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F3DEX3/docs/Documentation/Performance.md
2024-08-18 10:32:35 -07:00

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@page performance Performance Results

Philosophy

The base version of F3DEX3 was created for RDP bound games like OoT, where new visual effects are desired and increasing the RSP time a bit does not affect the overall performance. F3DEX3_LVP_NOC was created

Performance Results

These are cycle counts for all the critical paths in the microcode. Lower is better. The timings are hand-counted taking into account all pipeline stalls and all dual-issue conditions. Instruction alignment is sometimes taken into account, otherwise assumed to be optimal.

Vertex / lighting numbers assume no special features (texgen, packed normals, etc.) Tri numbers assume texture, shade, and Z. All numbers assume default profiling configuration. Empty cells are "not measured yet".

F3DEX2 F3DEX3_LVP_NOC F3DEX3_LVP F3DEX3_NOC F3DEX3
Vtx pair, no lighting 54 54 81 79 98
Vtx pair, 0 dir lts Can't 64
Vtx pair, 1 dir lt 73 70 96 182 201
Vtx pair, 2 dir lts 76 77 103 211 230
Vtx pair, 3 dir lts 88 84 110 240 259
Vtx pair, 4 dir lts 91 91 117 269 288
Vtx pair, 5 dir lts 103 98 124 298 317
Vtx pair, 6 dir lts 106 105 131 327 346
Vtx pair, 7 dir lts 118 112 138 356 375
Vtx pair, 8 dir lts Can't 119 145 385 404
Vtx pair, 9 dir lts Can't 126 152 414 433
Command dispatch 12 12
Only/2nd tri to offscreen 27 29
1st tri to offscreen 28 29
Only/2nd tri to clip 32 31
1st tri to clip 33 31
Only/2nd tri to backface 38 40
1st tri to backface 39 40
Only/2nd tri to degenerate 42 42
1st tri to degenerate 43 42
Only/2nd tri to occluded Can't Can't 49 Can't 49
1st tri to occluded Can't Can't 49 Can't 49
Only/2nd tri to draw 172 170 171 170 171
1st tri to draw 173 170 171 170 171

Tri numbers are measured from the first cycle of the command handler inclusive, to the first cycle of whatever is after the return exclusive. This is in order to capture the extra mfc0 to mfc0 stall due to return_routine in F3DEX2.

Vertex processing time as reported by the performance counter in the PA configuration.

  • Scene 1: Kakariko, adult day, from DMT entrance
  • Scene 2: Custom empty scene with Suzanne monkey head with 1 dir light
  • Scene 3: Same but Suzanne has vertex colors instead of lighting (Link is still on screen and has lighting)
Microcode Scene 1 Scene 2 Scene 3
F3DEX3 7.64ms 3.13ms 2.37ms
F3DEX3_NOC 7.07ms 2.89ms 2.14ms
F3DEX3_LVP 4.57ms 1.77ms 1.67ms
F3DEX3_LVP_NOC Outdated
F3DEX2 No* No* No*
Vertex count 3664 1608 1608

*F3DEX2 does not contain performance counters, so the portion of the RSP time taken for vertex processing cannot be measured.