFFERED_AI_SAMPLES_TARGET 0x80 diff --git a/src/audio/tables/samplebank_table.c b/src/audio/tables/samplebank_table.c index d26d9d5bc..1e0983d77 100644 --- a/src/audio/tables/samplebank_table.c +++ b/src/audio/tables/samplebank_table.c @@ -1,5 +1,5 @@ #include "attributes.h" -#include "z64audio.h" +#include "audio.h" // Symbol definition diff --git a/src/audio/tables/sequence_table.c b/src/audio/tables/sequence_table.c index 8235cd674..c7ab5c055 100644 --- a/src/audio/tables/sequence_table.c +++ b/src/audio/tables/sequence_table.c @@ -1,5 +1,5 @@ #include "attributes.h" -#include "z64audio.h" +#include "audio.h" #include "versions.h" // Symbol definition diff --git a/src/audio/tables/soundfont_table.c b/src/audio/tables/soundfont_table.c index 779be397b..046f049bb 100644 --- a/src/audio/tables/soundfont_table.c +++ b/src/audio/tables/soundfont_table.c @@ -1,5 +1,5 @@ #include "attributes.h" -#include "z64audio.h" +#include "audio.h" // Symbol definition diff --git a/src/boot/boot_main.c b/src/boot/boot_main.c index 2f948b9d6..cfe011ac3 100644 --- a/src/boot/boot_main.c +++ b/src/boot/boot_main.c @@ -10,7 +10,7 @@ #include "cic6105.h" #endif #include "z_locale.h" -#include "z64thread.h" +#include "thread.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" diff --git a/src/boot/idle.c b/src/boot/idle.c index 743219d94..648ce48cf 100644 --- a/src/boot/idle.c +++ b/src/boot/idle.c @@ -11,8 +11,8 @@ #include "translation.h" #include "versions.h" #include "vi_mode.h" -#include "z64thread.h" -#include "z64dma.h" +#include "thread.h" +#include "dma.h" #pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:192 gc-jp-ce:192 gc-jp-mq:192 gc-us:192 gc-us-mq:192" \ "ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192" diff --git a/src/boot/inflate.c b/src/boot/inflate.c index d9fc7c3f8..188c3f235 100644 --- a/src/boot/inflate.c +++ b/src/boot/inflate.c @@ -102,7 +102,7 @@ #include "stdint.h" #include "alignment.h" #include "attributes.h" -#include "z64dma.h" +#include "dma.h" typedef u8 uch; typedef u16 ush; diff --git a/src/boot/yaz0.c b/src/boot/yaz0.c index eb3ce2331..601d5145e 100644 --- a/src/boot/yaz0.c +++ b/src/boot/yaz0.c @@ -2,7 +2,7 @@ #include "alignment.h" #include "ultra64.h" -#include "z64dma.h" +#include "dma.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:128" \ "pal-1.1:128" diff --git a/src/boot/z_std_dma.c b/src/boot/z_std_dma.c index 767816854..6ab0c87f3 100644 --- a/src/boot/z_std_dma.c +++ b/src/boot/z_std_dma.c @@ -42,8 +42,8 @@ #if !PLATFORM_IQUE #include "yaz0.h" #endif -#include "z64dma.h" -#include "z64thread.h" +#include "dma.h" +#include "thread.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ntsc-1.2:82" \ "pal-1.0:80 pal-1.1:80" diff --git a/src/code/audio_thread_manager.c b/src/code/audio_thread_manager.c index 57f530a4b..01b0072d9 100644 --- a/src/code/audio_thread_manager.c +++ b/src/code/audio_thread_manager.c @@ -11,7 +11,7 @@ #include "regs.h" #include "speed_meter.h" #include "translation.h" -#include "z64dma.h" +#include "dma.h" void AudioMgr_NotifyTaskDone(AudioMgr* audioMgr) { AudioTask* task = audioMgr->rspTask; diff --git a/src/code/code_n64dd_800AD410.c b/src/code/code_n64dd_800AD410.c index 979a95afb..1509b7223 100644 --- a/src/code/code_n64dd_800AD410.c +++ b/src/code/code_n64dd_800AD410.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64dma.h" +#include "dma.h" #include "segment_symbols.h" #include "n64dd.h" diff --git a/src/code/code_n64dd_800AD4C0.c b/src/code/code_n64dd_800AD4C0.c index 4c4e0db0e..4b2d17e72 100644 --- a/src/code/code_n64dd_800AD4C0.c +++ b/src/code/code_n64dd_800AD4C0.c @@ -2,9 +2,9 @@ #include "n64dd.h" #include "regs.h" #include "segmented_address.h" -#include "z64actor.h" -#include "z64cutscene.h" -#include "z64save.h" +#include "actor.h" +#include "cutscene.h" +#include "save.h" n64ddStruct_800FEE70_pointers D_800FEE70 = { func_801C7C1C, diff --git a/src/code/db_camera.c b/src/code/db_camera.c index a275cae52..34599c9a1 100644 --- a/src/code/db_camera.c +++ b/src/code/db_camera.c @@ -10,14 +10,14 @@ #include "regs.h" #include "sfx.h" #include "z_lib.h" -#include "z64camera.h" -#include "z64cutscene.h" -#include "z64cutscene_spline.h" -#include "z64debug.h" -#include "z64debug_display.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64save.h" +#include "camera.h" +#include "cutscene.h" +#include "cutscene_spline.h" +#include "debug.h" +#include "debug_display.h" +#include "olib.h" +#include "play_state.h" +#include "save.h" #define DEBUG_CAM_CONTROLLER_PORT 2 diff --git a/src/code/fault_gc.c b/src/code/fault_gc.c index b2bb9d13d..e7afa4ec8 100644 --- a/src/code/fault_gc.c +++ b/src/code/fault_gc.c @@ -56,7 +56,7 @@ #include "stackcheck.h" #include "terminal.h" #include "translation.h" -#include "z64thread.h" +#include "thread.h" void Fault_Init(void); void Fault_SetOsSyncPrintfEnabled(u32 enabled); diff --git a/src/code/fault_n64.c b/src/code/fault_n64.c index 75fc704b9..2d31b0f32 100644 --- a/src/code/fault_n64.c +++ b/src/code/fault_n64.c @@ -10,7 +10,7 @@ #include "stack.h" #include "stackcheck.h" #include "terminal.h" -#include "z64thread.h" +#include "thread.h" #include "translation.h" #pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144 pal-1.0:144 pal-1.1:144" diff --git a/src/code/flg_set.c b/src/code/flg_set.c index efc044074..f102d702c 100644 --- a/src/code/flg_set.c +++ b/src/code/flg_set.c @@ -5,8 +5,8 @@ #include "gfx.h" #include "gfxalloc.h" #include "controller.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" typedef struct FlagSetEntry { /* 0x00 */ u16* value; diff --git a/src/code/game.c b/src/code/game.c index 5b80355cb..1f4ff8cdb 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -26,11 +26,11 @@ #include "versions.h" #include "vi_mode.h" #include "zelda_arena.h" -#include "z64debug.h" -#include "z64dma.h" -#include "z64game.h" -#include "z64play.h" -#include "z64vis.h" +#include "debug.h" +#include "dma.h" +#include "game.h" +#include "play_state.h" +#include "vis.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" diff --git a/src/code/graph.c b/src/code/graph.c index 8a4646808..56fc7af60 100644 --- a/src/code/graph.c +++ b/src/code/graph.c @@ -26,9 +26,9 @@ #include "versions.h" #include "vi_mode.h" #include "z_game_dlftbls.h" -#include "z64audio.h" -#include "z64save.h" -#include "z64play.h" +#include "audio.h" +#include "save.h" +#include "play_state.h" #define GFXPOOL_HEAD_MAGIC 0x1234 #define GFXPOOL_TAIL_MAGIC 0x5678 diff --git a/src/code/irqmgr.c b/src/code/irqmgr.c index ced883f7a..bb9fc7841 100644 --- a/src/code/irqmgr.c +++ b/src/code/irqmgr.c @@ -40,7 +40,7 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64thread.h" +#include "thread.h" vu32 gIrqMgrResetStatus = IRQ_RESET_STATUS_IDLE; volatile OSTime sIrqMgrResetTime = 0; diff --git a/src/code/main.c b/src/code/main.c index 902e624aa..e137cff75 100644 --- a/src/code/main.c +++ b/src/code/main.c @@ -40,8 +40,8 @@ extern struct IrqMgr gIrqMgr; #include "cic6105.h" #include "n64dd.h" #endif -#include "z64debug.h" -#include "z64thread.h" +#include "debug.h" +#include "thread.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "ique-cn:0 ntsc-1.0:51 ntsc-1.1:51 ntsc-1.2:51 pal-1.0:49 pal-1.1:49" diff --git a/src/code/object_table.c b/src/code/object_table.c index 9ed6a1f44..3bb45a007 100644 --- a/src/code/object_table.c +++ b/src/code/object_table.c @@ -2,7 +2,7 @@ #include "segment_symbols.h" #include "romfile.h" #include "ultra64.h" -#include "z64object.h" +#include "object.h" s16 gLinkObjectIds[] = { OBJECT_LINK_BOY, OBJECT_LINK_CHILD }; diff --git a/src/code/sched.c b/src/code/sched.c index c573bf97f..fe1d14a0c 100644 --- a/src/code/sched.c +++ b/src/code/sched.c @@ -52,7 +52,7 @@ #include "translation.h" #include "versions.h" #include "vi_mode.h" -#include "z64thread.h" +#include "thread.h" #define RSP_DONE_MSG 667 #define RDP_DONE_MSG 668 diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index bb3624fa8..0216275f1 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -9,8 +9,8 @@ #include "speed_meter.h" #include "terminal.h" #include "zelda_arena.h" -#include "z64game.h" -#include "z64view.h" +#include "game.h" +#include "view.h" /** * How much time the audio update on the audio thread (`AudioThread_Update`) took in total, between scheduling the last diff --git a/src/code/sys_math3d.c b/src/code/sys_math3d.c index f27ee6a34..5f41973ff 100644 --- a/src/code/sys_math3d.c +++ b/src/code/sys_math3d.c @@ -5,7 +5,7 @@ #include "translation.h" #include "ultra64.h" #include "z_lib.h" -#include "z64math.h" +#include "z_math.h" #pragma increment_block_number "gc-eu:76 gc-eu-mq:76 gc-jp:76 gc-jp-ce:76 gc-jp-mq:76 gc-us:76 gc-us-mq:76 ique-cn:66" \ "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" diff --git a/src/code/sys_math3d_draw.c b/src/code/sys_math3d_draw.c index 7781a79e2..2b8776ec6 100644 --- a/src/code/sys_math3d_draw.c +++ b/src/code/sys_math3d_draw.c @@ -1,5 +1,5 @@ #include "sys_math3d.h" -#include "z64play.h" +#include "play_state.h" void Math3D_DrawSphere(PlayState* play, Sphere16* sph) { } diff --git a/src/code/sys_math_atan.c b/src/code/sys_math_atan.c index 0c99eaced..2e344d391 100644 --- a/src/code/sys_math_atan.c +++ b/src/code/sys_math_atan.c @@ -1,6 +1,6 @@ #include "array_count.h" #include "sys_math.h" -#include "z64math.h" +#include "z_math.h" static u16 sAtan2Tbl[] = { 0x0000, 0x000A, 0x0014, 0x001F, 0x0029, 0x0033, 0x003D, 0x0047, 0x0051, 0x005C, 0x0066, 0x0070, 0x007A, 0x0084, diff --git a/src/code/sys_matrix.c b/src/code/sys_matrix.c index 2ca488260..b773d20e4 100644 --- a/src/code/sys_matrix.c +++ b/src/code/sys_matrix.c @@ -7,8 +7,8 @@ #include "sys_matrix.h" #include "ultra64.h" #include "z_lib.h" -#include "z64game.h" -#include "z64skin_matrix.h" +#include "game.h" +#include "skin_matrix.h" // clang-format off Mtx gIdentityMtx = gdSPDefMtx( diff --git a/src/code/title_setup.c b/src/code/title_setup.c index 027202247..c4020bbd1 100644 --- a/src/code/title_setup.c +++ b/src/code/title_setup.c @@ -2,7 +2,7 @@ #include "setup_state.h" #include "printf.h" #include "translation.h" -#include "z64save.h" +#include "save.h" void Setup_InitImpl(SetupState* this) { PRINTF(T("ゼルダ共通データ初期化\n", "Zelda common data initialization\n")); diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 15138b3e5..5a0fe9b1c 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -19,14 +19,14 @@ #include "z_actor_dlftbls.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64actor.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "actor.h" +#include "audio.h" +#include "effect.h" +#include "light.h" +#include "horse.h" +#include "play_state.h" +#include "save.h" +#include "skin_matrix.h" #include "overlays/actors/ovl_Arms_Hook/z_arms_hook.h" #include "overlays/actors/ovl_En_Part/z_en_part.h" diff --git a/src/code/z_bg_collect.c b/src/code/z_bg_collect.c index 68966b74f..01114d835 100644 --- a/src/code/z_bg_collect.c +++ b/src/code/z_bg_collect.c @@ -2,10 +2,10 @@ #include "terminal.h" #include "translation.h" #include "ultra64.h" -#include "z64actor.h" -#include "z64bgcheck.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "actor.h" +#include "bgcheck.h" +#include "player.h" +#include "skin_matrix.h" /** * Update the `carriedActor`'s position based on the dynapoly actor identified by `bgId`. diff --git a/src/code/z_bg_item.c b/src/code/z_bg_item.c index 43c32eb55..33cb0fbe8 100644 --- a/src/code/z_bg_item.c +++ b/src/code/z_bg_item.c @@ -1,7 +1,7 @@ #include "z_lib.h" -#include "z64actor.h" -#include "z64bgcheck.h" -#include "z64play.h" +#include "actor.h" +#include "bgcheck.h" +#include "play_state.h" /** * @param transformFlags How other actors standing on the dynapoly actor's collision move when the dynapoly actor moves. diff --git a/src/code/z_bgcheck.c b/src/code/z_bgcheck.c index 65ff40ee4..9e71fa628 100644 --- a/src/code/z_bgcheck.c +++ b/src/code/z_bgcheck.c @@ -9,10 +9,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64bgcheck.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "bgcheck.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #pragma increment_block_number "ntsc-1.0:144 ntsc-1.1:144 ntsc-1.2:144" diff --git a/src/code/z_camera.c b/src/code/z_camera.c index e23e17a04..36c3f0b15 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -17,13 +17,13 @@ #include "ultra64.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64audio.h" -#include "z64cutscene_spline.h" -#include "z64debug.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "cutscene_spline.h" +#include "debug.h" +#include "olib.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ diff --git a/src/code/z_cheap_proc.inc.c b/src/code/z_cheap_proc.inc.c index e922c0832..2daaa9760 100644 --- a/src/code/z_cheap_proc.inc.c +++ b/src/code/z_cheap_proc.inc.c @@ -1,7 +1,7 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64play.h" +#include "play_state.h" void Gfx_DrawDListOpa(PlayState* play, Gfx* dlist) { OPEN_DISPS(play->state.gfxCtx, "../z_cheap_proc.c", 214); diff --git a/src/code/z_collision_btltbls.c b/src/code/z_collision_btltbls.c index 5c2a210bc..5b305764e 100644 --- a/src/code/z_collision_btltbls.c +++ b/src/code/z_collision_btltbls.c @@ -1,7 +1,7 @@ #include "array_count.h" #include "printf.h" #include "translation.h" -#include "z64collision_check.h" +#include "collision_check.h" static DamageTable sDamageTablePresets[] = { { { diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 283a9b2fb..158948a2e 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -7,11 +7,11 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64collision_check.h" -#include "z64effect.h" -#include "z64frame_advance.h" +#include "collision_check.h" +#include "effect.h" +#include "frame_advance.h" #include "zelda_arena.h" -#include "z64play.h" +#include "play_state.h" #include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h" #include "z_lib.h" diff --git a/src/code/z_common_data.c b/src/code/z_common_data.c index 18bfafbc3..1dfd4d241 100644 --- a/src/code/z_common_data.c +++ b/src/code/z_common_data.c @@ -3,9 +3,9 @@ #include "sequence.h" #include "versions.h" #include "z_locale.h" -#include "z64environment.h" -#include "z64save.h" -#include "z64transition.h" +#include "environment.h" +#include "save.h" +#include "transition.h" #pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \ "ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0" diff --git a/src/code/z_construct.c b/src/code/z_construct.c index aa92850b3..fd34ce673 100644 --- a/src/code/z_construct.c +++ b/src/code/z_construct.c @@ -4,11 +4,11 @@ #include "segment_symbols.h" #include "translation.h" #include "versions.h" -#include "z64lifemeter.h" -#include "z64interface.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64save.h" +#include "lifemeter.h" +#include "interface.h" +#include "ocarina.h" +#include "play_state.h" +#include "save.h" void Interface_Destroy(PlayState* play) { Map_Destroy(play); diff --git a/src/code/z_cutscene_spline.c b/src/code/z_cutscene_spline.c index 137f9f544..6ff03fdf9 100644 --- a/src/code/z_cutscene_spline.c +++ b/src/code/z_cutscene_spline.c @@ -1,7 +1,7 @@ #include "ultra64.h" -#include "z64math.h" -#include "z64camera.h" -#include "z64cutscene_spline.h" +#include "z_math.h" +#include "camera.h" +#include "cutscene_spline.h" // The code in this file is very similar to a spline system used in Super Mario 64 for cutscene camera movement diff --git a/src/code/z_debug.c b/src/code/z_debug.c index d5804cd7e..6de85056c 100644 --- a/src/code/z_debug.c +++ b/src/code/z_debug.c @@ -9,7 +9,7 @@ #include "regs.h" #include "rumble.h" #include "ultra64.h" -#include "z64debug.h" +#include "debug.h" typedef struct DebugCamTextBufferEntry { /* 0x0 */ u8 x; diff --git a/src/code/z_debug_display.c b/src/code/z_debug_display.c index 9d15663a6..1481e22fe 100644 --- a/src/code/z_debug_display.c +++ b/src/code/z_debug_display.c @@ -1,8 +1,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64debug_display.h" +#include "play_state.h" +#include "debug_display.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_demo.c b/src/code/z_demo.c index ee6f23203..5adc6ca48 100644 --- a/src/code/z_demo.c +++ b/src/code/z_demo.c @@ -21,14 +21,14 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64camera.h" -#include "z64cutscene.h" -#include "z64cutscene_flags.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "camera.h" +#include "cutscene.h" +#include "cutscene_flags.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/indoors/tokinoma/tokinoma_scene.h" diff --git a/src/code/z_draw.c b/src/code/z_draw.c index 4cb14f017..f2c600f6a 100644 --- a/src/code/z_draw.c +++ b/src/code/z_draw.c @@ -1,8 +1,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64draw.h" -#include "z64play.h" +#include "draw.h" +#include "play_state.h" #include "assets/objects/object_gi_key/object_gi_key.h" #include "assets/objects/object_gi_jewel/object_gi_jewel.h" diff --git a/src/code/z_eff_blure.c b/src/code/z_eff_blure.c index 6e2023b67..a5df80322 100644 --- a/src/code/z_eff_blure.c +++ b/src/code/z_eff_blure.c @@ -6,8 +6,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_shield_particle.c b/src/code/z_eff_shield_particle.c index 865bd8ec9..051731fd8 100644 --- a/src/code/z_eff_shield_particle.c +++ b/src/code/z_eff_shield_particle.c @@ -5,10 +5,10 @@ #include "printf.h" #include "terminal.h" #include "translation.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_spark.c b/src/code/z_eff_spark.c index 57ce3d9ba..ae6a84c47 100644 --- a/src/code/z_eff_spark.c +++ b/src/code/z_eff_spark.c @@ -5,9 +5,9 @@ #include "printf.h" #include "sys_matrix.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_eff_ss_dead.c b/src/code/z_eff_ss_dead.c index c75273872..b29cb0a32 100644 --- a/src/code/z_eff_ss_dead.c +++ b/src/code/z_eff_ss_dead.c @@ -1,6 +1,6 @@ #include "gfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" void func_80026230(PlayState* play, Color_RGBA8* color, s16 arg2, s16 arg3) { f32 cos; diff --git a/src/code/z_effect.c b/src/code/z_effect.c index c0a39cc4b..a725cd317 100644 --- a/src/code/z_effect.c +++ b/src/code/z_effect.c @@ -1,9 +1,9 @@ #include "gfx.h" #include "printf.h" #include "translation.h" -#include "z64effect.h" -#include "z64frame_advance.h" -#include "z64play.h" +#include "effect.h" +#include "frame_advance.h" +#include "play_state.h" EffectContext sEffectContext; diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 061b6d70d..363367a85 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -5,9 +5,9 @@ #include "terminal.h" #include "translation.h" #include "zelda_arena.h" -#include "z64frame_advance.h" -#include "z64effect.h" -#include "z64play.h" +#include "frame_advance.h" +#include "effect.h" +#include "play_state.h" EffectSsInfo sEffectSsInfo = { 0 }; // "EffectSS2Info" diff --git a/src/code/z_effect_soft_sprite_dlftbls.c b/src/code/z_effect_soft_sprite_dlftbls.c index 7c9e228f6..7a5f7e4e4 100644 --- a/src/code/z_effect_soft_sprite_dlftbls.c +++ b/src/code/z_effect_soft_sprite_dlftbls.c @@ -1,5 +1,5 @@ #include "segment_symbols.h" -#include "z64effect.h" +#include "effect.h" // Linker symbol declarations (used in the table below) #define DEFINE_EFFECT_SS(name, _1) DECLARE_OVERLAY_SEGMENT(name) diff --git a/src/code/z_effect_soft_sprite_old_init.c b/src/code/z_effect_soft_sprite_old_init.c index 1654ab3d0..fea010214 100644 --- a/src/code/z_effect_soft_sprite_old_init.c +++ b/src/code/z_effect_soft_sprite_old_init.c @@ -7,10 +7,10 @@ #include "segmented_address.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #include "overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h" #include "overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h" diff --git a/src/code/z_elf_message.c b/src/code/z_elf_message.c index c06248f26..9eef37ef6 100644 --- a/src/code/z_elf_message.c +++ b/src/code/z_elf_message.c @@ -1,10 +1,10 @@ #include "rand.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64quest_hint.h" -#include "z64quest_hint_commands.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "quest_hint.h" +#include "quest_hint_commands.h" +#include "save.h" QuestHintCmd sChildSariaQuestHints[] = { QUEST_HINT_STRENGTH_UPG(SKIP, 0, false, 3), diff --git a/src/code/z_en_a_keep.c b/src/code/z_en_a_keep.c index 9b2bf7c0b..12d31b4f0 100644 --- a/src/code/z_en_a_keep.c +++ b/src/code/z_en_a_keep.c @@ -4,7 +4,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h" diff --git a/src/code/z_en_item00.c b/src/code/z_en_item00.c index f0c627b25..43668baeb 100644 --- a/src/code/z_en_item00.c +++ b/src/code/z_en_item00.c @@ -12,12 +12,12 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "draw.h" +#include "effect.h" +#include "item.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_env_flags.c b/src/code/z_env_flags.c index 164ff1dde..858061d4f 100644 --- a/src/code/z_env_flags.c +++ b/src/code/z_env_flags.c @@ -1,7 +1,7 @@ #include "array_count.h" #include "ultra64.h" -#include "z64cutscene_flags.h" -#include "z64play.h" +#include "cutscene_flags.h" +#include "play_state.h" void CutsceneFlags_UnsetAll(PlayState* play) { u8 i; diff --git a/src/code/z_face_reaction.c b/src/code/z_face_reaction.c index ea6313a76..470c454b7 100644 --- a/src/code/z_face_reaction.c +++ b/src/code/z_face_reaction.c @@ -1,6 +1,6 @@ #include "ultra64.h" -#include "z64face_reaction.h" -#include "z64player.h" +#include "face_reaction.h" +#include "player.h" u16 sMaskReactionSetTextIds[MASK_REACTION_SET_MAX][PLAYER_MASK_MAX] = { // MASK_REACTION_SET_CARPENTER_BOSS diff --git a/src/code/z_fbdemo.c b/src/code/z_fbdemo.c index 2621f1c12..b37c4aeb3 100644 --- a/src/code/z_fbdemo.c +++ b/src/code/z_fbdemo.c @@ -16,8 +16,8 @@ #include "libu64/debug.h" #include "gfx.h" #include "printf.h" -#include "z64math.h" -#include "z64transition_instances.h" +#include "z_math.h" +#include "transition_instances.h" // color framebuffer extern u16 D_0F000000[]; diff --git a/src/code/z_fbdemo_circle.c b/src/code/z_fbdemo_circle.c index d8aa81df0..0a7dabdd6 100644 --- a/src/code/z_fbdemo_circle.c +++ b/src/code/z_fbdemo_circle.c @@ -3,7 +3,7 @@ #include "color.h" #include "gfx.h" #include "sfx.h" -#include "z64transition.h" +#include "transition.h" typedef enum TransitionCircleDirection { /* 0 */ TRANS_CIRCLE_DIR_IN, diff --git a/src/code/z_fbdemo_fade.c b/src/code/z_fbdemo_fade.c index 1be97d5f5..4798a225a 100644 --- a/src/code/z_fbdemo_fade.c +++ b/src/code/z_fbdemo_fade.c @@ -6,8 +6,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64save.h" -#include "z64transition_instances.h" +#include "save.h" +#include "transition_instances.h" typedef enum TransitionFadeDirection { /* 0 */ TRANS_FADE_DIR_IN, diff --git a/src/code/z_fbdemo_triforce.c b/src/code/z_fbdemo_triforce.c index 6624a4373..b1a5b2e67 100644 --- a/src/code/z_fbdemo_triforce.c +++ b/src/code/z_fbdemo_triforce.c @@ -1,8 +1,8 @@ #include "transition_triforce.h" #include "printf.h" -#include "z64math.h" -#include "z64transition_instances.h" +#include "z_math.h" +#include "transition_instances.h" #include "assets/code/fbdemo_triforce/code.c" diff --git a/src/code/z_fbdemo_wipe1.c b/src/code/z_fbdemo_wipe1.c index 25b45e7e2..6a5dd62e5 100644 --- a/src/code/z_fbdemo_wipe1.c +++ b/src/code/z_fbdemo_wipe1.c @@ -1,8 +1,8 @@ #include "transition_wipe.h" #include "gfx.h" -#include "z64save.h" -#include "z64transition_instances.h" +#include "save.h" +#include "transition_instances.h" typedef enum TransitionWipeDirection { /* 0 */ TRANS_WIPE_DIR_IN, diff --git a/src/code/z_fcurve_data.c b/src/code/z_fcurve_data.c index a1950a568..774f4137f 100644 --- a/src/code/z_fcurve_data.c +++ b/src/code/z_fcurve_data.c @@ -2,7 +2,7 @@ * File: z_fcurve_data.c * Description: Interpolation functions for use with Curve SkelAnime */ -#include "z64curve.h" +#include "curve.h" #define FCURVE_INTERP_CUBIC 0 // Interpolate using a Hermite cubic spline #define FCURVE_INTERP_NONE 1 // Return the value at the left endpoint instead of interpolating diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c index e5d1f1fbb..da1325ee1 100644 --- a/src/code/z_fcurve_data_skelanime.c +++ b/src/code/z_fcurve_data_skelanime.c @@ -32,9 +32,9 @@ #include "sys_matrix.h" #include "translation.h" #include "zelda_arena.h" -#include "z64actor.h" -#include "z64curve.h" -#include "z64play.h" +#include "actor.h" +#include "curve.h" +#include "play_state.h" void SkelCurve_Clear(SkelCurve* skelCurve) { skelCurve->limbCount = 0; diff --git a/src/code/z_frame_advance.c b/src/code/z_frame_advance.c index 6ca410a75..05d839539 100644 --- a/src/code/z_frame_advance.c +++ b/src/code/z_frame_advance.c @@ -1,4 +1,4 @@ -#include "z64frame_advance.h" +#include "frame_advance.h" #include "stdbool.h" diff --git a/src/code/z_game_dlftbls.c b/src/code/z_game_dlftbls.c index 57efe90df..84fca6ba6 100644 --- a/src/code/z_game_dlftbls.c +++ b/src/code/z_game_dlftbls.c @@ -5,7 +5,7 @@ #include "setup_state.h" #include "title_setup_state.h" #include "z_game_dlftbls.h" -#include "z64play.h" +#include "play_state.h" // Linker symbol declarations (used in the table below) #define DEFINE_GAMESTATE(typeName, enumName, name) DECLARE_OVERLAY_SEGMENT(name) diff --git a/src/code/z_game_over.c b/src/code/z_game_over.c index f73616116..12d94eaa3 100644 --- a/src/code/z_game_over.c +++ b/src/code/z_game_over.c @@ -4,9 +4,9 @@ #include "rumble.h" #include "sequence.h" #include "versions.h" -#include "z64game_over.h" -#include "z64play.h" -#include "z64save.h" +#include "game_over.h" +#include "play_state.h" +#include "save.h" void GameOver_Init(PlayState* play) { play->gameOverCtx.state = GAMEOVER_INACTIVE; diff --git a/src/code/z_horse.c b/src/code/z_horse.c index d61af32e7..ab556c3d1 100644 --- a/src/code/z_horse.c +++ b/src/code/z_horse.c @@ -4,10 +4,10 @@ #include "printf.h" #include "regs.h" #include "translation.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "horse.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Horse/z_en_horse.h" /** diff --git a/src/code/z_inventory.c b/src/code/z_inventory.c index c31d4d926..8ae2bcbf2 100644 --- a/src/code/z_inventory.c +++ b/src/code/z_inventory.c @@ -1,9 +1,9 @@ #include "ultra64.h" #include "printf.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h" diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index d9bca732e..63bc6e0fd 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -6,7 +6,7 @@ #include "segment_symbols.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #define KALEIDO_OVERLAY(name, nameString) \ { NULL, ROM_FILE(ovl_##name), _ovl_##name##SegmentStart, _ovl_##name##SegmentEnd, 0, nameString, } diff --git a/src/code/z_kaleido_scope_call.c b/src/code/z_kaleido_scope_call.c index 1e225eb67..73d3b20db 100644 --- a/src/code/z_kaleido_scope_call.c +++ b/src/code/z_kaleido_scope_call.c @@ -8,7 +8,7 @@ #include "regs.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" void (*sKaleidoScopeUpdateFunc)(PlayState* play); void (*sKaleidoScopeDrawFunc)(PlayState* play); diff --git a/src/code/z_kaleido_setup.c b/src/code/z_kaleido_setup.c index 6401f3fef..b3ef53164 100644 --- a/src/code/z_kaleido_setup.c +++ b/src/code/z_kaleido_setup.c @@ -5,9 +5,9 @@ #endif #include "printf.h" #include "regs.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "save.h" /* * The following three arrays are effectively unused. diff --git a/src/code/z_kanfont.c b/src/code/z_kanfont.c index 89f5bbd3b..280bfa3df 100644 --- a/src/code/z_kanfont.c +++ b/src/code/z_kanfont.c @@ -4,9 +4,9 @@ #include "segment_symbols.h" #include "translation.h" #include "versions.h" -#include "z64dma.h" -#include "z64font.h" -#include "z64message.h" +#include "dma.h" +#include "font.h" +#include "message.h" /** * Loads a texture from kanji for the requested `character` into the character texture buffer diff --git a/src/code/z_kankyo.c b/src/code/z_kankyo.c index 41c7bf75d..bdb35093b 100644 --- a/src/code/z_kankyo.c +++ b/src/code/z_kankyo.c @@ -24,13 +24,13 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64cutscene.h" -#include "z64frame_advance.h" -#include "z64environment.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "cutscene.h" +#include "frame_advance.h" +#include "environment.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/code/z_lifemeter.c b/src/code/z_lifemeter.c index cab9737ff..8ebefa7e6 100644 --- a/src/code/z_lifemeter.c +++ b/src/code/z_lifemeter.c @@ -3,10 +3,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64lifemeter.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "lifemeter.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_lights.c b/src/code/z_lights.c index d0b003f77..4059faaca 100644 --- a/src/code/z_lights.c +++ b/src/code/z_lights.c @@ -3,8 +3,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64light.h" -#include "z64play.h" +#include "light.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/code/z_map_data.c b/src/code/z_map_data.c index 502eb43c3..f2c204c07 100644 --- a/src/code/z_map_data.c +++ b/src/code/z_map_data.c @@ -1,5 +1,5 @@ #include "map.h" -#include "z64save.h" +#include "save.h" static s16 sFloorTexIndexOffset[10][8] = { { 0, 0, 0, 0, 2, 4, 6, 8 }, { 0, 0, 0, 0, 0, 0, 0, 2 }, diff --git a/src/code/z_map_exp.c b/src/code/z_map_exp.c index e46c70bd1..ba6cb77f0 100644 --- a/src/code/z_map_exp.c +++ b/src/code/z_map_exp.c @@ -12,10 +12,10 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64map_mark.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "map_mark.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index 402d942d6..5abc554de 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -10,9 +10,9 @@ #include "segment_symbols.h" #include "terminal.h" #include "translation.h" -#include "z64map_mark.h" -#include "z64play.h" -#include "z64save.h" +#include "map_mark.h" +#include "play_state.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_message.c b/src/code/z_message.c index 1d6fee156..1fc06d740 100644 --- a/src/code/z_message.c +++ b/src/code/z_message.c @@ -18,11 +18,11 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/code/z_olib.c b/src/code/z_olib.c index 66c767f68..1ee420025 100644 --- a/src/code/z_olib.c +++ b/src/code/z_olib.c @@ -1,6 +1,6 @@ -#include "z64math.h" +#include "z_math.h" #include "libc64/math64.h" -#include "z64olib.h" +#include "olib.h" #include "z_lib.h" /** diff --git a/src/code/z_onepointdemo.c b/src/code/z_onepointdemo.c index 94c3bc9e1..12dc2d256 100644 --- a/src/code/z_onepointdemo.c +++ b/src/code/z_onepointdemo.c @@ -9,10 +9,10 @@ #include "terminal.h" #include "versions.h" #include "z_lib.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "olib.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Sw/z_en_sw.h" static s16 sDisableAttention = false; diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index 6ae3959c8..7c9780288 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -17,13 +17,13 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64lifemeter.h" -#include "z64horse.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "lifemeter.h" +#include "horse.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/do_action_static/do_action_static.h" diff --git a/src/code/z_path.c b/src/code/z_path.c index 29b51a8f1..f025f0449 100644 --- a/src/code/z_path.c +++ b/src/code/z_path.c @@ -1,9 +1,9 @@ #include "ultra64.h" #include "libc64/math64.h" #include "segmented_address.h" -#include "z64actor.h" -#include "z64path.h" -#include "z64play.h" +#include "actor.h" +#include "path.h" +#include "play_state.h" Path* Path_GetByIndex(PlayState* play, s16 index, s16 max) { Path* path; diff --git a/src/code/z_play.c b/src/code/z_play.c index 87d344b13..590680da2 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -36,16 +36,16 @@ #include "versions.h" #include "z_actor_dlftbls.h" #include "zelda_arena.h" -#include "z64audio.h" -#include "z64cutscene_flags.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64frame_advance.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64vis.h" +#include "audio.h" +#include "cutscene_flags.h" +#include "debug_display.h" +#include "effect.h" +#include "frame_advance.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "vis.h" #pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:224" \ "ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240" diff --git a/src/code/z_player_call.c b/src/code/z_player_call.c index eb52aff79..5838188ab 100644 --- a/src/code/z_player_call.c +++ b/src/code/z_player_call.c @@ -1,8 +1,8 @@ #include "kaleido_manager.h" -#include "z64actor.h" -#include "z64actor_profile.h" -#include "z64play.h" -#include "z64player.h" +#include "actor.h" +#include "actor_profile.h" +#include "play_state.h" +#include "player.h" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 3ce2143c5..7358db96d 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -6,12 +6,12 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "draw.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_link_boy/object_link_boy.h" diff --git a/src/code/z_quake.c b/src/code/z_quake.c index d3ba17810..18ebfbcc3 100644 --- a/src/code/z_quake.c +++ b/src/code/z_quake.c @@ -4,8 +4,8 @@ #include "quake.h" #include "terminal.h" #include "z_lib.h" -#include "z64olib.h" -#include "z64play.h" +#include "olib.h" +#include "play_state.h" typedef struct QuakeRequest { /* 0x00 */ s16 index; diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c index 6228b51cf..135ffa887 100644 --- a/src/code/z_rcp.c +++ b/src/code/z_rcp.c @@ -5,7 +5,7 @@ #include "letterbox.h" #include "main.h" #include "regs.h" -#include "z64play.h" +#include "play_state.h" Gfx sSetupDL[SETUPDL_MAX][6] = { { diff --git a/src/code/z_room.c b/src/code/z_room.c index 7bc9e4801..5549922b6 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -19,12 +19,12 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64room.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "room.h" +#include "save.h" +#include "skin_matrix.h" Vec3f D_801270A0 = { 0.0f, 0.0f, 0.0f }; diff --git a/src/code/z_rumble.c b/src/code/z_rumble.c index fc811cfcc..fcc39adee 100644 --- a/src/code/z_rumble.c +++ b/src/code/z_rumble.c @@ -13,7 +13,7 @@ */ #include "rumble.h" #include "padmgr.h" -#include "z64math.h" +#include "z_math.h" static s32 sUnused[4]; RumbleMgr sRumbleMgr; diff --git a/src/code/z_sample.c b/src/code/z_sample.c index 63e0836bb..dc7c4836b 100644 --- a/src/code/z_sample.c +++ b/src/code/z_sample.c @@ -4,8 +4,8 @@ #include "regs.h" #include "sample_state.h" #include "segment_symbols.h" -#include "z64dma.h" -#include "z64play.h" +#include "dma.h" +#include "play_state.h" void Sample_HandleStateChange(SampleState* this) { if (CHECK_BTN_ALL(this->state.input[0].press.button, BTN_START)) { diff --git a/src/code/z_scene.c b/src/code/z_scene.c index feef5ffc6..65503d0cc 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -11,10 +11,10 @@ #include "versions.h" #include "z_actor_dlftbls.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64scene.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "scene.h" SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX]; RomFile sNaviQuestHintFiles[]; diff --git a/src/code/z_scene_table.c b/src/code/z_scene_table.c index 5e096a262..97741c50b 100644 --- a/src/code/z_scene_table.c +++ b/src/code/z_scene_table.c @@ -11,10 +11,10 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64frame_advance.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "frame_advance.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/indoors/miharigoya/miharigoya_scene.h" #include "assets/scenes/indoors/souko/souko_scene.h" diff --git a/src/code/z_sfx_source.c b/src/code/z_sfx_source.c index 785afcde3..2aaadeb36 100644 --- a/src/code/z_sfx_source.c +++ b/src/code/z_sfx_source.c @@ -1,9 +1,9 @@ -#include "z64sfx_source.h" +#include "sfx_source.h" #include "array_count.h" #include "sfx.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "skin_matrix.h" void SfxSource_InitAll(PlayState* play) { SfxSource* sources = &play->sfxSources[0]; diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 4e4fd97e9..10e0df1a4 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -10,9 +10,9 @@ #include "translation.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64animation.h" -#include "z64animation_legacy.h" -#include "z64play.h" +#include "animation.h" +#include "animation_legacy.h" +#include "play_state.h" #define ANIM_INTERP 1 diff --git a/src/code/z_skin.c b/src/code/z_skin.c index 7861acb89..e5ddf71f4 100644 --- a/src/code/z_skin.c +++ b/src/code/z_skin.c @@ -1,10 +1,10 @@ #include "gfx.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64math.h" -#include "z64play.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "z_math.h" +#include "play_state.h" +#include "skin.h" +#include "skin_matrix.h" MtxF gSkinLimbMatrices[60]; // holds matrices for each limb of the skeleton currently being drawn diff --git a/src/code/z_skin_awb.c b/src/code/z_skin_awb.c index 196ce9aae..c6ddc1a79 100644 --- a/src/code/z_skin_awb.c +++ b/src/code/z_skin_awb.c @@ -1,10 +1,10 @@ #include "array_count.h" #include "segmented_address.h" #include "zelda_arena.h" -#include "z64actor.h" -#include "z64play.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "actor.h" +#include "play_state.h" +#include "skin.h" +#include "skin_matrix.h" #include "overlays/actors/ovl_En_fHG/z_en_fhg.h" diff --git a/src/code/z_skin_matrix.c b/src/code/z_skin_matrix.c index 36d7a0279..1dbb9a26b 100644 --- a/src/code/z_skin_matrix.c +++ b/src/code/z_skin_matrix.c @@ -1,4 +1,4 @@ -#include "z64skin_matrix.h" +#include "skin_matrix.h" #include "gfx.h" #include "printf.h" diff --git a/src/code/z_sram.c b/src/code/z_sram.c index 2eef6db03..17bfb5baa 100644 --- a/src/code/z_sram.c +++ b/src/code/z_sram.c @@ -1,4 +1,4 @@ -#include "z64sram.h" +#include "sram.h" #include "array_count.h" #include "file_select_state.h" @@ -8,14 +8,14 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64game.h" -#include "z64interface.h" -#include "z64message.h" -#include "z64ocarina.h" -#include "z64save.h" -#include "z64scene.h" -#include "z64ss_sram.h" +#include "audio.h" +#include "game.h" +#include "interface.h" +#include "message.h" +#include "ocarina.h" +#include "save.h" +#include "scene.h" +#include "ss_sram.h" #define SLOT_SIZE (sizeof(SaveContext) + 0x28) #define CHECKSUM_SIZE (sizeof(Save) / 2) diff --git a/src/code/z_ss_sram.c b/src/code/z_ss_sram.c index 94e97639a..de13b321d 100644 --- a/src/code/z_ss_sram.c +++ b/src/code/z_ss_sram.c @@ -1,6 +1,6 @@ #include "ultra64.h" #include "printf.h" -#include "z64ss_sram.h" +#include "ss_sram.h" typedef struct SsSramContext { /* 0x00 */ OSPiHandle piHandle; diff --git a/src/code/z_view.c b/src/code/z_view.c index 6fe82aaeb..4c37194cf 100644 --- a/src/code/z_view.c +++ b/src/code/z_view.c @@ -1,4 +1,4 @@ -#include "z64view.h" +#include "view.h" #include "libc64/malloc.h" #include "libu64/debug.h" diff --git a/src/code/z_viscvg.c b/src/code/z_viscvg.c index 51fc6f8e5..1616b661c 100644 --- a/src/code/z_viscvg.c +++ b/src/code/z_viscvg.c @@ -21,7 +21,7 @@ */ #include "gfx.h" -#include "z64vis.h" +#include "vis.h" /** * Draws only coverage: does not retain any of the original pixel RGB, primColor is used as background color. diff --git a/src/code/z_vismono.c b/src/code/z_vismono.c index 517f2ada6..632d00a6e 100644 --- a/src/code/z_vismono.c +++ b/src/code/z_vismono.c @@ -13,7 +13,7 @@ #include "attributes.h" #include "gfx.h" #include "gfxalloc.h" -#include "z64vis.h" +#include "vis.h" // Height of the fragments the color frame buffer (CFB) is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into diff --git a/src/code/z_viszbuf.c b/src/code/z_viszbuf.c index 431d7f6d9..aa7228974 100644 --- a/src/code/z_viszbuf.c +++ b/src/code/z_viszbuf.c @@ -33,7 +33,7 @@ */ #include "gfx.h" -#include "z64vis.h" +#include "vis.h" // Height of the fragments the z-buffer is split into. // It is the maximum amount of lines such that all rgba16 SCREEN_WIDTH-long lines fit into TMEM. diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index 2fa2122ac..3387db500 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -1,14 +1,14 @@ -#include "z64skybox.h" +#include "skybox.h" #include "array_count.h" #include "printf.h" #include "segment_symbols.h" #include "terminal.h" #include "ultra64.h" -#include "z64environment.h" -#include "z64game.h" -#include "z64play.h" -#include "z64save.h" +#include "environment.h" +#include "game.h" +#include "play_state.h" +#include "save.h" typedef struct SkyboxFaceParams { /* 0x000 */ s32 xStart; diff --git a/src/code/z_vr_box_draw.c b/src/code/z_vr_box_draw.c index aa7fa1dae..46c38291f 100644 --- a/src/code/z_vr_box_draw.c +++ b/src/code/z_vr_box_draw.c @@ -1,7 +1,7 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64skybox.h" +#include "skybox.h" Mtx* sSkyboxDrawMatrix; diff --git a/src/dmadata/dmadata.c b/src/dmadata/dmadata.c index 93ea2b4d3..eff05f171 100644 --- a/src/dmadata/dmadata.c +++ b/src/dmadata/dmadata.c @@ -1,4 +1,4 @@ -#include "z64dma.h" +#include "dma.h" // Linker symbol declarations (used in the table below) #define DEFINE_DMA_ENTRY(name, _1) \ diff --git a/src/elf_message/elf_message_field.c b/src/elf_message/elf_message_field.c index 8c672ad50..5488c7d3e 100644 --- a/src/elf_message/elf_message_field.c +++ b/src/elf_message/elf_message_field.c @@ -1,5 +1,5 @@ -#include "z64quest_hint_commands.h" -#include "z64save.h" +#include "quest_hint_commands.h" +#include "save.h" QuestHintCmd gOverworldNaviQuestHints[] = { QUEST_HINT_FLAG(CHECK, EVENTCHKINF_05, false, 0x40), diff --git a/src/elf_message/elf_message_ydan.c b/src/elf_message/elf_message_ydan.c index cde6410b2..4ba355902 100644 --- a/src/elf_message/elf_message_ydan.c +++ b/src/elf_message/elf_message_ydan.c @@ -1,4 +1,4 @@ -#include "z64quest_hint_commands.h" +#include "quest_hint_commands.h" QuestHintCmd gDungeonNaviQuestHints[] = { QUEST_HINT_END(0x5F), diff --git a/src/libc64/math64.c b/src/libc64/math64.c index b51eb333e..964dc3c8a 100644 --- a/src/libc64/math64.c +++ b/src/libc64/math64.c @@ -1,5 +1,5 @@ #include "libc64/math64.h" -#include "z64math.h" +#include "z_math.h" #if !PLATFORM_N64 s32 gUseAtanContFrac; diff --git a/src/libc64/qrand.c b/src/libc64/qrand.c index 69bfa11d7..dafddc864 100644 --- a/src/libc64/qrand.c +++ b/src/libc64/qrand.c @@ -42,7 +42,7 @@ * @note Original name: qrand.c */ #include "libc64/qrand.h" -#include "z64math.h" +#include "z_math.h" #define RAND_MULTIPLIER 1664525 #define RAND_INCREMENT 1013904223 diff --git a/src/libu64/load_gc.c b/src/libu64/load_gc.c index 340780a13..e99c83d1d 100644 --- a/src/libu64/load_gc.c +++ b/src/libu64/load_gc.c @@ -2,7 +2,7 @@ #include "ultra64.h" #include "printf.h" #include "translation.h" -#include "z64dma.h" +#include "dma.h" size_t Overlay_Load(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd, void* allocatedRamAddr) { s32 pad[3]; diff --git a/src/libu64/loadfragment2_n64.c b/src/libu64/loadfragment2_n64.c index be0e5295d..72ecabaf3 100644 --- a/src/libu64/loadfragment2_n64.c +++ b/src/libu64/loadfragment2_n64.c @@ -9,7 +9,7 @@ #include "libc64/malloc.h" #include "libu64/overlay.h" #include "translation.h" -#include "z64dma.h" +#include "dma.h" s32 gOverlayLogSeverity = 2; diff --git a/src/libultra/gu/cosf.c b/src/libultra/gu/cosf.c index f217eec13..4d4f13fbe 100644 --- a/src/libultra/gu/cosf.c +++ b/src/libultra/gu/cosf.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64math.h" // TODO: libultra should not have access to game-side headers +#include "z_math.h" // TODO: libultra should not have access to game-side headers static const du P[] = { { 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 }, diff --git a/src/libultra/gu/lookat.c b/src/libultra/gu/lookat.c index 8d1df6bbe..c30a259bf 100644 --- a/src/libultra/gu/lookat.c +++ b/src/libultra/gu/lookat.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64math.h" // TODO: libultra should not have access to game-side headers +#include "z_math.h" // TODO: libultra should not have access to game-side headers void guLookAtF(f32 mf[4][4], f32 xEye, f32 yEye, f32 zEye, f32 xAt, f32 yAt, f32 zAt, f32 xUp, f32 yUp, f32 zUp) { f32 length; diff --git a/src/libultra/gu/normalize.c b/src/libultra/gu/normalize.c index 8b20110c8..b954069f9 100644 --- a/src/libultra/gu/normalize.c +++ b/src/libultra/gu/normalize.