mirror of
https://github.com/HackerN64/F3DEX3.git
synced 2026-01-21 10:37:45 -08:00
190 lines
6.9 KiB
Makefile
190 lines
6.9 KiB
Makefile
MAKEFLAGS += --no-builtin-rules
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MAKEFLAGS += --no-builtin-variables
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.SUFFIXES:
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default: F3DEX3_BrZ F3DEX3_BrW
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# List of all compile-time options supported by the microcode source.
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ALL_OPTIONS := \
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CFG_G_BRANCH_W \
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CFG_DEBUG_NORMALS \
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CFG_PROFILING_A \
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CFG_PROFILING_B \
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CFG_PROFILING_C
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ARMIPS ?= armips
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PARENT_OUTPUT_DIR ?= ./build
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ifeq ($(PARENT_OUTPUT_DIR),.)
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$(error Cannot build directly in repo directory; see Makefile for details.)
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# The problem is that we want to be able to have targets like F3DEX2_2.08,
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# but this would also be the directory itself, whose existence and possible
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# modification needs to be handled by the Makefile. It is possible to write
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# the Makefile where the directory is the main target for that microcode, but
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# this has worse behavior in case of modification to the directory. Worse, if
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# it was done this way, then it would break if the user tried to set
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# PARENT_OUTPUT_DIR anywhere else. So, better to support building everywhere
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# but here than to support only building here.
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endif
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NO_COL := \033[0m
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RED := \033[0;31m
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GREEN := \033[0;32m
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YELLOW := \033[0;33m
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BLUE := \033[0;34m
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INFO := $(BLUE)
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SUCCESS := $(GREEN)
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FAILURE := $(RED)
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WARNING := $(YELLOW)
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$(PARENT_OUTPUT_DIR):
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@printf "$(INFO)Creating parent output directory$(NO_COL)\n"
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ifeq ($(OS),Windows_NT)
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mkdir $@
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else
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mkdir -p $@
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endif
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ALL_UCODES :=
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ALL_UCODES_WITH_MD5S :=
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ALL_OUTPUT_DIRS :=
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define reset_vars
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NAME :=
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DESCRIPTION := (Not used in any retail games)
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ID_STR := Custom F3DEX2-based microcode, github.com/Mr-Wiseguy/f3dex2 & Nintendo
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ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
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MD5_CODE :=
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MD5_DATA :=
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OPTIONS :=
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EXTRA_DEPS :=
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endef
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define ucode_rule
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# Variables defined outside the function need one dollar sign, whereas
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# variables defined within the function need two. This is because make first
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# expands all this text, substituting single-dollar-sign variables, and then
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# executes all of it, causing all the assignments to actually happen.
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ifeq ($(NAME),)
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$$(error Microcode name not set!)
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endif
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UCODE_OUTPUT_DIR := $(PARENT_OUTPUT_DIR)/$(NAME)
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CODE_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).code
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DATA_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).data
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SYM_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).sym
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TEMP_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).tmp.s
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ALL_UCODES += $(NAME)
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ifneq ($(MD5_CODE),)
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ALL_UCODES_WITH_MD5S += $(NAME)
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endif
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ALL_OUTPUT_DIRS += $$(UCODE_OUTPUT_DIR)
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OFF_OPTIONS := $(filter-out $(OPTIONS),$(ALL_OPTIONS))
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OPTIONS_EQU :=
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$$(foreach option,$(OPTIONS),$$(eval OPTIONS_EQU += -equ $$(option) 1))
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OFF_OPTIONS_EQU :=
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$$(foreach o2,$$(OFF_OPTIONS),$$(eval OFF_OPTIONS_EQU += -equ $$(o2) 0))
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ARMIPS_CMDLINE := \
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-strequ CODE_FILE $$(CODE_FILE) \
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-strequ DATA_FILE $$(DATA_FILE) \
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$$(OPTIONS_EQU) \
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$$(OFF_OPTIONS_EQU) \
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f3dex3.s \
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-sym2 $$(SYM_FILE) \
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-temp $$(TEMP_FILE)
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# Microcode target
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.PHONY: $(NAME)
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$(NAME): $$(CODE_FILE)
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# Directory target variables, see below.
