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HackerOoT/include/debug/inventory_editor.h

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#ifndef INVENTORY_EDITOR_H
#define INVENTORY_EDITOR_H
#include "config.h"
#include "pause.h"
typedef enum InvEditorMagicState {
INVEDITOR_MAGIC_STATE_NONE,
INVEDITOR_MAGIC_STATE_NORMAL,
INVEDITOR_MAGIC_STATE_DOUBLE,
} InvEditorMagicState;
typedef enum InvEditorInfosMiscTransState {
INVEDITOR_TRANS_STATE_DONE,
INVEDITOR_TRANS_STATE_INFO_REQUESTED,
INVEDITOR_TRANS_STATE_INFO_SWITCHING,
INVEDITOR_TRANS_STATE_MISC_REQUESTED,
INVEDITOR_TRANS_STATE_MISC_SWITCHING,
} InvEditorInfosMiscTransState;
typedef enum InvEditorCursorPos {
INVEDITOR_CURSOR_POS_MIN = -1,
INVEDITOR_CURSOR_POS_HEARTS,
INVEDITOR_CURSOR_POS_MAGIC,
INVEDITOR_CURSOR_POS_RUPEES,
INVEDITOR_CURSOR_POS_SMALL_KEYS,
INVEDITOR_CURSOR_POS_BOSS_KEY,
INVEDITOR_CURSOR_POS_COMPASS,
INVEDITOR_CURSOR_POS_MAP,
INVEDITOR_CURSOR_POS_MAX
} InvEditorCursorPos;
typedef enum InvEditorTitleState {
INVEDITOR_TITLE_STATE_MIN = -1,
INVEDITOR_TITLE_STATE_NAME,
INVEDITOR_TITLE_STATE_COMMANDS,
INVEDITOR_TITLE_STATE_MISCDBG
} InvEditorTitleState;
typedef enum InvEditorCommonState {
INVEDITOR_COMMON_STATE_MIN = -1,
INVEDITOR_COMMON_STATE_UNREADY,
INVEDITOR_COMMON_STATE_READY
} InvEditorCommonState;
typedef enum InvEditorState {
INVEDITOR_STATE_MIN = -1,
INVEDITOR_STATE_OFF,
INVEDITOR_STATE_INIT,
INVEDITOR_STATE_UPDATE,
INVEDITOR_STATE_DESTROY
} InvEditorState;
typedef struct InventoryEditorCommon {
InvEditorCommonState state;
u8 selectedItem;
u8 selectedSlot;
s8 changeBy;
} InvEditorCommon;
typedef struct InvEditorItems {
u8 childTradeItem;
u8 adultTradeItem;
u8 hookshotType;
u8 ocarinaType;
u8 bottleItems[4];
} InvEditorItems;
typedef struct InvEditorEquipment {
u8 showMiscUpgrades;
u8 upgradeSlots[8];
u8 upgradeValues[8];
u8 bgsFlag;
u16 swordHealth;
} InvEditorEquipment;
typedef struct InvEditorMisc {
u8 showMiscScreen;
u8 stickMoved;
u8 updateDefenseHearts;
InvEditorCursorPos hudCursorPos;
s8 hudDungeonIconIndex;
s16 hudTopPosY;
s16 hudBottomPosY;
s16 invertVal;
s16 mapIndex;
} InvEditorMisc;
struct GraphicsContext;
typedef struct InventoryEditor {
InvEditorState state;
GraphicsContext* gfxCtx;
PauseContext* pauseCtx;
InvEditorCommon common;
InvEditorItems itemDebug;
InvEditorEquipment equipDebug;
InvEditorMisc miscDebug;
u8 titleTimer;
InvEditorTitleState titleState;
s16 titlePosY;
s16 backgroundPosY;
u8 showInfoScreen;
s16 elementsAlpha;
s16 miscElementsAlpha;
} InventoryEditor;
Gfx* Gfx_TextureIA8(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy);
u8 InventoryEditor_GetUpgradeType(u16 slotIndex);
void InventoryEditor_SetItemFromSlot(InventoryEditor* this);
void InventoryEditor_SetHUDAlpha(InventoryEditor* this);
void InventoryEditor_UpdateMiscScreen(InventoryEditor* this);
void InventoryEditor_UpdateQuestScreen(InventoryEditor* this);
void InventoryEditor_UpdateEquipmentScreen(InventoryEditor* this);
void InventoryEditor_UpdateItemScreen(InventoryEditor* this);
void InventoryEditor_UpdateInformationScreen(InventoryEditor* this);
void InventoryEditor_DrawRectangle(InventoryEditor* this, s32 leftX, s32 leftY, s32 rightX, s32 rightY,
Color_RGBA8 rgba);
void InventoryEditor_DrawMiscScreen(InventoryEditor* this);
void InventoryEditor_DrawEquipmentUpgrades(InventoryEditor* this, u16 i, s16 alpha);
void InventoryEditor_DrawInformationScreen(InventoryEditor* this);
void InventoryEditor_Init(InventoryEditor* this);
void InventoryEditor_Update(InventoryEditor* this);