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64math.h" // TODO: libultra should not have access to game-side headers +#include "z_math.h" // TODO: libultra should not have access to game-side headers void guNormalize(f32* x, f32* y, f32* z) { f32 m = 1 / sqrtf(SQ(*x) + SQ(*y) + SQ(*z)); diff --git a/src/libultra/gu/sinf.c b/src/libultra/gu/sinf.c index 23013731c..64f850efb 100644 --- a/src/libultra/gu/sinf.c +++ b/src/libultra/gu/sinf.c @@ -1,5 +1,5 @@ #include "ultra64.h" -#include "z64math.h" // TODO: libultra should not have access to game-side headers +#include "z_math.h" // TODO: libultra should not have access to game-side headers static const du P[] = { { 0x3FF00000, 0x00000000 }, { 0xBFC55554, 0xBC83656D }, { 0x3F8110ED, 0x3804C2A0 }, diff --git a/src/n64dd/z_n64dd.c b/src/n64dd/z_n64dd.c index 4b750514d..ea1b73249 100644 --- a/src/n64dd/z_n64dd.c +++ b/src/n64dd/z_n64dd.c @@ -13,8 +13,8 @@ #include "stackcheck.h" #include "sys_freeze.h" #include "versions.h" -#include "z64audio.h" -#include "z64thread.h" +#include "audio.h" +#include "thread.h" #pragma increment_block_number "ntsc-1.0:64 ntsc-1.1:64 ntsc-1.2:64 pal-1.0:64 pal-1.1:64" diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c index 9ca642d4e..62594850a 100644 --- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c +++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c @@ -7,8 +7,8 @@ #include "sfx.h" #include "sys_math.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "z_lib.h" #include "assets/objects/object_link_boy/object_link_boy.h" diff --git a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h index ad5019450..d06019f04 100644 --- a/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h +++ b/src/overlays/actors/ovl_Arms_Hook/z_arms_hook.h @@ -2,8 +2,8 @@ #define Z_ARMS_HOOK_H #include "ultra64.h" -#include "z64actor.h" -#include "z64player.h" +#include "actor.h" +#include "player.h" struct ArmsHook; diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c index 2ee5014bc..664e00223 100644 --- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c +++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.c @@ -15,7 +15,7 @@ #include "tex_len.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h index a04b496a1..395946c6f 100644 --- a/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h +++ b/src/overlays/actors/ovl_Arrow_Fire/z_arrow_fire.h @@ -2,7 +2,7 @@ #define Z_ARROW_FIRE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ArrowFire; diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c index c1721920d..b8a064f9b 100644 --- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c +++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.c @@ -15,7 +15,7 @@ #include "tex_len.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h index 7494aefa9..f0094550c 100644 --- a/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h +++ b/src/overlays/actors/ovl_Arrow_Ice/z_arrow_ice.h @@ -2,7 +2,7 @@ #define Z_ARROW_ICE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ArrowIce; diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c index 0b483523b..51e3fdb42 100644 --- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c +++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.c @@ -15,7 +15,7 @@ #include "tex_len.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h index ee4b67896..516469d5c 100644 --- a/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h +++ b/src/overlays/actors/ovl_Arrow_Light/z_arrow_light.h @@ -2,7 +2,7 @@ #define Z_ARROW_LIGHT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ArrowLight; diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c index f8529bb77..047ad13ba 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_bdan_objects/object_bdan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h index e8729bb98..72f2b7103 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h +++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h @@ -2,7 +2,7 @@ #define Z_BG_BDAN_OBJECTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgBdanObjects; diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c index 0dcb302ea..a27bb69c1 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c +++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c @@ -14,8 +14,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_bdan_objects/object_bdan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h index f86ef79e3..8020a212b 100644 --- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h +++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.h @@ -2,7 +2,7 @@ #define Z_BG_BDAN_SWITCH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum BgBdanSwitchType { /* 0x00 */ BLUE, diff --git a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c index bee0e2484..a7ae0f3cc 100644 --- a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c +++ b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c @@ -11,7 +11,7 @@ #include "regs.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_bowl/object_bowl.h" diff --git a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h index 47e167de8..707027f44 100644 --- a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h +++ b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.h @@ -2,7 +2,7 @@ #define Z_BG_BOM_GUARD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgBomGuard; diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c index 6db143bdf..a40a29242 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h index 8cd1bb879..f2714e062 100644 --- a/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h +++ b/src/overlays/actors/ovl_Bg_Bombwall/z_bg_bombwall.h @@ -2,7 +2,7 @@ #define Z_BG_BOMBWALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgBombwall; diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c index e0c0e1c4f..7900504f7 100644 --- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c +++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c @@ -18,8 +18,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_bowl/object_bowl.h" diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h index ac743fe7f..c10844757 100644 --- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h +++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.h @@ -2,7 +2,7 @@ #define Z_BG_BOWL_WALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h" struct BgBowlWall; diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c index f36d251f4..c12522fe5 100644 --- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c +++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/dungeons/ddan/ddan_scene.h" #include "assets/objects/object_bwall/object_bwall.h" diff --git a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h index 02ab43a5f..eff2fbeec 100644 --- a/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h +++ b/src/overlays/actors/ovl_Bg_Breakwall/z_bg_breakwall.h @@ -2,7 +2,7 @@ #define Z_BG_BREAKWALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgBreakwall; diff --git a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c index fb910b56f..71f37f61a 100644 --- a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c +++ b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c @@ -11,7 +11,7 @@ #include "rand.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h index 48e695b47..a8073e149 100644 --- a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h +++ b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.h @@ -2,7 +2,7 @@ #define Z_BG_DDAN_JD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgDdanJd; diff --git a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c index 9a8669e53..81012e657 100644 --- a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c +++ b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c @@ -14,7 +14,7 @@ #include "rumble.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h index fca011905..46b4105b8 100644 --- a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h +++ b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.h @@ -2,7 +2,7 @@ #define Z_BG_DDAN_KD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgDdanKd; diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c index 55dd43407..f2e50dcb6 100644 --- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c +++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c @@ -18,9 +18,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_ddan_objects/object_ddan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h index 9f361a3cc..9c16d9eb1 100644 --- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h +++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.h @@ -2,7 +2,7 @@ #define Z_BG_DODOAGO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum BgDodoagoEye { /* 0 */ BGDODOAGO_EYE_LEFT, diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c index 006deb893..233368d43 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c @@ -21,10 +21,10 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dy_obj/object_dy_obj.h" #include "assets/scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h" diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h index f799bf927..0b07024b1 100644 --- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h +++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.h @@ -2,7 +2,7 @@ #define Z_BG_DY_YOSEIZO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h" #include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h" diff --git a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c index 984f64a39..b43241f1b 100644 --- a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c +++ b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.c @@ -18,9 +18,9 @@ #include "terminal.h" #include "tex_len.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h index 9d0c4bcfa..14744529e 100644 --- a/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h +++ b/src/overlays/actors/ovl_Bg_Ganon_Otyuka/z_bg_ganon_otyuka.h @@ -2,7 +2,7 @@ #define Z_BG_GANON_OTYUKA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define OTYUKA_SIDE_EAST (1 << 0) #define OTYUKA_SIDE_WEST (1 << 1) diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c index c263ed5e3..6e9821d64 100644 --- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c +++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c @@ -14,8 +14,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h" diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h index 6f9f53a54..1b8984008 100644 --- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h +++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.h @@ -2,7 +2,7 @@ #define Z_BG_GATE_SHUTTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGateShutter; diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c index 6c0f01b32..3cf1b45e3 100644 --- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c +++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c @@ -11,9 +11,9 @@ #include "ichain.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_gjyo_objects/object_gjyo_objects.h" #include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h" diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h index 312dcdee7..3cec2c7a6 100644 --- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h +++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.h @@ -2,7 +2,7 @@ #define Z_BG_GJYO_BRIDGE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGjyoBridge; diff --git a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c index b05734104..d3f3ccae8 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.c @@ -9,7 +9,7 @@ #include "gfx.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" diff --git a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h index 3124be292..9ff0f6294 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h +++ b/src/overlays/actors/ovl_Bg_Gnd_Darkmeiro/z_bg_gnd_darkmeiro.h @@ -2,7 +2,7 @@ #define Z_BG_GND_DARKMEIRO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGndDarkmeiro; diff --git a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c index c49697f62..441870154 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.c @@ -11,8 +11,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" diff --git a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h index bebb77303..a6092c936 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h +++ b/src/overlays/actors/ovl_Bg_Gnd_Firemeiro/z_bg_gnd_firemeiro.h @@ -2,7 +2,7 @@ #define Z_BG_GND_FIREMEIRO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGndFiremeiro; diff --git a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c index 8b026839f..2e587cde5 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.c @@ -12,9 +12,9 @@ #include "rand.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" diff --git a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h index 86e3aa4f6..23b4ff6af 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h +++ b/src/overlays/actors/ovl_Bg_Gnd_Iceblock/z_bg_gnd_iceblock.h @@ -2,7 +2,7 @@ #define Z_BG_GND_ICEBLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGndIceblock; diff --git a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c index 98824a94e..3a6aa26ab 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.c @@ -6,7 +6,7 @@ #include "z_bg_gnd_nisekabe.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" diff --git a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h index 291a0e4ea..5145c02b6 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h +++ b/src/overlays/actors/ovl_Bg_Gnd_Nisekabe/z_bg_gnd_nisekabe.h @@ -2,7 +2,7 @@ #define Z_BG_GND_NISEKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGndNisekabe; diff --git a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c index 889d4f955..acb2bd4f8 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c +++ b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.c @@ -14,8 +14,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" diff --git a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h index d2e039c8a..110c53d9b 100644 --- a/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h +++ b/src/overlays/actors/ovl_Bg_Gnd_Soulmeiro/z_bg_gnd_soulmeiro.h @@ -2,7 +2,7 @@ #define Z_BG_GND_SOULMEIRO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgGndSoulmeiro; diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c index f20af0b9f..b487e1280 100644 --- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c +++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c @@ -12,9 +12,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_haka/object_haka.h" diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h index b95f5c0f8..1bad32c14 100644 --- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h +++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHaka; diff --git a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c index a20963794..cdda12ba1 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c +++ b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.c @@ -14,8 +14,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h index 6c926d435..cc718d095 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h +++ b/src/overlays/actors/ovl_Bg_Haka_Gate/z_bg_haka_gate.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_GATE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaGate; diff --git a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c index 63ef8e515..4e6d67df9 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c +++ b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.c @@ -14,9 +14,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h index e1ce3a094..3d691f3fa 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h +++ b/src/overlays/actors/ovl_Bg_Haka_Huta/z_bg_haka_huta.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_HUTA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaHuta; diff --git a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c index a09195d6f..a0c3e37a5 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c +++ b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.c @@ -7,7 +7,7 @@ #include "z_bg_haka_megane.h" #include "ichain.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h index bb7711c7b..a50a74a27 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h +++ b/src/overlays/actors/ovl_Bg_Haka_Megane/z_bg_haka_megane.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_MEGANE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaMegane; diff --git a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c index 7b06abe5a..061cdaf5d 100644 --- a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c +++ b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.c @@ -10,7 +10,7 @@ #include "one_point_cutscene.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h index 4a11b26b7..47342beb7 100644 --- a/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h +++ b/src/overlays/actors/ovl_Bg_Haka_MeganeBG/z_bg_haka_meganebg.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_MEGANEBG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaMeganeBG; diff --git a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c index d72cb56d0..cf90fc6a6 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c +++ b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.c @@ -9,9 +9,9 @@ #include "ichain.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" #include "assets/objects/object_ice_objects/object_ice_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h index a5019eb84..4d94f0ac1 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h +++ b/src/overlays/actors/ovl_Bg_Haka_Sgami/z_bg_haka_sgami.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_SGAMI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaSgami; diff --git a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c index 126dcc7ee..667f1f309 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c +++ b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.c @@ -15,8 +15,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h index e6ede3d2b..28337fb43 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h +++ b/src/overlays/actors/ovl_Bg_Haka_Ship/z_bg_haka_ship.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_SHIP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaShip; diff --git a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c index e9ec138a8..250f4ce32 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c +++ b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.c @@ -11,10 +11,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h index cfcceaa3e..a75c877ed 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h +++ b/src/overlays/actors/ovl_Bg_Haka_Trap/z_bg_haka_trap.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_TRAP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum HakaTrapType { /* 0x00 */ HAKA_TRAP_GUILLOTINE_SLOW, diff --git a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c index df7c95b0e..d4b20752d 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c +++ b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.c @@ -14,8 +14,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h index a0caba8c2..ad9fd8770 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h +++ b/src/overlays/actors/ovl_Bg_Haka_Tubo/z_bg_haka_tubo.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_TUBO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaTubo; diff --git a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c index 581af0612..8143404e1 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c +++ b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.c @@ -12,7 +12,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h index a34a04359..9cf368571 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h +++ b/src/overlays/actors/ovl_Bg_Haka_Water/z_bg_haka_water.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_WATER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaWater; diff --git a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c index 8064cae2d..5be388988 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c +++ b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.c @@ -12,8 +12,8 @@ #include "rand.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_hakach_objects/object_hakach_objects.h" #include "assets/objects/object_haka_objects/object_haka_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h index 2c8f9a483..1d4c4798d 100644 --- a/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h +++ b/src/overlays/actors/ovl_Bg_Haka_Zou/z_bg_haka_zou.h @@ -2,7 +2,7 @@ #define Z_BG_HAKA_ZOU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHakaZou; diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c index 90aeee4b8..88b063ae2 100644 --- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c +++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c @@ -22,9 +22,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_heavy_object/object_heavy_object.h" diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h index a93f5cc3a..765a05a96 100644 --- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h +++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.h @@ -2,7 +2,7 @@ #define Z_BG_HEAVY_BLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHeavyBlock; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c index 0f0f99da7..fbb2b4be3 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.c @@ -15,8 +15,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h index 14502cba6..89f43762d 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Curtain/z_bg_hidan_curtain.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_CURTAIN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanCurtain; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c index 885967c2b..412b2a542 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.c @@ -11,9 +11,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h index 83cabfaab..50165babb 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Dalm/z_bg_hidan_dalm.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_DALM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanDalm; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c index 9394d4017..9ca446025 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.c @@ -12,8 +12,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h index 35e643279..a40701859 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Firewall/z_bg_hidan_firewall.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_FIREWALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanFirewall; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c index 2616f14ac..b8d10809f 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c @@ -9,7 +9,7 @@ #include "ichain.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h index e21de9fca..1f810b1c0 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_FSLIFT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanFslift; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c index 47849aa85..0a01e35dc 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h index ce1f01612..495c9abc3 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Fwbig/z_bg_hidan_fwbig.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_FWBIG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanFwbig; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c index d20bccdb7..3f2e87ed3 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.c @@ -20,7 +20,7 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h index faf1db757..2a643b568 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Hamstep/z_bg_hidan_hamstep.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_HAMSTEP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanHamstep; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c index a4fd5fab3..64159da59 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.c @@ -10,7 +10,7 @@ #include "rumble.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h index 955ddd5df..8f00335b0 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Hrock/z_bg_hidan_hrock.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_HROCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanHrock; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c index 8148f8ca0..3559b572f 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.c @@ -15,7 +15,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h index 112b8dc09..cb051c3bd 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Kousi/z_bg_hidan_kousi.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_KOUSI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanKousi; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c index 7663c13aa..ff71d16fc 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.c @@ -16,8 +16,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h index 7257a210f..3f1b848d7 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Kowarerukabe/z_bg_hidan_kowarerukabe.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_KOWARERUKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanKowarerukabe; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c index bf5bc5231..872ed0608 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.c @@ -14,9 +14,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h index aa8d6ca87..d2651e157 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Rock/z_bg_hidan_rock.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_ROCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanRock; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c index 8a7e68700..df5936d41 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.c @@ -14,7 +14,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h index 82725e4fc..7810d0f41 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Rsekizou/z_bg_hidan_rsekizou.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_RSEKIZOU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanRsekizou; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c index 452c88f5f..bb7cf7edf 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.c @@ -14,8 +14,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h index c898f9d93..ebf8d5738 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Sekizou/z_bg_hidan_sekizou.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_SEKIZOU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanSekizou; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c index f166f9f4d..a44cfa349 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.c @@ -15,8 +15,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h index dd64b556b..14d461898 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Sima/z_bg_hidan_sima.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_SIMA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanSima; diff --git a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c index d21b1e821..a540872b9 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c +++ b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "sfx.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h index 2ce3fbfd4..6b169810c 100644 --- a/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h +++ b/src/overlays/actors/ovl_Bg_Hidan_Syoku/z_bg_hidan_syoku.h @@ -2,7 +2,7 @@ #define Z_BG_HIDAN_SYOKU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgHidanSyoku; diff --git a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c index 6bfd39e4e..7398d9e8e 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c +++ b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.c @@ -11,9 +11,9 @@ #include "rand.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_ice_objects/object_ice_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h index 364b08785..95ff43009 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h +++ b/src/overlays/actors/ovl_Bg_Ice_Objects/z_bg_ice_objects.h @@ -2,7 +2,7 @@ #define Z_BG_ICE_OBJECTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgIceObjects; diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c index 102e2e3ba..cc8f46a98 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c +++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.c @@ -15,8 +15,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_ice_objects/object_ice_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h index 30286a64d..401fb7096 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h +++ b/src/overlays/actors/ovl_Bg_Ice_Shelter/z_bg_ice_shelter.h @@ -2,7 +2,7 @@ #define Z_BG_ICE_SHELTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgIceShelter; diff --git a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c index 20176f275..8933b3c7a 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c +++ b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.c @@ -10,7 +10,7 @@ #include "one_point_cutscene.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_ice_objects/object_ice_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h index aad63d435..5d246aab9 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h +++ b/src/overlays/actors/ovl_Bg_Ice_Shutter/z_bg_ice_shutter.h @@ -2,7 +2,7 @@ #define Z_BG_ICE_SHUTTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgIceShutter; diff --git a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c index 8fb200aca..8f619e0ed 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c +++ b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.c @@ -11,8 +11,8 @@ #include "rand.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_ice_objects/object_ice_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h index 46a78eb73..c8779247c 100644 --- a/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h +++ b/src/overlays/actors/ovl_Bg_Ice_Turara/z_bg_ice_turara.h @@ -2,7 +2,7 @@ #define Z_BG_ICE_TURARA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgIceTurara; diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c index e46139117..61ea3e0e4 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_ingate/object_ingate.h" diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h index c9f46446a..32eedc24b 100644 --- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h +++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h @@ -2,7 +2,7 @@ #define Z_BG_INGATE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgInGate; diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c index 58cd7278a..1fa055948 100644 --- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c +++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.c @@ -11,8 +11,8 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h index 8d772757b..b90947082 100644 --- a/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h +++ b/src/overlays/actors/ovl_Bg_Jya_1flift/z_bg_jya_1flift.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_1FLIFT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJya1flift; diff --git a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c index ee9487d2e..1147ed7e6 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c +++ b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h index 1dad4c154..439bc41ae 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h +++ b/src/overlays/actors/ovl_Bg_Jya_Amishutter/z_bg_jya_amishutter.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_AMISHUTTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaAmishutter; diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c index f2955f305..66cc92b98 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.c @@ -12,7 +12,7 @@ #include "printf.h" #include "sys_matrix.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h index 56b6d8db0..15bc7f83e 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h +++ b/src/overlays/actors/ovl_Bg_Jya_Bigmirror/z_bg_jya_bigmirror.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_BIGMIRROR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define BIGMIR_PUZZLE_COBRA1_SOLVED (1 << 0) #define BIGMIR_PUZZLE_COBRA2_SOLVED (1 << 1) diff --git a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c index 946db1b05..261bb07fb 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c +++ b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.c @@ -11,9 +11,9 @@ #include "ichain.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h index 641141945..53c72f03f 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h +++ b/src/overlays/actors/ovl_Bg_Jya_Block/z_bg_jya_block.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_BLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaBlock; diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c index 73108e43d..6d524848e 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.c @@ -11,8 +11,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" #define FLAGS ACTOR_FLAG_ATTENTION_ENABLED diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h index ad9b9c33d..04d81c1e7 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h +++ b/src/overlays/actors/ovl_Bg_Jya_Bombchuiwa/z_bg_jya_bombchuiwa.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_BOMBCHUIWA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaBombchuiwa; diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c index 5a01066a3..5e231d541 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.c @@ -13,8 +13,8 @@ #include "sfx.h" #include "terminal.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h index 9f06d9a1d..8888d372d 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h +++ b/src/overlays/actors/ovl_Bg_Jya_Bombiwa/z_bg_jya_bombiwa.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_BOMBIWA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaBombiwa; diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c index 2f620df63..26402414d 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c +++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.c @@ -11,8 +11,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h index 32266e2ac..9f2a9d9f3 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h +++ b/src/overlays/actors/ovl_Bg_Jya_Cobra/z_bg_jya_cobra.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_COBRA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaCobra; diff --git a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c index 6d6b13efb..fb25354cc 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c +++ b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c @@ -10,8 +10,8 @@ #include "ichain.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_goroiwa/object_goroiwa.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h index 35f4c971c..3b24569f5 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h +++ b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_GOROIWA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaGoroiwa; diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c index b9350da30..dd514e850 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c +++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.c @@ -12,8 +12,8 @@ #include "ichain.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_jya_iron/object_jya_iron.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h index 2da7d3673..ba4af700b 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h +++ b/src/overlays/actors/ovl_Bg_Jya_Haheniron/z_bg_jya_haheniron.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_HAHENIRON_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaHaheniron; diff --git a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c index 93ca5a236..cf1389583 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c +++ b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.c @@ -14,8 +14,8 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_jya_iron/object_jya_iron.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h index 9768aec2a..3857918e3 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h +++ b/src/overlays/actors/ovl_Bg_Jya_Ironobj/z_bg_jya_ironobj.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_IRONOBJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaIronobj; diff --git a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c index 354c17b94..6c5bc7cc6 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c +++ b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.c @@ -13,7 +13,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h index a125e8ef5..892a7354d 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h +++ b/src/overlays/actors/ovl_Bg_Jya_Kanaami/z_bg_jya_kanaami.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_KANAAMI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaKanaami; diff --git a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c index dd8b162bd..83e58b79b 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c +++ b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.c @@ -12,7 +12,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h index ea9abac2b..85db1a096 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h +++ b/src/overlays/actors/ovl_Bg_Jya_Lift/z_bg_jya_lift.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_LIFT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaLift; typedef void (*BgJyaLiftActionFunc)(struct BgJyaLift*, struct PlayState*); diff --git a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c index a72f245e2..da2242078 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c +++ b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.c @@ -17,8 +17,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h index e297ebb63..013fac982 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h +++ b/src/overlays/actors/ovl_Bg_Jya_Megami/z_bg_jya_megami.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_MEGAMI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaMegami; diff --git a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c index e9cfd701a..810b3ff9e 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c +++ b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.c @@ -13,8 +13,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_jya_obj/object_jya_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h index d9d920f57..ebbcf35c7 100644 --- a/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h +++ b/src/overlays/actors/ovl_Bg_Jya_Zurerukabe/z_bg_jya_zurerukabe.h @@ -2,7 +2,7 @@ #define Z_BG_JYA_ZURERUKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgJyaZurerukabe; diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index 9a53c837f..b13073866 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -12,7 +12,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_menkuri_objects/object_menkuri_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h index 69f1e32ea..212623d2a 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h +++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.h @@ -2,7 +2,7 @@ #define Z_BG_MENKURI_EYE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMenkuriEye; diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c index ee3f35a1d..1b1711021 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c +++ b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "sfx.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_menkuri_objects/object_menkuri_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h index 5bcdbf8ec..cd1f5a745 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h +++ b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.h @@ -2,7 +2,7 @@ #define Z_BG_MENKURI_KAITEN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMenkuriKaiten; diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c index ff1345455..43a922bd3 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c +++ b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c @@ -6,7 +6,7 @@ #include "z_bg_menkuri_nisekabe.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_menkuri_objects/object_menkuri_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h index 54cce56ef..7f462a5e4 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h +++ b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.h @@ -2,7 +2,7 @@ #define Z_BG_MENKURI_NISEKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMenkuriNisekabe; diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c index 672a54b44..22ccbff60 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.c @@ -17,7 +17,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h index aacbf321a..f56773d9a 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h +++ b/src/overlays/actors/ovl_Bg_Mizu_Bwall/z_bg_mizu_bwall.h @@ -2,7 +2,7 @@ #define Z_BG_MIZU_BWALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMizuBwall; diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c index ae1dd32bc..98de021da 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.c @@ -14,7 +14,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h index 75a50e864..0b527e59c 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h +++ b/src/overlays/actors/ovl_Bg_Mizu_Movebg/z_bg_mizu_movebg.h @@ -2,7 +2,7 @@ #define Z_BG_MIZU_MOVEBG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum BgMizuMovebgType { /* 0 */ MIZUMOVEBG_TYPE_FLOATING_PLATFORM_OUTSIDE_CENTER_PILLAR, diff --git a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c index ed8fae278..c8c325298 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.c @@ -8,7 +8,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h index bcba73f53..a3f172393 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h +++ b/src/overlays/actors/ovl_Bg_Mizu_Shutter/z_bg_mizu_shutter.h @@ -2,7 +2,7 @@ #define Z_BG_MIZU_SHUTTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define BGMIZUSHUTTER_GET_SIZE(thisx) PARAMS_GET_U((u16)(thisx)->params, 12, 4) #define BGMIZUSHUTTER_GET_TIMER(thisx) PARAMS_GET_U((u16)(thisx)->params, 6, 6) diff --git a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c index 3072207ec..03d4ac562 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.c @@ -8,8 +8,8 @@ #include "ichain.h" #include "sfx.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h index f8fe16ccd..f415d0d4d 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h +++ b/src/overlays/actors/ovl_Bg_Mizu_Uzu/z_bg_mizu_uzu.h @@ -2,7 +2,7 @@ #define Z_BG_MIZU_UZU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMizuUzu; diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c index 2b5be1428..8bad01b03 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c +++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.c @@ -17,7 +17,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mizu_objects/object_mizu_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h index 26eb33d0d..6f0122ae6 100644 --- a/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h +++ b/src/overlays/actors/ovl_Bg_Mizu_Water/z_bg_mizu_water.h @@ -2,7 +2,7 @@ #define Z_BG_MIZU_WATER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMizuWater; diff --git a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c index bf00812fc..cd9fc555c 100644 --- a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c +++ b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.c @@ -11,7 +11,7 @@ #include "ichain.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mjin/object_mjin.h" #include "assets/objects/object_mjin_wind/object_mjin_wind.h" diff --git a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h index 1ed19aa2a..63601a13f 100644 --- a/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h +++ b/src/overlays/actors/ovl_Bg_Mjin/z_bg_mjin.h @@ -2,7 +2,7 @@ #define Z_BG_MJIN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMjin; diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c index c0b7314bc..697b1f72c 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c +++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.c @@ -15,8 +15,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h index f37499b2f..772ee02e3 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h +++ b/src/overlays/actors/ovl_Bg_Mori_Bigst/z_bg_mori_bigst.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_BIGST_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriBigst; diff --git a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c index 028606443..8532ce180 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c +++ b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.c @@ -8,9 +8,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "translation.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h index 42e45d56f..14932fe53 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h +++ b/src/overlays/actors/ovl_Bg_Mori_Elevator/z_bg_mori_elevator.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_ELEVATOR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriElevator; diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c index 6bd947c3a..a2b1193c3 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h index e14aec45e..99fd9f035 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h +++ b/src/overlays/actors/ovl_Bg_Mori_Hashigo/z_bg_mori_hashigo.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_HASHIGO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriHashigo; diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c index 21b561a77..f1ae96284 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.c @@ -15,7 +15,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h index e4ab5a2d8..627126d37 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h +++ b/src/overlays/actors/ovl_Bg_Mori_Hashira4/z_bg_mori_hashira4.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_HASHIRA4_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriHashira4; diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c index 92fc3c57a..e06abd111 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c +++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.c @@ -14,9 +14,9 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64curve.h" -#include "z64play.h" -#include "z64player.h" +#include "curve.