Files
MenuGraphr/Source/MenuGraphr.ts
T
Josh Goldberg 5dd5e5ff49 Initial TypeScript commit
Doesn't quite compile yet, though it's close. TSLint hasn't happened
yet.
2015-07-01 08:06:20 -04:00

1260 lines
39 KiB
TypeScript

// @echo '/// <reference path="AudioPlayr-0.2.1.ts" />'
// @echo '/// <reference path="ChangeLinr-0.2.0.ts" />'
// @echo '/// <reference path="EightBittr-0.2.0.ts" />'
// @echo '/// <reference path="FPSAnalyzr-0.2.1.ts" />'
// @echo '/// <reference path="GamesRunnr-0.2.0.ts" />'
// @echo '/// <reference path="GameStartr-0.2.0.ts" />'
// @echo '/// <reference path="GroupHoldr-0.2.1.ts" />'
// @echo '/// <reference path="InputWritr-0.2.0.ts" />'
// @echo '/// <reference path="LevelEditr-0.2.0.ts" />'
// @echo '/// <reference path="MapsCreatr-0.2.1.ts" />'
// @echo '/// <reference path="MapScreenr-0.2.1.ts" />'
// @echo '/// <reference path="MapsHandlr-0.2.0.ts" />'
// @echo '/// <reference path="ModAttachr-0.2.2.ts" />'
// @echo '/// <reference path="NumberMakr-0.2.2.ts" />'
// @echo '/// <reference path="ObjectMakr-0.2.2.ts" />'
// @echo '/// <reference path="PixelDrawr-0.2.0.ts" />'
// @echo '/// <reference path="PixelRendr-0.2.0.ts" />'
// @echo '/// <reference path="QuadsKeepr-0.2.1.ts" />'
// @echo '/// <reference path="ItemsHoldr-0.2.1.ts" />'
// @echo '/// <reference path="StringFilr-0.2.1.ts" />'
// @echo '/// <reference path="ThingHittr-0.2.0.ts" />'
// @echo '/// <reference path="TimeHandlr-0.2.0.ts" />'
// @echo '/// <reference path="TouchPassr-0.2.0.ts" />'
// @echo '/// <reference path="WorldSeedr-0.2.0.ts" />'
// @echo '/// <reference path="js_beautify.ts" />'
// @ifdef INCLUDE_DEFINITIONS
/// <reference path="References/AudioPlayr-0.2.1.ts" />
/// <reference path="References/ChangeLinr-0.2.0.ts" />
/// <reference path="References/EightBittr-0.2.0.ts" />
/// <reference path="References/FPSAnalyzr-0.2.1.ts" />
/// <reference path="References/GamesRunnr-0.2.0.ts" />
/// <reference path="References/GameStartr-0.2.0.ts" />
/// <reference path="References/GroupHoldr-0.2.1.ts" />
/// <reference path="References/InputWritr-0.2.0.ts" />
/// <reference path="References/LevelEditr-0.2.0.ts" />
/// <reference path="References/MapsCreatr-0.2.1.ts" />
/// <reference path="References/MapScreenr-0.2.1.ts" />
/// <reference path="References/MapsHandlr-0.2.0.ts" />
/// <reference path="References/ModAttachr-0.2.2.ts" />
/// <reference path="References/NumberMakr-0.2.2.ts" />
/// <reference path="References/ObjectMakr-0.2.2.ts" />
/// <reference path="References/PixelDrawr-0.2.0.ts" />
/// <reference path="References/PixelRendr-0.2.0.ts" />
/// <reference path="References/QuadsKeepr-0.2.1.ts" />
/// <reference path="References/ItemsHoldr-0.2.1.ts" />
/// <reference path="References/StringFilr-0.2.1.ts" />
/// <reference path="References/ThingHittr-0.2.0.ts" />
/// <reference path="References/TimeHandlr-0.2.0.ts" />
/// <reference path="References/TouchPassr-0.2.0.ts" />
/// <reference path="References/WorldSeedr-0.2.0.ts" />
/// <reference path="References/js_beautify.ts" />
/// <reference path="MenuGraphr.d.ts" />
// @endif
// @include ../Source/MenuGraphr.d.ts
module MenuGraphr {
/**
*
*/
export class MenuGraphr {
private GameStarter: GameStartr.IGameStartr;
private menus;
private activeMenu;
private schemas;
private aliases;
private replacements;
private replacerKey;
private replaceFromItemsHolder;
private replacementStatistics;
/**
*
*/
constructor(settings: IMenuGraphrSettings) {
this.GameStarter = settings.GameStarter;
this.schemas = settings.schemas || {};
this.aliases = settings.aliases || {};
this.replacements = settings.replacements || {};
this.replacerKey = settings.replacerKey || "%%%%%%%";
this.replaceFromItemsHolder = settings.replaceFromItemsHolder;
this.replacementStatistics = settings.replacementStatistics;
this.menus = {};
}
