Files
F3DEX3/Makefile
2023-02-24 10:41:53 -08:00

179 lines
6.5 KiB
Makefile

MAKEFLAGS += --no-builtin-rules
MAKEFLAGS += --no-builtin-variables
.SUFFIXES:
default:
@echo 'How to use this Makefile'
@echo 'Method 1) Select a microcode, just run e.g. `make F3DZEX_NoN_2.06H`'
@echo 'Method 2) `make ok`, builds all ucodes which have MD5 sums, to check if :OK:'
@echo 'Method 3) `make all`, builds all ucodes in database'
@echo 'Method 4) Custom microcode build via custom.mk file. Create a file custom.mk'
@echo 'with contents like this:'
@echo 'NAME := your_custom_ucode_name'
@echo 'DESCRIPTION := Your Romhack Name'
@echo 'ID_STR := Modded F3DZEX by _your_name_, real N64 hardware or RSP LLE is required'
@echo ' ^ (this must be the exact number of characters)'
@echo 'OPTIONS := CFG_NoN CFG_POINT_LIGHTING etc.'
@echo 'Then run `make your_custom_ucode_name`. See the Makefile for the list of options.'
# With the defaults--all of these options unset--you get 2.08 (Banjo-Tooie),
# which has none of the bugs / the latest versions of everything, except
# G_BRANCH_Z (F3DEX2), no point lighting, and no NoN. Enabling the different
# BUG_ options *gives* you the bugs--the default is always with the bugs fixed.
# If you are modding and adding options, you just have to add them here, and
# in the options list for your custom configuration.
ALL_OPTIONS := \
CFG_G_BRANCH_W \
CFG_XBUS \
CFG_NoN \
CFG_POINT_LIGHTING \
CFG_OLD_TRI_WRITE \
CFG_EXTRA_0A_BEFORE_ID_STR \
CFG_G_SPECIAL_1_IS_RECALC_MVP \
CFG_CLIPPING_SUBDIVIDE_DESCENDING \
CFG_DONT_SKIP_FIRST_INSTR_NEW_UCODE \
BUG_CLIPPING_FAIL_WHEN_SUM_ZERO \
BUG_NO_CLAMP_SCREEN_Z_POSITIVE \
BUG_TEXGEN_LINEAR_CLOBBER_S_T \
BUG_WRONG_INIT_VZERO \
BUG_FAIL_IF_CARRY_SET_AT_INIT \
MOD_GENERAL \
MOD_RDP_BUFS_2_TRIS \
MOD_CMD_JUMP_TABLE \
MOD_ATTR_OFFSETS \
MOD_CLIP_CHANGES
ARMIPS ?= armips
PARENT_OUTPUT_DIR ?= ./build
ifeq ($(PARENT_OUTPUT_DIR),.)
$(error Cannot build directly in repo directory; see Makefile for details.)
# The problem is that we want to be able to have targets like F3DEX2_2.08,
# but this would also be the directory itself, whose existence and possible
# modification needs to be handled by the Makefile. It is possible to write
# the Makefile where the directory is the main target for that microcode, but
# this has worse behavior in case of modification to the directory. Worse, if
# it was done this way, then it would break if the user tried to set
# PARENT_OUTPUT_DIR anywhere else. So, better to support building everywhere
# but here than to support only building here.
endif
NO_COL := \033[0m
RED := \033[0;31m
GREEN := \033[0;32m
YELLOW := \033[0;33m
BLUE := \033[0;34m
INFO := $(BLUE)
SUCCESS := $(GREEN)
FAILURE := $(RED)
WARNING := $(YELLOW)
$(PARENT_OUTPUT_DIR):
@printf "$(INFO)Creating parent output directory$(NO_COL)\n"
ifeq ($(OS),Windows_NT)
mkdir $@
else
mkdir -p $@
endif
ALL_UCODES :=
ALL_UCODES_WITH_MD5S :=
ALL_OUTPUT_DIRS :=
define reset_vars
NAME :=
DESCRIPTION := (Not used in any retail games)
ID_STR := Custom F3DEX2-based microcode, github.com/Mr-Wiseguy/f3dex2 & Nintendo
ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo.
