MAKEFLAGS += --no-builtin-rules MAKEFLAGS += --no-builtin-variables .SUFFIXES: default: F3DEX3_BrZ F3DEX3_BrW # List of all compile-time options supported by the microcode source. ALL_OPTIONS := \ CFG_G_BRANCH_W ARMIPS ?= armips PARENT_OUTPUT_DIR ?= ./build ifeq ($(PARENT_OUTPUT_DIR),.) $(error Cannot build directly in repo directory; see Makefile for details.) # The problem is that we want to be able to have targets like F3DEX2_2.08, # but this would also be the directory itself, whose existence and possible # modification needs to be handled by the Makefile. It is possible to write # the Makefile where the directory is the main target for that microcode, but # this has worse behavior in case of modification to the directory. Worse, if # it was done this way, then it would break if the user tried to set # PARENT_OUTPUT_DIR anywhere else. So, better to support building everywhere # but here than to support only building here. endif NO_COL := \033[0m RED := \033[0;31m GREEN := \033[0;32m YELLOW := \033[0;33m BLUE := \033[0;34m INFO := $(BLUE) SUCCESS := $(GREEN) FAILURE := $(RED) WARNING := $(YELLOW) $(PARENT_OUTPUT_DIR): @printf "$(INFO)Creating parent output directory$(NO_COL)\n" ifeq ($(OS),Windows_NT) mkdir $@ else mkdir -p $@ endif ALL_UCODES := ALL_UCODES_WITH_MD5S := ALL_OUTPUT_DIRS := define reset_vars NAME := DESCRIPTION := (Not used in any retail games) ID_STR := Custom F3DEX2-based microcode, github.com/Mr-Wiseguy/f3dex2 & Nintendo ID_STR := RSP Gfx ucode F3DEX fifo 2.04H Yoshitaka Yasumoto 1998 Nintendo. MD5_CODE := MD5_DATA := OPTIONS := EXTRA_DEPS := endef define ucode_rule # Variables defined outside the function need one dollar sign, whereas # variables defined within the function need two. This is because make first # expands all this text, substituting single-dollar-sign variables, and then # executes all of it, causing all the assignments to actually happen. ifeq ($(NAME),) $$(error Microcode name not set!) endif UCODE_OUTPUT_DIR := $(PARENT_OUTPUT_DIR)/$(NAME) CODE_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).code DATA_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).data SYM_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).sym TEMP_FILE := $$(UCODE_OUTPUT_DIR)/$(NAME).tmp.s ALL_UCODES += $(NAME) ifneq ($(MD5_CODE),) ALL_UCODES_WITH_MD5S += $(NAME) endif ALL_OUTPUT_DIRS += $$(UCODE_OUTPUT_DIR) OFF_OPTIONS := $(filter-out $(OPTIONS),$(ALL_OPTIONS)) OPTIONS_EQU := $$(foreach option,$(OPTIONS),$$(eval OPTIONS_EQU += -equ $$(option) 1)) OFF_OPTIONS_EQU := $$(foreach o2,$$(OFF_OPTIONS),$$(eval OFF_OPTIONS_EQU += -equ $$(o2) 0)) ARMIPS_CMDLINE := \ -strequ CODE_FILE $$(CODE_FILE) \ -strequ DATA_FILE $$(DATA_FILE) \ $$(OPTIONS_EQU) \ $$(OFF_OPTIONS_EQU) \ f3dex3.s \ -sym2 $$(SYM_FILE) \ -temp $$(TEMP_FILE) # Microcode target .PHONY: $(NAME) $(NAME): $$(CODE_FILE) # Directory target variables, see below. $$(UCODE_OUTPUT_DIR): UCODE_OUTPUT_DIR:=$$(UCODE_OUTPUT_DIR) # Directory target recipe $$(UCODE_OUTPUT_DIR): @printf "$(INFO)Creating directory $$(UCODE_OUTPUT_DIR)$(NO_COL)\n" ifeq ($(OS),Windows_NT) @mkdir $$(subst /,\,$$(UCODE_OUTPUT_DIR)) else @mkdir -p $$(UCODE_OUTPUT_DIR) endif # Code file target variables. make does not expand variables within recipes # until the recipe is executed, meaning that all the parts of the recipe would # have the values from the very last microcode in the file. Here, we set # target-specific variables--effectively local variables within the recipe-- # to the values from the global variables have right now. We are only # targeting CODE_FILE even though we also want DATA_FILE, because target- # specific variables may not work as expected with multiple targets from one # recipe. $$(CODE_FILE): ARMIPS_CMDLINE:=$$(ARMIPS_CMDLINE) $$(CODE_FILE): CODE_FILE:=$$(CODE_FILE) $$(CODE_FILE): DATA_FILE:=$$(DATA_FILE) # Target recipe $$(CODE_FILE): ./f3dex3.s ./rsp/* $(EXTRA_DEPS) | $$(UCODE_OUTPUT_DIR) @printf "$(INFO)Building microcode: $(NAME): $(DESCRIPTION)$(NO_COL)\n" @$(ARMIPS) -strequ ID_STR "$(ID_STR)" $$(ARMIPS_CMDLINE) ifneq ($(MD5_CODE),) @(printf "$(MD5_CODE) *$$(CODE_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) code matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) code differs$(NO_COL)\n" @(printf "$(MD5_DATA) *$$(DATA_FILE)" | md5sum --status -c -) && printf " $(SUCCESS)$(NAME) data matches$(NO_COL)\n" || printf " $(FAILURE)$(NAME) data differs$(NO_COL)\n" else ifneq ($(1),1) @printf " $(WARNING)MD5 sums not in database for $(NAME)$(NO_COL)\n" endif $$(eval $$(call reset_vars)) endef $(eval $(call reset_vars)) NAME := F3DEX3_BrZ DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_Z version) ID_STR := F3DEX3 by Sauraen & Nintendo, G_BRANCH_Z version______________________ OPTIONS := $(eval $(call ucode_rule)) NAME := F3DEX3_BrW DESCRIPTION := Will make you want to finally ditch HLE (G_BRANCH_W version) ID_STR := F3DEX3 by Sauraen & Nintendo, G_BRANCH_W version______________________ OPTIONS := \ CFG_G_BRANCH_W $(eval $(call ucode_rule)) .PHONY: default ok all clean all: $(ALL_UCODES) ok: $(ALL_UCODES_WITH_MD5S) clean: @printf "$(WARNING)Deleting all built microcode files$(NO_COL)\n" @rm -rf $(ALL_OUTPUT_DIRS)