/* Simple gets
*/
/**
*
*/
getMenus() {
return this.menus;
}
/**
*
*/
getMenu(name) {
return this.menus[name];
}
/**
*
*/
getExistingMenu(name) {
if (!this.menus[name]) {
throw new Error("'" + name + "' menu does not exist.");
}
return this.menus[name];
}
/**
*
*/
getAliases() {
return this.aliases;
}
/**
*
*/
getReplacements() {
return this.replacements;
}
/* Menu positioning
*/
/**
*
*/
createMenu(name, attributes) {
var schemaRaw = this.GameStarter.proliferate({}, this.schemas[name]),
schema = this.GameStarter.proliferate(schemaRaw, attributes),
menu = this.GameStarter.ObjectMaker.make("Menu", schema),
container = schema.container
? this.menus[schema.container]
: {
"top": 0,
"left": 0,
"right": this.GameStarter.MapScreener.width,
"bottom": this.GameStarter.MapScreener.height,
"width": Math.ceil(this.GameStarter.MapScreener.width / this.GameStarter.unitsize),
"height": Math.ceil(this.GameStarter.MapScreener.height / this.GameStarter.unitsize),
"GameStarter": this.GameStarter
};
this.deleteMenu(name);
this.menus[name] = menu;
menu.name = name;
this.positionItem(menu, schema.size, schema.position, container);
menu.children = [];
menu.textAreaWidth = (menu.width - menu.textXOffset * 2) * this.GameStarter.unitsize;
if (menu.childrenSchemas) {
menu.childrenSchemas.forEach(this.createChild.bind(undefined, name));
}
if (container.children) {
container.children.push(menu);
}
this.GameStarter.proliferate(menu, attributes);
}
/**
*
*/
createChild(name, schema, attributes) {
switch (schema.type) {
case "menu":
this.createMenu(schema.name, schema.attributes);
break;
case "text":
this.createMenuWord(name, schema);
break;
case "thing":
this.createMenuThing(name, schema);
break;
}
}
/**
*
*/
createMenuWord(name, schema) {
var menu = this.getExistingMenu(name),
container = this.GameStarter.ObjectMaker.make("Menu");
this.positionItem(container, schema.size, schema.position, menu, true);
menu.textX = container.left;
this.addMenuWord(name, schema.words, 0, container.left, container.top)
}
/**
*
*/
createMenuThing(name, schema) {
var menu = this.getExistingMenu(name),
thing = this.GameStarter.ObjectMaker.make(schema.thing, schema.args);
this.positionItem(thing, schema.size, schema.position, menu);
this.GameStarter.GroupHolder.switchObjectGroup(
thing,
thing.groupType,
"Text");
menu.children.push(thing);
return thing;
}
/**
*
*/
hideMenu(name) {
var menu = this.menus[name];
if (menu) {
menu.hidden = true;
this.deleteMenuChildren(name);
}
}
/**
*
*/
deleteMenu(name) {
var menu = this.menus[name];
if (menu) {
this.deleteMenuChild(menu);
}
}
/**
*
*/
deleteActiveMenu() {
if (this.activeMenu) {
this.deleteMenu(this.activeMenu.name);
}
}
/**
*
*/
deleteMenuChild(child) {
if (this.activeMenu === child) {
if (child.backMenu) {
this.setActiveMenu(child.backMenu);
} else {
this.activeMenu = undefined;
}
}
if (child.killOnB) {
child.killOnB.forEach(this.deleteMenu);
}
if (child.name) {
delete this.menus[child.name];
}
this.GameStarter.killNormal(child);
this.deleteMenuChildren(name);
if (child.onMenuDelete) {
child.onMenuDelete.call(this.GameStarter);
}
if (child.children) {
child.children.forEach(this.deleteMenuChild)
}
}
/**
*
*/
deleteMenuChildren(name) {
var menu = this.menus[name];
if (menu && menu.children) {
menu.children.forEach(this.deleteMenuChild);
}
}
/**
*
*/
positionItem(item, size, position, container, skipAdd?) {
var offset, i;
if (!position) {
position = {};
offset = {};
} else {
offset = position.offset || {};
}
if (!size) {
size = {};
}
if (size.width) {
this.GameStarter.setWidth(item, size.width);
} else if (position.horizontal === "stretch") {
this.GameStarter.setLeft(item, 0);
this.GameStarter.setWidth(
item,
container.width - (offset.left || 0) - (offset.right || 0));
}
if (size.height) {
this.GameStarter.setHeight(item, size.height);
} else if (position.vertical === "stretch") {