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_box/object_box.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h index b9a29df50..2761ab4f6 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h +++ b/src/overlays/actors/ovl_Bg_Mori_Hineri/z_bg_mori_hineri.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_HINERI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriHineri; diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c index eaeb6afc3..7c68aa1b6 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h index 434862242..3f8c327a5 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h +++ b/src/overlays/actors/ovl_Bg_Mori_Idomizu/z_bg_mori_idomizu.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_IDOMIZU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriIdomizu; diff --git a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c index c47a01879..3f41bf1e7 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c +++ b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.c @@ -14,8 +14,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h index 91c0d65a8..6e7272cee 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h +++ b/src/overlays/actors/ovl_Bg_Mori_Kaitenkabe/z_bg_mori_kaitenkabe.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_KAITENKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriKaitenkabe; diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c index dccddcf49..4c11347b9 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c +++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.c @@ -17,8 +17,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mori_objects/object_mori_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h index 657baefc5..07feeefd7 100644 --- a/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h +++ b/src/overlays/actors/ovl_Bg_Mori_Rakkatenjo/z_bg_mori_rakkatenjo.h @@ -2,7 +2,7 @@ #define Z_BG_MORI_RAKKATENJO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgMoriRakkatenjo; diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c index 2622c4320..30f204498 100644 --- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c +++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.c @@ -15,10 +15,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_po_sisters/object_po_sisters.h" diff --git a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h index 78fe7fc96..4f299fa3c 100644 --- a/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h +++ b/src/overlays/actors/ovl_Bg_Po_Event/z_bg_po_event.h @@ -2,7 +2,7 @@ #define Z_BG_PO_EVENT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgPoEvent; diff --git a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c index e5b8edea9..cf9c45458 100644 --- a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c +++ b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.c @@ -12,8 +12,8 @@ #include "ichain.h" #include "sfx.h" #include "sys_matrix.h" -#include "z64light.h" -#include "z64play.h" +#include "light.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_syokudai/object_syokudai.h" diff --git a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h index a6186dcbe..3c50d6679 100644 --- a/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h +++ b/src/overlays/actors/ovl_Bg_Po_Syokudai/z_bg_po_syokudai.h @@ -2,8 +2,8 @@ #define Z_BG_PO_SYOKUDAI_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct BgPoSyokudai; diff --git a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c index 3392a15f6..49f017a0f 100644 --- a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c +++ b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.c @@ -11,7 +11,7 @@ #include "ichain.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_pu_box/object_pu_box.h" diff --git a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h index 38cd6857d..267e141a5 100644 --- a/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h +++ b/src/overlays/actors/ovl_Bg_Pushbox/z_bg_pushbox.h @@ -2,7 +2,7 @@ #define Z_BG_PUSHBOX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgPushbox; diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c index 37591ae02..52f858a34 100644 --- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c +++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c @@ -10,11 +10,11 @@ #include "rumble.h" #include "sfx.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64cutscene_flags.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "cutscene_flags.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_relay_objects/object_relay_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h index 25db5cc5f..caa91b156 100644 --- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h +++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.h @@ -2,7 +2,7 @@ #define Z_BG_RELAY_OBJECTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgRelayObjects; diff --git a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c index 4a3a760d9..248043de4 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c @@ -7,8 +7,8 @@ #include "z_bg_spot00_break.h" #include "ichain.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot00_break/object_spot00_break.h" diff --git a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h index 17e45aa91..0597a3008 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h +++ b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT00_BREAK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot00Break; diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c index c305635b8..8b6ab5ac9 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c +++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c @@ -13,11 +13,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64cutscene_flags.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "cutscene_flags.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_spot00_objects/object_spot00_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h index 7780bea69..93b43331f 100644 --- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h +++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.h @@ -2,8 +2,8 @@ #define Z_BG_SPOT00_HANEBASI_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct BgSpot00Hanebasi; diff --git a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c index 413e0a49e..36a2c78c3 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c @@ -12,9 +12,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot01_objects/object_spot01_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h index e232c6a90..434f5f11b 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h +++ b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT01_FUSYA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot01Fusya; diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c index e43acd7a1..4f6527147 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c @@ -16,9 +16,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot01_objects/object_spot01_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h index 8d177d331..c6632d7f3 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h +++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT01_IDOHASHIRA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot01Idohashira; diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c index 5329d2e0f..ebeffcc2f 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c @@ -12,8 +12,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot01_objects/object_spot01_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h index 3d4ff68a6..20b4a5ef7 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h +++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT01_IDOMIZU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot01Idomizu; diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c index 6dbdd910d..b68a23208 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "ichain.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot01_matoya/object_spot01_matoya.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h index 44981abc0..6e187712c 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h +++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT01_IDOSOKO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot01Idosoko; diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c index af7dec9c5..3f50e2e86 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c +++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c @@ -10,8 +10,8 @@ #include "printf.h" #include "segmented_address.h" #include "translation.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot01_matoya/object_spot01_matoya.h" #include "assets/objects/object_spot01_matoyab/object_spot01_matoyab.h" diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h index 7ffc3094f..39fdf213a 100644 --- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h +++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT01_OBJECTS2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot01Objects2; diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c index 795df9015..ffe4ee021 100644 --- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.c @@ -14,10 +14,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_spot02_objects/object_spot02_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h index 42d4e45b0..32ed8bca3 100644 --- a/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h +++ b/src/overlays/actors/ovl_Bg_Spot02_Objects/z_bg_spot02_objects.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT02_OBJECTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot02Objects; diff --git a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c index 501a67735..e77823866 100644 --- a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c +++ b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.c @@ -12,8 +12,8 @@ #include "one_point_cutscene.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64audio.h" -#include "z64play.h" +#include "audio.h" +#include "play_state.h" #include "assets/objects/object_spot03_object/object_spot03_object.h" diff --git a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h index 45ad4de4f..3fd096088 100644 --- a/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h +++ b/src/overlays/actors/ovl_Bg_Spot03_Taki/z_bg_spot03_taki.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT03_TAKI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum BgSpot03TakiState { WATERFALL_CLOSED, diff --git a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c index edb253568..1303fad73 100644 --- a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c +++ b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.c @@ -10,8 +10,8 @@ #include "one_point_cutscene.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot05_objects/object_spot05_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h index 1aae81879..bc5602264 100644 --- a/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h +++ b/src/overlays/actors/ovl_Bg_Spot05_Soko/z_bg_spot05_soko.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT05_SOKO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot05Soko; diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c index 7c6c943aa..c3c94063c 100644 --- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c +++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot06_objects/object_spot06_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h index cbdc1054f..c0c555f77 100644 --- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h +++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT06_OBJECTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot06Objects; diff --git a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c index afb9d0297..bc054e20b 100644 --- a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c +++ b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.c @@ -11,8 +11,8 @@ #include "ichain.h" #include "sys_matrix.h" #include "versions.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot07_object/object_spot07_object.h" diff --git a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h index 30872233a..1e2a79737 100644 --- a/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h +++ b/src/overlays/actors/ovl_Bg_Spot07_Taki/z_bg_spot07_taki.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT07_TAKI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot07Taki; diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c index aa8d28b96..ce59f55d0 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c @@ -12,8 +12,8 @@ #include "ichain.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" #include "assets/objects/object_spot08_obj/object_spot08_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h index a0436ea9e..2f423b564 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h +++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT08_BAKUDANKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot08Bakudankabe; diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c index 17d9385b0..12ab1abe1 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c +++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c @@ -14,9 +14,9 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_spot08_obj/object_spot08_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h index 1a3f920c3..45c5976f3 100644 --- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h +++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT08_ICEBLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot08Iceblock; diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c index 57b76c414..e7e55f52b 100644 --- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.c @@ -13,8 +13,8 @@ #include "printf.h" #include "sys_matrix.h" #include "translation.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot09_obj/object_spot09_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h index 491d7380c..c0a60964f 100644 --- a/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h +++ b/src/overlays/actors/ovl_Bg_Spot09_Obj/z_bg_spot09_obj.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT09_OBJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot09Obj; diff --git a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c index f86d76a2f..42dcc0ee7 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.c @@ -12,8 +12,8 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_spot11_obj/object_spot11_obj.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h index 5dedab77d..a4a4910f3 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h +++ b/src/overlays/actors/ovl_Bg_Spot11_Bakudankabe/z_bg_spot11_bakudankabe.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT11_BAKUDANKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot11Bakudankabe; diff --git a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c index 574c2533d..d4a2be339 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c +++ b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.c @@ -17,10 +17,10 @@ #include "sys_math3d.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64cutscene_flags.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "cutscene_flags.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_spot11_obj/object_spot11_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h index 0f0ed97e6..c869405f5 100644 --- a/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h +++ b/src/overlays/actors/ovl_Bg_Spot11_Oasis/z_bg_spot11_oasis.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT11_OASIS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot11Oasis; diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c index c4fc3fcdc..190f96494 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c +++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c @@ -13,7 +13,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_spot12_obj/object_spot12_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h index bb9ef25cf..5c8e101db 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h +++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT12_GATE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot12Gate; diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c index f9a5253ce..48752674a 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c +++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c @@ -12,7 +12,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_spot12_obj/object_spot12_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h index 7ed7751ed..6c37ec6d9 100644 --- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h +++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT12_SAKU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot12Saku; diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c index eb89d5f06..fb07391eb 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c @@ -13,9 +13,9 @@ #include "sys_math3d.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_spot15_obj/object_spot15_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h index d0534e1e7..a55d5c82c 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h +++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT15_RRBOX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot15Rrbox; diff --git a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c index c053a6c2d..a95f92eba 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c +++ b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "sfx.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot15_obj/object_spot15_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h index 35fcbee90..611180431 100644 --- a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h +++ b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT15_SAKU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot15Saku; diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c index 759d2184e..446177325 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_spot16_obj/object_spot16_obj.h" #include "assets/objects/object_bombiwa/object_bombiwa.h" diff --git a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h index 577bd3863..74cf8db05 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h +++ b/src/overlays/actors/ovl_Bg_Spot16_Bombstone/z_bg_spot16_bombstone.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT16_BOMBSTONE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot16Bombstone; diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c index 3ea3dd67a..7acb1fc10 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c +++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c @@ -13,8 +13,8 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_efc_doughnut/object_efc_doughnut.h" diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h index 3b7008ef2..c453dd1cd 100644 --- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h +++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT16_DOUGHNUT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot16Doughnut; diff --git a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c index 03f7b4514..7c5546156 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c +++ b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.c @@ -14,8 +14,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_spot17_obj/object_spot17_obj.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h index fd88416dd..618682b60 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h +++ b/src/overlays/actors/ovl_Bg_Spot17_Bakudankabe/z_bg_spot17_bakudankabe.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT17_BAKUDANKABE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot17Bakudankabe; diff --git a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c index b03edd8aa..2d32d0199 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c +++ b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.c @@ -12,7 +12,7 @@ #include "printf.h" #include "sys_matrix.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_spot17_obj/object_spot17_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h index 737719ea2..086d55c44 100644 --- a/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h +++ b/src/overlays/actors/ovl_Bg_Spot17_Funen/z_bg_spot17_funen.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT17_FUNEN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot17Funen; diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c index 66d8e2d50..4f79fc5f3 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c @@ -11,9 +11,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_spot18_obj/object_spot18_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h index 460a56fb1..6b4c85bce 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h +++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT18_BASKET_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot18Basket; diff --git a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c index 21bc50671..9a30eb90d 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_spot18_obj/object_spot18_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h index ff0c2cf8a..a24b60f09 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h +++ b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT18_FUTA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot18Futa; diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c index d44a14de5..c1ebb465a 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c @@ -14,9 +14,9 @@ #include "sys_math3d.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_spot18_obj/object_spot18_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h index bfa758afd..c523ae383 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h +++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT18_OBJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot18Obj; diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c index a92e53a4f..b6eacf13f 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c +++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c @@ -10,8 +10,8 @@ #include "one_point_cutscene.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_spot18_obj/object_spot18_obj.h" diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h index 737d30bdb..d95dc8fbb 100644 --- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h +++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.h @@ -2,7 +2,7 @@ #define Z_BG_SPOT18_SHUTTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSpot18Shutter; diff --git a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c index 1ddffb6c9..f2dfdc363 100644 --- a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c +++ b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.c @@ -13,8 +13,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_sst/object_sst.h" diff --git a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h index eb4abfa66..7ef76380f 100644 --- a/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h +++ b/src/overlays/actors/ovl_Bg_Sst_Floor/z_bg_sst_floor.h @@ -2,7 +2,7 @@ #define Z_BG_SST_FLOOR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgSstFloor; diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c index 47550f22b..f11e24ef5 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c +++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "ichain.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_toki_objects/object_toki_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h index 3c49b61cc..62f668f84 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h +++ b/src/overlays/actors/ovl_Bg_Toki_Hikari/z_bg_toki_hikari.h @@ -2,7 +2,7 @@ #define Z_BG_TOKI_HIKARI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgTokiHikari; diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c index a3a385696..144388d38 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.c @@ -13,10 +13,10 @@ #include "sequence.h" #include "sfx.h" #include "sys_matrix.h" -#include "z64cutscene_flags.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "cutscene_flags.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_toki_objects/object_toki_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h index 5fdb9e069..6ecaa2688 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd.h @@ -2,7 +2,7 @@ #define Z_BG_TOKI_SWD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgTokiSwd; diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c index 123a797a7..efc039ced 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_1.c @@ -1,5 +1,5 @@ -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off CutsceneData gPullMasterSwordCs[] = { diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c index 3e2790170..4de028469 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_2.c @@ -1,5 +1,5 @@ -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off CutsceneData gPlaceMasterSwordCs[] = { diff --git a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c index 3e5ccb4ea..9d40cf7b0 100644 --- a/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c +++ b/src/overlays/actors/ovl_Bg_Toki_Swd/z_bg_toki_swd_cutscene_data_3.c @@ -1,5 +1,5 @@ -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off CutsceneData gRevealMasterSwordCs[] = { diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c index 5a544c301..5ac35592b 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c @@ -14,10 +14,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "versions.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_spot04_objects/object_spot04_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h index 7fea6f8e7..78f7d633c 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.h @@ -2,7 +2,7 @@ #define Z_BG_TREEMOUTH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgTreemouth; diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c index c254318d4..fda53b3d9 100644 --- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c +++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth_cutscene_data.c @@ -1,6 +1,6 @@ #include "sequence.h" -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off CutsceneData gDekuTreeMeetingCs[] = { diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c index 63a73aaf4..ce538ce9b 100644 --- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c +++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c @@ -8,8 +8,8 @@ #include "ichain.h" #include "regs.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_umajump/object_umajump.h" diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h index 067b5195c..620350f4c 100644 --- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h +++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.h @@ -2,7 +2,7 @@ #define Z_BG_UMAJUMP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgUmaJump; diff --git a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c index 679519f1b..a3ef2197e 100644 --- a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c +++ b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.c @@ -15,8 +15,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_fd/object_fd.h" diff --git a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h index 1dcee1b59..9371f9152 100644 --- a/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h +++ b/src/overlays/actors/ovl_Bg_Vb_Sima/z_bg_vb_sima.h @@ -2,7 +2,7 @@ #define Z_BG_VB_SIMA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgVbSima; diff --git a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c index f759a9814..1d563eda7 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.c @@ -13,7 +13,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_ydan_objects/object_ydan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h index a308c6ebc..6f938f887 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h +++ b/src/overlays/actors/ovl_Bg_Ydan_Hasi/z_bg_ydan_hasi.h @@ -2,7 +2,7 @@ #define Z_BG_YDAN_HASI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgYdanHasi; diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c index e33863584..8d683a942 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.c @@ -10,7 +10,7 @@ #include "one_point_cutscene.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_ydan_objects/object_ydan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h index 450c550b3..6fb672436 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h +++ b/src/overlays/actors/ovl_Bg_Ydan_Maruta/z_bg_ydan_maruta.h @@ -2,7 +2,7 @@ #define Z_BG_YDAN_MARUTA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgYdanMaruta; diff --git a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c index d6b7fcf47..9e6fca4b5 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c +++ b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.c @@ -16,9 +16,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_ydan_objects/object_ydan_objects.h" diff --git a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h index 467ec1838..300fb42cf 100644 --- a/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h +++ b/src/overlays/actors/ovl_Bg_Ydan_Sp/z_bg_ydan_sp.h @@ -2,7 +2,7 @@ #define Z_BG_YDAN_SP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgYdanSp; diff --git a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c index 7a12637b9..f607fb415 100644 --- a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c +++ b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c @@ -15,7 +15,7 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_zg/object_zg.h" diff --git a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h index c7f1add3a..7791107db 100644 --- a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h +++ b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.h @@ -2,7 +2,7 @@ #define Z_BG_ZG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BgZg; diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c index 889dab02b..56db81767 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.c @@ -17,10 +17,10 @@ #include "sys_matrix.h" #include "tex_len.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_kingdodongo/object_kingdodongo.h" #include "assets/scenes/dungeons/ddan_boss/ddan_boss_room_1.h" diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h index 191487f13..3dbd41cd5 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo.h @@ -2,7 +2,7 @@ #define Z_BOSS_DODONGO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossDodongo; diff --git a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c index 3d0061bb3..ce2d694b1 100644 --- a/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c +++ b/src/overlays/actors/ovl_Boss_Dodongo/z_boss_dodongo_data.inc.c @@ -1,4 +1,4 @@ -#include "z64collision_check.h" +#include "collision_check.h" static u8 D_808C7000[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1, diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c index 3b80c5804..5643da5d9 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.c @@ -25,10 +25,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_fd/object_fd.h" diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h index 1ec72040c..99bd75c6d 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd.h @@ -2,7 +2,7 @@ #define Z_BOSS_FD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossFd; diff --git a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c index 1012117e5..edd02bd7d 100644 --- a/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c +++ b/src/overlays/actors/ovl_Boss_Fd/z_boss_fd_colchk.inc.c @@ -1,4 +1,4 @@ -#include "z64collision_check.h" +#include "collision_check.h" static ColliderJntSphElementInit sJntSphElementsInit[19] = { { diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c index 856f9e34e..efc154e97 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.c @@ -23,8 +23,8 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_fd2/object_fd2.h" diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h index d9fbde0ad..2c9fbf6b8 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2.h @@ -2,7 +2,7 @@ #define Z_BOSS_FD2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossFd2; diff --git a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c index 3a432692f..232352818 100644 --- a/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c +++ b/src/overlays/actors/ovl_Boss_Fd2/z_boss_fd2_colchk.inc.c @@ -1,4 +1,4 @@ -#include "z64collision_check.h" +#include "collision_check.h" static ColliderJntSphElementInit sJntSphElementsInit[9] = { { diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c index 139d684de..c9e41de7d 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.c @@ -21,10 +21,10 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/overlays/ovl_Boss_Ganon/ovl_Boss_Ganon.h" #include "assets/objects/object_ganon/object_ganon.h" diff --git a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h index eb7fc2e2b..4864087bc 100644 --- a/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h +++ b/src/overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h @@ -2,7 +2,7 @@ #define Z_BOSS_GANON_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossGanon; diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c index e2742e3be..efe3f9583 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.c @@ -19,10 +19,10 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ganon/object_ganon.h" #include "assets/objects/object_ganon2/object_ganon2.h" diff --git a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h index c72fbd1e2..025874679 100644 --- a/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h +++ b/src/overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h @@ -2,7 +2,7 @@ #define Z_BOSS_GANON2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossGanon2; diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c index 848707f00..09f84081d 100644 --- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c +++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.c @@ -26,10 +26,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_gnd/object_gnd.h" diff --git a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h index 1fed43e42..df76f5475 100644 --- a/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h +++ b/src/overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h @@ -2,8 +2,8 @@ #define Z_BOSS_GANONDROF_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct BossGanondrof; diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c index bfd115b53..0d83b2b4a 100644 --- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c +++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.c @@ -25,11 +25,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64environment.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "environment.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_goma/object_goma.h" diff --git a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h index 4e4c8ea95..7d8a3c938 100644 --- a/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h +++ b/src/overlays/actors/ovl_Boss_Goma/z_boss_goma.h @@ -2,7 +2,7 @@ #define Z_BOSS_GOMA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossGoma; diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c index c12ca1e95..4a1b0acbb 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.c @@ -28,12 +28,12 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_mo/object_mo.h" diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h index 88867ceed..54e95a74e 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo.h @@ -2,7 +2,7 @@ #define Z_BOSS_MO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossMo; diff --git a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c index 1148cf1a9..8063245fa 100644 --- a/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c +++ b/src/overlays/actors/ovl_Boss_Mo/z_boss_mo_colchk.inc.c @@ -1,4 +1,4 @@ -#include "z64collision_check.h" +#include "collision_check.h" static ColliderJntSphElementInit sJntSphElementsInit[19] = { { diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c index ccd825ad5..fd18b10ec 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.c @@ -23,11 +23,11 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/object_sst/object_sst.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h index caf4891cc..1cd1f7663 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst.h @@ -2,7 +2,7 @@ #define Z_BOSS_SST_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossSst; diff --git a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c index 0016ff93d..cb0e5012c 100644 --- a/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c +++ b/src/overlays/actors/ovl_Boss_Sst/z_boss_sst_colchk.inc.c @@ -1,4 +1,4 @@ -#include "z64collision_check.h" +#include "collision_check.h" static ColliderJntSphElementInit sJntSphElementsInitHand[11] = { { diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c index 85309e6e6..79eb682a7 100644 --- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c +++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.c @@ -18,10 +18,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tw/object_tw.h" diff --git a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h index df62aeff3..17ce1ae4c 100644 --- a/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h +++ b/src/overlays/actors/ovl_Boss_Tw/z_boss_tw.h @@ -2,7 +2,7 @@ #define Z_BOSS_TW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossTw; diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c index f9e617573..7cbbff4c3 100644 --- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.c +++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.c @@ -21,10 +21,10 @@ #include "sys_math.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_bv/object_bv.h" diff --git a/src/overlays/actors/ovl_Boss_Va/z_boss_va.h b/src/overlays/actors/ovl_Boss_Va/z_boss_va.h index 628831ad2..60a35dd61 100644 --- a/src/overlays/actors/ovl_Boss_Va/z_boss_va.h +++ b/src/overlays/actors/ovl_Boss_Va/z_boss_va.h @@ -2,7 +2,7 @@ #define Z_BOSS_VA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct BossVa; diff --git a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c index 1673a9960..076c39509 100644 --- a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c +++ b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.c @@ -17,11 +17,11 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_demo_6k/object_demo_6k.h" diff --git a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h index 5849ccc23..3e88fb50e 100644 --- a/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h +++ b/src/overlays/actors/ovl_Demo_6K/z_demo_6k.h @@ -2,8 +2,8 @@ #define Z_DEMO_6K_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct Demo6K; diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c index d3d275de9..4bd2cf54e 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.c @@ -12,10 +12,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_du/object_du.h" diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du.h b/src/overlays/actors/ovl_Demo_Du/z_demo_du.h index ede2756e0..fbd557a6f 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du.h +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du.h @@ -2,7 +2,7 @@ #define Z_DEMO_DU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoDu; diff --git a/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c b/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c index ad83a2418..1f8e223ba 100644 --- a/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_Demo_Du/z_demo_du_cutscene_data.inc.c @@ -1,6 +1,6 @@ #include "sequence.h" -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off static CutsceneData gFireMedallionCs[] = { diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c index c2c86d8a0..817234eea 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.c @@ -14,8 +14,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_zo/object_zo.h" #include "assets/objects/object_ec/object_ec.h" diff --git a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h index 494338b27..b850b071a 100644 --- a/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h +++ b/src/overlays/actors/ovl_Demo_Ec/z_demo_ec.h @@ -2,7 +2,7 @@ #define Z_DEMO_EC_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoEc; diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c index 9eac9a59f..b0594e2e5 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.c @@ -16,13 +16,13 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64curve.h" -#include "z64draw.h" -#include "z64cutscene_flags.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "curve.h" +#include "draw.h" +#include "cutscene_flags.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_efc_crystal_light/object_efc_crystal_light.h" diff --git a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h index 12b22a1ad..05747ff8d 100644 --- a/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h +++ b/src/overlays/actors/ovl_Demo_Effect/z_demo_effect.h @@ -2,8 +2,8 @@ #define Z_DEMO_EFFECT_H #include "ultra64.h" -#include "z64actor.h" -#include "z64curve.h" +#include "actor.h" +#include "curve.h" struct DemoEffect; diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c index 8720d49df..e4a944a0a 100644 --- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c +++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.c @@ -14,8 +14,8 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" -#include "z64skin.h" +#include "play_state.h" +#include "skin.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h index 2eadc4af6..e34a059d5 100644 --- a/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h +++ b/src/overlays/actors/ovl_Demo_Ext/z_demo_ext.h @@ -2,7 +2,7 @@ #define Z_DEMO_EXT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoExt; diff --git a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c index 5446d622f..fe2fd1a13 100644 --- a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c +++ b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c @@ -15,7 +15,7 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_geff/object_geff.h" diff --git a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h index 03c6110fa..a70c72f59 100644 --- a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h +++ b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.h @@ -2,7 +2,7 @@ #define Z_DEMO_GEFF_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoGeff; diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c index 3445287f3..03d2fdbf8 100644 --- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c +++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.c @@ -20,11 +20,11 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "draw.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_gj/object_gj.h" diff --git a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h index 313788893..a26987eb3 100644 --- a/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h +++ b/src/overlays/actors/ovl_Demo_Gj/z_demo_gj.h @@ -2,7 +2,7 @@ #define Z_DEMO_GJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h" diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c index 4ea8f4b68..2266a7c61 100644 --- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.c +++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.c @@ -15,8 +15,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" diff --git a/src/overlays/actors/ovl_Demo_Go/z_demo_go.h b/src/overlays/actors/ovl_Demo_Go/z_demo_go.h index 9abd5ed41..9d68200c8 100644 --- a/src/overlays/actors/ovl_Demo_Go/z_demo_go.h +++ b/src/overlays/actors/ovl_Demo_Go/z_demo_go.h @@ -2,7 +2,7 @@ #define Z_DEMO_GO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoGo; diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c index 006a9267d..444e68328 100644 --- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c +++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c @@ -14,11 +14,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64frame_advance.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "frame_advance.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_gt/object_gt.h" #include "assets/objects/object_geff/object_geff.h" diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h index 910c26593..0826a7bd8 100644 --- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h +++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.h @@ -2,7 +2,7 @@ #define Z_DEMO_GT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoGt; diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c index a5dff0d4a..ef3da8a40 100644 --- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c +++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.c @@ -8,8 +8,8 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_ik/object_ik.h" diff --git a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h index b4f2ca74e..4571fff28 100644 --- a/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h +++ b/src/overlays/actors/ovl_Demo_Ik/z_demo_ik.h @@ -2,7 +2,7 @@ #define Z_DEMO_IK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoIk; diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c index 508128f7b..81667318e 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.c @@ -18,9 +18,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h" #include "assets/objects/object_im/object_im.h" diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im.h b/src/overlays/actors/ovl_Demo_Im/z_demo_im.h index 9477c21d8..ac3e06250 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im.h +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im.h @@ -2,7 +2,7 @@ #define Z_DEMO_IM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoIm; diff --git a/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c b/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c index 7a9a0dde8..210fcdc5b 100644 --- a/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_Demo_Im/z_demo_im_cutscene_data.inc.c @@ -1,5 +1,5 @@ #include "sequence.