MD5_CODE :=
MD5_DATA :=
OPTIONS :=
EXTRA_DEPS :=
endef
define ucode_rule
# Variables defined outside the function need one dollar sign, whereas
# variables defined within the function need two. This is because make first
# expands all this text, substituting single-dollar-sign variables, and then
# executes all of it, causing all the assignments to actually happen.
ifeq ($(NAME),)
$$(error Microcode name not set!)
endif
UCODE_OUTPUT_DIR := $(PARENT_OUTPUT_DIR)/$(NAME)
CODE_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).code
DATA_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).data
SYM_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).sym
TEMP_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).tmp.s
ALL_UCODES += $(NAME)
ifneq ($(MD5_CODE),)
ALL_UCODES_WITH_MD5S += $(NAME)
endif
ALL_OUTPUT_DIRS += $$(UCODE_OUTPUT_DIR)
OFF_OPTIONS := $(filter-out $(OPTIONS),$(ALL_OPTIONS))
OPTIONS_EQU :=
$$(foreach option,$(OPTIONS),$$(eval OPTIONS_EQU += -equ $$(option) 1))
OFF_OPTIONS_EQU :=
$$(foreach o2,$$(OFF_OPTIONS),$$(eval OFF_OPTIONS_EQU += -equ $$(o2) 0))
ARMIPS_CMDLINE := \
-strequ CODE_FILE $$(CODE_FILE) \
-strequ DATA_FILE $$(DATA_FILE) \
$$(OPTIONS_EQU) \
$$(OFF_OPTIONS_EQU) \
f3dex2.s \
-sym2 $$(SYM_FILE) \
-temp $$(TEMP_FILE)
# Microcode target
.PHONY: $(NAME)
$(NAME): $$(CODE_FILE)
# Directory target variables, see below.
$$(UCODE_OUTPUT_DIR): UCODE_OUTPUT_DIR:=$$(UCODE_OUTPUT_DIR)
# Directory target recipe
$$(UCODE_OUTPUT_DIR):
@printf "$(INFO)Creating directory $$(UCODE_OUTPUT_DIR)$(NO_COL)\n"
ifeq ($(OS),Windows_NT)
@mkdir $$(subst /,\,$$(UCODE_OUTPUT_DIR))
else
@mkdir -p $$(UCODE_OUTPUT_DIR)
endif
# Code file target variables. make does not expand variables within recipes
# until the recipe is executed, meaning that all the parts of the recipe would
# have the values from the very last microcode in the file. Here, we set
# target-specific variables--effectively local variables within the recipe--
# to the values from the global variables have right now. We are only
# targeting CODE_FILE even though we also want DATA_FILE, because target-
# specific variables may not work as expected with multiple targets from one
# recipe.
$$(CODE_FILE): ARMIPS_CMDLINE:=$$(ARMIPS_CMDLINE)
$$(CODE_FILE): CODE_FILE:=$$(CODE_FILE)
$$(CODE_FILE): DATA_FILE:=$$(DATA_FILE)
# Target recipe
$$(CODE_FILE): ./f3dex2.s ./rsp/* ucodes_database.mk $(EXTRA_DEPS) | $$(UCODE_OUTPUT_DIR)
@printf "$(INFO)Building microcode: $(NAME): $(DESCRIPTION)$(NO_COL)\n"
@$(ARMIPS) -strequ ID_STR "$(ID_STR)" $$(ARMIPS_CMDLINE)
ifneq ($(MD5_CODE),)
@(printf "$(MD5_CODE) *$$(CODE_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) code matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) code differs$(NO_COL)\n"
@(printf "$(MD5_DATA) *$$(DATA_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) data matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) data differs$(NO_COL)\n"
else ifneq ($(1),1)
@printf " $(WARNING)MD5 sums not in database for $(NAME)$(NO_COL)\n"
endif
$$(eval $$(call reset_vars))
endef
$(eval $(call reset_vars))
ifneq ("$(wildcard custom.mk)","")
include custom.mk
EXTRA_DEPS := custom.mk
$(eval $(call ucode_rule))
endif
include ucodes_database.mk
.PHONY: default ok all clean
all: $(ALL_UCODES)
ok: $(ALL_UCODES_WITH_MD5S)
clean:
@printf "$(WARNING)Deleting all built microcode files$(NO_COL)\n"
@rm -rf $(ALL_OUTPUT_DIRS)