this.GameStarter.setTop(item, 0);
this.GameStarter.setHeight(
item,
container.height - (offset.top || 0) - (offset.bottom || 0));
}
switch (position.horizontal) {
case "center":
this.GameStarter.setMidXObj(item, container);
break;
case "right":
this.GameStarter.setRight(item, container.right);
break;
default:
this.GameStarter.setLeft(item, container.left);
break;
}
switch (position.vertical) {
case "center":
this.GameStarter.setMidYObj(item, container);
break;
case "bottom":
this.GameStarter.setBottom(item, container.bottom);
break;
default:
this.GameStarter.setTop(item, container.top);
break;
}
if (offset.top) {
this.GameStarter.shiftVert(
item, position.offset.top * this.GameStarter.unitsize);
}
if (offset.left) {
this.GameStarter.shiftHoriz(
item, position.offset.left * this.GameStarter.unitsize);
}
if (!skipAdd) {
this.GameStarter.addThing(item, item.left, item.top);
}
}
/* Menu text
*/
/**
*
*/
addMenuDialog(name, dialog, onCompletion) {
if (!dialog) {
dialog = [""];
} else if (dialog.constructor === String) {
dialog = [dialog];
} else if (!(dialog instanceof Array)) {
dialog = [String(dialog)];
}
this.addMenuText(name, dialog[0], function () {
if (dialog.length === 1) {
if (this.menus[name].deleteOnFinish) {
this.deleteMenu(name);
}
if (onCompletion) {
return onCompletion();
}
return true;
}
this.deleteMenuChildren(name);
this.addMenuDialog(name, dialog.slice(1), onCompletion);
return false;
});
}
/**
*
*/
addMenuText(name, words, onCompletion) {
var menu = this.getExistingMenu(name),
x = this.GameStarter.getMidX(menu), // - menu.textAreaWidth / 2,
y = menu.top + menu.textYOffset * this.GameStarter.unitsize;
switch (menu.textStartingX) {
case "right":
x += menu.textAreaWidth / 2;
break;
case "center":
break;
default:
x -= menu.textAreaWidth / 2;
}
if (words.constructor === String) {
words = words.split(/ /);
}
menu.callback = this.continueMenu;
menu.textX = x;
this.addMenuWord(name, words, 0, x, y, onCompletion);
}
/**
*
*
* @todo The calculation of whether a word can fit assumes equal width for
* all children, although apostrophes are tiny.
*/
addMenuWord(name, words, i, x, y, onCompletion?) {
var menu = this.getExistingMenu(name),
word = this.filterWord(words[i]),
textProperties = this.GameStarter.ObjectMaker.getPropertiesOf("Text"),
things = [],
textWidth, textHeight, textPaddingX, textPaddingY, textSpeed,
textWidthMultiplier,
title, character, j;
if (word.constructor === Object && word.command) {
switch (word.command) {
case "attribute":
menu[word.attribute + "Old"] = menu[word.attribute];
menu[word.attribute] = word.value;
if (word.applyUnitsize) {
menu[word.attribute] *= this.GameStarter.unitsize;
}
break;
case "attributeReset":
menu[word.attribute] = menu[word.attribute + "Old"];
break;
case "position":
if (word.x) {
x += word.x;
}
if (word.y) {
y += word.y;
}
break;
}
}
textSpeed = menu.textSpeed;
textWidth = (menu.textWidth || textProperties.width) * this.GameStarter.unitsize,
textHeight = (menu.textHeight || textProperties.height) * this.GameStarter.unitsize,
textPaddingX = (menu.textPaddingX || textProperties.paddingX) * this.GameStarter.unitsize;
textPaddingY = (menu.textPaddingY || textProperties.paddingY) * this.GameStarter.unitsize;
textWidthMultiplier = menu.textWidthMultiplier || 1;
if (word.constructor === Object && word.command) {
title = this.filterWord(this.getCharacterEquivalent(word.word));
switch (word.command) {
case "padLeft":
if (word.length.constructor === String) {
word = this.GameStarter.stringOf(
" ",
(
this.filterWord(word.length).length
- title.length
)
) + this.filterWord(title);
} else {
word = this.GameStarter.stringOf(
" ", word.length - title.length
) + title;
}
break;
}
}
if (
(word.constructor === String && word !== "\n")
|| word.constructor === Array
) {
for (j = 0; j < word.length; j += 1) {
if (word[j] !== " ") {