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off static CutsceneData gShadowMedallionCs[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c index 5518ce754..60d023f6b 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.c @@ -10,13 +10,13 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64cutscene_commands.h" -#include "z64cutscene_flags.h" -#include "z64cutscene_spline.h" -#include "z64olib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "cutscene_commands.h" +#include "cutscene_flags.h" +#include "cutscene_spline.h" +#include "olib.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_efc_star_field/object_efc_star_field.h" diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h index 06501904a..1899cc05b 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo.h @@ -2,7 +2,7 @@ #define Z_DEMO_KANKYO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoKankyo; diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c index 4e17a4a53..1a082a9cb 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data1.c @@ -1,4 +1,4 @@ -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gAdultWarpInCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c index 2a6e3f3e5..439f78e05 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data2.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gAdultWarpOutCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c index e742384ec..d7d091cc5 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data3.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gAdultWarpInToTCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c index 53f2b5133..731e9e286 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data4.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gAdultWarpOutToTCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c index e1092b34d..d9b6df92c 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data5.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gChildWarpInCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c index 9e8a7c6bc..69b239655 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data6.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gChildWarpOutCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c index 3a718366c..f4c06dbbc 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data7.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gChildWarpInToTCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c index 84e12ec7a..740639ab2 100644 --- a/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c +++ b/src/overlays/actors/ovl_Demo_Kankyo/z_demo_kankyo_cutscene_data8.c @@ -1,5 +1,5 @@ #include "z_demo_kankyo.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off CutsceneData gChildWarpOutToTCS[] = { diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c index cd610f49e..3ba050413 100644 --- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c +++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/scenes/dungeons/ganontika/ganontika_scene.h" diff --git a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h index 182b1d587..f80007501 100644 --- a/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h +++ b/src/overlays/actors/ovl_Demo_Kekkai/z_demo_kekkai.h @@ -2,7 +2,7 @@ #define Z_DEMO_KEKKAI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoKekkai; diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c index 5831c44b0..fb44ec037 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.c @@ -18,9 +18,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_sa/object_sa.h" diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h index 639d50a63..e9c0d5dc2 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa.h @@ -2,7 +2,7 @@ #define Z_DEMO_SA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoSa; diff --git a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c index 67edd6cb9..5440aabf9 100644 --- a/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_Demo_Sa/z_demo_sa_cutscene_data.inc.c @@ -1,5 +1,5 @@ #include "z_demo_sa.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off static CutsceneData gForestMedallionCs[] = { diff --git a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c index 549daf0db..1c6ea8559 100644 --- a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c +++ b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "sequence.h" #include "sys_matrix.h" -#include "z64audio.h" -#include "z64play.h" +#include "audio.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h index eb62a3983..c8bdb04de 100644 --- a/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h +++ b/src/overlays/actors/ovl_Demo_Shd/z_demo_shd.h @@ -2,7 +2,7 @@ #define Z_DEMO_SHD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DemoShd; diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c index 992417b88..ece0958ad 100644 --- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c +++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.c @@ -6,9 +6,9 @@ #include "printf.h" #include "sfx.h" #include "translation.h" -#include "z64curve.h" -#include "z64play.h" -#include "z64save.h" +#include "curve.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_box/object_box.h" diff --git a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h index 47f6c3564..5b4947575 100644 --- a/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h +++ b/src/overlays/actors/ovl_Demo_Tre_Lgt/z_demo_tre_lgt.h @@ -2,8 +2,8 @@ #define Z_DEMO_TRE_LGT_H #include "ultra64.h" -#include "z64actor.h" -#include "z64curve.h" +#include "actor.h" +#include "curve.h" struct DemoTreLgt; diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c index 4034dafc9..80c94c19b 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.c +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.c @@ -11,10 +11,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64cutscene_flags.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "cutscene_flags.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Door_Ana/z_door_ana.h b/src/overlays/actors/ovl_Door_Ana/z_door_ana.h index 0092bd8f1..2a8fa0eb3 100644 --- a/src/overlays/actors/ovl_Door_Ana/z_door_ana.h +++ b/src/overlays/actors/ovl_Door_Ana/z_door_ana.h @@ -2,7 +2,7 @@ #define Z_DOOR_ANA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DoorAna; diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c index 2f9f4e118..5483a07db 100644 --- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c +++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c @@ -12,9 +12,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_door_gerudo/object_door_gerudo.h" diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h index efd295976..5e9a5e5f3 100644 --- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h +++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.h @@ -2,7 +2,7 @@ #define Z_DOOR_GERUDO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DoorGerudo; diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c index 15d92cb18..dc016d34b 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.c +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.c @@ -13,9 +13,9 @@ #include "segmented_address.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_hidan_objects/object_hidan_objects.h" diff --git a/src/overlays/actors/ovl_Door_Killer/z_door_killer.h b/src/overlays/actors/ovl_Door_Killer/z_door_killer.h index 32eaaeb01..e431e5337 100644 --- a/src/overlays/actors/ovl_Door_Killer/z_door_killer.h +++ b/src/overlays/actors/ovl_Door_Killer/z_door_killer.h @@ -2,7 +2,7 @@ #define Z_DOOR_KILLER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" /* * Associated switch flag: (params >> 8) & 0x3F diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c index 05eec20ff..3d0b9603d 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c @@ -20,10 +20,10 @@ #include "quake.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_gnd/object_gnd.h" diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h index 8ab1c8a4c..ac2706acd 100644 --- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h +++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.h @@ -2,7 +2,7 @@ #define Z_DOOR_SHUTTER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" /** * Actor Parameters diff --git a/src/overlays/actors/ovl_Door_Toki/z_door_toki.c b/src/overlays/actors/ovl_Door_Toki/z_door_toki.c index ceef1f93f..c4c9d2f25 100644 --- a/src/overlays/actors/ovl_Door_Toki/z_door_toki.c +++ b/src/overlays/actors/ovl_Door_Toki/z_door_toki.c @@ -7,8 +7,8 @@ #include "z_door_toki.h" #include "ichain.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_toki_objects/object_toki_objects.h" diff --git a/src/overlays/actors/ovl_Door_Toki/z_door_toki.h b/src/overlays/actors/ovl_Door_Toki/z_door_toki.h index 8e276c56b..fd0d8105b 100644 --- a/src/overlays/actors/ovl_Door_Toki/z_door_toki.h +++ b/src/overlays/actors/ovl_Door_Toki/z_door_toki.h @@ -2,7 +2,7 @@ #define Z_DOOR_TOKI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct DoorToki; diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c index 1ec17157c..dd99eb63c 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.c @@ -11,10 +11,10 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_warp1/object_warp1.h" diff --git a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h index ff8a89d9b..b7a07cf20 100644 --- a/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h +++ b/src/overlays/actors/ovl_Door_Warp1/z_door_warp1.h @@ -2,8 +2,8 @@ #define Z_DOOR_WARP1_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct DoorWarp1; diff --git a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c index 677458f18..53790dd7f 100644 --- a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c +++ b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.c @@ -7,9 +7,9 @@ #include "sequence.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_efc_erupc/object_efc_erupc.h" diff --git a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h index 888d9580e..bf97f8e39 100644 --- a/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h +++ b/src/overlays/actors/ovl_Efc_Erupc/z_efc_erupc.h @@ -2,7 +2,7 @@ #define Z_EFC_ERUPC_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EfcErupc; diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c index e8f9f2684..10875e547 100644 --- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c +++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.c @@ -14,8 +14,8 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h index 153b6d4e2..b107e82dd 100644 --- a/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h +++ b/src/overlays/actors/ovl_Eff_Dust/z_eff_dust.h @@ -2,7 +2,7 @@ #define Z_EFF_DUST_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EffDust; diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c index a7d57a402..fd54803e2 100644 --- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c +++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.c @@ -14,8 +14,8 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "overlays/actors/ovl_En_Elf/z_en_elf.h" diff --git a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h index c95cbb527..14412b531 100644 --- a/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h +++ b/src/overlays/actors/ovl_Elf_Msg/z_elf_msg.h @@ -2,7 +2,7 @@ #define Z_ELF_MSG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ElfMsg; diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c index 0ea7232a4..11a01bc4b 100644 --- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c +++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h index 5a0a69341..70ae86801 100644 --- a/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h +++ b/src/overlays/actors/ovl_Elf_Msg2/z_elf_msg2.h @@ -2,7 +2,7 @@ #define Z_ELF_MSG2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ElfMsg2; diff --git a/src/overlays/actors/ovl_En_Am/z_en_am.c b/src/overlays/actors/ovl_En_Am/z_en_am.c index 507e29ba8..6b382ca36 100644 --- a/src/overlays/actors/ovl_En_Am/z_en_am.c +++ b/src/overlays/actors/ovl_En_Am/z_en_am.c @@ -16,9 +16,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_am/object_am.h" diff --git a/src/overlays/actors/ovl_En_Am/z_en_am.h b/src/overlays/actors/ovl_En_Am/z_en_am.h index a8335c5ad..ce9142922 100644 --- a/src/overlays/actors/ovl_En_Am/z_en_am.h +++ b/src/overlays/actors/ovl_En_Am/z_en_am.h @@ -2,7 +2,7 @@ #define Z_EN_AM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnAm; diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c index 8bfcc38fa..17d4eb62f 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c @@ -13,9 +13,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_ani/object_ani.h" diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.h b/src/overlays/actors/ovl_En_Ani/z_en_ani.h index 454a7bd8d..024f4310d 100644 --- a/src/overlays/actors/ovl_En_Ani/z_en_ani.h +++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.h @@ -2,7 +2,7 @@ #define Z_EN_ANI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnAni; diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c index dca62ddf4..e6a697b21 100644 --- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c +++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.c @@ -20,9 +20,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_anubice/object_anubice.h" diff --git a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h index 0ad49e2eb..51b143fa1 100644 --- a/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h +++ b/src/overlays/actors/ovl_En_Anubice/z_en_anubice.h @@ -2,7 +2,7 @@ #define Z_EN_ANUBICE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnAnubice; diff --git a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c index 480940dc4..39cc72c38 100644 --- a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c +++ b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.c @@ -14,9 +14,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_anubice/object_anubice.h" diff --git a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h index 34072a43b..9e916c090 100644 --- a/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h +++ b/src/overlays/actors/ovl_En_Anubice_Fire/z_en_anubice_fire.h @@ -2,7 +2,7 @@ #define Z_EN_ANUBICE_FIRE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnAnubiceFire; diff --git a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c index 2e0539589..6fe71f26f 100644 --- a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c +++ b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.c @@ -12,8 +12,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64play.h" +#include "debug_display.h" +#include "play_state.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h index 026d4d019..afbc61970 100644 --- a/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h +++ b/src/overlays/actors/ovl_En_Anubice_Tag/z_en_anubice_tag.h @@ -2,7 +2,7 @@ #define Z_EN_ANUBICE_TAG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnAnubiceTag; diff --git a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c index d4de5191e..56b949ce7 100644 --- a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c +++ b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.c @@ -7,7 +7,7 @@ #include "z_en_arow_trap.h" #include "overlays/actors/ovl_En_Arrow/z_en_arrow.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h index ba9150508..48252407a 100644 --- a/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h +++ b/src/overlays/actors/ovl_En_Arow_Trap/z_en_arow_trap.h @@ -2,7 +2,7 @@ #define Z_EN_AROW_TRAP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnArowTrap; diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c index 3f0f7b66a..c4a90bec0 100644 --- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c +++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.c @@ -17,8 +17,8 @@ #include "sys_math3d.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h index ba974c210..e5d80928c 100644 --- a/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h +++ b/src/overlays/actors/ovl_En_Arrow/z_en_arrow.h @@ -2,8 +2,8 @@ #define Z_EN_ARROW_H #include "ultra64.h" -#include "z64actor.h" -#include "z64player.h" +#include "actor.h" +#include "player.h" struct EnArrow; diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c index 4a3a32663..a7fd55014 100644 --- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c +++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_niw/object_niw.h" diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h index a4d361542..d460a43d9 100644 --- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h +++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h @@ -2,7 +2,7 @@ #define Z_EN_ATTACK_NIW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnAttackNiw; diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.c b/src/overlays/actors/ovl_En_Ba/z_en_ba.c index a149d3c63..462e8a5f1 100644 --- a/src/overlays/actors/ovl_En_Ba/z_en_ba.c +++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.c @@ -15,9 +15,9 @@ #include "sys_math.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_bxa/object_bxa.h" diff --git a/src/overlays/actors/ovl_En_Ba/z_en_ba.h b/src/overlays/actors/ovl_En_Ba/z_en_ba.h index dc3b8cb3f..3cb9b3582 100644 --- a/src/overlays/actors/ovl_En_Ba/z_en_ba.h +++ b/src/overlays/actors/ovl_En_Ba/z_en_ba.h @@ -2,7 +2,7 @@ #define Z_EN_BA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBa; diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.c b/src/overlays/actors/ovl_En_Bb/z_en_bb.c index 86b167bca..0c055c9be 100644 --- a/src/overlays/actors/ovl_En_Bb/z_en_bb.c +++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.c @@ -17,9 +17,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_Bb/object_Bb.h" diff --git a/src/overlays/actors/ovl_En_Bb/z_en_bb.h b/src/overlays/actors/ovl_En_Bb/z_en_bb.h index 0b7e85c46..8f5591dc7 100644 --- a/src/overlays/actors/ovl_En_Bb/z_en_bb.h +++ b/src/overlays/actors/ovl_En_Bb/z_en_bb.h @@ -2,7 +2,7 @@ #define Z_EN_BB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBb; diff --git a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c index 9c9d7bacf..76462af1d 100644 --- a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c +++ b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" +#include "light.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_kingdodongo/object_kingdodongo.h" diff --git a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h index 876a790d7..9becdade1 100644 --- a/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h +++ b/src/overlays/actors/ovl_En_Bdfire/z_en_bdfire.h @@ -2,8 +2,8 @@ #define Z_EN_BDFIRE_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnBdfire; diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c index 7760866ae..1ab5979a3 100644 --- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c +++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.c @@ -12,10 +12,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_bigokuta/object_bigokuta.h" diff --git a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h index c04da49c8..434cb521e 100644 --- a/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h +++ b/src/overlays/actors/ovl_En_Bigokuta/z_en_bigokuta.h @@ -2,7 +2,7 @@ #define Z_EN_BIGOKUTA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBigokuta; diff --git a/src/overlays/actors/ovl_En_Bili/z_en_bili.c b/src/overlays/actors/ovl_En_Bili/z_en_bili.c index 7a6b7fd78..0e7c532ef 100644 --- a/src/overlays/actors/ovl_En_Bili/z_en_bili.c +++ b/src/overlays/actors/ovl_En_Bili/z_en_bili.c @@ -17,8 +17,8 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_bl/object_bl.h" diff --git a/src/overlays/actors/ovl_En_Bili/z_en_bili.h b/src/overlays/actors/ovl_En_Bili/z_en_bili.h index 3199639c9..b0e58c467 100644 --- a/src/overlays/actors/ovl_En_Bili/z_en_bili.h +++ b/src/overlays/actors/ovl_En_Bili/z_en_bili.h @@ -2,7 +2,7 @@ #define Z_EN_BILI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBili; diff --git a/src/overlays/actors/ovl_En_Bird/z_en_bird.c b/src/overlays/actors/ovl_En_Bird/z_en_bird.c index c93d682ee..771ee7dd1 100644 --- a/src/overlays/actors/ovl_En_Bird/z_en_bird.c +++ b/src/overlays/actors/ovl_En_Bird/z_en_bird.c @@ -8,7 +8,7 @@ #include "ichain.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_bird/object_bird.h" diff --git a/src/overlays/actors/ovl_En_Bird/z_en_bird.h b/src/overlays/actors/ovl_En_Bird/z_en_bird.h index beaf60a3d..8c9a2eb77 100644 --- a/src/overlays/actors/ovl_En_Bird/z_en_bird.h +++ b/src/overlays/actors/ovl_En_Bird/z_en_bird.h @@ -2,7 +2,7 @@ #define Z_EN_BIRD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBird; diff --git a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c index 1d8d606cf..813f16ce1 100644 --- a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c +++ b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "ichain.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_blkobj/object_blkobj.h" diff --git a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h index babddb4e5..d8be8fb21 100644 --- a/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h +++ b/src/overlays/actors/ovl_En_Blkobj/z_en_blkobj.h @@ -2,7 +2,7 @@ #define Z_EN_BLKOBJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBlkobj; diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.c b/src/overlays/actors/ovl_En_Bom/z_en_bom.c index 31acad8ce..bf1c9ee47 100644 --- a/src/overlays/actors/ovl_En_Bom/z_en_bom.c +++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.c @@ -14,9 +14,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Bom/z_en_bom.h b/src/overlays/actors/ovl_En_Bom/z_en_bom.h index 88c8feef5..1dfee4640 100644 --- a/src/overlays/actors/ovl_En_Bom/z_en_bom.h +++ b/src/overlays/actors/ovl_En_Bom/z_en_bom.h @@ -2,7 +2,7 @@ #define Z_EN_BOM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBom; diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c index 435b0d483..2fff5313e 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.c @@ -11,10 +11,10 @@ #include "sfx.h" #include "terminal.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_bg/object_bg.h" diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h index ffc4ae9ef..2b85ab84a 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h @@ -2,7 +2,7 @@ #define Z_EN_BOM_BOWL_MAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h" #include "overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h" diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c index 74d7ef529..43207a999 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.c @@ -7,9 +7,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h index 711518848..a75f4a9f7 100644 --- a/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h +++ b/src/overlays/actors/ovl_En_Bom_Bowl_Pit/z_en_bom_bowl_pit.h @@ -2,7 +2,7 @@ #define Z_EN_BOM_BOWL_PIT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h" struct EnBomBowlPit; diff --git a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c index 7ce476d4e..6e9dc9169 100644 --- a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c +++ b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.c @@ -11,9 +11,9 @@ #include "sys_math3d.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h index 38ca8d20c..dad96a02e 100644 --- a/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h +++ b/src/overlays/actors/ovl_En_Bom_Chu/z_en_bom_chu.h @@ -2,7 +2,7 @@ #define Z_EN_BOM_CHU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBomChu; diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c index ed1d7eed7..117343703 100644 --- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c +++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_bombf/object_bombf.h" diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h index 840da79c1..e805ae0ac 100644 --- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h +++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.h @@ -2,7 +2,7 @@ #define Z_EN_BOMBF_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBombf; diff --git a/src/overlays/actors/ovl_En_Boom/z_en_boom.c b/src/overlays/actors/ovl_En_Boom/z_en_boom.c index b9dcbacb7..d70422b1d 100644 --- a/src/overlays/actors/ovl_En_Boom/z_en_boom.c +++ b/src/overlays/actors/ovl_En_Boom/z_en_boom.c @@ -12,8 +12,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Boom/z_en_boom.h b/src/overlays/actors/ovl_En_Boom/z_en_boom.h index 7a211880a..f62edc765 100644 --- a/src/overlays/actors/ovl_En_Boom/z_en_boom.h +++ b/src/overlays/actors/ovl_En_Boom/z_en_boom.h @@ -2,8 +2,8 @@ #define Z_EN_BOOM_H #include "ultra64.h" -#include "z64actor.h" -#include "z64player.h" +#include "actor.h" +#include "player.h" struct EnBoom; diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.c b/src/overlays/actors/ovl_En_Box/z_en_box.c index c4ef15919..23c932135 100644 --- a/src/overlays/actors/ovl_En_Box/z_en_box.c +++ b/src/overlays/actors/ovl_En_Box/z_en_box.c @@ -12,13 +12,13 @@ #include "sys_math3d.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64curve.h" -#include "z64effect.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "curve.h" +#include "effect.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_box/object_box.h" diff --git a/src/overlays/actors/ovl_En_Box/z_en_box.h b/src/overlays/actors/ovl_En_Box/z_en_box.h index 1604b0d1b..7bea0c478 100644 --- a/src/overlays/actors/ovl_En_Box/z_en_box.h +++ b/src/overlays/actors/ovl_En_Box/z_en_box.h @@ -2,7 +2,7 @@ #define Z_EN_BOX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define ENBOX_TREASURE_FLAG_UNK_MIN 20 #define ENBOX_TREASURE_FLAG_UNK_MAX 32 diff --git a/src/overlays/actors/ovl_En_Brob/z_en_brob.c b/src/overlays/actors/ovl_En_Brob/z_en_brob.c index 436f4740c..1dc0ea5e6 100644 --- a/src/overlays/actors/ovl_En_Brob/z_en_brob.c +++ b/src/overlays/actors/ovl_En_Brob/z_en_brob.c @@ -11,8 +11,8 @@ #include "gfx_setupdl.h" #include "sfx.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_brob/object_brob.h" diff --git a/src/overlays/actors/ovl_En_Brob/z_en_brob.h b/src/overlays/actors/ovl_En_Brob/z_en_brob.h index 02516f4e9..1d3b78550 100644 --- a/src/overlays/actors/ovl_En_Brob/z_en_brob.h +++ b/src/overlays/actors/ovl_En_Brob/z_en_brob.h @@ -2,7 +2,7 @@ #define Z_EN_BROB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBrob; diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c index 79860d7f7..30de9c5bb 100644 --- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c +++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c @@ -8,8 +8,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_bubble/object_bubble.h" diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h index 9b183ae2b..e90efefb2 100644 --- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h +++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.h @@ -2,7 +2,7 @@ #define Z_EN_BUBBLE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBubble; diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.c b/src/overlays/actors/ovl_En_Butte/z_en_butte.c index 2ec5e260f..58a539230 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.c +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.c @@ -18,8 +18,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_En_Butte/z_en_butte.h b/src/overlays/actors/ovl_En_Butte/z_en_butte.h index 1a1764520..1a18cb681 100644 --- a/src/overlays/actors/ovl_En_Butte/z_en_butte.h +++ b/src/overlays/actors/ovl_En_Butte/z_en_butte.h @@ -2,7 +2,7 @@ #define Z_EN_BUTTE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnButte; diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.c b/src/overlays/actors/ovl_En_Bw/z_en_bw.c index 3e82fd07c..7f6b4ae99 100644 --- a/src/overlays/actors/ovl_En_Bw/z_en_bw.c +++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.c @@ -19,9 +19,9 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_bw/object_bw.h" diff --git a/src/overlays/actors/ovl_En_Bw/z_en_bw.h b/src/overlays/actors/ovl_En_Bw/z_en_bw.h index fdcf31765..fe9f8ef90 100644 --- a/src/overlays/actors/ovl_En_Bw/z_en_bw.h +++ b/src/overlays/actors/ovl_En_Bw/z_en_bw.h @@ -2,7 +2,7 @@ #define Z_EN_BW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBw; typedef void (*EnBwActionFunc)(struct EnBw*, struct PlayState*); diff --git a/src/overlays/actors/ovl_En_Bx/z_en_bx.c b/src/overlays/actors/ovl_En_Bx/z_en_bx.c index 51896cbb7..942cfdd6f 100644 --- a/src/overlays/actors/ovl_En_Bx/z_en_bx.c +++ b/src/overlays/actors/ovl_En_Bx/z_en_bx.c @@ -14,9 +14,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_bxa/object_bxa.h" diff --git a/src/overlays/actors/ovl_En_Bx/z_en_bx.h b/src/overlays/actors/ovl_En_Bx/z_en_bx.h index 077def413..be5872d95 100644 --- a/src/overlays/actors/ovl_En_Bx/z_en_bx.h +++ b/src/overlays/actors/ovl_En_Bx/z_en_bx.h @@ -2,7 +2,7 @@ #define Z_EN_BX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnBx; diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.c b/src/overlays/actors/ovl_En_Changer/z_en_changer.c index a0b1e0392..ea951a072 100644 --- a/src/overlays/actors/ovl_En_Changer/z_en_changer.c +++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.c @@ -14,9 +14,9 @@ #include "regs.h" #include "terminal.h" #include "translation.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64save.h" +#include "debug_display.h" +#include "play_state.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Changer/z_en_changer.h b/src/overlays/actors/ovl_En_Changer/z_en_changer.h index 680728778..45f8799a5 100644 --- a/src/overlays/actors/ovl_En_Changer/z_en_changer.h +++ b/src/overlays/actors/ovl_En_Changer/z_en_changer.h @@ -2,7 +2,7 @@ #define Z_EN_CHANGER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnChanger; diff --git a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c index 6bcbd6232..f3b7f3dc1 100644 --- a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c +++ b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.c @@ -10,8 +10,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #define FLAGS \ (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOSTILE | ACTOR_FLAG_UPDATE_CULLING_DISABLED | \ diff --git a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h index 697894186..bd9b0c2a1 100644 --- a/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h +++ b/src/overlays/actors/ovl_En_Clear_Tag/z_en_clear_tag.h @@ -2,7 +2,7 @@ #define Z_EN_CLEAR_TAG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnClearTag; diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c index d459c93f6..2c27b88f2 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c @@ -13,10 +13,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.h b/src/overlays/actors/ovl_En_Cow/z_en_cow.h index e5602967e..0ffd8529d 100644 --- a/src/overlays/actors/ovl_En_Cow/z_en_cow.h +++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.h @@ -2,7 +2,7 @@ #define Z_EN_COW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "assets/objects/object_cow/object_cow.h" #define COW_FLAG_PLAYER_NEARBY (1 << 1) diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.c b/src/overlays/actors/ovl_En_Crow/z_en_crow.c index 5fa951f44..0182ad038 100644 --- a/src/overlays/actors/ovl_En_Crow/z_en_crow.c +++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.c @@ -7,9 +7,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_crow/object_crow.h" diff --git a/src/overlays/actors/ovl_En_Crow/z_en_crow.h b/src/overlays/actors/ovl_En_Crow/z_en_crow.h index fb13e7bca..058bef6e9 100644 --- a/src/overlays/actors/ovl_En_Crow/z_en_crow.h +++ b/src/overlays/actors/ovl_En_Crow/z_en_crow.h @@ -2,7 +2,7 @@ #define Z_EN_CROW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnCrow; diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.c b/src/overlays/actors/ovl_En_Cs/z_en_cs.c index 8b74a6063..ce9f69f5c 100644 --- a/src/overlays/actors/ovl_En_Cs/z_en_cs.c +++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.c @@ -8,10 +8,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_cs/object_cs.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_En_Cs/z_en_cs.h b/src/overlays/actors/ovl_En_Cs/z_en_cs.h index 8e1d665f5..304a1e443 100644 --- a/src/overlays/actors/ovl_En_Cs/z_en_cs.h +++ b/src/overlays/actors/ovl_En_Cs/z_en_cs.h @@ -2,7 +2,7 @@ #define Z_EN_CS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnCs; diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c index 98a09bb25..628e7de83 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.c @@ -10,10 +10,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_daiku/object_daiku.h" diff --git a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h index b191c1d79..8b1e36786 100644 --- a/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h +++ b/src/overlays/actors/ovl_En_Daiku/z_en_daiku.h @@ -2,7 +2,7 @@ #define Z_EN_DAIKU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDaiku; diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c index f469d5626..7401a84e3 100644 --- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c +++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.c @@ -15,10 +15,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_daiku/object_daiku.h" diff --git a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h index 1395b6e25..72ed1c7e3 100644 --- a/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h +++ b/src/overlays/actors/ovl_En_Daiku_Kakariko/z_en_daiku_kakariko.h @@ -2,7 +2,7 @@ #define Z_EN_DAIKU_KAKARIKO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDaikuKakariko; diff --git a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c index f9bb26040..d30784b4c 100644 --- a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c +++ b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.c @@ -9,10 +9,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_dekubaba/object_dekubaba.h" diff --git a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h index 46a8b8dbd..f1cce28c0 100644 --- a/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h +++ b/src/overlays/actors/ovl_En_Dekubaba/z_en_dekubaba.h @@ -2,7 +2,7 @@ #define Z_EN_DEKUBABA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDekubaba; diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c index 800ddacca..dac88693b 100644 --- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c +++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.c @@ -12,8 +12,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_dekunuts/object_dekunuts.h" diff --git a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h index 76f23bdec..a072dc2aa 100644 --- a/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h +++ b/src/overlays/actors/ovl_En_Dekunuts/z_en_dekunuts.h @@ -2,7 +2,7 @@ #define Z_EN_DEKUNUTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDekunuts; diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.c b/src/overlays/actors/ovl_En_Dh/z_en_dh.c index 4e9b399cf..787066925 100644 --- a/src/overlays/actors/ovl_En_Dh/z_en_dh.c +++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.c @@ -18,11 +18,11 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dh/object_dh.h" diff --git a/src/overlays/actors/ovl_En_Dh/z_en_dh.h b/src/overlays/actors/ovl_En_Dh/z_en_dh.h index 0feb3069b..d923144a7 100644 --- a/src/overlays/actors/ovl_En_Dh/z_en_dh.h +++ b/src/overlays/actors/ovl_En_Dh/z_en_dh.h @@ -2,7 +2,7 @@ #define Z_EN_DH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDh; diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.c b/src/overlays/actors/ovl_En_Dha/z_en_dha.c index 9be8d65d9..559e4a721 100644 --- a/src/overlays/actors/ovl_En_Dha/z_en_dha.c +++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.c @@ -16,9 +16,9 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dh/object_dh.h" diff --git a/src/overlays/actors/ovl_En_Dha/z_en_dha.h b/src/overlays/actors/ovl_En_Dha/z_en_dha.h index f7cbd78d7..9c6f0f7d1 100644 --- a/src/overlays/actors/ovl_En_Dha/z_en_dha.h +++ b/src/overlays/actors/ovl_En_Dha/z_en_dha.h @@ -2,7 +2,7 @@ #define Z_EN_DHA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDha; diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c index 2871a1c30..bcb49b925 100644 --- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c +++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.c @@ -19,12 +19,12 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_zo/object_zo.h" diff --git a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h index ccc211dc8..f5e9c1cc7 100644 --- a/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h +++ b/src/overlays/actors/ovl_En_Diving_Game/z_en_diving_game.h @@ -2,7 +2,7 @@ #define Z_EN_DIVING_GAME_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDivingGame; diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c index 399f417aa..8dd85d8c2 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c @@ -15,10 +15,10 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_shopnuts/object_shopnuts.h" diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.h b/src/overlays/actors/ovl_En_Dns/z_en_dns.h index 3a91a5362..251cc4192 100644 --- a/src/overlays/actors/ovl_En_Dns/z_en_dns.h +++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.h @@ -2,7 +2,7 @@ #define Z_EN_DNS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "assets/objects/object_shopnuts/object_shopnuts.h" #define DNS_GET_TYPE(thisx) ((thisx)->params) diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c index d851c96a0..53dc831f8 100644 --- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c +++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.c @@ -19,11 +19,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "debug_display.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h index 29c302aed..0fab1534e 100644 --- a/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h +++ b/src/overlays/actors/ovl_En_Dnt_Demo/z_en_dnt_demo.h @@ -2,7 +2,7 @@ #define Z_EN_DNT_DEMO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDntDemo; diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c index c89aa0d67..dfaa49be2 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.c @@ -23,10 +23,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dns/object_dns.h" diff --git a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h index 540a8951a..6272f8d91 100644 --- a/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h +++ b/src/overlays/actors/ovl_En_Dnt_Jiji/z_en_dnt_jiji.h @@ -2,7 +2,7 @@ #define Z_EN_DNT_JIJI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDntJiji; diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c index ab5a70d82..353f42e63 100644 --- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c +++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.c @@ -24,10 +24,10 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dnk/object_dnk.h" #include "assets/objects/object_hintnuts/object_hintnuts.h" diff --git a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h index 21f77798a..8f8626a28 100644 --- a/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h +++ b/src/overlays/actors/ovl_En_Dnt_Nomal/z_en_dnt_nomal.h @@ -2,7 +2,7 @@ #define Z_EN_DNT_NOMAL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDntNomal; diff --git a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c index dba63237b..2f276b25f 100644 --- a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c +++ b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.c @@ -14,9 +14,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_dodojr/object_dodojr.h" diff --git a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h index 615304cb0..c90c5be54 100644 --- a/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h +++ b/src/overlays/actors/ovl_En_Dodojr/z_en_dodojr.h @@ -2,7 +2,7 @@ #define Z_EN_DODOJR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDodojr; diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c index 602e879af..c7446c4f1 100644 --- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c +++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.c @@ -12,9 +12,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_dodongo/object_dodongo.h" diff --git a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h index bbaab19f8..419640960 100644 --- a/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h +++ b/src/overlays/actors/ovl_En_Dodongo/z_en_dodongo.h @@ -2,7 +2,7 @@ #define Z_EN_DODONGO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDodongo; diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.c b/src/overlays/actors/ovl_En_Dog/z_en_dog.c index 0255b0162..4f25c38d0 100644 --- a/src/overlays/actors/ovl_En_Dog/z_en_dog.c +++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_dog/object_dog.h" diff --git a/src/overlays/actors/ovl_En_Dog/z_en_dog.h b/src/overlays/actors/ovl_En_Dog/z_en_dog.h index c3cdfd913..7595d752a 100644 --- a/src/overlays/actors/ovl_En_Dog/z_en_dog.h +++ b/src/overlays/actors/ovl_En_Dog/z_en_dog.h @@ -2,7 +2,7 @@ #define Z_EN_DOG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDog; diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.c b/src/overlays/actors/ovl_En_Door/z_en_door.c index 9f5bd8723..b4bdd073f 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.c +++ b/src/overlays/actors/ovl_En_Door/z_en_door.c @@ -13,10 +13,10 @@ #include "ichain.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_En_Door/z_en_door.h b/src/overlays/actors/ovl_En_Door/z_en_door.h index 4b4f95c46..60ed932ea 100644 --- a/src/overlays/actors/ovl_En_Door/z_en_door.h +++ b/src/overlays/actors/ovl_En_Door/z_en_door.h @@ -2,7 +2,7 @@ #define Z_EN_DOOR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" /** * Actor Parameters diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c index 3c879ee1a..156873610 100644 --- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c +++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c @@ -11,9 +11,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ds/object_ds.h" diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.h b/src/overlays/actors/ovl_En_Ds/z_en_ds.h index 9c7df969c..40adaa8c4 100644 --- a/src/overlays/actors/ovl_En_Ds/z_en_ds.h +++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.h @@ -2,7 +2,7 @@ #define Z_EN_DS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDs; diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.c b/src/overlays/actors/ovl_En_Du/z_en_du.c index 1f716b977..a89c572a8 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.c +++ b/src/overlays/actors/ovl_En_Du/z_en_du.c @@ -7,12 +7,12 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_du/object_du.h" #include "assets/scenes/overworld/spot18/spot18_scene.h" diff --git a/src/overlays/actors/ovl_En_Du/z_en_du.h b/src/overlays/actors/ovl_En_Du/z_en_du.h index 9e3ecb880..e832b3207 100644 --- a/src/overlays/actors/ovl_En_Du/z_en_du.h +++ b/src/overlays/actors/ovl_En_Du/z_en_du.h @@ -2,7 +2,7 @@ #define Z_EN_DU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDu; diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c index 804e04ad8..a3ae11bf6 100644 --- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c +++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c @@ -15,7 +15,7 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_dy_obj/object_dy_obj.h" diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h index cf0fba2ea..a093b62b3 100644 --- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h +++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.h @@ -2,7 +2,7 @@ #define Z_EN_DY_EXTRA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnDyExtra; diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.c b/src/overlays/actors/ovl_En_Eg/z_en_eg.c index b4da54551..87558e258 100644 --- a/src/overlays/actors/ovl_En_Eg/z_en_eg.c +++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.c @@ -14,8 +14,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Eg/z_en_eg.h b/src/overlays/actors/ovl_En_Eg/z_en_eg.h index c42994f61..4636ad914 100644 --- a/src/overlays/actors/ovl_En_Eg/z_en_eg.h +++ b/src/overlays/actors/ovl_En_Eg/z_en_eg.h @@ -2,7 +2,7 @@ #define Z_EN_EG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnEg; diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c index 35239e2dc..f0a5b4466 100644 --- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c +++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c @@ -7,9 +7,9 @@ #include "sfx.