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https://github.com/FullScreenShenanigans/ModAttachr.git
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213 lines
6.3 KiB
TypeScript
213 lines
6.3 KiB
TypeScript
declare module ModAttachr {
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/**
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* General schema for a mod, including its name, events with callbacks,
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* scope, and whether it's enabled.
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*/
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export interface IModAttachrMod {
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/**
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* The user-readable name of the mod.
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*/
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name: string;
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/**
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* The mapping of events to callback Functions to be evaluated.
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*/
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events: IModEvents;
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/**
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* The scope to call event Functions from, if necessary.
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*/
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scope?: any;
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/**
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* Whether the mod is currently enabled (by default, false).
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*/
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enabled?: boolean;
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}
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/**
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* Abstrack callback Function for any mod event.
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*
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* @param args The arguments for the mod event.
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* @returns The result of the mod (normally ignored).
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*/
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interface IModEvent {
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(...args: any[]): any;
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}
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/**
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* Listing of events, keying event names to all mods attached to them.
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*/
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export interface IModAttachrEvents {
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[i: string]: IModAttachrMod[];
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}
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/**
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* Listing of mods, keyed by name.
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*/
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export interface IModAttachrMods {
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[i: string]: IModAttachrMod;
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}
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/**
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* Listing of events attached to a mod, keyed by trigger name.
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*/
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export interface IModEvents {
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[i: string]: IModEvent;
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}
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/**
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* Settings to initialize a new IModAttachr.
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*/
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export interface IModAttachrSettings {
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/**
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* Mods to be immediately added via addMod.
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*/
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mods?: IModAttachrMod[];
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/**
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* A ItemsHoldr to store mod status locally.
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*/
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ItemsHoldr?: ItemsHoldr.IItemsHoldr;
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/**
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* Whether there should be a ItemsHoldr created if one isn't given.
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*/
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storeLocally?: boolean;
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/**
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* A default scope to apply mod events from, if not the IModAttachr.
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*/
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scopeDefault?: any;
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}
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/**
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* An addon for for extensible modding functionality. "Mods" register triggers
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* such as "onModEnable" or "onReset" that can be triggered during gameplay.
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*/
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export interface IModAttachr {
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/**
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* @returns An Object keying each mod by their name.
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*/
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getMods(): IModAttachrMods;
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/**
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* @param name The name of the mod to return.
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* @returns The mod keyed by the name.
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*/
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getMod(name: string): IModAttachrMod;
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/**
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* @returns An Object keying each event by their name.
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*/
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getEvents(): IModAttachrEvents;
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/**
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* @returns The mods associated with a particular event.
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*/
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getEvent(name: string): IModAttachrMod[];
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/**
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* @returns The ItemsHoldr if storeLocally is true (by default, undefined).
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*/
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getItemsHolder(): ItemsHoldr.IItemsHoldr;
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/**
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* @returns The default scope used to apply mods from, if not this ModAttachr.
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*/
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getScopeDefault(): any;
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/* Alterations
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*/
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/**
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* Adds a mod to the pool of mods, listing it under all the relevant events.
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* If the event is enabled, the "onModEnable" event for it is triggered.
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*
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* @param mod A summary Object for a mod, containing at the very
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* least a name and listing of events.
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*/
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addMod(mod: IModAttachrMod): any;
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/**
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* Adds multiple mods via this.addMod.
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*
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* @param mods The mods to add.
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* @returns The return values of the mods' onModEnable events, in order.
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*/
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addMods(...mods: IModAttachrMod[]): any[];
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/**
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* Enables a mod of the given name, if it exists. The onModEnable event is
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* called for the mod.
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*
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* @param name The name of the mod to enable.
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* @param args Any additional arguments to pass. This will have `mod`
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* and `name` unshifted in front, in that order.
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*/
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enableMod(name: string, ...args: any[]): any;
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/**
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* Enables any number of mods.
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*
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* @param names Names of the mods to enable.
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* @returns The return values of the mods' onModEnable events, in order.
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*/
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enableMods(...names: string[]): any[];
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/**
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* Disables a mod of the given name, if it exists. The onModDisable event is
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* called for the mod.
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*
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* @param name The name of the mod to disable.
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* @returns The return value of the mod's onModDisable event.
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*/
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disableMod(name: string): any;
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/**
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* Disables any number of mods.
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*
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* @param names Names of the mods to disable.
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*/
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disableMods(...names: string[]): any[];
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/**
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* Toggles a mod via enableMod/disableMod of the given name, if it exists.
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*
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* @param name The name of the mod to toggle.
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* @returns The result of the mod's onModEnable or onModDisable event.
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*/
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toggleMod(name: string): any;
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/**
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* Toggles any number of mods.
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*
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* @param names Names of the mods to toggle.
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* @returns The result of the mods' onModEnable or onModDisable events, in order.
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*/
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toggleMods(...names: string[]): any[];
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/**
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* Fires an event, which calls all mods listed for that event.
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*
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* @param event The name of the event to fire.
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* @param args Any additional arguments to pass. This will have `mod`
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* and `event` unshifted in front, in that order.
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*/
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fireEvent(event: string, ...args: any[]): void;
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/**
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* Fires an event specifically for one mod, rather than all mods containing
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* that event.
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*
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* @param event The name of the event to fire.
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* @param modName The name of the mod to fire the event.
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* @param args Any additional arguments to pass. This will have `mod`
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* and `event` unshifted in front, in that order.
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* @returns The result of the fired mod event.
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*/
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fireModEvent(event: string, modName: string, ...args: any[]): any;
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}
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}
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