void InventoryEditor_Draw(InventoryEditor* this);
bool InventoryEditor_Destroy(InventoryEditor* this);
void InventoryEditor_Main(InventoryEditor* this);
#define IS_IN_RANGE(val, min, max) ((val >= min) && (val <= max))
#define TIMER_DECR(val, target, changeBy) \
(((val - changeBy) < target) ? target : (val > target) ? (val - changeBy) : val)
#define TIMER_INCR(val, target, changeBy) \
(((val + changeBy) > target) ? target : (val < target) ? (val + changeBy) : val)
// General
#define INVEDITOR_PRINT_NEWLINE "\n "
#define INVEDITOR_ANIM_BASE_SPEED 16
#define INVEDITOR_BG_ANIM_SPEED INVEDITOR_ANIM_BASE_SPEED
#define INVEDITOR_BG_YPOS_TARGET 0
#define INVEDITOR_BG_YPOS 220
#define INVEDITOR_TITLE_TIMER 70 // frames
#define INVEDITOR_TITLE_ANIM_SPEED (INVEDITOR_ANIM_BASE_SPEED / 8)
#define INVEDITOR_TITLE_YPOS_TARGET 2
#define INVEDITOR_TITLE_YPOS 28
#define INVEDITOR_ALPHA_TRANS_SPEED (INVEDITOR_ANIM_BASE_SPEED * 2)
// Items
#define INVEDITOR_GET_BOTTLE_ITEM(invDebug) \
(IS_IN_RANGE((invDebug)->common.selectedSlot, SLOT_BOTTLE_1, SLOT_BOTTLE_4) \
? (invDebug)->itemDebug.bottleItems[(invDebug)->common.selectedSlot - SLOT_BOTTLE_1] \
: ITEM_NONE)
#define INVEDITOR_GET_CHILD_TRADE_ITEM(invDebug) \
(((invDebug)->common.selectedSlot == SLOT_TRADE_CHILD) ? (invDebug)->itemDebug.childTradeItem : ITEM_NONE)
#define INVEDITOR_GET_ADULT_TRADE_ITEM(invDebug) \
(((invDebug)->common.selectedSlot == SLOT_TRADE_ADULT) ? (invDebug)->itemDebug.adultTradeItem : ITEM_NONE)
#define INVEDITOR_GET_HOOKSHOT(invDebug) \
(((invDebug)->common.selectedSlot == SLOT_HOOKSHOT) ? (invDebug)->itemDebug.hookshotType : ITEM_NONE)
#define INVEDITOR_GET_OCARINA(invDebug) \
(((invDebug)->common.selectedSlot == SLOT_OCARINA) ? (invDebug)->itemDebug.ocarinaType : ITEM_NONE)
#define INVEDITOR_GET_VARIABLE_ITEM(invDebug) \
((INVEDITOR_GET_BOTTLE_ITEM(invDebug) != ITEM_NONE) ? INVEDITOR_GET_BOTTLE_ITEM(invDebug) \
: (INVEDITOR_GET_CHILD_TRADE_ITEM(invDebug) != ITEM_NONE) ? INVEDITOR_GET_CHILD_TRADE_ITEM(invDebug) \
: (INVEDITOR_GET_ADULT_TRADE_ITEM(invDebug) != ITEM_NONE) ? INVEDITOR_GET_ADULT_TRADE_ITEM(invDebug) \
: (INVEDITOR_GET_HOOKSHOT(invDebug) != ITEM_NONE) ? INVEDITOR_GET_HOOKSHOT(invDebug) \
: (INVEDITOR_GET_OCARINA(invDebug) != ITEM_NONE) ? INVEDITOR_GET_OCARINA(invDebug) \
: ITEM_NONE)
#define INVEDITOR_UPDATE_ITEM(invDbgCommon, min, max) \
{ \
if (IS_IN_RANGE(invDbgCommon.selectedItem, min, max)) { \
gSaveContext.save.info.inventory.items[invDbgCommon.selectedSlot] += invDbgCommon.changeBy; \
if (gSaveContext.save.info.inventory.items[invDbgCommon.selectedSlot] > max) { \
gSaveContext.save.info.inventory.items[invDbgCommon.selectedSlot] = min; \
} \
\
if (gSaveContext.save.info.inventory.items[invDbgCommon.selectedSlot] < min) { \
gSaveContext.save.info.inventory.items[invDbgCommon.selectedSlot] = max; \
} \
} \
}
// Equipment
#define INVEDITOR_IS_UPGRADE(invDbgCommon) \
(((invDbgCommon).selectedSlot == SLOT_UPG_QUIVER) || ((invDbgCommon).selectedSlot == SLOT_UPG_BOMB_BAG) || \
((invDbgCommon).selectedSlot == SLOT_UPG_STRENGTH) || ((invDbgCommon).selectedSlot == SLOT_UPG_SCALE))
// Misc
#define INVEDITOR_HUD_TOP_ANIM_SPEED INVEDITOR_ANIM_BASE_SPEED / 5
#define INVEDITOR_HUD_TOP_YPOS_TARGET 35
#define INVEDITOR_HUD_TOP_YPOS 0
#define INVEDITOR_HUD_BOTTOM_ANIM_SPEED INVEDITOR_ANIM_BASE_SPEED / 2
#define INVEDITOR_HUD_BOTTOM_YPOS_TARGET 100
#define INVEDITOR_HUD_BOTTOM_YPOS 0
#define INVEDITOR_HUD_BOTTOM_INVERT_SPEED INVEDITOR_ANIM_BASE_SPEED / 16
#define INVEDITOR_HUD_BOTTOM_INVERT_TARGET 16
#endif