mirror of
https://github.com/HackerN64/F3DEX3.git
synced 2026-01-21 10:37:45 -08:00
297 lines
9.2 KiB
Makefile
297 lines
9.2 KiB
Makefile
default:
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@echo "How to use this Makefile"
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@echo "Method 1) Select a microcode, just run e.g. `make F3DZEX_NoN_2.06H`"
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@echo "Method 2) `make ok`, builds all ucodes which have MD5 sums, to check if :OK:"
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@echo "Method 3) `make all`, builds all ucodes in database"
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@echo "Method 4) Custom microcode build via custom.mk file. Create a file custom.mk"
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@echo "with contents like this:"
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@echo "NAME := your_custom_ucode_name"
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@echo "GAMES := Your Romhack Name"
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@echo "ID_STR := Modded F3DZEX by LeEtHaCkEr64 / Real N64 or RSP LLE only. NO PROJECT64"
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@echo " ^ (this must be the exact number of characters)"
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@echo "CFG_NoN := 1"
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@echo "etc. You only need to set the options you want to enable. Then run `make custom`."
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@echo "See the Makefile for the list of options."
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# The default is all of these options as 0 (or unset). With the defaults, you
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# get 2.08, which has none of the bugs / the latest versions of everything,
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# except G_BRANCH_Z (F3DEX2), no point lighting, and no NoN. Enabling the
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# different BUG_ options *gives* you the bugs--the default is always with the
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# bugs fixed.
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ALL_OPTIONS := \
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CFG_G_BRANCH_W \
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CFG_XBUS \
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CFG_NoN \
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CFG_POINT_LIGHTING \
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CFG_OLD_TRI_WRITE \
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CFG_EXTRA_0A_BEFORE_ID_STR \
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CFG_G_SPECIAL_1_IS_RECALC_MVP \
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CFG_CLIPPING_SUBDIVIDE_DESCENDING \
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BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
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BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
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BUG_TEXGEN_LINEAR_CLOBBER_S_T \
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BUG_WRONG_INIT_VZERO \
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BUG_HARMLESS_EXTRA_INIT_VONE \
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BUG_HARMLESS_TASKDONE_WRONG_ADDR
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ARMIPS ?= armips
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PARENT_OUTPUT_DIR ?= ./
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NO_COL := \033[0m
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RED := \033[0;31m
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GREEN := \033[0;32m
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YELLOW := \033[0;33m
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BLUE := \033[0;34m
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INFO := $(NO_COL)
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SUCCESS := $(GREEN)
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FAILURE := $(RED)
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WARNING := $(YELLOW)
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define reset_all_options
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NAME :=
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GAMES := (Not used in any retail games)
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ID_STR := Custom F3DEX2-based microcode, github.com/Mr-Wiseguy/f3dex2 & Nintendo
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MD5_CODE := NONE
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MD5_DATA := NONE
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$(foreach option,$(ALL_OPTIONS),$(eval $(option) := 0))
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endef
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$(PARENT_OUTPUT_DIR):
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@printf "$(INFO)Creating parent output directory$(NO_COL)\n"
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ifeq ($(OS),Windows_NT)
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@mkdir $@
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else
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@mkdir -p $@
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endif
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ALL_UCODES :=
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ALL_UCODES_WITH_MD5S :=
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ALL_OUTPUT_DIRS :=
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define ucode_rule
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ifeq ($(NAME),)
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$(error Microcode name has not been set!)