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_ei/object_ei.h" diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h index 762692449..b9e19f884 100644 --- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h +++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.h @@ -2,7 +2,7 @@ #define Z_EN_EIYER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnEiyer; diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.c b/src/overlays/actors/ovl_En_Elf/z_en_elf.c index 58cd30f3f..b40e67014 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.c +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.c @@ -19,13 +19,13 @@ #include "sys_math.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64quest_hint.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "quest_hint.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Elf/z_en_elf.h b/src/overlays/actors/ovl_En_Elf/z_en_elf.h index 60e9940d7..2c796cfbb 100644 --- a/src/overlays/actors/ovl_En_Elf/z_en_elf.h +++ b/src/overlays/actors/ovl_En_Elf/z_en_elf.h @@ -2,8 +2,8 @@ #define Z_EN_ELF_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnElf; diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c index 92374ad12..d43571b7d 100644 --- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c +++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.c @@ -8,10 +8,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "debug_display.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_LOCK_ON_DISABLED) diff --git a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h index b9c8c1d88..73486e493 100644 --- a/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h +++ b/src/overlays/actors/ovl_En_Encount1/z_en_encount1.h @@ -2,7 +2,7 @@ #define Z_EN_ENCOUNT1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define SPAWNER_PARAMS(type, number, total) ((type << 0xB) | (number << 0x6) | total) diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c index c3604dd32..9234904d0 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.c @@ -12,9 +12,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_efc_star_field/object_efc_star_field.h" diff --git a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h index c91c7a751..20095e4cd 100644 --- a/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h +++ b/src/overlays/actors/ovl_En_Encount2/z_en_encount2.h @@ -2,7 +2,7 @@ #define Z_EN_ENCOUNT2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnEncount2; diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c index e9c0d12dd..6c232529e 100644 --- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c +++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.c @@ -17,10 +17,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "draw.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h index eba20bc11..178367257 100644 --- a/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h +++ b/src/overlays/actors/ovl_En_Ex_Item/z_en_ex_item.h @@ -2,7 +2,7 @@ #define Z_EN_EX_ITEM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnExItem; diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c index 0777494e6..c9dd24940 100644 --- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c +++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.c @@ -13,9 +13,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h index 7ba20450e..1e3b6ece8 100644 --- a/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h +++ b/src/overlays/actors/ovl_En_Ex_Ruppy/z_en_ex_ruppy.h @@ -2,7 +2,7 @@ #define Z_EN_EX_RUPPY_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnExRuppy; diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c index 475c476bb..8050aef56 100644 --- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c +++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c @@ -16,9 +16,9 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_fw/object_fw.h" diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.h b/src/overlays/actors/ovl_En_Fd/z_en_fd.h index 3fc40a54c..81774fac6 100644 --- a/src/overlays/actors/ovl_En_Fd/z_en_fd.h +++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.h @@ -2,7 +2,7 @@ #define Z_EN_FD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFd; diff --git a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c index b124094a2..a26b54a64 100644 --- a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c +++ b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.c @@ -6,8 +6,8 @@ #include "rand.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h index d027a0797..3100b31e7 100644 --- a/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h +++ b/src/overlays/actors/ovl_En_Fd_Fire/z_en_fd_fire.h @@ -2,7 +2,7 @@ #define Z_EN_FD_FIRE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFdFire; diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c index 3eeb70ecb..793f6a5e8 100644 --- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c +++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.c @@ -22,9 +22,9 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h index 59136f7df..fbdb9d8c6 100644 --- a/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h +++ b/src/overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h @@ -2,8 +2,8 @@ #define Z_EN_FHG_FIRE_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnFhgFire; diff --git a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c index 10b2e7fb5..f07d0ac86 100644 --- a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c +++ b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.c @@ -12,10 +12,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "debug_display.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_efc_star_field/object_efc_star_field.h" diff --git a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h index 9b88eaa2c..0bd9ab2e6 100644 --- a/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h +++ b/src/overlays/actors/ovl_En_Fire_Rock/z_en_fire_rock.h @@ -2,7 +2,7 @@ #define Z_EN_FIRE_ROCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Encount2/z_en_encount2.h" diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c index 5604e83b7..e3df3a19f 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.c @@ -17,9 +17,9 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_firefly/object_firefly.h" diff --git a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h index 7638036a8..d49e8b194 100644 --- a/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h +++ b/src/overlays/actors/ovl_En_Firefly/z_en_firefly.h @@ -2,7 +2,7 @@ #define Z_EN_FIREFLY_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFirefly; diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.c b/src/overlays/actors/ovl_En_Fish/z_en_fish.c index f5964ebae..ce2cb2393 100644 --- a/src/overlays/actors/ovl_En_Fish/z_en_fish.c +++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.c @@ -15,9 +15,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" +#include "item.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Fish/z_en_fish.h b/src/overlays/actors/ovl_En_Fish/z_en_fish.h index d75de5b0a..8019ff06c 100644 --- a/src/overlays/actors/ovl_En_Fish/z_en_fish.h +++ b/src/overlays/actors/ovl_En_Fish/z_en_fish.h @@ -2,7 +2,7 @@ #define Z_EN_FISH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFish; diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c index 4f31952f7..2c102649c 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.c @@ -13,10 +13,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_wallmaster/object_wallmaster.h" diff --git a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h index 4aefd1ad9..7c96d195b 100644 --- a/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h +++ b/src/overlays/actors/ovl_En_Floormas/z_en_floormas.h @@ -2,7 +2,7 @@ #define Z_EN_FLOORMAS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef struct EnFloormas EnFloormas; diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.c b/src/overlays/actors/ovl_En_Fr/z_en_fr.c index 00d29dcc6..17889ad56 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.c +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.c @@ -15,14 +15,14 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "debug_display.h" +#include "effect.h" +#include "light.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" #include "assets/objects/object_fr/object_fr.h" diff --git a/src/overlays/actors/ovl_En_Fr/z_en_fr.h b/src/overlays/actors/ovl_En_Fr/z_en_fr.h index 2bed02b4a..541fa5ae1 100644 --- a/src/overlays/actors/ovl_En_Fr/z_en_fr.h +++ b/src/overlays/actors/ovl_En_Fr/z_en_fr.h @@ -2,8 +2,8 @@ #define Z_EN_FR_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnFr; diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.c b/src/overlays/actors/ovl_En_Fu/z_en_fu.c index 24818477d..e8cfb6342 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.c +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.c @@ -12,11 +12,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_fu/object_fu.h" #include "assets/scenes/indoors/hakasitarelay/hakasitarelay_scene.h" diff --git a/src/overlays/actors/ovl_En_Fu/z_en_fu.h b/src/overlays/actors/ovl_En_Fu/z_en_fu.h index af90b2cf0..d2138f761 100644 --- a/src/overlays/actors/ovl_En_Fu/z_en_fu.h +++ b/src/overlays/actors/ovl_En_Fu/z_en_fu.h @@ -2,7 +2,7 @@ #define Z_EN_FU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFu; diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c index ba002aefb..9d8b9e5aa 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c @@ -16,8 +16,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_fw/object_fw.h" diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.h b/src/overlays/actors/ovl_En_Fw/z_en_fw.h index b19f96711..6bc847f3c 100644 --- a/src/overlays/actors/ovl_En_Fw/z_en_fw.h +++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.h @@ -2,7 +2,7 @@ #define Z_EN_FW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFw; diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/src/overlays/actors/ovl_En_Fz/z_en_fz.c index 73ee412ee..fc0c1363b 100644 --- a/src/overlays/actors/ovl_En_Fz/z_en_fz.c +++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.c @@ -9,8 +9,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_fz/object_fz.h" diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.h b/src/overlays/actors/ovl_En_Fz/z_en_fz.h index 277e039e2..891ae41d9 100644 --- a/src/overlays/actors/ovl_En_Fz/z_en_fz.h +++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.h @@ -2,7 +2,7 @@ #define Z_EN_FZ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnFz; diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c index 5a6ad4a32..bc8c75c25 100644 --- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c +++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.c @@ -22,12 +22,12 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "debug_display.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tsubo/object_tsubo.h" diff --git a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h index c680fb144..85f77284d 100644 --- a/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h +++ b/src/overlays/actors/ovl_En_G_Switch/z_en_g_switch.h @@ -2,7 +2,7 @@ #define Z_EN_G_SWITCH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGSwitch; diff --git a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c index 6f3156037..c7f32b7bd 100644 --- a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c +++ b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "tex_len.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" diff --git a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h index 61bf1826b..84d6ecce9 100644 --- a/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h +++ b/src/overlays/actors/ovl_En_Ganon_Mant/z_en_ganon_mant.h @@ -2,7 +2,7 @@ #define Z_EN_GANON_MANT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGanonMant; diff --git a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c index a002ce5e1..6237f84e0 100644 --- a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c +++ b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.c @@ -10,7 +10,7 @@ #include "gfx_setupdl.h" #include "printf.h" #include "sys_matrix.h" -#include "z64play.h" +#include "play_state.h" #include "overlays/actors/ovl_Boss_Ganon/z_boss_ganon.h" diff --git a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h index 8d20bee4d..5e5f4a577 100644 --- a/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h +++ b/src/overlays/actors/ovl_En_Ganon_Organ/z_en_ganon_organ.h @@ -2,7 +2,7 @@ #define Z_EN_GANON_ORGAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGanonOrgan; diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.c b/src/overlays/actors/ovl_En_Gb/z_en_gb.c index 9565ceba9..ccf874047 100644 --- a/src/overlays/actors/ovl_En_Gb/z_en_gb.c +++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.c @@ -16,10 +16,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ps/object_ps.h" diff --git a/src/overlays/actors/ovl_En_Gb/z_en_gb.h b/src/overlays/actors/ovl_En_Gb/z_en_gb.h index 24b7d3056..5f12f4b36 100644 --- a/src/overlays/actors/ovl_En_Gb/z_en_gb.h +++ b/src/overlays/actors/ovl_En_Gb/z_en_gb.h @@ -2,8 +2,8 @@ #define Z_EN_GB_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnGb; diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c index 8b6d82134..6d08efd92 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.c @@ -16,11 +16,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "horse.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ge1/object_ge1.h" diff --git a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h index 6aaaf2ab3..077f0f9cc 100644 --- a/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h +++ b/src/overlays/actors/ovl_En_Ge1/z_en_ge1.h @@ -2,7 +2,7 @@ #define Z_EN_GE1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGe1; diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c index 704ca6954..c40402d60 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.c @@ -15,11 +15,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "horse.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_gla/object_gla.h" diff --git a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h index b45353104..27094a583 100644 --- a/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h +++ b/src/overlays/actors/ovl_En_Ge2/z_en_ge2.h @@ -2,7 +2,7 @@ #define Z_EN_GE2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGe2; diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c index 5e0783bc3..ad77c0111 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.c @@ -13,9 +13,9 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" +#include "item.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_geldb/object_geldb.h" diff --git a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h index d767ba6d9..62b988205 100644 --- a/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h +++ b/src/overlays/actors/ovl_En_Ge3/z_en_ge3.h @@ -2,7 +2,7 @@ #define Z_EN_GE3_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_GeldB/z_en_geldb.h" struct EnGe3; diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c index e24904798..11850ccdf 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.c @@ -17,11 +17,11 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_geldb/object_geldb.h" diff --git a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h index a2c9563ac..a5ce4286b 100644 --- a/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h +++ b/src/overlays/actors/ovl_En_GeldB/z_en_geldb.h @@ -2,7 +2,7 @@ #define Z_EN_GELDB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGeldB; diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c index da20b5db1..4bfe86246 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.c +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.c @@ -12,9 +12,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64draw.h" -#include "z64play.h" -#include "z64save.h" +#include "draw.h" +#include "play_state.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_UPDATE_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_En_GirlA/z_en_girla.h b/src/overlays/actors/ovl_En_GirlA/z_en_girla.h index 504837044..21439399b 100644 --- a/src/overlays/actors/ovl_En_GirlA/z_en_girla.h +++ b/src/overlays/actors/ovl_En_GirlA/z_en_girla.h @@ -2,7 +2,7 @@ #define Z_EN_GIRLA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGirlA; diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.c b/src/overlays/actors/ovl_En_Gm/z_en_gm.c index 0c904a880..3c0b76641 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.c +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.c @@ -16,9 +16,9 @@ #include "sys_matrix.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" #include "assets/objects/object_gm/object_gm.h" diff --git a/src/overlays/actors/ovl_En_Gm/z_en_gm.h b/src/overlays/actors/ovl_En_Gm/z_en_gm.h index d5234bde1..653bd72a5 100644 --- a/src/overlays/actors/ovl_En_Gm/z_en_gm.h +++ b/src/overlays/actors/ovl_En_Gm/z_en_gm.h @@ -2,7 +2,7 @@ #define Z_EN_GM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGm; diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.c b/src/overlays/actors/ovl_En_Go/z_en_go.c index 4f7f47630..aa911c2f1 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.c +++ b/src/overlays/actors/ovl_En_Go/z_en_go.c @@ -11,9 +11,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" diff --git a/src/overlays/actors/ovl_En_Go/z_en_go.h b/src/overlays/actors/ovl_En_Go/z_en_go.h index 691472aef..d18cb6e99 100644 --- a/src/overlays/actors/ovl_En_Go/z_en_go.h +++ b/src/overlays/actors/ovl_En_Go/z_en_go.h @@ -2,7 +2,7 @@ #define Z_EN_GO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGo; diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.c b/src/overlays/actors/ovl_En_Go2/z_en_go2.c index 61c3d5f6e..d437df1c0 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.c +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.c @@ -14,11 +14,11 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_oF1d_map/object_oF1d_map.h" diff --git a/src/overlays/actors/ovl_En_Go2/z_en_go2.h b/src/overlays/actors/ovl_En_Go2/z_en_go2.h index 0c49a3036..2bec2f55d 100644 --- a/src/overlays/actors/ovl_En_Go2/z_en_go2.h +++ b/src/overlays/actors/ovl_En_Go2/z_en_go2.h @@ -2,7 +2,7 @@ #define Z_EN_GO2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Go/z_en_go.h" struct EnGo2; diff --git a/src/overlays/actors/ovl_En_Goma/z_en_goma.c b/src/overlays/actors/ovl_En_Goma/z_en_goma.c index 82175795b..d13c4a85f 100644 --- a/src/overlays/actors/ovl_En_Goma/z_en_goma.c +++ b/src/overlays/actors/ovl_En_Goma/z_en_goma.c @@ -18,9 +18,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_gol/object_gol.h" diff --git a/src/overlays/actors/ovl_En_Goma/z_en_goma.h b/src/overlays/actors/ovl_En_Goma/z_en_goma.h index 6b2f7cf30..04a14e9a7 100644 --- a/src/overlays/actors/ovl_En_Goma/z_en_goma.h +++ b/src/overlays/actors/ovl_En_Goma/z_en_goma.h @@ -2,7 +2,7 @@ #define Z_EN_GOMA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum GomaType { /* 0 */ ENGOMA_NORMAL, diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c index dfd8130d8..06e1dae81 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c @@ -19,9 +19,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_goroiwa/object_goroiwa.h" diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h index 26a5810a2..805e13ef0 100644 --- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h +++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.h @@ -2,7 +2,7 @@ #define Z_EN_GOROIWA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGoroiwa; diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c index 8beef2577..77db13b02 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c @@ -15,10 +15,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_gs/object_gs.h" diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.h b/src/overlays/actors/ovl_En_Gs/z_en_gs.h index d7abdc676..45503245f 100644 --- a/src/overlays/actors/ovl_En_Gs/z_en_gs.h +++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.h @@ -2,7 +2,7 @@ #define Z_EN_GS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGs; diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c index 91a896632..9dd16fe23 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c @@ -16,9 +16,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_os_anime/object_os_anime.h" #include "assets/objects/object_boj/object_boj.h" diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.h b/src/overlays/actors/ovl_En_Guest/z_en_guest.h index 92dbc72d5..e7e239543 100644 --- a/src/overlays/actors/ovl_En_Guest/z_en_guest.h +++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.h @@ -2,7 +2,7 @@ #define Z_EN_GUEST_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnGuest; diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.c b/src/overlays/actors/ovl_En_Hata/z_en_hata.c index 27cd1341c..2b4133c39 100644 --- a/src/overlays/actors/ovl_En_Hata/z_en_hata.c +++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.c @@ -12,7 +12,7 @@ #include "rand.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hata/object_hata.h" diff --git a/src/overlays/actors/ovl_En_Hata/z_en_hata.h b/src/overlays/actors/ovl_En_Hata/z_en_hata.h index 82f6ba1a8..53d31bab5 100644 --- a/src/overlays/actors/ovl_En_Hata/z_en_hata.h +++ b/src/overlays/actors/ovl_En_Hata/z_en_hata.h @@ -2,7 +2,7 @@ #define Z_EN_HATA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum EnHataLimb { diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c index 3a0347e55..94b2d4336 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.c @@ -19,11 +19,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "debug_display.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" diff --git a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h index bc1837241..739aeab54 100644 --- a/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h +++ b/src/overlays/actors/ovl_En_Heishi1/z_en_heishi1.h @@ -2,7 +2,7 @@ #define Z_EN_HEISHI1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHeishi1; diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c index abb33f3fe..3d6a7cb7d 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.c @@ -18,10 +18,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h index 3753012be..30305aeb8 100644 --- a/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h +++ b/src/overlays/actors/ovl_En_Heishi2/z_en_heishi2.h @@ -2,7 +2,7 @@ #define Z_EN_HEISHI2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHeishi2; diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c index 8e03fe3e6..075c5f8cb 100644 --- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c +++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.c @@ -14,9 +14,9 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" diff --git a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h index 57eb11c61..4ed1e47f8 100644 --- a/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h +++ b/src/overlays/actors/ovl_En_Heishi3/z_en_heishi3.h @@ -2,7 +2,7 @@ #define Z_EN_HEISHI3_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHeishi3; diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c index 6a7866f17..ced83c19c 100644 --- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c +++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.c @@ -5,10 +5,10 @@ #include "printf.h" #include "terminal.h" #include "translation.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_sd/object_sd.h" diff --git a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h index 9ab928fe3..57a2b436d 100644 --- a/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h +++ b/src/overlays/actors/ovl_En_Heishi4/z_en_heishi4.h @@ -2,7 +2,7 @@ #define Z_EN_HEISHI4_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum Heishi4Type { /* 0x00 */ HEISHI4_AT_KAKARIKO_ENTRANCE, diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c index 454f83c2d..72a6fb9d6 100644 --- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c +++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.c @@ -10,7 +10,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_hintnuts/object_hintnuts.h" diff --git a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h index a24b387fe..222c08bd2 100644 --- a/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h +++ b/src/overlays/actors/ovl_En_Hintnuts/z_en_hintnuts.h @@ -2,7 +2,7 @@ #define Z_EN_HINTNUTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHintnuts; diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.c b/src/overlays/actors/ovl_En_Holl/z_en_holl.c index 98df8ae24..6f9a58945 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.c +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.c @@ -5,9 +5,9 @@ #include "ichain.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Holl/z_en_holl.h b/src/overlays/actors/ovl_En_Holl/z_en_holl.h index 4a9409373..f1c8f49ac 100644 --- a/src/overlays/actors/ovl_En_Holl/z_en_holl.h +++ b/src/overlays/actors/ovl_En_Holl/z_en_holl.h @@ -2,7 +2,7 @@ #define Z_EN_HOLL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define ENHOLL_GET_TYPE(thisx) PARAMS_GET_U((thisx)->params, 6, 3) #define ENHOLL_GET_SWITCH_FLAG(thisx) PARAMS_GET_U((thisx)->params, 0, 6) diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c index 5f884f899..2fa5d1338 100644 --- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c +++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.c @@ -17,9 +17,9 @@ #include "sys_math3d.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h index debd2bfb7..1b78e692f 100644 --- a/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h +++ b/src/overlays/actors/ovl_En_Honotrap/z_en_honotrap.h @@ -2,7 +2,7 @@ #define Z_EN_HONOTRAP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHonotrap; diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.c b/src/overlays/actors/ovl_En_Horse/z_en_horse.c index dded51656..e3359b418 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.c +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.c @@ -23,13 +23,13 @@ #include "sys_math3d.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64horse.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "effect.h" +#include "horse.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/object_horse/object_horse.h" #include "assets/objects/object_hni/object_hni.h" diff --git a/src/overlays/actors/ovl_En_Horse/z_en_horse.h b/src/overlays/actors/ovl_En_Horse/z_en_horse.h index 0eed5c001..db953948f 100644 --- a/src/overlays/actors/ovl_En_Horse/z_en_horse.h +++ b/src/overlays/actors/ovl_En_Horse/z_en_horse.h @@ -2,8 +2,8 @@ #define Z_EN_HORSE_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" typedef enum EnHorseAction { /* 0 */ ENHORSE_ACT_FROZEN, diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c index dc23954d5..56f09ec2d 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.c @@ -17,9 +17,9 @@ #include "sys_math3d.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h index 84ab11721..f3e8cd7d4 100644 --- a/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h +++ b/src/overlays/actors/ovl_En_Horse_Game_Check/z_en_horse_game_check.h @@ -2,7 +2,7 @@ #define Z_EN_HORSE_GAME_CHECK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHorseGameCheckBase; diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c index e1991688a..b5f402ba1 100644 --- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c +++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.c @@ -13,9 +13,9 @@ #include "sfx.h" #include "sys_math3d.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin.h" +#include "play_state.h" +#include "player.h" +#include "skin.h" #include "assets/objects/object_horse_ganon/object_horse_ganon.h" diff --git a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h index 473f6cecb..41a659079 100644 --- a/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h +++ b/src/overlays/actors/ovl_En_Horse_Ganon/z_en_horse_ganon.h @@ -2,8 +2,8 @@ #define Z_EN_HORSE_GANON_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" struct EnHorseGanon; diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c index 161014713..7e1282d88 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.c @@ -16,12 +16,12 @@ #include "sfx.h" #include "sys_math3d.h" #include "z_lib.h" -#include "z64actor.h" -#include "z64horse.h" -#include "z64player.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin.h" +#include "actor.h" +#include "horse.h" +#include "player.h" +#include "play_state.h" +#include "save.h" +#include "skin.h" #include "assets/objects/object_horse_link_child/object_horse_link_child.h" diff --git a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h index a4e9b512d..54656fb54 100644 --- a/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h +++ b/src/overlays/actors/ovl_En_Horse_Link_Child/z_en_horse_link_child.h @@ -2,8 +2,8 @@ #define Z_EN_HORSE_LINK_CHILD_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" struct EnHorseLinkChild; diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c index 300711ff3..c3713febb 100644 --- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c +++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.c @@ -17,10 +17,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "save.h" +#include "skin.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_horse_normal/object_horse_normal.h" diff --git a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h index 01ddd4460..06f723732 100644 --- a/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h +++ b/src/overlays/actors/ovl_En_Horse_Normal/z_en_horse_normal.h @@ -2,8 +2,8 @@ #define Z_EN_HORSE_NORMAL_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" struct EnHorseNormal; diff --git a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c index fb59c5b84..2906e541c 100644 --- a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c +++ b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.c @@ -14,8 +14,8 @@ #include "sfx.h" #include "sys_math3d.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_horse_zelda/object_horse_zelda.h" diff --git a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h index 86b851c77..353e09d6e 100644 --- a/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h +++ b/src/overlays/actors/ovl_En_Horse_Zelda/z_en_horse_zelda.h @@ -2,8 +2,8 @@ #define Z_EN_HORSE_ZELDA_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" struct EnHorseZelda; diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.c b/src/overlays/actors/ovl_En_Hs/z_en_hs.c index 76281c549..757eab0a7 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.c +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.c @@ -14,9 +14,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_hs/object_hs.h" diff --git a/src/overlays/actors/ovl_En_Hs/z_en_hs.h b/src/overlays/actors/ovl_En_Hs/z_en_hs.h index f938b5151..cf2097c11 100644 --- a/src/overlays/actors/ovl_En_Hs/z_en_hs.h +++ b/src/overlays/actors/ovl_En_Hs/z_en_hs.h @@ -2,7 +2,7 @@ #define Z_EN_HS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHs; diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c index d63bc0c0b..453ab7f65 100644 --- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c +++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.c @@ -13,8 +13,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" +#include "face_reaction.h" +#include "play_state.h" #include "assets/objects/object_hs/object_hs.h" diff --git a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h index dec1533f8..7732d7b7c 100644 --- a/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h +++ b/src/overlays/actors/ovl_En_Hs2/z_en_hs2.h @@ -2,7 +2,7 @@ #define Z_EN_HS2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnHs2; diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c index 8680d13aa..bcc58becb 100644 --- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c +++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c @@ -15,11 +15,11 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_aob/object_aob.h" #include "assets/objects/object_ahg/object_ahg.h" diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.h b/src/overlays/actors/ovl_En_Hy/z_en_hy.h index 50bdc9093..7a49efb39 100644 --- a/src/overlays/actors/ovl_En_Hy/z_en_hy.h +++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.h @@ -2,7 +2,7 @@ #define Z_EN_HY_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define ENHY_GET_TYPE(thisx) PARAMS_GET_S((thisx)->params, 0, 7) #define ENHY_GET_PATH_INDEX(thisx) PARAMS_GET_S((thisx)->params, 7, 4) diff --git a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c index b165f3464..86e86a806 100644 --- a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c +++ b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64item.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" +#include "item.h" +#include "light.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h index ea975199a..8cdef19fb 100644 --- a/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h +++ b/src/overlays/actors/ovl_En_Ice_Hono/z_en_ice_hono.h @@ -2,8 +2,8 @@ #define Z_EN_ICE_HONO_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnIceHono; diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.c b/src/overlays/actors/ovl_En_Ik/z_en_ik.c index 690d2d29d..2dfee076b 100644 --- a/src/overlays/actors/ovl_En_Ik/z_en_ik.c +++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.c @@ -21,12 +21,12 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h" #include "assets/objects/object_ik/object_ik.h" diff --git a/src/overlays/actors/ovl_En_Ik/z_en_ik.h b/src/overlays/actors/ovl_En_Ik/z_en_ik.h index e9fb906d5..9ae2a9cee 100644 --- a/src/overlays/actors/ovl_En_Ik/z_en_ik.h +++ b/src/overlays/actors/ovl_En_Ik/z_en_ik.h @@ -2,7 +2,7 @@ #define Z_EN_IK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnIk; diff --git a/src/overlays/actors/ovl_En_In/z_en_in.c b/src/overlays/actors/ovl_En_In/z_en_in.c index 521b8dcbf..3fb2a8f5e 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.c +++ b/src/overlays/actors/ovl_En_In/z_en_in.c @@ -14,11 +14,11 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_in/object_in.h" diff --git a/src/overlays/actors/ovl_En_In/z_en_in.h b/src/overlays/actors/ovl_En_In/z_en_in.h index 00774d0dd..78d8f8917 100644 --- a/src/overlays/actors/ovl_En_In/z_en_in.h +++ b/src/overlays/actors/ovl_En_In/z_en_in.h @@ -2,7 +2,7 @@ #define Z_EN_IN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnIn; diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.c b/src/overlays/actors/ovl_En_Insect/z_en_insect.c index 8695ba0a5..dd215680c 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.c +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.c @@ -17,10 +17,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Insect/z_en_insect.h b/src/overlays/actors/ovl_En_Insect/z_en_insect.h index 7bf443a2e..e5e938176 100644 --- a/src/overlays/actors/ovl_En_Insect/z_en_insect.h +++ b/src/overlays/actors/ovl_En_Insect/z_en_insect.h @@ -2,7 +2,7 @@ #define Z_EN_INSECT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnInsect; diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c index de24197b7..aedb18900 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.c @@ -23,9 +23,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64item.h" -#include "z64play.h" +#include "effect.h" +#include "item.h" +#include "play_state.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h index 731929a38..5139e851b 100644 --- a/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h +++ b/src/overlays/actors/ovl_En_Ishi/z_en_ishi.h @@ -2,7 +2,7 @@ #define Z_EN_ISHI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" // The switch flag value for this actor is constructed in a unique way. // There are two separate param values which get OR'd together to create one final switch flag index. diff --git a/src/overlays/actors/ovl_En_It/z_en_it.c b/src/overlays/actors/ovl_En_It/z_en_it.c index 975fe8411..2faea7fb6 100644 --- a/src/overlays/actors/ovl_En_It/z_en_it.c +++ b/src/overlays/actors/ovl_En_It/z_en_it.c @@ -6,7 +6,7 @@ #include "z_en_it.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_It/z_en_it.h b/src/overlays/actors/ovl_En_It/z_en_it.h index 9f1f794e4..6d1992ecd 100644 --- a/src/overlays/actors/ovl_En_It/z_en_it.h +++ b/src/overlays/actors/ovl_En_It/z_en_it.h @@ -2,7 +2,7 @@ #define Z_EN_IT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnIt; diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.c b/src/overlays/actors/ovl_En_Jj/z_en_jj.c index 3f6b3c587..917c765c7 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.c @@ -14,9 +14,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_jj/object_jj.h" diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj.h b/src/overlays/actors/ovl_En_Jj/z_en_jj.h index 9ac2df8bb..7b37ee005 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj.h +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj.h @@ -2,7 +2,7 @@ #define Z_EN_JJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnJj; diff --git a/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c index 0cf56d63e..35a67d697 100644 --- a/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_En_Jj/z_en_jj_cutscene_data.inc.c @@ -1,5 +1,5 @@ #include "z_en_jj.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off static CutsceneData gJabuInhalingCs[] = { diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c index f5aee34c6..7e570bdd5 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.c +++ b/src/overlays/actors/ovl_En_Js/z_en_js.c @@ -11,8 +11,8 @@ #include "regs.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_js/object_js.h" diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.h b/src/overlays/actors/ovl_En_Js/z_en_js.h index e1e22f547..8add36574 100644 --- a/src/overlays/actors/ovl_En_Js/z_en_js.h +++ b/src/overlays/actors/ovl_En_Js/z_en_js.h @@ -2,7 +2,7 @@ #define Z_EN_JS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnJs; diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c index 25e98efe6..fc3ff48de 100644 --- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c +++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.c @@ -15,9 +15,9 @@ #include "sys_matrix.h" #include "tex_len.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) diff --git a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h index b6c4b0759..18c3afc26 100644 --- a/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h +++ b/src/overlays/actors/ovl_En_Jsjutan/z_en_jsjutan.h @@ -2,7 +2,7 @@ #define Z_EN_JSJUTAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnJsjutan; diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c index b94806e58..71a3eae57 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c @@ -17,10 +17,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ka/object_ka.h" diff --git a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h index c2eff368c..4e7df3831 100644 --- a/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h +++ b/src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h @@ -2,7 +2,7 @@ #define Z_EN_KAKASI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKakasi; diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c index 216365d4c..e4b3dbf9e 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.c @@ -14,11 +14,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "debug_display.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ka/object_ka.h" diff --git a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h index c3398d7e7..ae93150f0 100644 --- a/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h +++ b/src/overlays/actors/ovl_En_Kakasi2/z_en_kakasi2.h @@ -2,7 +2,7 @@ #define Z_EN_KAKASI2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKakasi2; diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c index 254d4d8f4..15859de70 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.c @@ -17,10 +17,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ka/object_ka.h" diff --git a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h index e09b98a9f..d301d4c07 100644 --- a/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h +++ b/src/overlays/actors/ovl_En_Kakasi3/z_en_kakasi3.h @@ -2,7 +2,7 @@ #define Z_EN_KAKASI3_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKakasi3; diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c index 67778ccfb..a7cc77a26 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.c @@ -19,11 +19,11 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_kanban/object_kanban.h" diff --git a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h index 36efa211d..c8839c89b 100644 --- a/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h +++ b/src/overlays/actors/ovl_En_Kanban/z_en_kanban.h @@ -2,7 +2,7 @@ #define Z_EN_KANBAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKanban; diff --git a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c index be3b0eacb..3a128a5b1 100644 --- a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c +++ b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.c @@ -13,10 +13,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dekubaba/object_dekubaba.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h index 97b04f1a7..347cafa18 100644 --- a/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h +++ b/src/overlays/actors/ovl_En_Karebaba/z_en_karebaba.h @@ -2,7 +2,7 @@ #define Z_EN_KAREBABA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKarebaba; diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.c b/src/overlays/actors/ovl_En_Ko/z_en_ko.c index 348c3a0ac..1ad021f69 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.c +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.c @@ -16,10 +16,10 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_fa/object_fa.h" #include "assets/objects/object_os_anime/object_os_anime.h" diff --git a/src/overlays/actors/ovl_En_Ko/z_en_ko.h b/src/overlays/actors/ovl_En_Ko/z_en_ko.h index d9531e57e..1de4967f2 100644 --- a/src/overlays/actors/ovl_En_Ko/z_en_ko.h +++ b/src/overlays/actors/ovl_En_Ko/z_en_ko.h @@ -2,7 +2,7 @@ #define Z_EN_KO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKo; diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c index 771d9377d..9a5a41119 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.c @@ -18,8 +18,8 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h index a375581cf..85ed0d540 100644 --- a/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h +++ b/src/overlays/actors/ovl_En_Kusa/z_en_kusa.h @@ -2,7 +2,7 @@ #define Z_EN_KUSA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKusa; diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.c b/src/overlays/actors/ovl_En_Kz/z_en_kz.c index 7caa73573..81aacf133 100644 --- a/src/overlays/actors/ovl_En_Kz/z_en_kz.c +++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "versions.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_kz/object_kz.h" diff --git a/src/overlays/actors/ovl_En_Kz/z_en_kz.h b/src/overlays/actors/ovl_En_Kz/z_en_kz.h index 933fbe261..f05b12371 100644 --- a/src/overlays/actors/ovl_En_Kz/z_en_kz.h +++ b/src/overlays/actors/ovl_En_Kz/z_en_kz.h @@ -2,7 +2,7 @@ #define Z_EN_KZ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnKz; diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.c b/src/overlays/actors/ovl_En_Light/z_en_light.c index f0cc5dddc..8d9640a2a 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.c +++ b/src/overlays/actors/ovl_En_Light/z_en_light.c @@ -12,9 +12,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64light.h" -#include "z64play.h" -#include "z64save.h" +#include "light.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_En_Light/z_en_light.h b/src/overlays/actors/ovl_En_Light/z_en_light.h index 035471f47..94f700403 100644 --- a/src/overlays/actors/ovl_En_Light/z_en_light.h +++ b/src/overlays/actors/ovl_En_Light/z_en_light.h @@ -2,8 +2,8 @@ #define Z_EN_LIGHT_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnLight; diff --git a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c index b4bd3af91..097564b02 100644 --- a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c +++ b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.c @@ -9,7 +9,7 @@ #include "regs.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_lightbox/object_lightbox.h" diff --git a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h index c09c77f85..232daedc8 100644 --- a/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h +++ b/src/overlays/actors/ovl_En_Lightbox/z_en_lightbox.h @@ -2,7 +2,7 @@ #define Z_EN_LIGHTBOX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnLightbox; diff --git a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c index 2097bb9d2..eef5e1c0b 100644 --- a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c +++ b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c @@ -7,7 +7,7 @@ #include "z_en_m_fire1.