Files
ModAttachr/ModAttachr.js
T
2015-03-08 03:09:35 -04:00

386 lines
11 KiB
JavaScript

/**
* ModAttachr.js
*
* An addon for for extensible modding functionality. "Mods" register triggers
* such as "onModEnable" or "onReset" that can be triggered.
*
* @example
* // Creating and using a ModAttachr to log event activity.
* var ModAttacher = new ModAttachr({
* "mods": [{
* "name": "Testing Mod",
* "description": "A mod used for testing a ModAttachr.",
* "author": {
* "name": "Josh Goldberg",
* "email": "josh@fullscreenmario.com"
* },
* "enabled": false,
* "events": {
* "onModEnable": function () {
* console.log("I am enabled!");
* },
* "onModDisable": function () {
* console.log("I am disabled...");
* },
* "log": function () {
* console.log("You have logged me.");
* }
* }
* }]
* });
* ModAttacher.enableMod("Testing Mod"); // log: "I am enabled!"
* ModAttacher.fireEvent("log"); // log: "You have logged me."
* ModAttacher.disableMod("Testing Mod"); // log: "I am disabled..."
*
* // Creating and using a ModAttachr to log event activity, with timestamps
* // and numbered logs.
* var ModAttacher = new ModAttachr({
* "mods": [{
* "name": "Testing Mod",
* "description": "A mod used for testing a ModAttachr.",
* "author": {
* "name": "Josh Goldberg",
* "email": "josh@fullscreenmario.com"
* },
* "enabled": false,
* "events": {
* "onModEnable": function () {
* console.log("I am enabled!");
* },
* "onModDisable": function () {
* console.log("I am disabled...");
* },
* "log": function (mod) {
* var numLog = (mod.settings.numLogs += 1);
* console.log("Log " + numLog + ": " + Date());
* }
* },
* "settings": {
* "numLogs": 0
* }
* }]
* });
* ModAttacher.enableMod("Testing Mod"); // log: "I am enabled!"
* ModAttacher.fireEvent("log"); // log: "Log 1: Sat Dec 13 2014 21:00:14 ..."
* ModAttacher.fireEvent("log"); // log: "Log 2: Sat Dec 13 2014 21:00:14 ..."
* ModAttacher.disableMod("Testing Mod"); // log: "I am disabled..."
*
* @author "Josh Goldberg" <josh@fullscreenmario.com>
*/
function ModAttachr(settings) {
"use strict";
if (this === window) {
return new ModAttachr(settings);
}
var self = this,
// An Object of the mods with a listing for each event
// by event names (e.g. "onReset" => [{Mod1}, {Mod2}]
events,
// An Object of information on each mod, keyed by mod names
// (e.g. { "MyMod": { "Name": "Mymod", "enabled": 1, ...} ...})
mods,
// A new StatsHolder object to be created to store whether each
// mod is stored locally (optional)
StatsHolder,
// A default scope to apply mod events from (optional)
scopeDefault;
/**
* Resets the ModAttachr.
*
* @constructor
* @param {Object[]} mods Objects representing the new mods to be added.
* @param {Boolean} storeLocally Whether this should store which mods have
* been enabled in local storage via a
* StatsHoldr (by default, false).
* @param {Mixed} scopeDefault An optional default scope to use for each
* mod, if one isn't provided by the mod.
*/
self.reset = function (settings) {
mods = {};
events = {};
scopeDefault = settings.scopeDefault;
if (settings.storeLocally) {
StatsHolder = new settings.StatsHoldr({
"prefix": settings.prefix,
"proliferate": settings.proliferate,
"createElement": settings.createElement
});
}
if (settings.mods) {
self.addMods(settings.mods);
}
};
/* Simple gets
*/
/**
* @return {Object} An Object keying each mod by their name.
*/
self.getMods = function () {
return mods;
};
/**
* @return {Object} An Object keying each event by their name.
*/
self.getEvents = function () {
return events;
};
/**
* @return {StatsHoldr} The StatsHoldr if storeLocally is true, or undefined
* otherwise.
*/
self.getStatsHolder = function () {
return StatsHolder;
};
/* Alterations
*/
/**
* Adds a mod to the pool of mods, listing it under all the relevant events.
* If the event is enabled, the "onModEnable" event for it is triggered.
*
* @param {Object} mod A summary Object for a mod, containing at the very
* least a name and Object of events.