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endif
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UCODE_OUTPUT_DIR := $$(PARENT_OUTPUT_DIR)/$(NAME)
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ifeq ($(OS),Windows_NT)
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FULL_OUTPUT_DIR := $$(subst /,\,$$(FULL_OUTPUT_DIR))
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endif
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CODE_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).code
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DATA_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).data
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SYM_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).sym
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TEMP_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).tmp.s
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ALL_UCODES += $(NAME)
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ifneq ($(MD5_CODE),NONE)
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ALL_UCODES_WITH_MD5S += $(NAME)
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endif
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ALL_OUTPUT_DIRS += $(UCODE_OUTPUT_DIR)
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OPTIONS_AS_EQU :=
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$(foreach option,$(ALL_OPTIONS),$(eval OPTIONS_AS_EQU += -equ $(option) $($(option))))
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ARMIPS_CMDLINE := \
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-strequ DATA_FILE $(DATA_FILE) \
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-strequ CODE_FILE $(CODE_FILE) \
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-strequ ID_STR "$(ID_STR)" \
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$(OPTIONS_AS_EQU) \
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f3dex2.s \
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-sym2 $(SYM_FILE) \
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-temp $(TEMP_FILE)
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ifeq ($(1),1)
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TARGET_NAME := custom
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else
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TARGET_NAME := $(NAME)
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endif
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# Phony target rule
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.PHONY: $(TARGET_NAME)
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$(TARGET_NAME): $(CODE_FILE) $(DATA_FILE)
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# Output directory rule
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$(UCODE_OUTPUT_DIR): | $(PARENT_OUTPUT_DIR)
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@printf "$(INFO)Creating directory: $(UCODE_OUTPUT_DIR)$(NO_COL)\n"
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ifeq ($(OS),Windows_NT)
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@mkdir $(UCODE_OUTPUT_DIR)
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else
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@mkdir -p $(UCODE_OUTPUT_DIR)
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endif
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# File build rule
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$(CODE_FILE) $(DATA_FILE) $(SYM_FILE) $(TEMP_FILE): ./f3dex2.s ./rsp/* $(UCODE_OUTPUT_DIR)
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@printf "$(INFO)Building microcode: $(NAME) for $(GAMES)$(NO_COL)\n"
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@echo $(ARMIPS) $(ARMIPS_CMDLINE)
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#@$(ARMIPS) $(ARMIPS_CMDLINE)
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ifneq ($(MD5_CODE),NONE)
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@(printf "$(MD5_CODE) *$(CODE_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) code matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) code differs$(NO_COL)\n"
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@(printf "$(MD5_DATA) *$(DATA_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) data matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) data differs$(NO_COL)\n"
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elifneq ($(1),1)
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@printf " $(WARNING)MD5 sums not in database for $(NAME)$(NO_COL)\n"
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endif
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# Done
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$(eval $(call reset_all_options))
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endef
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$(eval $(call reset_all_options))
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ifneq ("$(wildcard custom.mk)","")
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include custom.mk
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$(eval $(call ucode_rule,1))
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else
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.PHONY: custom
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custom:
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@printf "To use `make custom`, create a file custom.mk containing your"
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@printf "desired configuration. See the Makefile for more details."
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endif
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NAME := F3DEX2_2.04H
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GAMES := Kirby 64, Smash 64
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ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := d3a58568fa7cf042de370912a47c3b5f
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MD5_DATA := 6639b2fd15a73c5446aff592bb599983
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CFG_OLD_TRI_WRITE := 1
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CFG_EXTRA_0A_BEFORE_ID_STR := 1
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CFG_G_SPECIAL_1_IS_RECALC_MVP := 1
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CFG_CLIPPING_SUBDIVIDE_DESCENDING := 1
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BUG_CLIPPING_FAIL_WHEN_SUM_ZERO := 1
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BUG_NO_CLAMP_SCREEN_Z_POSITIVE := 1
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BUG_TEXGEN_LINEAR_CLOBBER_S_T := 1
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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BUG_HARMLESS_TASKDONE_WRONG_ADDR := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_NoN_2.04H
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ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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CFG_NoN := 1
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CFG_OLD_TRI_WRITE := 1
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CFG_EXTRA_0A_BEFORE_ID_STR := 1
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CFG_G_SPECIAL_1_IS_RECALC_MVP := 1
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CFG_CLIPPING_SUBDIVIDE_DESCENDING := 1
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BUG_CLIPPING_FAIL_WHEN_SUM_ZERO := 1
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BUG_NO_CLAMP_SCREEN_Z_POSITIVE := 1
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BUG_TEXGEN_LINEAR_CLOBBER_S_T := 1
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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BUG_HARMLESS_TASKDONE_WRONG_ADDR := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_2.07
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GAMES := Rocket: Robot on Wheels
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ID_STR := RSP Gfx ucode F3DEX fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := 1523b8e38a9eae698b48909a0c0c0279
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MD5_DATA := 25be72ec04e2e6a23dfa7666645f0662
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_2.07_XBUS
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GAMES := Lode Runner 3-D
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ID_STR := RSP Gfx ucode F3DEX xbus 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := b882f402e115ffaf05a9ee44f354c441
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MD5_DATA := 71436bdc62d9263d5c2fefa783cffd4f
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CFG_XBUS := 1
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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BUG_HARMLESS_TASKDONE_WRONG_ADDR := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_NoN_2.07
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ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.07 Yoshitaka Yasumoto 1998 Nintendo.