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h index 59ebb4431..091c6e268 100644 --- a/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h +++ b/src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.h @@ -2,7 +2,7 @@ #define Z_EN_M_FIRE1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMFire1; diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c index ba34f9adc..1a64d485d 100644 --- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c +++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c @@ -6,11 +6,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h index 8c7cdd7a1..7332cdcf2 100644 --- a/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h +++ b/src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.h @@ -2,8 +2,8 @@ #define Z_EN_M_THUNDER_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnMThunder; diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c index 9c1689a52..1709fb037 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.c @@ -12,12 +12,12 @@ #include "sequence.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ma1/object_ma1.h" diff --git a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h index 3664fc98a..10cc508af 100644 --- a/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h +++ b/src/overlays/actors/ovl_En_Ma1/z_en_ma1.h @@ -2,7 +2,7 @@ #define Z_EN_MA1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMa1; diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c index aed88bb92..88098c93b 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.c @@ -7,12 +7,12 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ma2/object_ma2.h" diff --git a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h index 81fddf767..c312591b9 100644 --- a/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h +++ b/src/overlays/actors/ovl_En_Ma2/z_en_ma2.h @@ -2,7 +2,7 @@ #define Z_EN_MA2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMa2; diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c index cdac00922..a685945a2 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.c @@ -14,10 +14,10 @@ #include "sys_matrix.h" #include "z_lib.h" #include "versions.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ma2/object_ma2.h" diff --git a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h index ecf637561..a6bb2096f 100644 --- a/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h +++ b/src/overlays/actors/ovl_En_Ma3/z_en_ma3.h @@ -2,7 +2,7 @@ #define Z_EN_MA3_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMa3; diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c index 5c1e68f77..849eee33d 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c @@ -20,11 +20,11 @@ #include "sfx.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64cutscene_flags.h" -#include "z64play.h" -#include "z64save.h" -#include "z64ss_sram.h" +#include "audio.h" +#include "cutscene_flags.h" +#include "play_state.h" +#include "save.h" +#include "ss_sram.h" #include "assets/objects/object_mag/object_mag.h" diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.h b/src/overlays/actors/ovl_En_Mag/z_en_mag.h index ace842727..07733d40c 100644 --- a/src/overlays/actors/ovl_En_Mag/z_en_mag.h +++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.h @@ -2,8 +2,8 @@ #define Z_EN_MAG_H #include "ultra64.h" -#include "z64actor.h" -#include "z64message.h" +#include "actor.h" +#include "message.h" struct EnMag; diff --git a/src/overlays/actors/ovl_En_Mb/z_en_mb.c b/src/overlays/actors/ovl_En_Mb/z_en_mb.c index a2700bd6b..8c1413bc0 100644 --- a/src/overlays/actors/ovl_En_Mb/z_en_mb.c +++ b/src/overlays/actors/ovl_En_Mb/z_en_mb.c @@ -18,9 +18,9 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mb/object_mb.h" diff --git a/src/overlays/actors/ovl_En_Mb/z_en_mb.h b/src/overlays/actors/ovl_En_Mb/z_en_mb.h index 31b621b1b..c8413b817 100644 --- a/src/overlays/actors/ovl_En_Mb/z_en_mb.h +++ b/src/overlays/actors/ovl_En_Mb/z_en_mb.h @@ -2,7 +2,7 @@ #define Z_EN_MB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMb; diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c index 296f4d42a..3059baa7b 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.c +++ b/src/overlays/actors/ovl_En_Md/z_en_md.c @@ -14,11 +14,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_md/object_md.h" diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.h b/src/overlays/actors/ovl_En_Md/z_en_md.h index bfd9b0450..3b5cc079b 100644 --- a/src/overlays/actors/ovl_En_Md/z_en_md.h +++ b/src/overlays/actors/ovl_En_Md/z_en_md.h @@ -2,7 +2,7 @@ #define Z_EN_MD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMd; diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.c b/src/overlays/actors/ovl_En_Mk/z_en_mk.c index f035f2d33..59257e93d 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.c +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.c @@ -11,10 +11,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_mk/object_mk.h" diff --git a/src/overlays/actors/ovl_En_Mk/z_en_mk.h b/src/overlays/actors/ovl_En_Mk/z_en_mk.h index 53df56b76..d9c85a90d 100644 --- a/src/overlays/actors/ovl_En_Mk/z_en_mk.h +++ b/src/overlays/actors/ovl_En_Mk/z_en_mk.h @@ -2,7 +2,7 @@ #define Z_EN_MK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMk; diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.c b/src/overlays/actors/ovl_En_Mm/z_en_mm.c index 75969dd22..9881334a0 100644 --- a/src/overlays/actors/ovl_En_Mm/z_en_mm.c +++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.c @@ -14,10 +14,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_mm/object_mm.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_En_Mm/z_en_mm.h b/src/overlays/actors/ovl_En_Mm/z_en_mm.h index 555073753..b7def0274 100644 --- a/src/overlays/actors/ovl_En_Mm/z_en_mm.h +++ b/src/overlays/actors/ovl_En_Mm/z_en_mm.h @@ -2,7 +2,7 @@ #define Z_EN_MM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMm; diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c index 2144294ab..187b57659 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.c @@ -16,8 +16,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_mm/object_mm.h" diff --git a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h index 8e48261d7..e855b99c8 100644 --- a/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h +++ b/src/overlays/actors/ovl_En_Mm2/z_en_mm2.h @@ -2,7 +2,7 @@ #define Z_EN_MM2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMm2; diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c index 18ebac054..e9012fb1e 100644 --- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c +++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c @@ -10,9 +10,9 @@ #include "gfx_setupdl.h" #include "ichain.h" #include "printf.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_ms/object_ms.h" diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.h b/src/overlays/actors/ovl_En_Ms/z_en_ms.h index 9ace7bc2d..77a19a500 100644 --- a/src/overlays/actors/ovl_En_Ms/z_en_ms.h +++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.h @@ -2,7 +2,7 @@ #define Z_EN_MS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMs; diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.c b/src/overlays/actors/ovl_En_Mu/z_en_mu.c index 7360dd7f1..78229fc75 100644 --- a/src/overlays/actors/ovl_En_Mu/z_en_mu.c +++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.c @@ -10,9 +10,9 @@ #include "gfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_mu/object_mu.h" diff --git a/src/overlays/actors/ovl_En_Mu/z_en_mu.h b/src/overlays/actors/ovl_En_Mu/z_en_mu.h index 417ce242b..0fce15789 100644 --- a/src/overlays/actors/ovl_En_Mu/z_en_mu.h +++ b/src/overlays/actors/ovl_En_Mu/z_en_mu.h @@ -2,7 +2,7 @@ #define Z_EN_MU_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnMu; diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.c b/src/overlays/actors/ovl_En_Nb/z_en_nb.c index 1c937e872..c2120b1fc 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.c @@ -21,10 +21,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_nb/object_nb.h" diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb.h b/src/overlays/actors/ovl_En_Nb/z_en_nb.h index 3ed08cbf8..397c6b63a 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb.h +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb.h @@ -2,7 +2,7 @@ #define Z_EN_NB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnNb; diff --git a/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c index 3c3a68311..15d6ff298 100644 --- a/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_En_Nb/z_en_nb_cutscene_data.inc.c @@ -1,5 +1,5 @@ #include "z_en_nb.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off static CutsceneData gSpiritMedallionCs[] = { diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c index e7a908bff..7c1445813 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c @@ -24,10 +24,10 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_niw/object_niw.h" diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.h b/src/overlays/actors/ovl_En_Niw/z_en_niw.h index a0f58d0a3..b64180af2 100644 --- a/src/overlays/actors/ovl_En_Niw/z_en_niw.h +++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.h @@ -2,7 +2,7 @@ #define Z_EN_NIW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnNiw; diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c index fbbe63dca..8949be289 100644 --- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c +++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.c @@ -17,9 +17,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_gr/object_gr.h" diff --git a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h index 422cf33e4..2651d95d8 100644 --- a/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h +++ b/src/overlays/actors/ovl_En_Niw_Girl/z_en_niw_girl.h @@ -2,7 +2,7 @@ #define Z_EN_NIW_GIRL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnNiwGirl; diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c index 1ea639709..2ea1ace66 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c @@ -13,10 +13,10 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ane/object_ane.h" #include "assets/objects/object_os_anime/object_os_anime.h" diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h index a6167454d..124efa594 100644 --- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h +++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.h @@ -2,7 +2,7 @@ #define Z_EN_NIW_LADY_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnNiwLady; diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c index 3511a3c45..9417316e4 100644 --- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c +++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.c @@ -11,10 +11,10 @@ #include "gfx_setupdl.h" #include "sfx.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_dekunuts/object_dekunuts.h" #include "assets/objects/object_hintnuts/object_hintnuts.h" diff --git a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h index bcd4e0a93..9af4b042d 100644 --- a/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h +++ b/src/overlays/actors/ovl_En_Nutsball/z_en_nutsball.h @@ -2,7 +2,7 @@ #define Z_EN_NUTSBALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define NUTSBALL_GET_TYPE(thisx) ((thisx)->params) diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c index a5f322def..4d5ec7f3c 100644 --- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c +++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c @@ -11,7 +11,7 @@ #include "gfx_setupdl.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_nwc/object_nwc.h" diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h index fbb64d1ca..5e33e2fd3 100644 --- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h +++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.h @@ -2,7 +2,7 @@ #define Z_EN_NWC_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnNwc; struct EnNwcChick; diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c index 172d8b912..38167bef2 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -12,8 +12,8 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_ny/object_ny.h" diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.h b/src/overlays/actors/ovl_En_Ny/z_en_ny.h index 03cace42f..714858408 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.h +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.h @@ -2,7 +2,7 @@ #define Z_EN_NY_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnNy; diff --git a/src/overlays/actors/ovl_En_OE2/z_en_oe2.c b/src/overlays/actors/ovl_En_OE2/z_en_oe2.c index f568d1812..1d6b8dec4 100644 --- a/src/overlays/actors/ovl_En_OE2/z_en_oe2.c +++ b/src/overlays/actors/ovl_En_OE2/z_en_oe2.c @@ -6,7 +6,7 @@ #include "z_en_oe2.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) diff --git a/src/overlays/actors/ovl_En_OE2/z_en_oe2.h b/src/overlays/actors/ovl_En_OE2/z_en_oe2.h index 062e10381..35cd7f65f 100644 --- a/src/overlays/actors/ovl_En_OE2/z_en_oe2.h +++ b/src/overlays/actors/ovl_En_OE2/z_en_oe2.h @@ -2,7 +2,7 @@ #define Z_EN_OE2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnOE2; diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c index 5b361c6f1..d58918ea8 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.c @@ -12,12 +12,12 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64cutscene_flags.h" -#include "z64debug_display.h" -#include "z64frame_advance.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "cutscene_flags.h" +#include "debug_display.h" +#include "frame_advance.h" +#include "play_state.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h index bca8c9923..2596766d3 100644 --- a/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h +++ b/src/overlays/actors/ovl_En_Okarina_Effect/z_en_okarina_effect.h @@ -2,7 +2,7 @@ #define Z_EN_OKARINA_EFFECT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnOkarinaEffect; diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c index eb2b9e5ec..601299706 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.c @@ -15,12 +15,12 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64debug_display.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "debug_display.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h" #include "assets/scenes/overworld/spot02/spot02_scene.h" diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h index 76ac1581a..4e0fff553 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag.h @@ -2,7 +2,7 @@ #define Z_EN_OKARINA_TAG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnOkarinaTag; diff --git a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c index 2ff69c780..fde49023c 100644 --- a/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c +++ b/src/overlays/actors/ovl_En_Okarina_Tag/z_en_okarina_tag_cutscene_data.c @@ -1,6 +1,6 @@ #include "sequence.h" -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off CutsceneData gWindmillSpinningFasterCs[] = { diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c index f52ba1d54..1503bb265 100644 --- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c +++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.c @@ -8,10 +8,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_okuta/object_okuta.h" diff --git a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h index 540948102..0e0a7a74e 100644 --- a/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h +++ b/src/overlays/actors/ovl_En_Okuta/z_en_okuta.h @@ -2,7 +2,7 @@ #define Z_EN_OKUTA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnOkuta; diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c index c96cdb270..ab3c14298 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.c @@ -15,9 +15,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_ossan/object_ossan.h" diff --git a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h index 7df4be57b..e1b9e4691 100644 --- a/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h +++ b/src/overlays/actors/ovl_En_Ossan/z_en_ossan.h @@ -2,7 +2,7 @@ #define Z_EN_OSSAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnOssan; diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c index 3ec065c69..cd5da7dd2 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c @@ -22,10 +22,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_owl/object_owl.h" #include "assets/scenes/overworld/spot06/spot06_scene.h" diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.h b/src/overlays/actors/ovl_En_Owl/z_en_owl.h index 2f9e0939f..5ba352a4c 100644 --- a/src/overlays/actors/ovl_En_Owl/z_en_owl.h +++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.h @@ -2,7 +2,7 @@ #define Z_EN_OWL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnOwl; diff --git a/src/overlays/actors/ovl_En_Part/z_en_part.c b/src/overlays/actors/ovl_En_Part/z_en_part.c index c10a8edcb..27956fd3d 100644 --- a/src/overlays/actors/ovl_En_Part/z_en_part.c +++ b/src/overlays/actors/ovl_En_Part/z_en_part.c @@ -15,9 +15,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_tite/object_tite.h" #include "assets/objects/object_ik/object_ik.h" diff --git a/src/overlays/actors/ovl_En_Part/z_en_part.h b/src/overlays/actors/ovl_En_Part/z_en_part.h index 405e795e7..e6b618fcb 100644 --- a/src/overlays/actors/ovl_En_Part/z_en_part.h +++ b/src/overlays/actors/ovl_En_Part/z_en_part.h @@ -2,7 +2,7 @@ #define Z_EN_PART_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnPart; diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c index ec59725c2..a4225d0ff 100644 --- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c +++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c @@ -12,10 +12,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_peehat/object_peehat.h" diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h index deb24089f..2f554ef29 100644 --- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h +++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.h @@ -2,7 +2,7 @@ #define Z_EN_PEEHAT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum PeahatType { /* -1 */ PEAHAT_TYPE_GROUNDED = -1, diff --git a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c index 8110c00f3..caf492b8b 100644 --- a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c +++ b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.c @@ -14,8 +14,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64light.h" -#include "z64play.h" +#include "light.h" +#include "play_state.h" #include "assets/objects/object_po_field/object_po_field.h" diff --git a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h index 3f93eeb01..729388ca1 100644 --- a/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h +++ b/src/overlays/actors/ovl_En_Po_Desert/z_en_po_desert.h @@ -2,8 +2,8 @@ #define Z_EN_PO_DESERT_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnPoDesert; diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c index 83bd58ec9..2989292f7 100644 --- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c +++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.c @@ -14,11 +14,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_po_field/object_po_field.h" diff --git a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h index 17e08ee99..06f36af80 100644 --- a/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h +++ b/src/overlays/actors/ovl_En_Po_Field/z_en_po_field.h @@ -2,8 +2,8 @@ #define Z_EN_PO_FIELD_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnPoField; diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c index 983dbf0d7..b2effdffe 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c @@ -17,11 +17,11 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_tk/object_tk.h" diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h index e4a440d94..483208f9f 100644 --- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h +++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.h @@ -2,8 +2,8 @@ #define Z_EN_PO_RELAY_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnPoRelay; diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c index 155a5625a..fcd5a3ce2 100644 --- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c +++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.c @@ -17,11 +17,11 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_po_sisters/object_po_sisters.h" diff --git a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h index bc25e9d03..fdfd73436 100644 --- a/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h +++ b/src/overlays/actors/ovl_En_Po_Sisters/z_en_po_sisters.h @@ -2,8 +2,8 @@ #define Z_EN_PO_SISTERS_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnPoSisters; diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.c b/src/overlays/actors/ovl_En_Poh/z_en_poh.c index 930708bc2..b6e723285 100644 --- a/src/overlays/actors/ovl_En_Poh/z_en_poh.c +++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.c @@ -14,11 +14,11 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "light.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_poh/object_poh.h" #include "assets/objects/object_po_composer/object_po_composer.h" diff --git a/src/overlays/actors/ovl_En_Poh/z_en_poh.h b/src/overlays/actors/ovl_En_Poh/z_en_poh.h index 7e7db7d99..697371963 100644 --- a/src/overlays/actors/ovl_En_Poh/z_en_poh.h +++ b/src/overlays/actors/ovl_En_Poh/z_en_poh.h @@ -2,8 +2,8 @@ #define Z_EN_POH_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct EnPoh; diff --git a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c index e984f316f..5f72ceeb4 100644 --- a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c +++ b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.c @@ -8,7 +8,7 @@ #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_pu_box/object_pu_box.h" diff --git a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h index cd15c66c1..c128c86df 100644 --- a/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h +++ b/src/overlays/actors/ovl_En_Pu_box/z_en_pu_box.h @@ -2,7 +2,7 @@ #define Z_EN_PU_BOX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnPubox; diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.c b/src/overlays/actors/ovl_En_Rd/z_en_rd.c index 701ce5a5f..309169744 100644 --- a/src/overlays/actors/ovl_En_Rd/z_en_rd.c +++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.c @@ -16,10 +16,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_rd/object_rd.h" diff --git a/src/overlays/actors/ovl_En_Rd/z_en_rd.h b/src/overlays/actors/ovl_En_Rd/z_en_rd.h index b2e9f3a27..1e85e119f 100644 --- a/src/overlays/actors/ovl_En_Rd/z_en_rd.h +++ b/src/overlays/actors/ovl_En_Rd/z_en_rd.h @@ -2,7 +2,7 @@ #define Z_EN_RD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnRd; diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c index f672e9c4c..1cb43e248 100644 --- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c +++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.c @@ -20,10 +20,10 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "debug_display.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_reeba/object_reeba.h" diff --git a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h index a357af86e..9f4ba8c07 100644 --- a/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h +++ b/src/overlays/actors/ovl_En_Reeba/z_en_reeba.h @@ -2,7 +2,7 @@ #define Z_EN_REEBA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnReeba; diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c index 871cf6668..1b1d066b0 100644 --- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c +++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.c @@ -10,10 +10,10 @@ #include "sequence.h" #include "sfx.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h index 4332af602..1b9622ae5 100644 --- a/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h +++ b/src/overlays/actors/ovl_En_River_Sound/z_en_river_sound.h @@ -2,7 +2,7 @@ #define Z_EN_RIVER_SOUND_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnRiverSound; diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.c b/src/overlays/actors/ovl_En_Rl/z_en_rl.c index ff5776116..83b51453e 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.c +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.c @@ -14,9 +14,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_rl/object_rl.h" diff --git a/src/overlays/actors/ovl_En_Rl/z_en_rl.h b/src/overlays/actors/ovl_En_Rl/z_en_rl.h index 9ce9949aa..b06f3fff0 100644 --- a/src/overlays/actors/ovl_En_Rl/z_en_rl.h +++ b/src/overlays/actors/ovl_En_Rl/z_en_rl.h @@ -2,7 +2,7 @@ #define Z_EN_RL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnRl; diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c index 346a3168b..5ed4a1ea3 100644 --- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c +++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c @@ -20,10 +20,10 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_rr/object_rr.h" diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.h b/src/overlays/actors/ovl_En_Rr/z_en_rr.h index f0ed5b5c3..e39d79d16 100644 --- a/src/overlays/actors/ovl_En_Rr/z_en_rr.h +++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.h @@ -2,7 +2,7 @@ #define Z_EN_RR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnRr; diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 2eb4c00df..b1b46d6e6 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -22,11 +22,11 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ru1/object_ru1.h" diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h index 6b495ccf7..941765eda 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.h @@ -2,7 +2,7 @@ #define Z_EN_RU1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h" #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c index bce6bf6ca..32717457e 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1_cutscene_data.inc.c @@ -1,5 +1,5 @@ #include "z_en_ru1.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off static CutsceneData gRutoFirstMeetingCs[] = { diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c index 063a7f53b..6e35bd842 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c @@ -19,10 +19,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ru2/object_ru2.h" diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h index ca051d180..7b2b0ff2b 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.h @@ -2,7 +2,7 @@ #define Z_EN_RU2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #define ENRU2_GET_SWITCH_FLAG(thisx) PARAMS_GET_U(thisx->actor.params, 8, 8) #define ENRU2_GET_TYPE(thisx) PARAMS_GET_U(thisx->actor.params, 0, 8) diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c index 4efe6fb39..92b263454 100644 --- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2_cutscene_data.inc.c @@ -1,5 +1,5 @@ #include "z_en_ru2.h" -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" // clang-format off static CutsceneData gWaterMedallionCs[] = { diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.c b/src/overlays/actors/ovl_En_Sa/z_en_sa.c index fb834576f..2f39fefa3 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.c +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.c @@ -7,10 +7,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_sa/object_sa.h" #include "assets/scenes/overworld/spot04/spot04_scene.h" diff --git a/src/overlays/actors/ovl_En_Sa/z_en_sa.h b/src/overlays/actors/ovl_En_Sa/z_en_sa.h index 013287773..1161b67ca 100644 --- a/src/overlays/actors/ovl_En_Sa/z_en_sa.h +++ b/src/overlays/actors/ovl_En_Sa/z_en_sa.h @@ -2,7 +2,7 @@ #define Z_EN_SA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSa; diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.c b/src/overlays/actors/ovl_En_Sb/z_en_sb.c index 2a909207e..6ece8b50b 100644 --- a/src/overlays/actors/ovl_En_Sb/z_en_sb.c +++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.c @@ -15,8 +15,8 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_sb/object_sb.h" diff --git a/src/overlays/actors/ovl_En_Sb/z_en_sb.h b/src/overlays/actors/ovl_En_Sb/z_en_sb.h index f2f0e42ad..e57381420 100644 --- a/src/overlays/actors/ovl_En_Sb/z_en_sb.h +++ b/src/overlays/actors/ovl_En_Sb/z_en_sb.h @@ -2,7 +2,7 @@ #define Z_EN_SB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSb; diff --git a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c index 425b30b8f..3ba16d656 100644 --- a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c +++ b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.c @@ -8,7 +8,7 @@ #include "gfx.h" #include "gfx_setupdl.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h index d1fcb16d9..b1925c1e8 100644 --- a/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h +++ b/src/overlays/actors/ovl_En_Scene_Change/z_en_scene_change.h @@ -2,7 +2,7 @@ #define Z_ITEM_SCENE_CHANGE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSceneChange; diff --git a/src/overlays/actors/ovl_En_Sda/z_en_sda.c b/src/overlays/actors/ovl_En_Sda/z_en_sda.c index 7cec1579b..1276b7f5e 100644 --- a/src/overlays/actors/ovl_En_Sda/z_en_sda.c +++ b/src/overlays/actors/ovl_En_Sda/z_en_sda.c @@ -11,8 +11,8 @@ #include "printf.h" #include "regs.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_En_Sda/z_en_sda.h b/src/overlays/actors/ovl_En_Sda/z_en_sda.h index 27cba9966..bd9f623f7 100644 --- a/src/overlays/actors/ovl_En_Sda/z_en_sda.h +++ b/src/overlays/actors/ovl_En_Sda/z_en_sda.h @@ -2,7 +2,7 @@ #define Z_EN_SDA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSda; diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c index 4e082fcd4..03ef38b65 100644 --- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c +++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c @@ -13,8 +13,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_shopnuts/object_shopnuts.h" diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h index 8bea3a0a6..32657cce0 100644 --- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h +++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.h @@ -2,7 +2,7 @@ #define Z_EN_SHOPNUTS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "assets/objects/object_shopnuts/object_shopnuts.h" struct EnShopnuts; diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.c b/src/overlays/actors/ovl_En_Si/z_en_si.c index b5bf27be1..f3894ac83 100644 --- a/src/overlays/actors/ovl_En_Si/z_en_si.c +++ b/src/overlays/actors/ovl_En_Si/z_en_si.c @@ -8,11 +8,11 @@ #include "sequence.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64draw.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "draw.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_HOOKSHOT_PULLS_ACTOR) diff --git a/src/overlays/actors/ovl_En_Si/z_en_si.h b/src/overlays/actors/ovl_En_Si/z_en_si.h index a4ec86302..6aa91c0f3 100644 --- a/src/overlays/actors/ovl_En_Si/z_en_si.h +++ b/src/overlays/actors/ovl_En_Si/z_en_si.h @@ -2,7 +2,7 @@ #define Z_EN_SI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSi; diff --git a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c index ecdab8d5b..b56bca6f6 100644 --- a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c +++ b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.c @@ -14,10 +14,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_siofuki/object_siofuki.h" diff --git a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h index 56a08bff6..4804f961a 100644 --- a/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h +++ b/src/overlays/actors/ovl_En_Siofuki/z_en_siofuki.h @@ -2,7 +2,7 @@ #define Z_EN_SIOFUKI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum EnSiofukiType { /* 0x00 */ EN_SIOFUKI_RAISING, diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.c b/src/overlays/actors/ovl_En_Skb/z_en_skb.c index 723f6f483..5d21c25fb 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.c +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.c @@ -16,10 +16,10 @@ #include "sys_math.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_skb/object_skb.h" diff --git a/src/overlays/actors/ovl_En_Skb/z_en_skb.h b/src/overlays/actors/ovl_En_Skb/z_en_skb.h index eac534f2f..e40c049cf 100644 --- a/src/overlays/actors/ovl_En_Skb/z_en_skb.h +++ b/src/overlays/actors/ovl_En_Skb/z_en_skb.h @@ -2,7 +2,7 @@ #define Z_EN_SKB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSkb; diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.c b/src/overlays/actors/ovl_En_Skj/z_en_skj.c index 68ac8d2c4..492b97373 100644 --- a/src/overlays/actors/ovl_En_Skj/z_en_skj.c +++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.c @@ -12,14 +12,14 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64debug_display.h" -#include "z64face_reaction.h" -#include "z64ocarina.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "debug_display.h" +#include "face_reaction.h" +#include "ocarina.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_skj/object_skj.h" diff --git a/src/overlays/actors/ovl_En_Skj/z_en_skj.h b/src/overlays/actors/ovl_En_Skj/z_en_skj.h index 1d49c81c4..1a9ccda02 100644 --- a/src/overlays/actors/ovl_En_Skj/z_en_skj.h +++ b/src/overlays/actors/ovl_En_Skj/z_en_skj.h @@ -2,7 +2,7 @@ #define Z_EN_SKJ_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSkj; diff --git a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c index 91e927305..11c33d846 100644 --- a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c +++ b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.c @@ -10,7 +10,7 @@ #include "gfx_setupdl.h" #include "ichain.h" #include "sys_matrix.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_skj/object_skj.h" diff --git a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h index 08ec8f463..a58a37b93 100644 --- a/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h +++ b/src/overlays/actors/ovl_En_Skjneedle/z_en_skjneedle.h @@ -2,7 +2,7 @@ #define Z_EN_SKJNEEDLE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSkjneedle; diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c index 95abf5237..f3649fa69 100644 --- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c +++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.c @@ -6,11 +6,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ssh/object_ssh.h" diff --git a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h index 741770cec..fd056a0cc 100644 --- a/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h +++ b/src/overlays/actors/ovl_En_Ssh/z_en_ssh.h @@ -2,7 +2,7 @@ #define Z_EN_SSH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSsh; diff --git a/src/overlays/actors/ovl_En_St/z_en_st.c b/src/overlays/actors/ovl_En_St/z_en_st.c index 41ee2f3c7..f32ce0ba6 100644 --- a/src/overlays/actors/ovl_En_St/z_en_st.c +++ b/src/overlays/actors/ovl_En_St/z_en_st.c @@ -14,9 +14,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_st/object_st.h" diff --git a/src/overlays/actors/ovl_En_St/z_en_st.h b/src/overlays/actors/ovl_En_St/z_en_st.h index 08e9e8bd8..36ecd714d 100644 --- a/src/overlays/actors/ovl_En_St/z_en_st.h +++ b/src/overlays/actors/ovl_En_St/z_en_st.h @@ -2,7 +2,7 @@ #define Z_EN_ST_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSt; diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.c b/src/overlays/actors/ovl_En_Sth/z_en_sth.c index 58ee87f23..5cd96b9c6 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.c +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.c @@ -14,8 +14,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_ahg/object_ahg.h" #include "assets/objects/object_boj/object_boj.h" diff --git a/src/overlays/actors/ovl_En_Sth/z_en_sth.h b/src/overlays/actors/ovl_En_Sth/z_en_sth.h index a135fea2a..d63682a47 100644 --- a/src/overlays/actors/ovl_En_Sth/z_en_sth.h +++ b/src/overlays/actors/ovl_En_Sth/z_en_sth.h @@ -2,7 +2,7 @@ #define Z_EN_STH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSth; diff --git a/src/overlays/actors/ovl_En_Stream/z_en_stream.c b/src/overlays/actors/ovl_En_Stream/z_en_stream.c index 118328e79..c8c301cb2 100644 --- a/src/overlays/actors/ovl_En_Stream/z_en_stream.c +++ b/src/overlays/actors/ovl_En_Stream/z_en_stream.c @@ -13,8 +13,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_stream/object_stream.h" diff --git a/src/overlays/actors/ovl_En_Stream/z_en_stream.h b/src/overlays/actors/ovl_En_Stream/z_en_stream.h index 0a21d54d8..e188cb1dc 100644 --- a/src/overlays/actors/ovl_En_Stream/z_en_stream.h +++ b/src/overlays/actors/ovl_En_Stream/z_en_stream.h @@ -2,7 +2,7 @@ #define Z_EN_STREAM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnStream; diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.c b/src/overlays/actors/ovl_En_Sw/z_en_sw.c index 8e10154c1..44a589c99 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.c +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.c @@ -10,10 +10,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_st/object_st.h" diff --git a/src/overlays/actors/ovl_En_Sw/z_en_sw.h b/src/overlays/actors/ovl_En_Sw/z_en_sw.h index fe6809266..6a22eb7ba 100644 --- a/src/overlays/actors/ovl_En_Sw/z_en_sw.h +++ b/src/overlays/actors/ovl_En_Sw/z_en_sw.h @@ -2,7 +2,7 @@ #define Z_EN_SW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSw; diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c index 623fc8ad6..045c8afbc 100644 --- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c +++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.c @@ -10,10 +10,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "debug_display.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h index 46f54b7c7..fba3f9fac 100644 --- a/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h +++ b/src/overlays/actors/ovl_En_Syateki_Itm/z_en_syateki_itm.h @@ -2,7 +2,7 @@ #define Z_EN_SYATEKI_ITM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSyatekiItm; diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c index 5829aa68f..3c983d700 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.c @@ -11,9 +11,9 @@ #include "sequence.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ossan/object_ossan.h" diff --git a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h index 306c33104..b17187573 100644 --- a/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h +++ b/src/overlays/actors/ovl_En_Syateki_Man/z_en_syateki_man.h @@ -2,7 +2,7 @@ #define Z_EN_SYATEKI_MAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSyatekiMan; diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c index 5eca8ac94..c01b1a22d 100644 --- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c +++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c @@ -17,10 +17,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_niw/object_niw.h" diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h index 37db3e65f..97ea78692 100644 --- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h +++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.h @@ -2,7 +2,7 @@ #define Z_EN_SYATEKI_NIW_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnSyatekiNiw; diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.c b/src/overlays/actors/ovl_En_Ta/z_en_ta.c index 3dea1af35..353cb507b 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.c +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.c @@ -22,11 +22,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_ta/object_ta.h" diff --git a/src/overlays/actors/ovl_En_Ta/z_en_ta.h b/src/overlays/actors/ovl_En_Ta/z_en_ta.h index d230c2b75..d8888d79b 100644 --- a/src/overlays/actors/ovl_En_Ta/z_en_ta.h +++ b/src/overlays/actors/ovl_En_Ta/z_en_ta.h @@ -2,7 +2,7 @@ #define Z_EN_TA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTa; diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c index 0a918999c..f08739536 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.c @@ -14,8 +14,8 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_ts/object_ts.h" diff --git a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h index e7d51c4b0..dbc0f80f4 100644 --- a/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h +++ b/src/overlays/actors/ovl_En_Takara_Man/z_en_takara_man.h @@ -2,7 +2,7 @@ #define Z_EN_TAKARA_MAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTakaraMan; diff --git a/src/overlays/actors/ovl_En_Tana/z_en_tana.c b/src/overlays/actors/ovl_En_Tana/z_en_tana.c index 1bb984148..31df49fbc 100644 --- a/src/overlays/actors/ovl_En_Tana/z_en_tana.c +++ b/src/overlays/actors/ovl_En_Tana/z_en_tana.c @@ -12,7 +12,7 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_shop_dungen/object_shop_dungen.h" diff --git a/src/overlays/actors/ovl_En_Tana/z_en_tana.h b/src/overlays/actors/ovl_En_Tana/z_en_tana.h index 1804bcd79..28f9c50f7 100644 --- a/src/overlays/actors/ovl_En_Tana/z_en_tana.h +++ b/src/overlays/actors/ovl_En_Tana/z_en_tana.h @@ -2,7 +2,7 @@ #define Z_EN_TANA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTana; diff --git a/src/overlays/actors/ovl_En_Test/z_en_test.c b/src/overlays/actors/ovl_En_Test/z_en_test.c index aba5f6d56..f81eba1e5 100644 --- a/src/overlays/actors/ovl_En_Test/z_en_test.c +++ b/src/overlays/actors/ovl_En_Test/z_en_test.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_sk2/object_sk2.h" diff --git a/src/overlays/actors/ovl_En_Test/z_en_test.h b/src/overlays/actors/ovl_En_Test/z_en_test.h index 28192142c..8a0e41abf 100644 --- a/src/overlays/actors/ovl_En_Test/z_en_test.h +++ b/src/overlays/actors/ovl_En_Test/z_en_test.h @@ -2,7 +2,7 @@ #define Z_EN_TEST_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTest; diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.c b/src/overlays/actors/ovl_En_Tg/z_en_tg.c index 1fc830181..e0e7ef04b 100644 --- a/src/overlays/actors/ovl_En_Tg/z_en_tg.c +++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.c @@ -8,8 +8,8 @@ #include "gfx.h" #include "sys_matrix.h" -#include "z64face_reaction.h" -#include "z64play.h" +#include "face_reaction.h" +#include "play_state.h" #include "assets/objects/object_mu/object_mu.h" diff --git a/src/overlays/actors/ovl_En_Tg/z_en_tg.h b/src/overlays/actors/ovl_En_Tg/z_en_tg.h index b4d9bfe06..f32b2b698 100644 --- a/src/overlays/actors/ovl_En_Tg/z_en_tg.h +++ b/src/overlays/actors/ovl_En_Tg/z_en_tg.h @@ -2,7 +2,7 @@ #define Z_EN_TG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTg; diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.c b/src/overlays/actors/ovl_En_Tite/z_en_tite.c index fbdaf61bf..22c4a16ce 100644 --- a/src/overlays/actors/ovl_En_Tite/z_en_tite.c +++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.c @@ -20,9 +20,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_tite/object_tite.h" diff --git a/src/overlays/actors/ovl_En_Tite/z_en_tite.h b/src/overlays/actors/ovl_En_Tite/z_en_tite.h index 78de6938e..4fedb782d 100755 --- a/src/overlays/actors/ovl_En_Tite/z_en_tite.h +++ b/src/overlays/actors/ovl_En_Tite/z_en_tite.h @@ -2,7 +2,7 @@ #define Z_EN_TITE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTite; diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c index 4f697c29b..a80254198 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c @@ -17,9 +17,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_tk/object_tk.h" diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.h b/src/overlays/actors/ovl_En_Tk/z_en_tk.h index 2ce0b9ef8..26f9774d4 100644 --- a/src/overlays/actors/ovl_En_Tk/z_en_tk.h +++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.h @@ -2,7 +2,7 @@ #define Z_EN_TK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" /* Dirt particle effect */ struct EnTkEff; diff --git a/src/overlays/actors/ovl_En_Torch/z_en_torch.c b/src/overlays/actors/ovl_En_Torch/z_en_torch.c index 6e406c6ba..1219bab67 100644 --- a/src/overlays/actors/ovl_En_Torch/z_en_torch.c +++ b/src/overlays/actors/ovl_En_Torch/z_en_torch.c @@ -7,8 +7,8 @@ #include "z_en_torch.h" #include "overlays/actors/ovl_En_Box/z_en_box.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Torch/z_en_torch.h b/src/overlays/actors/ovl_En_Torch/z_en_torch.h index fc3e2daba..88b339c7e 100644 --- a/src/overlays/actors/ovl_En_Torch/z_en_torch.h +++ b/src/overlays/actors/ovl_En_Torch/z_en_torch.h @@ -2,7 +2,7 @@ #define Z_EN_TORCH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTorch; diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c index 21ab44a0f..3f10462ea 100644 --- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c +++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c @@ -17,11 +17,11 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_torch2/object_torch2.h" diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h index bb132bc91..a45afbba4 100644 --- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h +++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.h @@ -2,8 +2,8 @@ #define Z_EN_TORCH2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" -// Uses the Player struct (from z64player.h) +// Uses the Player struct (from player.h) #endif diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c index 2ac84162c..361ef7718 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.c @@ -11,10 +11,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_toryo/object_toryo.h" diff --git a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h index f8d04e74a..479b97e8b 100644 --- a/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h +++ b/src/overlays/actors/ovl_En_Toryo/z_en_toryo.h @@ -2,7 +2,7 @@ #define Z_EN_TORYO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnToryo; diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.c b/src/overlays/actors/ovl_En_Tp/z_en_tp.c index 3b29e0160..f197510c5 100644 --- a/src/overlays/actors/ovl_En_Tp/z_en_tp.c +++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.c @@ -18,9 +18,9 @@ #include "versions.