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$$(UCODE_OUTPUT_DIR): UCODE_OUTPUT_DIR:=$$(UCODE_OUTPUT_DIR)
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# Directory target recipe
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$$(UCODE_OUTPUT_DIR):
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@printf "$(INFO)Creating directory $$(UCODE_OUTPUT_DIR)$(NO_COL)\n"
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ifeq ($(OS),Windows_NT)
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@mkdir $$(subst /,\,$$(UCODE_OUTPUT_DIR))
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else
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@mkdir -p $$(UCODE_OUTPUT_DIR)
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endif
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# Code file target variables. make does not expand variables within recipes
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# until the recipe is executed, meaning that all the parts of the recipe would
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# have the values from the very last microcode in the file. Here, we set
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# target-specific variables--effectively local variables within the recipe--
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# to the values from the global variables have right now. We are only
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# targeting CODE_FILE even though we also want DATA_FILE, because target-
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# specific variables may not work as expected with multiple targets from one
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# recipe.
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$$(CODE_FILE): ARMIPS_CMDLINE:=$$(ARMIPS_CMDLINE)
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$$(CODE_FILE): CODE_FILE:=$$(CODE_FILE)
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$$(CODE_FILE): DATA_FILE:=$$(DATA_FILE)
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# Target recipe
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$$(CODE_FILE): ./f3dex3.s ./rsp/* $(EXTRA_DEPS) | $$(UCODE_OUTPUT_DIR)
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@printf "$(INFO)Building microcode: $(NAME): $(DESCRIPTION)$(NO_COL)\n"
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@$(ARMIPS) -strequ ID_STR "$(ID_STR)" $$(ARMIPS_CMDLINE)
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ifneq ($(MD5_CODE),)
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@(printf "$(MD5_CODE) *$$(CODE_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) code matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) code differs$(NO_COL)\n"
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@(printf "$(MD5_DATA) *$$(DATA_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) data matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) data differs$(NO_COL)\n"
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else ifneq ($(1),1)
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@printf "(MD5 sums not in database for $(NAME), this is normal in development)\n"
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endif
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$$(eval $$(call reset_vars))
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endef
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$(eval $(call reset_vars))
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NAME := F3DEX3_BrZ
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_Z, default profiling)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_Z, default profiling___________
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OPTIONS :=
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrZ_PA
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_Z, PROFILING_A)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_Z, PROFILING_A_________________
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OPTIONS := CFG_PROFILING_A
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrZ_PB
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_Z, PROFILING_B)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_Z, PROFILING_B_________________
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OPTIONS := CFG_PROFILING_B
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrZ_PC
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_Z, PROFILING_C)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_Z, PROFILING_C_________________
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OPTIONS := CFG_PROFILING_C
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrW
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_W, default profiling)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_W, default profiling___________
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OPTIONS := CFG_G_BRANCH_W
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrW_PA
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_W, PROFILING_A)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_W, PROFILING_A_________________
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OPTIONS := CFG_G_BRANCH_W CFG_PROFILING_A
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrW_PB
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_W, PROFILING_B)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_W, PROFILING_B_________________
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OPTIONS := CFG_G_BRANCH_W CFG_PROFILING_B
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$(eval $(call ucode_rule))
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NAME := F3DEX3_BrW_PC
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DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_W, PROFILING_C)
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ID_STR := F3DEX3 by Sauraen & Nintendo; G_BRANCH_W, PROFILING_C_________________
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OPTIONS := CFG_G_BRANCH_W CFG_PROFILING_C
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$(eval $(call ucode_rule))
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.PHONY: default ok all clean
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all: $(ALL_UCODES)
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all_brz: F3DEX3_BrZ F3DEX3_BrZ_PA F3DEX3_BrZ_PB F3DEX3_BrZ_PC
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all_brw: F3DEX3_BrW F3DEX3_BrW_PA F3DEX3_BrW_PB F3DEX3_BrW_PC
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clean:
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@printf "$(WARNING)Deleting all built microcode files$(NO_COL)\n"
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@rm -rf $(ALL_OUTPUT_DIRS)
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