*/
self.addMod = function (mod) {
var mod_events = mod.events,
event, i;
for (i in mod_events) {
if (mod_events.hasOwnProperty(i)) {
event = mod_events[i];
if (!events.hasOwnProperty(i)) {
events[i] = [mod];
} else {
events[i].push(mod);
}
}
}
mod.scope = mod.scope || scopeDefault;
mods[mod.name] = mod;
if (mod.enabled && mod.events["onModEnable"]) {
self.fireModEvent("onModEnable", mod.name, arguments);
}
if (StatsHolder) {
StatsHolder.addStatistic(mod.name, {
"valueDefault": 0,
"storeLocally": true
});
if (StatsHolder.get(mod.name)) {
self.enableMod(mod.name);
}
}
};
/**
* Adds each mod in a given Array.
*
* @param {Array} mods
*/
self.addMods = function (mods) {
for (var i = 0; i < mods.length; i += 1) {
self.addMod(mods[i]);
}
};
/**
* Enables a mod of the given name, if it exists. The onModEnable event is
* called for the mod.
*
* @param {String} name The name of the mod to enable.
*/
self.enableMod = function (name) {
var mod = mods[name],
args;
if (!mod) {
throw new Error("No mod of name: '" + name + "'");
}
mod.enabled = true;
args = Array.prototype.slice.call(arguments);
args[0] = mod;
if (mod.events["onModEnable"]) {
self.fireModEvent("onModEnable", mod.name, arguments);
}
if (StatsHolder) {
StatsHolder.set(name, 1);
}
};
/**
* Enables any number of mods, given as any number of Strings or Arrays of
* Strings.
*
* @param {String} [mods]
* @param {Array} [mods]
*/
self.enableMods = function () {
for (var i = 0; i < arguments.length; i += 1) {
if (arguments[i] instanceof Array) {
self.enableMods(arguments[i]);
} else {
self.enableMod(arguments[i]);
}
}
};
/**
* Disables a mod of the given name, if it exists. The onModDisable event is
* called for the mod.
*
* @param {String} name The name of the mod to disable.
*/
self.disableMod = function (name) {
var mod = mods[name],
args;
if (!mods[name]) {
throw new Error("No mod of name: '" + name + "'");
}
mods[name].enabled = false;
args = Array.prototype.slice.call(arguments);
args[0] = mod;
if (mod.events["onModDisable"]) {
self.fireModEvent("onModDisable", mod.name, args);
}
if (StatsHolder) {
StatsHolder.set(name, 0);
}
};
/**
* Disables any number of mods, given as any number of Strings or Arrays of
* Strings.
*
* @param {String} [mods]
* @param {Array} [mods]
*/
self.disableMods = function () {
for (var i = 0; i < arguments.length; i += 1) {
if (arguments[i] instanceof Array) {
self.disableMods(arguments[i]);
} else {
self.disableMod(arguments[i]);
}
}
};
/**
* Toggles a mod via enableMod/disableMod of the given name, if it exists.
*
* @param {String} name The name of the mod to toggle.
*/
self.toggleMod = function (name) {
var mod = mods[name];
if (!mod) {
throw new Error("No mod found under " + name);
}
if (mod.enabled) {
self.disableMod(name);
} else {
self.enableMod(name);
}
};
/**
* Toggles any number of mods, given as any number of Strings or Arrays of
* Strings.
*
* @param {String} [mods]
* @param {Array} [mods]
*/
self.toggleMods = function () {
for (var i = 0; i < arguments.length; i += 1) {
if (arguments[i] instanceof Array) {
self.toggleMods(arguments[i]);
} else {
self.toggleMod(arguments[i]);
}
}
};
/* Actions
*/
/**
* Fires an event, which calls all functions listed undder mods for that
* event. Any number of arguments may be given.
*
* @param {String} event The name of the event to fire.
*/
self.fireEvent = function (event) {
var fires = events[event],
args = Array.prototype.splice.call(arguments, 0),
mod, i;
if (!fires) {
// console.warn("Unknown event name triggered: '" + name + "'");
return;
}
for (i = 0; i < fires.length; i += 1) {
mod = fires[i];
args[0] = mod;
if (mod.enabled) {
mod.events[event].apply(mod.scope, args);
}
}
};
/**
* Fires an event specifically for one mod, rather than all mods containing
* that event.
*
* @param {String} eventName The name of the event to fire.
* @param {String} modName The name of the mod to fire the event.
*/
self.fireModEvent = function (eventName, modName) {
var mod = mods[modName],
args = Array.prototype.slice.call(arguments, 2),
fires;
if (!mod) {
throw new Error("Unknown mod requested: '" + modName + "'");
}
args[0] = mod;
fires = mod.events[eventName];
if (!fires) {
throw new Error("Mod does not contain event: '" + eventName + "'");
}
fires.apply(mod.scope, args);
}
self.reset(settings || {});
}