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_tp/object_tp.h" diff --git a/src/overlays/actors/ovl_En_Tp/z_en_tp.h b/src/overlays/actors/ovl_En_Tp/z_en_tp.h index 3c8fd5f15..7e596aadb 100644 --- a/src/overlays/actors/ovl_En_Tp/z_en_tp.h +++ b/src/overlays/actors/ovl_En_Tp/z_en_tp.h @@ -2,7 +2,7 @@ #define Z_EN_TP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTp; diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.c b/src/overlays/actors/ovl_En_Tr/z_en_tr.c index 3f2672cde..84b2dd4cf 100644 --- a/src/overlays/actors/ovl_En_Tr/z_en_tr.c +++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.c @@ -13,9 +13,9 @@ #include "sys_math.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_tr/object_tr.h" diff --git a/src/overlays/actors/ovl_En_Tr/z_en_tr.h b/src/overlays/actors/ovl_En_Tr/z_en_tr.h index 091aa5c52..d64909022 100644 --- a/src/overlays/actors/ovl_En_Tr/z_en_tr.h +++ b/src/overlays/actors/ovl_En_Tr/z_en_tr.h @@ -2,7 +2,7 @@ #define Z_EN_TR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTr; diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.c b/src/overlays/actors/ovl_En_Trap/z_en_trap.c index 848e6701b..22b44abdf 100644 --- a/src/overlays/actors/ovl_En_Trap/z_en_trap.c +++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.c @@ -8,8 +8,8 @@ #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_trap/object_trap.h" diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.h b/src/overlays/actors/ovl_En_Trap/z_en_trap.h index fcd62dd17..86b0c1d04 100644 --- a/src/overlays/actors/ovl_En_Trap/z_en_trap.h +++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.h @@ -2,7 +2,7 @@ #define Z_EN_TRAP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" // Different movement modes (set in params): #define SPIKETRAP_MODE_LINEAR 0x10 diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c index 7ff6013e4..b7afe53f4 100644 --- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c +++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c @@ -15,10 +15,10 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h index 3abe8b625..04d54d384 100644 --- a/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h +++ b/src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.h @@ -2,7 +2,7 @@ #define Z_EN_TUBO_TRAP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnTuboTrap; diff --git a/src/overlays/actors/ovl_En_Vali/z_en_vali.c b/src/overlays/actors/ovl_En_Vali/z_en_vali.c index 9a188bca5..643cae1b3 100644 --- a/src/overlays/actors/ovl_En_Vali/z_en_vali.c +++ b/src/overlays/actors/ovl_En_Vali/z_en_vali.c @@ -15,8 +15,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_vali/object_vali.h" diff --git a/src/overlays/actors/ovl_En_Vali/z_en_vali.h b/src/overlays/actors/ovl_En_Vali/z_en_vali.h index 1a031d964..66ac96d3d 100644 --- a/src/overlays/actors/ovl_En_Vali/z_en_vali.h +++ b/src/overlays/actors/ovl_En_Vali/z_en_vali.h @@ -2,7 +2,7 @@ #define Z_EN_VALI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnVali; diff --git a/src/overlays/actors/ovl_En_Vase/z_en_vase.c b/src/overlays/actors/ovl_En_Vase/z_en_vase.c index 30f8b32b1..4e8cec5ff 100644 --- a/src/overlays/actors/ovl_En_Vase/z_en_vase.c +++ b/src/overlays/actors/ovl_En_Vase/z_en_vase.c @@ -6,7 +6,7 @@ #include "z_en_vase.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_vase/object_vase.h" diff --git a/src/overlays/actors/ovl_En_Vase/z_en_vase.h b/src/overlays/actors/ovl_En_Vase/z_en_vase.h index 04a8381e2..50cc1d08e 100644 --- a/src/overlays/actors/ovl_En_Vase/z_en_vase.h +++ b/src/overlays/actors/ovl_En_Vase/z_en_vase.h @@ -2,7 +2,7 @@ #define Z_EN_VASE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnVase; diff --git a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c index 8791409d0..826d7f0eb 100644 --- a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c +++ b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.c @@ -15,8 +15,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_fd/object_fd.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h index e81bc1ac2..e7954751d 100644 --- a/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h +++ b/src/overlays/actors/ovl_En_Vb_Ball/z_en_vb_ball.h @@ -2,7 +2,7 @@ #define Z_EN_VB_BALL_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnVbBall; diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c index 165065d71..09368f5b0 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.c @@ -20,10 +20,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin.h" +#include "audio.h" +#include "play_state.h" +#include "save.h" +#include "skin.h" #include "assets/objects/object_zl4/object_zl4.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h index a06435d55..1bb578020 100644 --- a/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h +++ b/src/overlays/actors/ovl_En_Viewer/z_en_viewer.h @@ -2,8 +2,8 @@ #define Z_EN_VIEWER_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" struct EnViewer; diff --git a/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/src/overlays/actors/ovl_En_Vm/z_en_vm.c index 2ee230d9b..128a0af5f 100644 --- a/src/overlays/actors/ovl_En_Vm/z_en_vm.c +++ b/src/overlays/actors/ovl_En_Vm/z_en_vm.c @@ -17,9 +17,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_vm/object_vm.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_En_Vm/z_en_vm.h b/src/overlays/actors/ovl_En_Vm/z_en_vm.h index 7705d8703..33d52e2fb 100644 --- a/src/overlays/actors/ovl_En_Vm/z_en_vm.h +++ b/src/overlays/actors/ovl_En_Vm/z_en_vm.h @@ -2,7 +2,7 @@ #define Z_EN_VM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnVm; diff --git a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c index f60e224f4..cda2c07dc 100644 --- a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c +++ b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.c @@ -17,9 +17,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64play.h" +#include "debug_display.h" +#include "effect.h" +#include "play_state.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h index b2e900537..5cbbb878e 100644 --- a/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h +++ b/src/overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h @@ -2,7 +2,7 @@ #define Z_EN_WALL_TUBO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" #include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h" struct EnWallTubo; diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c index 9c6a27e02..7373f441a 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.c @@ -14,10 +14,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_wallmaster/object_wallmaster.h" diff --git a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h index 76ee52d9e..664bc8077 100644 --- a/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h +++ b/src/overlays/actors/ovl_En_Wallmas/z_en_wallmas.h @@ -2,7 +2,7 @@ #define Z_EN_WALLMAS_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum WallmasType { /* 0x00 */ WMT_TIMER, diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c index 520e7edc6..3fe70749c 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c @@ -12,10 +12,10 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "debug_display.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h index 52b617a0e..e3db54c57 100644 --- a/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h +++ b/src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.h @@ -2,7 +2,7 @@ #define Z_EN_WEATHER_TAG_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWeatherTag; diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c index 4fa8370d0..35e232c69 100644 --- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c +++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c @@ -13,9 +13,9 @@ #include "sfx.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_ei/object_ei.h" diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h index ab1b81c34..d35e43544 100644 --- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h +++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.h @@ -2,7 +2,7 @@ #define Z_EN_WEIYER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWeiyer; diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.c b/src/overlays/actors/ovl_En_Wf/z_en_wf.c index 6e86771d7..2f33d07a2 100644 --- a/src/overlays/actors/ovl_En_Wf/z_en_wf.c +++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.c @@ -22,10 +22,10 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_wf/object_wf.h" diff --git a/src/overlays/actors/ovl_En_Wf/z_en_wf.h b/src/overlays/actors/ovl_En_Wf/z_en_wf.h index 38827154a..cc69df8ad 100644 --- a/src/overlays/actors/ovl_En_Wf/z_en_wf.h +++ b/src/overlays/actors/ovl_En_Wf/z_en_wf.h @@ -2,7 +2,7 @@ #define Z_EN_WF_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWf; diff --git a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c index a1cf8f5be..7cfe974b8 100644 --- a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c +++ b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.c @@ -13,9 +13,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64player.h" +#include "debug_display.h" +#include "play_state.h" +#include "player.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h index 5b99e235c..2910fcae1 100644 --- a/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h +++ b/src/overlays/actors/ovl_En_Wonder_Item/z_en_wonder_item.h @@ -2,7 +2,7 @@ #define Z_EN_WONDER_ITEM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWonderItem; diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c index 4b43e59cb..7313c8100 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.c @@ -10,9 +10,9 @@ #include "regs.h" #include "terminal.h" #include "translation.h" -#include "z64debug_display.h" -#include "z64play.h" -#include "z64save.h" +#include "debug_display.h" +#include "play_state.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) diff --git a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h index a42c3febf..7850cf6ff 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h +++ b/src/overlays/actors/ovl_En_Wonder_Talk/z_en_wonder_talk.h @@ -2,7 +2,7 @@ #define Z_EN_WONDER_TALK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWonderTalk; diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c index 78e8d152d..137cbf619 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c +++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.c @@ -10,10 +10,10 @@ #include "regs.h" #include "terminal.h" #include "translation.h" -#include "z64debug_display.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" +#include "debug_display.h" +#include "item.h" +#include "play_state.h" +#include "player.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY | ACTOR_FLAG_LOCK_ON_DISABLED) diff --git a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h index 0dad49d37..d48ad9977 100644 --- a/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h +++ b/src/overlays/actors/ovl_En_Wonder_Talk2/z_en_wonder_talk2.h @@ -2,7 +2,7 @@ #define Z_EN_WONDER_TALK2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWonderTalk2; diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c index bf3280722..2d351c918 100644 --- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c +++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.c @@ -16,9 +16,9 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin_matrix.h" +#include "play_state.h" +#include "player.h" +#include "skin_matrix.h" #include "assets/objects/object_wood02/object_wood02.h" diff --git a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h index 89242188a..d9ebab697 100644 --- a/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h +++ b/src/overlays/actors/ovl_En_Wood02/z_en_wood02.h @@ -2,7 +2,7 @@ #define Z_EN_WOOD02_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnWood02; diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.c b/src/overlays/actors/ovl_En_Xc/z_en_xc.c index c657a761f..2ff73c8f4 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.c +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.c @@ -21,11 +21,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/object_xc/object_xc.h" #include "assets/scenes/overworld/spot05/spot05_scene.h" diff --git a/src/overlays/actors/ovl_En_Xc/z_en_xc.h b/src/overlays/actors/ovl_En_Xc/z_en_xc.h index 1cc56f68e..419f67d55 100644 --- a/src/overlays/actors/ovl_En_Xc/z_en_xc.h +++ b/src/overlays/actors/ovl_En_Xc/z_en_xc.h @@ -2,7 +2,7 @@ #define Z_EN_XC_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnXc; diff --git a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c index e84716c11..ee1d8b816 100644 --- a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c +++ b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.c @@ -13,11 +13,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64debug_display.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "audio.h" +#include "debug_display.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h index 12cfb46cb..f7587d815 100644 --- a/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h +++ b/src/overlays/actors/ovl_En_Yabusame_Mark/z_en_yabusame_mark.h @@ -2,7 +2,7 @@ #define Z_EN_YABUSAME_MARK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnYabusameMark; diff --git a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c index 22d454fb6..772eceb11 100644 --- a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c +++ b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c @@ -13,8 +13,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_yukabyun/object_yukabyun.h" diff --git a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h index a695fb4c1..36e7b1351 100644 --- a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h +++ b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.h @@ -2,7 +2,7 @@ #define Z_EN_YUKABYUN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnYukabyun; diff --git a/src/overlays/actors/ovl_En_Zf/z_en_zf.c b/src/overlays/actors/ovl_En_Zf/z_en_zf.c index 48f02b074..7fa645e64 100644 --- a/src/overlays/actors/ovl_En_Zf/z_en_zf.c +++ b/src/overlays/actors/ovl_En_Zf/z_en_zf.c @@ -18,10 +18,10 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "audio.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_zf/object_zf.h" diff --git a/src/overlays/actors/ovl_En_Zf/z_en_zf.h b/src/overlays/actors/ovl_En_Zf/z_en_zf.h index 1995b4894..1ecd0b646 100644 --- a/src/overlays/actors/ovl_En_Zf/z_en_zf.h +++ b/src/overlays/actors/ovl_En_Zf/z_en_zf.h @@ -2,7 +2,7 @@ #define Z_EN_ZF_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnZf; diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c index 5c60653b4..8de916334 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c @@ -14,10 +14,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_zl1/object_zl1.h" diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h index ada133581..f1a07e193 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.h @@ -2,7 +2,7 @@ #define Z_EN_ZL1_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnZl1; diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c index f6fac8940..4c763e558 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_camera_data.inc.c @@ -1,4 +1,4 @@ -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" static CutsceneCameraDirection D_80B4D5C0[] = { { { -440.0f, 117.0f, 0.0f }, { -490.0f, 120.0f, 0.0f }, 0, 45 }, diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c index 4a8622cbb..77709ec0f 100644 --- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c +++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1_cutscene_data.c @@ -1,6 +1,6 @@ #include "sequence.h" -#include "z64cutscene_commands.h" -#include "z64player.h" +#include "cutscene_commands.h" +#include "player.h" // clang-format off CutsceneData gTriforceCreationStartCs[] = { diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c index 8d937cba8..817ac9c3d 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.c @@ -18,10 +18,10 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64frame_advance.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "frame_advance.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_zl2/object_zl2.h" #include "assets/objects/object_zl2_anime1/object_zl2_anime1.h" diff --git a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h index 4bd0730de..42ea682f6 100644 --- a/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h +++ b/src/overlays/actors/ovl_En_Zl2/z_en_zl2.h @@ -2,7 +2,7 @@ #define Z_EN_ZL2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnZl2; diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c index a73e7f320..b9c396dfc 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.c @@ -24,11 +24,11 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64frame_advance.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "frame_advance.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "overlays/actors/ovl_En_Encount2/z_en_encount2.h" #include "overlays/actors/ovl_Door_Warp1/z_door_warp1.h" diff --git a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h index 695588fd5..ab656ead8 100644 --- a/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h +++ b/src/overlays/actors/ovl_En_Zl3/z_en_zl3.h @@ -2,8 +2,8 @@ #define Z_EN_ZL3_H #include "ultra64.h" -#include "z64actor.h" -#include "z64scene.h" +#include "actor.h" +#include "scene.h" #include "overlays/actors/ovl_Boss_Ganon2/z_boss_ganon2.h" diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c index a18efd4ba..be729698f 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.c @@ -16,11 +16,11 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_zl4/object_zl4.h" #include "assets/scenes/indoors/nakaniwa/nakaniwa_scene.h" diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h index b371092e0..c7020df31 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4.h @@ -2,7 +2,7 @@ #define Z_EN_ZL4_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnZl4; diff --git a/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c b/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c index 933f7e0aa..3819247d5 100644 --- a/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c +++ b/src/overlays/actors/ovl_En_Zl4/z_en_zl4_cutscene_data.inc.c @@ -1,4 +1,4 @@ -#include "z64cutscene_commands.h" +#include "cutscene_commands.h" static CutsceneCameraDirection sCamDirections[] = { { { -490.0f, 120.0f, 0.0f }, { -440.0f, 117.0f, 0.0f }, 0, 45 }, diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.c b/src/overlays/actors/ovl_En_Zo/z_en_zo.c index 95a9f6e07..85f0f300e 100644 --- a/src/overlays/actors/ovl_En_Zo/z_en_zo.c +++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.c @@ -14,10 +14,10 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64face_reaction.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "face_reaction.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_zo/object_zo.h" diff --git a/src/overlays/actors/ovl_En_Zo/z_en_zo.h b/src/overlays/actors/ovl_En_Zo/z_en_zo.h index 5f26a2023..a0ada224a 100644 --- a/src/overlays/actors/ovl_En_Zo/z_en_zo.h +++ b/src/overlays/actors/ovl_En_Zo/z_en_zo.h @@ -2,7 +2,7 @@ #define Z_EN_ZO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EnZo; diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c index 02e24ff54..5b37333bc 100644 --- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c +++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c @@ -20,10 +20,10 @@ #include "sequence.h" #include "sfx.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.h b/src/overlays/actors/ovl_En_fHG/z_en_fhg.h index dca6eeb82..f8f514dfd 100644 --- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.h +++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.h @@ -2,8 +2,8 @@ #define Z_EN_FHG_H #include "ultra64.h" -#include "z64actor.h" -#include "z64skin.h" +#include "actor.h" +#include "skin.h" struct EnfHG; diff --git a/src/overlays/actors/ovl_End_Title/z_end_title.c b/src/overlays/actors/ovl_End_Title/z_end_title.c index 289b82d1e..20c26abb8 100644 --- a/src/overlays/actors/ovl_End_Title/z_end_title.c +++ b/src/overlays/actors/ovl_End_Title/z_end_title.c @@ -11,8 +11,8 @@ #include "sys_matrix.h" #include "tex_len.h" #include "versions.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED) diff --git a/src/overlays/actors/ovl_End_Title/z_end_title.h b/src/overlays/actors/ovl_End_Title/z_end_title.h index cd29ff507..41cbb8664 100644 --- a/src/overlays/actors/ovl_End_Title/z_end_title.h +++ b/src/overlays/actors/ovl_End_Title/z_end_title.h @@ -2,7 +2,7 @@ #define Z_END_TITLE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct EndTitle; diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.c b/src/overlays/actors/ovl_Fishing/z_fishing.c index 7f3c3eb85..9f94310a3 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.c +++ b/src/overlays/actors/ovl_Fishing/z_fishing.c @@ -28,11 +28,11 @@ #include "terminal.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" +#include "skin_matrix.h" #if PLATFORM_N64 #include "cic6105.h" #endif diff --git a/src/overlays/actors/ovl_Fishing/z_fishing.h b/src/overlays/actors/ovl_Fishing/z_fishing.h index 6836ce79f..7cb72e88d 100644 --- a/src/overlays/actors/ovl_Fishing/z_fishing.h +++ b/src/overlays/actors/ovl_Fishing/z_fishing.h @@ -2,8 +2,8 @@ #define Z_FISHING_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct Fishing; diff --git a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c index a690bfa73..3c636bc12 100644 --- a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c +++ b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.c @@ -11,8 +11,8 @@ #include "ichain.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64item.h" -#include "z64play.h" +#include "item.h" +#include "play_state.h" #include "assets/objects/object_gi_hearts/object_gi_hearts.h" diff --git a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h index ef92f86b8..d8bc6bfe7 100644 --- a/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h +++ b/src/overlays/actors/ovl_Item_B_Heart/z_item_b_heart.h @@ -2,7 +2,7 @@ #define Z_ITEM_B_HEART_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ItemBHeart; diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c index 3909fb72f..99db32656 100644 --- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c +++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.c @@ -10,10 +10,10 @@ #include "libu64/debug.h" #include "printf.h" #include "rand.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "draw.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h index e938c8126..dcae852df 100644 --- a/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h +++ b/src/overlays/actors/ovl_Item_Etcetera/z_item_etcetera.h @@ -2,7 +2,7 @@ #define Z_ITEM_ETC_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ItemEtcetera; diff --git a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c index 40594c86f..445918813 100644 --- a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c +++ b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.c @@ -5,8 +5,8 @@ */ #include "z_item_inbox.h" -#include "z64draw.h" -#include "z64play.h" +#include "draw.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY) diff --git a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h index d13bad005..c22eda0a9 100644 --- a/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h +++ b/src/overlays/actors/ovl_Item_Inbox/z_item_inbox.h @@ -2,7 +2,7 @@ #define Z_ITEM_INBOX_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ItemInbox; diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c index fa4f500c8..7e6630f4f 100644 --- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c +++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c @@ -9,10 +9,10 @@ #include "libu64/debug.h" #include "segmented_address.h" #include "sfx.h" -#include "z64draw.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "draw.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/scenes/overworld/spot00/spot00_scene.h" diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h index 3ae598e7d..5dd7dd74d 100644 --- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h +++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.h @@ -2,7 +2,7 @@ #define Z_ITEM_OCARINA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ItemOcarina; diff --git a/src/overlays/actors/ovl_Item_Shield/z_item_shield.c b/src/overlays/actors/ovl_Item_Shield/z_item_shield.c index 2f281a17d..9dda7af3f 100644 --- a/src/overlays/actors/ovl_Item_Shield/z_item_shield.c +++ b/src/overlays/actors/ovl_Item_Shield/z_item_shield.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "item.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/actors/ovl_Item_Shield/z_item_shield.h b/src/overlays/actors/ovl_Item_Shield/z_item_shield.h index 564170e46..6fcfcbd20 100644 --- a/src/overlays/actors/ovl_Item_Shield/z_item_shield.h +++ b/src/overlays/actors/ovl_Item_Shield/z_item_shield.h @@ -2,7 +2,7 @@ #define Z_ITEM_SHIELD_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ItemShield; diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c index d2912c7ea..21827f32c 100644 --- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c +++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.c @@ -12,9 +12,9 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h index 59344baff..d475bab70 100644 --- a/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h +++ b/src/overlays/actors/ovl_Magic_Dark/z_magic_dark.h @@ -2,7 +2,7 @@ #define Z_MAGIC_DARK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct MagicDark; diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c index e60e524b8..103a7ee1b 100644 --- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c +++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.c @@ -12,8 +12,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h index ae953c0d3..d561d291e 100644 --- a/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h +++ b/src/overlays/actors/ovl_Magic_Fire/z_magic_fire.h @@ -2,7 +2,7 @@ #define Z_MAGIC_FIRE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct MagicFire; diff --git a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c index ec09e1c89..aff6fcd55 100644 --- a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c +++ b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.c @@ -12,9 +12,9 @@ #include "printf.h" #include "sfx.h" #include "translation.h" -#include "z64curve.h" -#include "z64play.h" -#include "z64player.h" +#include "curve.h" +#include "play_state.h" +#include "player.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h index b7ba93c26..6a186dcb5 100644 --- a/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h +++ b/src/overlays/actors/ovl_Magic_Wind/z_magic_wind.h @@ -2,8 +2,8 @@ #define Z_MAGIC_WIND_H #include "ultra64.h" -#include "z64actor.h" -#include "z64curve.h" +#include "actor.h" +#include "curve.h" struct MagicWind; diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c index 3f9d04843..3a164db8e 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.c @@ -16,9 +16,9 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64light.h" -#include "z64play.h" -#include "z64player.h" +#include "light.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_mir_ray/object_mir_ray.h" diff --git a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h index 245cf1007..ddc4a4708 100644 --- a/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h +++ b/src/overlays/actors/ovl_Mir_Ray/z_mir_ray.h @@ -2,8 +2,8 @@ #define Z_MIR_RAY_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct MirRay; diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c index 88638e1ed..2229560f1 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c @@ -19,10 +19,10 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64cutscene_flags.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64save.h" +#include "cutscene_flags.h" +#include "effect.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_mamenoki/object_mamenoki.h" diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h index 42ba39261..172fa6610 100644 --- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h +++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.h @@ -2,7 +2,7 @@ #define Z_OBJ_BEAN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjBean; diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c index 8f24b7e64..5f76c6e02 100644 --- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c +++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.c @@ -9,7 +9,7 @@ #include "sfx.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h index e0159e0f9..a8e75a42c 100644 --- a/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h +++ b/src/overlays/actors/ovl_Obj_Blockstop/z_obj_blockstop.h @@ -2,7 +2,7 @@ #define Z_OBJ_BLOCKSTOP_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjBlockstop; diff --git a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c index c6d7b1da3..1ebc95cff 100644 --- a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c +++ b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.c @@ -13,8 +13,8 @@ #include "rand.h" #include "sfx.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_bombiwa/object_bombiwa.h" diff --git a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h index 9c5c38d12..f12a0d246 100644 --- a/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h +++ b/src/overlays/actors/ovl_Obj_Bombiwa/z_obj_bombiwa.h @@ -2,7 +2,7 @@ #define Z_OBJ_BOMBIWA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjBombiwa; diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c index d3affc90a..9430414f3 100644 --- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c +++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.c @@ -14,8 +14,8 @@ #include "sys_matrix.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h index acda97f16..5395353ef 100644 --- a/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h +++ b/src/overlays/actors/ovl_Obj_Comb/z_obj_comb.h @@ -2,7 +2,7 @@ #define Z_OBJ_COMB_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjComb; diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c index 2c77570a4..3484ffcef 100644 --- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c +++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "sfx.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/object_dekujr/object_dekujr.h" diff --git a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h index 68b483f8d..4c7b50b9f 100644 --- a/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h +++ b/src/overlays/actors/ovl_Obj_Dekujr/z_obj_dekujr.h @@ -2,7 +2,7 @@ #define Z_OBJ_DEKUJR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjDekujr; diff --git a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c index 2163114cd..f849298e1 100644 --- a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c +++ b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.c @@ -11,7 +11,7 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_d_elevator/object_d_elevator.h" diff --git a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h index e6b8d4b6d..a6d665d55 100644 --- a/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h +++ b/src/overlays/actors/ovl_Obj_Elevator/z_obj_elevator.h @@ -2,7 +2,7 @@ #define Z_OBJ_ELEVATOR_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjElevator; diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c index 39d6de7d6..97c898f46 100644 --- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c +++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.c @@ -15,8 +15,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h index 8a2256bf0..457a413f8 100644 --- a/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h +++ b/src/overlays/actors/ovl_Obj_Hamishi/z_obj_hamishi.h @@ -2,7 +2,7 @@ #define Z_OBJ_HAMISHI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjHamishi; diff --git a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c index f1f800006..8cfaa9599 100644 --- a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c +++ b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.c @@ -7,8 +7,8 @@ #include "z_obj_hana.h" #include "ichain.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/objects/gameplay_field_keep/gameplay_field_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h index 69c08b4cb..1296e275c 100644 --- a/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h +++ b/src/overlays/actors/ovl_Obj_Hana/z_obj_hana.h @@ -2,7 +2,7 @@ #define Z_OBJ_HANA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjHana; diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c index c057c6b87..187bb4d18 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c @@ -14,7 +14,7 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/object_d_hsblock/object_d_hsblock.h" diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h index 299ba7d3d..4f4696eb6 100644 --- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h +++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.h @@ -2,7 +2,7 @@ #define Z_OBJ_HSBLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjHsblock; diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c index 71ff43d27..3dac2d7fe 100644 --- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c +++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.c @@ -13,8 +13,8 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h index c6a56d16f..bb2c860a7 100644 --- a/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h +++ b/src/overlays/actors/ovl_Obj_Ice_Poly/z_obj_ice_poly.h @@ -2,7 +2,7 @@ #define Z_OBJ_ICE_POLY_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjIcePoly; diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c index 8501c29f5..b4dd82373 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c @@ -14,9 +14,9 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h index 7538b5370..8a299bfe0 100644 --- a/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h +++ b/src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.h @@ -2,7 +2,7 @@ #define Z_OBJ_KIBAKO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjKibako; diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c index 9233f00c7..c8c0a1211 100644 --- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c +++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c @@ -14,8 +14,8 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_kibako2/object_kibako2.h" diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h index 177ef0b04..201e5cde8 100644 --- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h +++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.h @@ -2,7 +2,7 @@ #define Z_OBJ_KIBAKO2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjKibako2; diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c index 0a5866d1d..a8da522c0 100644 --- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c +++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c @@ -15,8 +15,8 @@ #include "sfx.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_d_lift/object_d_lift.h" diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h index e3f217b93..58bebccf1 100644 --- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h +++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.h @@ -2,7 +2,7 @@ #define Z_OBJ_LIFT_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjLift; diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c index 05fe7a206..a8387c0d7 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.c @@ -19,8 +19,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_lightswitch/object_lightswitch.h" diff --git a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h index 7f0834a24..0b11c6ae7 100644 --- a/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h +++ b/src/overlays/actors/ovl_Obj_Lightswitch/z_obj_lightswitch.h @@ -2,7 +2,7 @@ #define Z_OBJ_LIGHTSWITCH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjLightswitch; diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c index cc7651b6b..ca902bce1 100644 --- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c +++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c @@ -9,8 +9,8 @@ #include "printf.h" #include "terminal.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h index 0ac9b7ab8..c6134808c 100644 --- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h +++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.h @@ -2,7 +2,7 @@ #define Z_OBJ_MAKEKINSUTA_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjMakekinsuta; diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c index ee2e8801c..7865da983 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.c @@ -14,7 +14,7 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS ACTOR_FLAG_DRAW_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h index 84938f578..8ff31186c 100644 --- a/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h +++ b/src/overlays/actors/ovl_Obj_Makeoshihiki/z_obj_makeoshihiki.h @@ -2,7 +2,7 @@ #define Z_OBJ_MAKEOSHIHIKI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjMakeoshihiki; diff --git a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c index 126e2c42e..c27662dd0 100644 --- a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c +++ b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.c @@ -11,7 +11,7 @@ #include "ichain.h" #include "printf.h" #include "translation.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h index 20cf667da..bc6fc66e9 100644 --- a/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h +++ b/src/overlays/actors/ovl_Obj_Mure/z_obj_mure.h @@ -2,7 +2,7 @@ #define Z_OBJ_MURE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjMure; diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c index eca8b0d93..e2e50736e 100644 --- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c +++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.c @@ -11,7 +11,7 @@ #include "sys_math3d.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h index 8643d477e..b15386e94 100644 --- a/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h +++ b/src/overlays/actors/ovl_Obj_Mure2/z_obj_mure2.h @@ -2,7 +2,7 @@ #define Z_OBJ_MURE2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjMure2; diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c index 51035c067..ff37f4b8e 100644 --- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c +++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.c @@ -10,7 +10,7 @@ #include "sys_math3d.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS 0 diff --git a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h index fc9a3e83a..e9b237361 100644 --- a/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h +++ b/src/overlays/actors/ovl_Obj_Mure3/z_obj_mure3.h @@ -2,7 +2,7 @@ #define Z_OBJ_MURE3_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjMure3; diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c index efa0fe3f4..8c4c20cc4 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.c @@ -18,8 +18,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h index 265ba4691..45e72bec9 100644 --- a/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h +++ b/src/overlays/actors/ovl_Obj_Oshihiki/z_obj_oshihiki.h @@ -2,7 +2,7 @@ #define Z_OBJ_OSHIHIKI_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjOshihiki; diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c index 6eca37968..0ff67cc85 100644 --- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c +++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.c @@ -8,8 +8,8 @@ #include "sfx.h" #include "z_lib.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #define FLAGS ACTOR_FLAG_UPDATE_CULLING_DISABLED diff --git a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h index ee8e74eaa..c23785a32 100644 --- a/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h +++ b/src/overlays/actors/ovl_Obj_Roomtimer/z_obj_roomtimer.h @@ -2,7 +2,7 @@ #define Z_OBJ_ROOMTIMER_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjRoomtimer; diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c index 2ad4bbf09..e71673413 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.c @@ -19,8 +19,8 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" diff --git a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h index b4d3ae8b2..328f6389c 100644 --- a/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h +++ b/src/overlays/actors/ovl_Obj_Switch/z_obj_switch.h @@ -2,7 +2,7 @@ #define Z_OBJ_SWITCH_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjSwitch; diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c index a189fe434..9409ee0a5 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c @@ -15,7 +15,7 @@ #include "sfx.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_syokudai/object_syokudai.h" diff --git a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h index 4dee2ba67..e651bc29d 100644 --- a/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h +++ b/src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.h @@ -2,8 +2,8 @@ #define Z_OBJ_SYOKUDAI_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct ObjSyokudai; diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c index b3dc890ca..2e3f6e018 100644 --- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c +++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c @@ -15,10 +15,10 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_timeblock/object_timeblock.h" diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h index 966f47449..1cd2a0764 100644 --- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h +++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.h @@ -2,7 +2,7 @@ #define Z_OBJ_TIMEBLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjTimeblock; diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c index 9afd53ae5..4a2ba2d3d 100644 --- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c +++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.c @@ -14,10 +14,10 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64item.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "item.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h" #include "assets/objects/object_tsubo/object_tsubo.h" diff --git a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h index 8e27cc831..b42de51f4 100644 --- a/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h +++ b/src/overlays/actors/ovl_Obj_Tsubo/z_obj_tsubo.h @@ -2,7 +2,7 @@ #define Z_OBJ_TSUBO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjTsubo; diff --git a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c index 55023cccc..0d5e46873 100644 --- a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c +++ b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c @@ -17,9 +17,9 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/object_timeblock/object_timeblock.h" diff --git a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h index 8f22398db..199dca053 100644 --- a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h +++ b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.h @@ -2,7 +2,7 @@ #define Z_OBJ_WARP2BLOCK_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjWarp2block; diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c index c17027975..5f8f580e4 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.c @@ -16,10 +16,10 @@ #include "sys_math3d.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_demo_kekkai/object_demo_kekkai.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h index 40307f5e9..a225f53bc 100644 --- a/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h +++ b/src/overlays/actors/ovl_Object_Kankyo/z_object_kankyo.h @@ -2,7 +2,7 @@ #define Z_OBJECT_KANKYO_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ObjectKankyo; diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c index ab09e7420..61772fa0c 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.c @@ -15,11 +15,11 @@ #include "terminal.h" #include "translation.h" #include "z_lib.h" -#include "z64light.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "light.