// GBI: Graphics Binary Interface // Geometry mode flags // First byte gets OR'd with G_TRI_FILL (0xC8) to form triangle opcode. Enabling // textures is done through SPTexture; G_TEXTURE_ENABLE is defined in the // GBI to 0. Binary display lists with this set will likely crash. G_ZBUFFER equ 0x00000001 //G_TEXTURE_ENABLE equ 0x00000002 G_SHADE equ 0x00000004 G_ATTROFFSET_ST_ENABLE equ 0x00000080 G_AMBOCCLUSION equ 0x00000100 // Bits 9 and 10 (0x0600) determine front/backface culling. G_CULL_NEITHER equ 0x00000000 G_CULL_FRONT equ 0x00000200 G_CULL_BACK equ 0x00000400 G_CULL_BOTH equ 0x00000600 G_PACKED_NORMALS equ 0x00000800 G_LIGHTTOALPHA equ 0x00001000 G_LIGHTING_SPECULAR equ 0x00002000 G_FRESNEL_COLOR equ 0x00004000 G_FRESNEL_ALPHA equ 0x00008000 G_FOG equ 0x00010000 G_LIGHTING equ 0x00020000 G_TEXTURE_GEN equ 0x00040000 G_TEXTURE_GEN_LINEAR equ 0x00080000 //G_LOD equ 0x00100000 // Ignored by all F3DEX* variants G_SHADING_SMOOTH equ 0x00200000 //G_LIGHTING_POSITIONAL equ 0x00400000 // In F3DEX3, replaced by ENABLE_POINT_LIGHTS, part of light count //G_CLIPPING equ 0x00800000 // Ignored by all F3DEX* variants // The top byte holds the geometry mode opcode. G_TRI_FILL equ 0xc8 // not a GBI command G_FLUSH equ 0xd4 G_MEMSET equ 0xd5 G_DMA_IO equ 0xd6 G_TEXTURE equ 0xd7 G_POPMTX equ 0xd8 G_GEOMETRYMODE equ 0xd9 G_MTX equ 0xda G_MOVEWORD equ 0xdb G_MOVEMEM equ 0xdc G_LOAD_UCODE equ 0xdd G_DL equ 0xde G_ENDDL equ 0xdf G_SPNOOP equ 0xe0 G_RDPHALF_1 equ 0xe1 G_SETOTHERMODE_L equ 0xe2 G_SETOTHERMODE_H equ 0xe3 G_TEXRECT equ 0xe4 G_TEXRECTFLIP equ 0xe5 G_RDPLOADSYNC equ 0xe6 G_RDPPIPESYNC equ 0xe7 G_RDPTILESYNC equ 0xe8 G_RDPFULLSYNC equ 0xe9 G_SETKEYGB equ 0xea G_SETKEYR equ 0xeb G_SETCONVERT equ 0xec G_SETSCISSOR equ 0xed G_SETPRIMDEPTH equ 0xee G_RDPSETOTHERMODE equ 0xef G_LOADTLUT equ 0xf0 G_RDPHALF_2 equ 0xf1 G_SETTILESIZE equ 0xf2 G_LOADBLOCK equ 0xf3 G_LOADTILE equ 0xf4 G_SETTILE equ 0xf5 G_FILLRECT equ 0xf6 G_SETFILLCOLOR equ 0xf7 G_SETFOGCOLOR equ 0xf8 G_SETBLENDCOLOR equ 0xf9 G_SETPRIMCOLOR equ 0xfa G_SETENVCOLOR equ 0xfb G_SETCOMBINE equ 0xfc G_SETTIMG equ 0xfd G_SETZIMG equ 0xfe G_SETCIMG equ 0xff G_NOOP equ 0x00 G_VTX equ 0x01 G_MODIFYVTX equ 0x02 G_LIGHTTORDP equ 0x0a G_RELSEGMENT equ 0x0b // Input Vertex structure offsets, should match Vtx structure in gbi.h inputVtxSize equ 0x10 VTX_IN_OB equ 0x00 VTX_IN_X equ 0x00 VTX_IN_Y equ 0x02 VTX_IN_Z equ 0x04 VTX_IN_FLAG equ 0x06 VTX_IN_TC equ 0x08 VTX_IN_S equ 0x08 VTX_IN_T equ 0x0A VTX_IN_CN equ 0x0C // color or normal