title = "Char" + this.getCharacterEquivalent(word[j]);
character = this.GameStarter.ObjectMaker.make(title);
character.paddingY = textPaddingY;
menu.children.push(character);
things.push(character);
if (textSpeed) {
this.GameStarter.TimeHandler.addEvent(
this.GameStarter.addThing.bind(this.GameStarter),
j * textSpeed,
character,
x,
y);
} else {
this.GameStarter.addThing(character, x, y);
}
x += textWidthMultiplier * (
character.width * this.GameStarter.unitsize + textPaddingX);
} else {
x += textWidth * textWidthMultiplier;
}
}
}
if (i === words.length - 1) {
menu.progress = {
"complete": true,
"onCompletion": onCompletion
};
if (menu.finishAutomatically) {
this.GameStarter.TimeHandler.addEvent(
onCompletion,
(word.length + (menu.finishAutomaticSpeed || 1)) * textSpeed);
}
return things;
}
if (!word.skipSpacing) {
if (
word === "\n"
|| (
x + (
(this.filterWord(words[i + 1]).length + .5)
* textWidthMultiplier * textWidth
+ menu.textXOffset * this.GameStarter.unitsize
)
> this.GameStarter.getMidX(menu) + menu.textAreaWidth / 2)
) {
x = menu.textX;
y += textPaddingY;
} else {
x += textWidth * textWidthMultiplier;
}
}
if (y >= menu.bottom - (menu.textYOffset - 1) * this.GameStarter.unitsize) {
menu.progress = {
"words": words,
"i": i + 1,
"x": x,
"y": y - (textPaddingY),
"onCompletion": onCompletion
};
return things;
}
if (textSpeed) {
this.GameStarter.TimeHandler.addEvent(
this.addMenuWord,
(j + 1) * textSpeed,
name,
words,
i + 1,
x,
y,
onCompletion);
} else {
this.addMenuWord(name, words, i + 1, x, y, onCompletion);
}
return things;
}
/**
*
*/
continueMenu(name) {
var menu = this.getExistingMenu(name),
children = menu.children,
progress = menu.progress,
character, i;
if (!progress || progress.working) {
return;
}
progress.working = true;
if (progress.complete) {
if (!progress.onCompletion || progress.onCompletion(this.GameStarter, menu)) {
this.deleteMenu(name);
}
return;
}
for (i = 0; i < children.length; i += 1) {
character = children[i];
this.GameStarter.TimeHandler.addEventInterval(
this.scrollCharacterUp,
1,
character.paddingY / this.GameStarter.unitsize,
character,
menu,
-1);
}
this.GameStarter.TimeHandler.addEvent(
this.addMenuWord,
character.paddingY / this.GameStarter.unitsize + 1,
name,
progress.words,
progress.i,
progress.x,
progress.y,
progress.onCompletion);
}
/* Lists
*/
/**
*
*/
addMenuList(name, settings) {
var menu = this.getExistingMenu(name),
options = settings.options instanceof Function
? settings.options()
: settings.options,
left = menu.left + menu.textXOffset * this.GameStarter.unitsize,
top = menu.top + menu.textYOffset * this.GameStarter.unitsize,
textProperties = this.GameStarter.ObjectMaker.getPropertiesOf("Text"),
textWidth = (menu.textWidth || textProperties.width) * this.GameStarter.unitsize,
textHeight = (menu.textHeight || textProperties.height) * this.GameStarter.unitsize,
textPaddingY = (menu.textPaddingY || textProperties.paddingY) * this.GameStarter.unitsize,
arrowXOffset = (menu.arrowXOffset || 0) * this.GameStarter.unitsize,
arrowYOffset = (menu.arrowYOffset || 0) * this.GameStarter.unitsize,
selectedIndex = settings.selectedIndex || [0, 0],
optionChildren = [],
index = 0,
y = top,
option, optionChild, schema, title, character, column,
x, i, j, k;
menu.options = options;
menu.optionChildren = optionChildren;
menu.callback = this.selectMenuListOption;
menu.onActive = this.activateMenuList;
menu.onInactive = this.deactivateMenuList;
menu.grid = [];
menu.grid[0] = column = [];
menu.gridRows = 0;
if (!options.length) {
return;
}
for (i = 0; i < options.length; i += 1) {
x = left;
option = options[i];
optionChild = {
"option": option,
"things": []
};
optionChildren.push(optionChild);
option.x = x;
option.y = y;
column.push(option);
option.column = column;
option.index = index;
option.columnNumber = menu.grid.length - 1;