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h index 222c977fc..be5389c74 100644 --- a/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h +++ b/src/overlays/actors/ovl_Oceff_Spot/z_oceff_spot.h @@ -2,8 +2,8 @@ #define Z_OCEFF_SPOT_H #include "ultra64.h" -#include "z64actor.h" -#include "z64light.h" +#include "actor.h" +#include "light.h" struct OceffSpot; diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c index 5e236c86f..036349d0e 100644 --- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c +++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.c @@ -9,9 +9,9 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h index aebc00278..269d57d8b 100644 --- a/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h +++ b/src/overlays/actors/ovl_Oceff_Storm/z_oceff_storm.h @@ -2,7 +2,7 @@ #define Z_OCEFF_STORM_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct OceffStorm; diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c index 36177c072..8346407c9 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.c @@ -12,9 +12,9 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h index 65a18468a..5e6e4add9 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h +++ b/src/overlays/actors/ovl_Oceff_Wipe/z_oceff_wipe.h @@ -2,7 +2,7 @@ #define Z_OCEFF_WIPE_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum OceffWipeType { /* 0x00 */ OCEFF_WIPE_ZL, diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c index db8171b36..71498caa1 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.c @@ -12,9 +12,9 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h index 6276bb33c..c83616da8 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h +++ b/src/overlays/actors/ovl_Oceff_Wipe2/z_oceff_wipe2.h @@ -2,7 +2,7 @@ #define Z_OCEFF_WIPE2_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct OceffWipe2; diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c index 7aec9136f..6ec42324a 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.c @@ -12,9 +12,9 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h index 5e6abb045..b7fddd9f6 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h +++ b/src/overlays/actors/ovl_Oceff_Wipe3/z_oceff_wipe3.h @@ -2,7 +2,7 @@ #define Z_OCEFF_WIPE3_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct OceffWipe3; diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c index 0828ba289..8b860cc0c 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c +++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.c @@ -12,7 +12,7 @@ #include "sys_matrix.h" #include "terminal.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_UPDATE_DURING_OCARINA) diff --git a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h index bd82ddc7c..f7eac4cf0 100644 --- a/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h +++ b/src/overlays/actors/ovl_Oceff_Wipe4/z_oceff_wipe4.h @@ -2,7 +2,7 @@ #define Z_OCEFF_WIPE4_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" typedef enum OceffWipe4Type { /* 0x00 */ OCEFF_WIPE4_SCARECROWS, diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c index e069f1730..71d8b881f 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.c @@ -17,11 +17,11 @@ #include "translation.h" #include "z_en_item00.h" #include "z_lib.h" -#include "z64environment.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "environment.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/scenes/overworld/spot06/spot06_scene.h" diff --git a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h index 4415e6e98..3404d5201 100644 --- a/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h +++ b/src/overlays/actors/ovl_Shot_Sun/z_shot_sun.h @@ -2,7 +2,7 @@ #define Z_SHOT_SUN_H #include "ultra64.h" -#include "z64actor.h" +#include "actor.h" struct ShotSun; diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index f6b765fee..e6e017490 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -42,14 +42,14 @@ #include "z_en_item00.h" #include "z_lib.h" #include "zelda_arena.h" -#include "z64audio.h" -#include "z64debug.h" -#include "z64effect.h" -#include "z64lifemeter.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skin_matrix.h" +#include "audio.h" +#include "debug.h" +#include "effect.h" +#include "lifemeter.h" +#include "ocarina.h" +#include "play_state.h" +#include "save.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c index 9ff1bd5a9..aa9ae498e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c +++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.c @@ -11,8 +11,8 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h index bfceec585..22be85594 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h +++ b/src/overlays/effects/ovl_Effect_Ss_Blast/z_eff_ss_blast.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsBlastParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c index 2ab88a16b..f78c1e2f5 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.c @@ -13,9 +13,9 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h index 923739819..693924690 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb/z_eff_ss_bomb.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_BOMB_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsBombInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c index 4ec61bc8e..176f68acc 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.c @@ -11,9 +11,9 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h index 8aea4d3cc..91dbf726f 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h +++ b/src/overlays/effects/ovl_Effect_Ss_Bomb2/z_eff_ss_bomb2.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_BOMB2_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsBomb2InitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c index f23d0a9aa..49f3ace0c 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c +++ b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.c @@ -12,8 +12,8 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h index 7701365bd..52d7c40e2 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h +++ b/src/overlays/effects/ovl_Effect_Ss_Bubble/z_eff_ss_bubble.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_BUBBLE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsBubbleInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c index c32349e1f..f89b0840b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.c @@ -9,9 +9,9 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "segmented_address.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/object_dodongo/object_dodongo.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h index fbaa8aa28..686d02b18 100644 --- a/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h +++ b/src/overlays/effects/ovl_Effect_Ss_D_Fire/z_eff_ss_d_fire.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_D_FIRE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDFireInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c index e8b904a4b..b75a7077c 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.c @@ -10,9 +10,9 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sfx.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h index fb7fc84af..f4297d8fe 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Db/z_eff_ss_dead_db.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDeadDbInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c index cb6d76eeb..7bc093690 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.c @@ -11,9 +11,9 @@ #include "gfx_setupdl.h" #include "printf.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h index c9c91ec60..0adb102ca 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Dd/z_eff_ss_dead_dd.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDeadDdInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c index 4d649d4be..5f6da1295 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.c @@ -9,8 +9,8 @@ #include "gfx.h" #include "gfx_setupdl.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h index 7a7d57363..a248e7622 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Ds/z_eff_ss_dead_ds.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_DEAD_DS_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDeadDsInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c index 58daefa38..4a577652b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.c @@ -8,8 +8,8 @@ #include "printf.h" #include "sfx.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #define rSfxId regs[10] #define rRepeatMode regs[11] // sound is replayed every update. unused in the original game diff --git a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h index 1f8ca9304..7c9a67b3d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h +++ b/src/overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_DEAD_SOUND_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDeadSoundInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c index 2f5901ca2..1e7e3ca2e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.c @@ -12,8 +12,8 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h index 6138c8604..2d51f1ed1 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h +++ b/src/overlays/effects/ovl_Effect_Ss_Dt_Bubble/z_eff_ss_dt_bubble.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDtBubbleInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c index 899e9f2a2..f06b5f303 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c +++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.c @@ -12,9 +12,9 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h index 958bde91f..4a4d9ec4b 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h +++ b/src/overlays/effects/ovl_Effect_Ss_Dust/z_eff_ss_dust.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsDustInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c index 56dc37533..d632dfaa5 100644 --- a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.c @@ -11,8 +11,8 @@ #include "gfx_setupdl.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h index 14acb95e4..e4ec69ea9 100644 --- a/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h +++ b/src/overlays/effects/ovl_Effect_Ss_En_Fire/z_eff_ss_en_fire.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_EN_FIRE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsEnFireInitParams { /* 0x00 */ struct Actor* actor; diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c index e1ed9e924..d4b07ef73 100644 --- a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c +++ b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.c @@ -15,8 +15,8 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h index 238b005bc..a9b60960d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h +++ b/src/overlays/effects/ovl_Effect_Ss_En_Ice/z_eff_ss_en_ice.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsEnIceInitParams { /* 0x00 */ struct Actor* actor; diff --git a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c index c5cee8db2..f2eaceaee 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c +++ b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_yabusame_point/object_yabusame_point.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h index 1bf5a5d30..b4d77a21c 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h +++ b/src/overlays/effects/ovl_Effect_Ss_Extra/z_eff_ss_extra.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_EXTRA_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsExtraInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c index 9f00f52e3..c9bfbe981 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h index fc2a4ec2d..0a16be933 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h +++ b/src/overlays/effects/ovl_Effect_Ss_Fcircle/z_eff_ss_fcircle.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_FCIRCLE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsFcircleInitParams { /* 0x00 */ struct Actor* actor; diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c index fb074909a..b44cc9953 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.c @@ -15,10 +15,10 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "translation.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64skin.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "skin.h" #include "assets/objects/object_fhg/object_fhg.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h index f3c1ea616..8c57bad37 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h +++ b/src/overlays/effects/ovl_Effect_Ss_Fhg_Flash/z_eff_ss_fhg_flash.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_FHGFLASH_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" struct Actor; diff --git a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c index de4ae887b..8a5e416a6 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c +++ b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.c @@ -10,9 +10,9 @@ #include "gfx_setupdl.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h index ebe8a7203..01e80d30d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h +++ b/src/overlays/effects/ovl_Effect_Ss_Fire_Tail/z_eff_ss_fire_tail.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsFireTailInitParams { /* 0x00 */ struct Actor* actor; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c index 05e4a3d8b..9fc9d920d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.c @@ -7,8 +7,8 @@ #include "z_eff_ss_g_fire.h" #include "segmented_address.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h index 52312527d..d1673ab4f 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h +++ b/src/overlays/effects/ovl_Effect_Ss_G_Fire/z_eff_ss_g_fire.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_G_FIRE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsGFireInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c index 961091704..b37136a18 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.c @@ -8,8 +8,8 @@ #include "libc64/qrand.h" #include "segmented_address.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h index 55215239d..e2361a3ed 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h +++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma/z_eff_ss_g_magma.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_G_MAGMA_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsGMagmaInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c index 316f65258..19f535ef7 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_kingdodongo/object_kingdodongo.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h index 2ddc9f4ce..9ab63141a 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h +++ b/src/overlays/effects/ovl_Effect_Ss_G_Magma2/z_eff_ss_g_magma2.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsGMagma2InitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c index 2c83108d3..ef0565c8f 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.c @@ -10,9 +10,9 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h index 86a7d8378..196e688c8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h +++ b/src/overlays/effects/ovl_Effect_Ss_G_Ripple/z_eff_ss_g_ripple.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_G_RIPPLE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsGRippleInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c index a5472c29f..783224c9e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.c @@ -11,9 +11,9 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h index 0d94bd7e0..d88cdfcf8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h +++ b/src/overlays/effects/ovl_Effect_Ss_G_Spk/z_eff_ss_g_spk.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsGSpkInitParams { /* 0x00 */ struct Actor* actor; diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c index 3baab32db..5995c1b56 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c +++ b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.c @@ -7,8 +7,8 @@ #include "z_eff_ss_g_splash.h" #include "segmented_address.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h index fa1907f66..507117656 100644 --- a/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h +++ b/src/overlays/effects/ovl_Effect_Ss_G_Splash/z_eff_ss_g_splash.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsGSplashInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c index e084b5f1f..550c4a08d 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c +++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.c @@ -11,9 +11,9 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h index d598cebf5..a6a5d7acf 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h +++ b/src/overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_HAHEN_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsHahenInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c index 9be42db8d..e1fa2a982 100644 --- a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c +++ b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.c @@ -10,9 +10,9 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h index 591ba5a7d..cbe297176 100644 --- a/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h +++ b/src/overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_HITMARK_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsHitMarkInitParams { /* 0x00 */ s32 type; diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c index 9ce9885de..4bad83b5f 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c +++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.c @@ -11,8 +11,8 @@ #include "rand.h" #include "sys_math.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h index afb96c213..6ed255717 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h +++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Piece/z_eff_ss_ice_piece.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_ICE_PIECE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsIcePieceInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c index 9e2757049..bfa4d40db 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c +++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.c @@ -13,8 +13,8 @@ #include "sys_matrix.h" #include "translation.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/object_fz/object_fz.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h index 24c27f1cf..649aff9ad 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h +++ b/src/overlays/effects/ovl_Effect_Ss_Ice_Smoke/z_eff_ss_ice_smoke.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_ICE_SMOKE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsIceSmokeInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c index 12d9c5a5e..ce0685916 100644 --- a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c +++ b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "rand.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h index eb8e8764d..2afeb5093 100644 --- a/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h +++ b/src/overlays/effects/ovl_Effect_Ss_K_Fire/z_eff_ss_k_fire.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_K_FIRE_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsKFireInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c index b0ba95ada..cf5f3a2b8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c +++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.c @@ -15,9 +15,9 @@ #include "sys_matrix.h" #include "translation.h" #include "versions.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #define rReg0 regs[0] #define rGravity regs[1] diff --git a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h index 90f3a8cda..09d38ed7e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h +++ b/src/overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_KAKERA_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsKakeraInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c index f7c22aaa1..a4093ead1 100644 --- a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c +++ b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.c @@ -13,9 +13,9 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h index 0c128ff7a..64612fcbb 100644 --- a/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h +++ b/src/overlays/effects/ovl_Effect_Ss_KiraKira/z_eff_ss_kirakira.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsKiraKiraInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c index f44ac3849..5e2ff3aaf 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c +++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.c @@ -12,9 +12,9 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h index 39f5d5184..75af1b7e0 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h +++ b/src/overlays/effects/ovl_Effect_Ss_Lightning/z_eff_ss_lightning.h @@ -3,7 +3,7 @@ #include "ultra64.h" #include "color.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsLightningInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c index 1dadd7f06..aecdd6c93 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.c @@ -13,9 +13,9 @@ #include "segmented_address.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h index e45c2c6f2..11eb6c9e8 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki/z_eff_ss_sibuki.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_SIBUKI_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsSibukiInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c index 8566be162..24e484c1e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.c @@ -10,8 +10,8 @@ #include "gfx_setupdl.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" +#include "effect.h" +#include "play_state.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h index 37a9425dc..a01146d3e 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h +++ b/src/overlays/effects/ovl_Effect_Ss_Sibuki2/z_eff_ss_sibuki2.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_SIBUKI2_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsSibuki2InitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c index 2277a71d8..beac5fd41 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c +++ b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c @@ -6,10 +6,10 @@ #include "z_eff_ss_solder_srch_ball.h" -#include "z64bgcheck.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" +#include "bgcheck.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" #define rUnused regs[1] diff --git a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h index b105f063d..c68ae12bf 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h +++ b/src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_SOLDERSRCHBALL_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsSolderSrchBallInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c index 520f8af02..d7758d3b9 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.c @@ -10,10 +10,10 @@ #include "gfx_setupdl.h" #include "sys_matrix.h" #include "z_lib.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "effect.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/objects/object_link_boy/object_link_boy.h" #include "assets/objects/object_link_child/object_link_child.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h index 4b5ccda96..1748ca524 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h +++ b/src/overlays/effects/ovl_Effect_Ss_Stick/z_eff_ss_stick.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_STICK_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsStickInitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c index 5ecd83add..bdd99e1e3 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c +++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.c @@ -12,9 +12,9 @@ #include "regs.h" #include "segmented_address.h" #include "sys_matrix.h" -#include "z64effect.h" -#include "z64play.h" -#include "z64skin_matrix.h" +#include "effect.h" +#include "play_state.h" +#include "skin_matrix.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h index efb8df225..c84ab06f9 100644 --- a/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h +++ b/src/overlays/effects/ovl_Effect_Ss_Stone1/z_eff_ss_stone1.h @@ -2,7 +2,7 @@ #define Z_EFF_SS_STONE1_H #include "ultra64.h" -#include "z64math.h" +#include "z_math.h" typedef struct EffectSsStone1InitParams { /* 0x00 */ Vec3f pos; diff --git a/src/overlays/gamestates/ovl_file_choose/file_select.h b/src/overlays/gamestates/ovl_file_choose/file_select.h index 9c8527a1d..016c04dce 100644 --- a/src/overlays/gamestates/ovl_file_choose/file_select.h +++ b/src/overlays/gamestates/ovl_file_choose/file_select.h @@ -5,7 +5,7 @@ #include "ultra64.h" #include "gfx.h" #include "versions.h" -#include "z64game.h" +#include "game.h" #define GET_NEWF(sramCtx, slotNum, index) (sramCtx->readBuff[gSramSlotOffsets[slotNum] + offsetof(SaveContext, save.info.playerData.newf[index])]) diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c index 2ad81b90f..fdb36d94b 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_choose.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_choose.c @@ -25,14 +25,14 @@ #include "translation.h" #include "versions.h" #include "z_lib.h" -#include "z64audio.h" -#include "z64environment.h" -#include "z64play.h" -#include "z64save.h" -#include "z64skybox.h" -#include "z64sram.h" -#include "z64ss_sram.h" -#include "z64view.h" +#include "audio.h" +#include "environment.h" +#include "play_state.h" +#include "save.h" +#include "skybox.h" +#include "sram.h" +#include "ss_sram.h" +#include "view.h" #if OOT_PAL_N64 #include "assets/objects/object_mag/object_mag.h" diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c index 03fb5d0f1..fb14504bd 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_copy_erase.c @@ -6,8 +6,8 @@ #include "regs.h" #include "rumble.h" #include "sfx.h" -#include "z64save.h" -#include "z64sram.h" +#include "save.h" +#include "sram.h" // In iQue versions, this file contains many workarounds for EGCS internal // compiler errors (see docs/compilers.md) diff --git a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c index 8e300baf0..faf219fd9 100644 --- a/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c +++ b/src/overlays/gamestates/ovl_file_choose/z_file_nameset.c @@ -14,8 +14,8 @@ #include "terminal.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64save.h" +#include "audio.h" +#include "save.h" #include "assets/textures/title_static/title_static.h" diff --git a/src/overlays/gamestates/ovl_opening/z_opening.c b/src/overlays/gamestates/ovl_opening/z_opening.c index ad36b6e20..f300c1ea7 100644 --- a/src/overlays/gamestates/ovl_opening/z_opening.c +++ b/src/overlays/gamestates/ovl_opening/z_opening.c @@ -8,11 +8,11 @@ #include "regs.h" #include "sys_matrix.h" #include "title_setup_state.h" -#include "z64game.h" -#include "z64play.h" -#include "z64save.h" -#include "z64sram.h" -#include "z64view.h" +#include "game.h" +#include "play_state.h" +#include "save.h" +#include "sram.h" +#include "view.h" void TitleSetup_SetupTitleScreen(TitleSetupState* this) { gSaveContext.gameMode = GAMEMODE_TITLE_SCREEN; diff --git a/src/overlays/gamestates/ovl_select/z_select.c b/src/overlays/gamestates/ovl_select/z_select.c index 84b1cb69a..329af45f2 100644 --- a/src/overlays/gamestates/ovl_select/z_select.c +++ b/src/overlays/gamestates/ovl_select/z_select.c @@ -25,9 +25,9 @@ #include "terminal.h" #include "translation.h" #include "ultra64.h" -#include "z64play.h" -#include "z64save.h" -#include "z64sram.h" +#include "play_state.h" +#include "save.h" +#include "sram.h" void MapSelect_LoadTitle(MapSelectState* this) { this->state.running = false; diff --git a/src/overlays/gamestates/ovl_title/z_title.c b/src/overlays/gamestates/ovl_title/z_title.c index 588588b24..907fdb886 100644 --- a/src/overlays/gamestates/ovl_title/z_title.c +++ b/src/overlays/gamestates/ovl_title/z_title.c @@ -25,9 +25,9 @@ #include "sys_freeze.h" #include "title_setup_state.h" #include "versions.h" -#include "z64actor.h" -#include "z64environment.h" -#include "z64save.h" +#include "actor.h" +#include "environment.h" +#include "save.h" #include "assets/textures/nintendo_rogo_static/nintendo_rogo_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c index eede783f5..87a30a53b 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_collect.c @@ -6,9 +6,9 @@ #include "printf.h" #include "regs.h" #include "sfx.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64save.h" +#include "ocarina.h" +#include "play_state.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" #include "assets/textures/icon_item_static/icon_item_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c index b849ca74b..2ba3fd113 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_debug.c @@ -7,8 +7,8 @@ #include "gfxalloc.h" #include "printf.h" #include "translation.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c index 9843e4efa..1f573ca3e 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c @@ -7,9 +7,9 @@ #include "regs.h" #include "sfx.h" #include "translation.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c index 96524d29b..eb4d7e3c7 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_item.c @@ -8,8 +8,8 @@ #include "regs.h" #include "sfx.h" #include "translation.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c index c090b77fb..00c57579b 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_map.c @@ -9,8 +9,8 @@ #include "sfx.h" #include "sys_ucode.h" #include "versions.h" -#include "z64play.h" -#include "z64save.h" +#include "play_state.h" +#include "save.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h" #if OOT_NTSC diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c index 6264c4147..265a12211 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_prompt.c @@ -3,7 +3,7 @@ #include "libu64/pad.h" #include "regs.h" #include "sfx.h" -#include "z64play.h" +#include "play_state.h" static s16 sKaleidoPromptCursorAlphaVals[] = { 100, 255 }; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c index f2f1966c9..2a76a40fa 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.c @@ -22,11 +22,11 @@ #include "title_setup_state.h" #include "translation.h" #include "versions.h" -#include "z64audio.h" -#include "z64ocarina.h" -#include "z64play.h" -#include "z64player.h" -#include "z64save.h" +#include "audio.h" +#include "ocarina.h" +#include "play_state.h" +#include "player.h" +#include "save.h" #include "assets/textures/icon_item_static/icon_item_static.h" #include "assets/textures/icon_item_24_static/icon_item_24_static.h" diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h index 8c5d58388..8f42eb244 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h +++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope.h @@ -3,8 +3,8 @@ #include "ultra64.h" #include "gfx.h" -#include "z64inventory.h" -#include "z64pause.h" +#include "inventory.h" +#include "pause.h" struct PlayState; diff --git a/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c b/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c index ec2c566ec..05371b714 100644 --- a/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c +++ b/src/overlays/misc/ovl_kaleido_scope/z_lmap_mark.c @@ -5,7 +5,7 @@ #include "sys_matrix.h" #include "z_kaleido_scope.h" #include "z_lib.h" -#include "z64play.h" +#include "play_state.h" #include "assets/textures/parameter_static/parameter_static.h" diff --git a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c index 48a18fff9..bb78417dd 100644 --- a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c +++ b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data.c @@ -1,4 +1,4 @@ -#include "z64map_mark.h" +#include "map_mark.h" static MapMarkData sMapMarkDekuTree[] = { // Deku Tree minimap 0 diff --git a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c index ba7517034..1587228a4 100644 --- a/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c +++ b/src/overlays/misc/ovl_map_mark_data/z_map_mark_data_mq.c @@ -1,4 +1,4 @@ -#include "z64map_mark.h" +#include "map_mark.h" static MapMarkData sMapMarkDekuTree[] = { // Deku Tree minimap 0 diff --git a/tools/assets/extract/extase/cdata_resources.py b/tools/assets/extract/extase/cdata_resources.py index 8358694a9..d959a0c1f 100644 --- a/tools/assets/extract/extase/cdata_resources.py +++ b/tools/assets/extract/extase/cdata_resources.py @@ -443,7 +443,7 @@ class Vec3sArrayResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64math.h",) + return ("z_math.h",) class S16ArrayResource(CDataResource): diff --git a/tools/assets/extract/extase_oot64/animation_resources.py b/tools/assets/extract/extase_oot64/animation_resources.py index 164c093ac..7a54f00c8 100644 --- a/tools/assets/extract/extase_oot64/animation_resources.py +++ b/tools/assets/extract/extase_oot64/animation_resources.py @@ -84,7 +84,7 @@ class AnimationJointIndicesResource(CDataResource, can_size_be_unknown=True): raise ValueError() def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) class AnimationResource(CDataResource): @@ -210,4 +210,4 @@ class AnimationResource(CDataResource): return f"AnimationHeader {self.symbol_name}" def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) diff --git a/tools/assets/extract/extase_oot64/collision_resources.py b/tools/assets/extract/extase_oot64/collision_resources.py index c96b0ad5b..d8005ba44 100644 --- a/tools/assets/extract/extase_oot64/collision_resources.py +++ b/tools/assets/extract/extase_oot64/collision_resources.py @@ -58,7 +58,7 @@ class CollisionVtxListResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64math.h",) + return ("z_math.h",) class CollisionPolyListResource(CDataResource): @@ -177,7 +177,7 @@ class CollisionPolyListResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64bgcheck.h",) + return ("bgcheck.h",) class CollisionSurfaceTypeListResource(CDataResource): @@ -305,7 +305,7 @@ class CollisionSurfaceTypeListResource(CDataResource): return ("stdbool.h",) def get_h_includes(self): - return ("z64bgcheck.h",) + return ("bgcheck.h",) class BgCamFuncDataResource(CDataResource): @@ -332,7 +332,7 @@ class BgCamFuncDataResource(CDataResource): return f"&{self.symbol_name}[{index}]" def get_h_includes(self): - return ("z64math.h",) + return ("z_math.h",) class CollisionBgCamListResource(CDataResource): @@ -429,10 +429,10 @@ class CollisionBgCamListResource(CDataResource): raise ValueError() def get_c_includes(self): - return ("z64camera.h",) + return ("camera.h",) def get_h_includes(self): - return ("z64bgcheck.h",) + return ("bgcheck.h",) class CollisionWaterBoxesResource(CDataResource): @@ -479,7 +479,7 @@ class CollisionWaterBoxesResource(CDataResource): return ("stdbool.h",) def get_h_includes(self): - return ("z64bgcheck.h",) + return ("bgcheck.h",) def transfer_HACK_IS_STATIC_ON(source, dest): @@ -829,4 +829,4 @@ class CollisionResource(CDataResource): return ("array_count.h",) def get_h_includes(self): - return ("z64bgcheck.h",) + return ("bgcheck.h",) diff --git a/tools/assets/extract/extase_oot64/misc_resources.py b/tools/assets/extract/extase_oot64/misc_resources.py index 6f5f3a826..b4c02c82c 100644 --- a/tools/assets/extract/extase_oot64/misc_resources.py +++ b/tools/assets/extract/extase_oot64/misc_resources.py @@ -53,11 +53,11 @@ class CutsceneResource(Resource, can_size_be_unknown=True): def get_c_includes(self): return ( - "z64cutscene_commands.h", + "cutscene_commands.h", # TODO these are not always needed: - "z64ocarina.h", # for OCARINA_ACTION_* - "z64player.h", # for PLAYER_CUEID_* + "ocarina.h", # for OCARINA_ACTION_* + "player.h", # for PLAYER_CUEID_* ) def get_h_includes(self): - return ("z64cutscene.h",) + return ("cutscene.h",) diff --git a/tools/assets/extract/extase_oot64/playeranim_resources.py b/tools/assets/extract/extase_oot64/playeranim_resources.py index b002f91ff..9dd9dd960 100644 --- a/tools/assets/extract/extase_oot64/playeranim_resources.py +++ b/tools/assets/extract/extase_oot64/playeranim_resources.py @@ -35,7 +35,7 @@ class PlayerAnimationDataResource(CDataArrayResource): return f"s16 {self.symbol_name}[{self.frame_count_name} * (PLAYER_LIMB_MAX * 3 + 1)]" def get_h_includes(self): - return ("ultra64.h", "z64player.h") + return ("ultra64.h", "player.h") class PlayerAnimationResource(CDataResource): @@ -99,4 +99,4 @@ class PlayerAnimationResource(CDataResource): return f"LinkAnimationHeader {self.symbol_name}" def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) diff --git a/tools/assets/extract/extase_oot64/room_shape_resources.py b/tools/assets/extract/extase_oot64/room_shape_resources.py index e6e43b30b..935c5045b 100644 --- a/tools/assets/extract/extase_oot64/room_shape_resources.py +++ b/tools/assets/extract/extase_oot64/room_shape_resources.py @@ -113,7 +113,7 @@ class RoomShapeNormalEntryArrayResource(CDataArrayNamedLengthResource): return f"RoomShapeDListsEntry {self.symbol_name}[{self.length_name}]" def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) class RoomShapeNormalResource(CDataResource): @@ -191,7 +191,7 @@ class RoomShapeNormalResource(CDataResource): return ("array_count.h",) def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) class RoomShapeDListsEntryResource(CDataResource): @@ -207,7 +207,7 @@ class RoomShapeDListsEntryResource(CDataResource): raise ValueError def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) def report_RoomShapeImageBase_entry(resource, memory_context: "MemoryContext", v): @@ -343,7 +343,7 @@ class RoomShapeImageSingleResource(CDataResource): raise ValueError def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) class RoomShapeImageMultiBgEntryArrayResource(CDataArrayNamedLengthResource): @@ -395,7 +395,7 @@ class RoomShapeImageMultiBgEntryArrayResource(CDataArrayNamedLengthResource): return f"RoomShapeImageMultiBgEntry {self.name}[{self.length_name}]" def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) class RoomShapeImageMultiResource(CDataResource): @@ -462,7 +462,7 @@ class RoomShapeImageMultiResource(CDataResource): raise ValueError def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) class RoomShapeCullableEntryArrayResource(CDataArrayNamedLengthResource): @@ -479,7 +479,7 @@ class RoomShapeCullableEntryArrayResource(CDataArrayNamedLengthResource): return f"RoomShapeCullableEntry {self.symbol_name}[{self.length_name}]" def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) class RoomShapeCullableResource(CDataResource): @@ -554,4 +554,4 @@ class RoomShapeCullableResource(CDataResource): raise ValueError def get_h_includes(self): - return ("z64room.h",) + return ("room.h",) diff --git a/tools/assets/extract/extase_oot64/scene_commands_resource.py b/tools/assets/extract/extase_oot64/scene_commands_resource.py index 1579fe1a4..57f2cbf44 100644 --- a/tools/assets/extract/extase_oot64/scene_commands_resource.py +++ b/tools/assets/extract/extase_oot64/scene_commands_resource.py @@ -635,14 +635,14 @@ class SceneCommandsResource(Resource, can_size_be_unknown=True): def get_c_includes(self): return ( "array_count.h", - "z64object.h", # for OBJECT_* + "object.h", # for OBJECT_* # TODO these are not always needed: "sequence.h", # for NATURE_ID_* and NA_BGM_* - "z64skybox.h", # for SKYBOX_* + "skybox.h", # for SKYBOX_* ) def get_h_includes(self): - return ("z64scene.h",) + return ("scene.h",) class AltHeadersResource(CDataArrayResource): @@ -714,4 +714,4 @@ class AltHeadersResource(CDataArrayResource): return f"SceneCmd* {self.symbol_name}[]" def get_h_includes(self): - return ("z64scene.h",) + return ("scene.h",) diff --git a/tools/assets/extract/extase_oot64/scene_rooms_resources.py b/tools/assets/extract/extase_oot64/scene_rooms_resources.py index 86baae7ae..d3b8903f2 100644 --- a/tools/assets/extract/extase_oot64/scene_rooms_resources.py +++ b/tools/assets/extract/extase_oot64/scene_rooms_resources.py @@ -76,10 +76,10 @@ class ActorEntryListResource(CDataArrayNamedLengthResource): return f"ActorEntry {self.symbol_name}[{self.length_name}]" def get_c_includes(self): - return ("z64actor.h",) + return ("actor.h",) def get_h_includes(self): - return ("z64scene.h",) + return ("scene.h",) class ObjectListResource(CDataArrayNamedLengthResource): @@ -91,7 +91,7 @@ class ObjectListResource(CDataArrayNamedLengthResource): return f"s16 {self.symbol_name}[{self.length_name}]" def get_c_includes(self): - return ("z64object.h",) + return ("object.h",) def get_h_includes(self): return ("ultra64.h",) @@ -256,7 +256,7 @@ class SpawnListResource(CDataArrayResource): return f"Spawn {self.symbol_name}[]" def get_h_includes(self): - return ("z64scene.h",) + return ("scene.h",) class ExitListResource(CDataArrayResource): @@ -316,7 +316,7 @@ class EnvLightSettingsListResource(CDataArrayNamedLengthResource): return f"EnvLightSettings {self.symbol_name}[{self.length_name}]" def get_h_includes(self): - return ("z64environment.h",) + return ("environment.h",) class TransitionActorEntryListResource(CDataArrayNamedLengthResource): @@ -392,10 +392,10 @@ class TransitionActorEntryListResource(CDataArrayNamedLengthResource): return f"TransitionActorEntry {self.symbol_name}[{self.length_name}]" def get_c_includes(self): - return ("z64actor.h",) + return ("actor.h",) def get_h_includes(self): - return ("z64scene.h",) + return ("scene.h",) class PathListResource(CDataArrayResource): @@ -454,4 +454,4 @@ class PathListResource(CDataArrayResource): return f"Path {self.symbol_name}[]" def get_h_includes(self): - return ("z64path.h",) + return ("path.h",) diff --git a/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py b/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py index 056e49762..df21aa8d2 100644 --- a/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py +++ b/tools/assets/extract/extase_oot64/skelanime_legacy_resources.py @@ -79,7 +79,7 @@ class LegacyLimbResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64animation_legacy.h",) + return ("animation_legacy.h",) class LegacyJointKeyArrayResource(CDataArrayResource): @@ -104,7 +104,7 @@ class LegacyJointKeyArrayResource(CDataArrayResource): raise ValueError() def get_h_includes(self): - return ("z64animation_legacy.h",) + return ("animation_legacy.h",) class LegacyAnimationResource(CDataResource): @@ -207,7 +207,7 @@ class LegacyAnimationResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64animation_legacy.h",) + return ("animation_legacy.h",) class LegacyLimbsArrayResource(skeleton_resources.LimbsArrayResourceABC): @@ -215,4 +215,4 @@ class LegacyLimbsArrayResource(skeleton_resources.LimbsArrayResourceABC): c_limb_type = "LegacyLimb" def get_h_includes(self): - return ("z64animation_legacy.h",) + return ("animation_legacy.h",) diff --git a/tools/assets/extract/extase_oot64/skelcurve_resources.py b/tools/assets/extract/extase_oot64/skelcurve_resources.py index 4b140c256..ea872b8bc 100644 --- a/tools/assets/extract/extase_oot64/skelcurve_resources.py +++ b/tools/assets/extract/extase_oot64/skelcurve_resources.py @@ -83,7 +83,7 @@ class CurveInterpKnotArrayResource(CDataResource, can_size_be_unknown=True): raise ValueError() def get_h_includes(self): - return ("z64curve.h",) + return ("curve.h",) class ConstantDataArrayResource(CDataResource, can_size_be_unknown=True): @@ -254,7 +254,7 @@ class CurveAnimationHeaderResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64curve.h",) + return ("curve.h",) class SkelCurveLimbResource(CDataResource): @@ -283,7 +283,7 @@ class SkelCurveLimbResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64curve.h",) + return ("curve.h",) class SkelCurveLimbArrayResource(CDataResource): @@ -328,7 +328,7 @@ class SkelCurveLimbArrayResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64curve.h",) + return ("curve.h",) class CurveSkeletonHeaderResource(CDataResource): @@ -375,4 +375,4 @@ class CurveSkeletonHeaderResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64curve.h",) + return ("curve.h",) diff --git a/tools/assets/extract/extase_oot64/skeleton_resources.py b/tools/assets/extract/extase_oot64/skeleton_resources.py index a3459d117..3cff22c59 100644 --- a/tools/assets/extract/extase_oot64/skeleton_resources.py +++ b/tools/assets/extract/extase_oot64/skeleton_resources.py @@ -75,7 +75,7 @@ class StandardLimbResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) class LODLimbResource(CDataResource): @@ -111,7 +111,7 @@ class LODLimbResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) class LimbsArrayResourceABC(CDataArrayResource): @@ -299,7 +299,7 @@ class SkeletonResourceABC(SkeletonResourceBaseABC): return ("array_count.h",) def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) class SkeletonNormalResource(SkeletonResourceABC): @@ -345,7 +345,7 @@ class SkeletonFlexResourceABC(SkeletonResourceBaseABC): return ("array_count.h",) def get_h_includes(self): - return ("z64animation.h",) + return ("animation.h",) class SkeletonFlexResource(SkeletonFlexResourceABC): diff --git a/tools/assets/extract/extase_oot64/skeleton_skin_resources.py b/tools/assets/extract/extase_oot64/skeleton_skin_resources.py index b1ad1e5b3..e4b06e700 100644 --- a/tools/assets/extract/extase_oot64/skeleton_skin_resources.py +++ b/tools/assets/extract/extase_oot64/skeleton_skin_resources.py @@ -38,7 +38,7 @@ class SkinVertexArrayResource(CDataArrayResource): return f"SkinVertex {self.symbol_name}[]" def get_h_includes(self): - return ("z64skin.h",) + return ("skin.h",) class SkinTransformationArrayResource(CDataArrayResource): @@ -58,7 +58,7 @@ class SkinTransformationArrayResource(CDataArrayResource): return f"SkinTransformation {self.symbol_name}[]" def get_h_includes(self): - return ("z64skin.h",) + return ("skin.h",) class SkinLimbModifArrayResource(CDataArrayResource): @@ -132,7 +132,7 @@ class SkinLimbModifArrayResource(CDataArrayResource): return f"SkinLimbModif {self.symbol_name}[]" def get_h_includes(self): - return ("z64skin.h",) + return ("skin.h",) class SkinAnimatedLimbDataResource(CDataResource): @@ -186,7 +186,7 @@ class SkinAnimatedLimbDataResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64skin.h",) + return ("skin.h",) class SkinLimbResource(CDataResource): @@ -267,7 +267,7 @@ class SkinLimbResource(CDataResource): raise ValueError() def get_h_includes(self): - return ("z64skin.h",) + return ("skin.h",) class SkinLimbsArrayResource(skeleton_resources.LimbsArrayResourceABC):