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develop/2.1.0
HackerOoT/include/gfxalloc.h

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[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,view}.h` (#2233) * [headers] Create gfxalloc.h, map.h, move protos to z64{actor,player,view}.h * oops * bss * comment on player_lib protos & format * format map.h * Move SCREEN_{WIDTH,HEIGHT} and SET_FULLSCREEN_VIEWPORT to z64view.h * bss * revert move screen_width/height * bss
2024-09-27 20:51:00 +02:00
#ifndef GFXALLOC_H
#define GFXALLOC_H
#include "ultra64.h"
Gfx* Gfx_Open(Gfx* gfx);
Gfx* Gfx_Close(Gfx* gfx, Gfx* dst);
void* Gfx_Alloc(Gfx** gfxP, u32 size);
#endif
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