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CFG_NoN := 1
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_2.08
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GAMES := Banjo-Tooie
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ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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MD5_CODE := 6ccf5fc392e440fb23bc7d7f7d71047c
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MD5_DATA := 3a3a406acb4295d33fa6e918dd3a7ae4
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_2.08_XBUS
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GAMES := Power Rangers
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ID_STR := RSP Gfx ucode F3DEX xbus 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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MD5_CODE := 38cbd8ef2cd168141347047cf7ec4fba
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MD5_DATA := dcb9a145381557d146683ddb853c6cfd
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CFG_XBUS := 1
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BUG_HARMLESS_TASKDONE_WRONG_ADDR := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_NoN_2.08
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ID_STR := RSP Gfx ucode F3DEX.NoN fifo 2.08 Yoshitaka Yasumoto 1999 Nintendo.
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MD5_CODE := b5c366b55a032f232aa309cda21be3d7
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MD5_DATA := 2c8dedc1b1e2fe6405c9895c4290cf2b
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CFG_NoN := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_2.08PL
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GAMES := Paper Mario
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ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
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MD5_CODE := 6a5117e62e51d87020fb81dc493efcb6
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MD5_DATA := 1a6b826322aab9c93da61356af5ead40
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CFG_POINT_LIGHTING := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DEX2_NoN_2.08PL
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ID_STR := RSP Gfx ucode F3DEX fifo 2.08 Yoshitaka Yasumoto/Kawasedo 1999.
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CFG_NoN := 1
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CFG_POINT_LIGHTING := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DZEX_2.06H
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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CFG_G_BRANCH_W := 1
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CFG_NoN := 1
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CFG_OLD_TRI_WRITE := 1
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BUG_WRONG_INIT_VZERO := 1
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DZEX_NoN_2.06H
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GAMES := Ocarina of Time
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.06H Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE := 96a1a7a8eab45e0882aab9e4d8ccbcc3
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MD5_DATA := e48c7679f1224b7c0947dcd5a4d0c713
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CFG_G_BRANCH_W := 1
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CFG_NoN := 1
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CFG_OLD_TRI_WRITE := 1
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BUG_WRONG_INIT_VZERO := 1
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BUG_HARMLESS_EXTRA_INIT_VONE := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DZEX_2.08I
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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CFG_G_BRANCH_W := 1
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CFG_NoN := 1
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CFG_POINT_LIGHTING := 1
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BUG_WRONG_INIT_VZERO := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DZEX_NoN_2.08I
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GAMES := Majora's Mask
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08I Yoshitaka Yasumoto/Kawasedo 1999.
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MD5_CODE := ca0a31df36dbeda69f09e9850e68c7f7
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MD5_DATA := d31cea0e173c6a4a09e4dfe8f259c91b
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CFG_G_BRANCH_W := 1
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CFG_NoN := 1
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CFG_POINT_LIGHTING := 1
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BUG_WRONG_INIT_VZERO := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DZEX_2.08J
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
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CFG_G_BRANCH_W := 1
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CFG_NoN := 1
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CFG_POINT_LIGHTING := 1
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$(eval $(call ucode_rule,0))
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NAME := F3DZEX_NoN_2.08J
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GAMES := Animal Forest
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ID_STR := RSP Gfx ucode F3DZEX.NoN fifo 2.08J Yoshitaka Yasumoto/Kawasedo 1999.
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MD5_CODE := a7f45433a67950cdd239ee40f1dd36c1
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MD5_DATA := f17544afa0dce84d589ec3d8c38254c7
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CFG_G_BRANCH_W := 1
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CFG_NoN := 1
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CFG_POINT_LIGHTING := 1
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$(eval $(call ucode_rule,0))
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.PHONY: default ok all clean
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all: $(ALL_UCODES)
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ok: $(ALL_UCODES_WITH_MD5S)
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clean:
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@printf "$(WARNING)Deleting all built microcode files$(NO_COL)\n"
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@echo "rm -rf ${ALL_OUTPUT_DIRS}"
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