option.rowNumber = column.length - 1;
menu.gridRows = Math.max(menu.gridRows, column.length);
index += 1;
if (option.things) {
for (j = 0; j < option.things.length; j += 1) {
schema = option.things[j];
character = this.createMenuThing(name, schema);
menu.children.push(character);
optionChild.things.push(character);
if (!schema.position || !schema.position.relative) {
this.GameStarter.shiftVert(character, y - menu.top);
}
}
}
if (option.textsFloating) {
for (j = 0; j < option.textsFloating.length; j += 1) {
schema = option.textsFloating[j];
optionChild.things = optionChild.things.concat(
this.addMenuWord(
name,
[schema.text],
0,
x + schema.x * this.GameStarter.unitsize,
y + schema.y * this.GameStarter.unitsize)
);
}
}
option.schema = schema = this.filterWord(option.text);
if (schema !== "\n") {
for (j = 0; j < schema.length; j += 1) {
if (schema[j].command) {
if (schema[j].x) {
x += schema[j].x * this.GameStarter.unitsize;
}
if (schema[j].y) {
y += schema[j].y * this.GameStarter.unitsize;
}
} else if (schema[j] !== " ") {
option.title = title = "Char" + this.getCharacterEquivalent(schema[j]);
character = this.GameStarter.ObjectMaker.make(title);
menu.children.push(character);
optionChild.things.push(character);
this.GameStarter.addThing(character, x, y);
x += character.width * this.GameStarter.unitsize;
} else {
x += textWidth;
}
}
}
y += textPaddingY;
if (y > menu.bottom - textHeight + 1) {
y = top;
left += menu.textColumnWidth * this.GameStarter.unitsize;
column = [];
menu.grid.push(column);
}
}
while (menu.grid[menu.grid.length - 1].length === 0) {
menu.grid.pop();
}
menu.gridColumns = menu.grid.length;
if (settings.bottom) {
option = settings.bottom;
option.schema = schema = this.filterWord(option.text);
optionChild = {
"option": option,
"things": []
}
optionChildren.push(optionChild);
x = menu.left + (menu.textXOffset + option.position.left) * this.GameStarter.unitsize;
y = menu.top + (menu.textYOffset + option.position.top) * this.GameStarter.unitsize;
option.x = x;
option.y = y;
// Copy & pasted from the above options loop
// To do: make this into its own helper function?
for (j = 0; j < schema.length; j += 1) {
if (schema[j].command) {
if (schema[j].x) {
x += schema[j].x * this.GameStarter.unitsize;
}
if (schema[j].y) {
y += schema[j].y * this.GameStarter.unitsize;
}
} else if (schema[j] !== " ") {
option.title = title = "Char" + this.getCharacterEquivalent(schema[j]);
character = this.GameStarter.ObjectMaker.make(title);
menu.children.push(character);
optionChild.things.push(character);
this.GameStarter.addThing(character, x, y);
x += character.width * this.GameStarter.unitsize;
} else {
x += textWidth;
}
}
menu.gridRows += 1;
for (j = 0; j < menu.grid.length; j += 1) {
menu.grid[j].push(option);
}
}
if (menu.scrollingItems) {
menu.scrollingAmount = 0;
menu.scrollingAmountReal = 0;
for (i = menu.scrollingItems; i < menu.gridRows; i += 1) {
optionChild = optionChildren[i];
for (j = 0; j < optionChild.things.length; j += 1) {
optionChild.things[j].hidden = true;
}
}
}
menu.selectedIndex = selectedIndex;
menu.arrow = character = this.GameStarter.ObjectMaker.make("CharArrowRight");
menu.children.push(character);
character.hidden = (this.activeMenu !== menu);
option = menu.grid[selectedIndex[0]][selectedIndex[1]];
this.GameStarter.addThing(character);
this.GameStarter.setRight(character, option.x - menu.arrowXOffset * this.GameStarter.unitsize);
this.GameStarter.setTop(character, option.y + menu.arrowYOffset * this.GameStarter.unitsize);
}
/**
*
*/
activateMenuList(name) {
if (this.menus[name] && this.menus[name].arrow) {
this.menus[name].arrow.hidden = false;
}
}
/**
*
*/
deactivateMenuList(name) {
if (this.menus[name] && this.menus[name].arrow) {
this.menus[name].arrow.hidden = true;
}
}
/**
*
*/
getMenuSelectedIndex(name) {
return this.menus[name].selectedIndex;
}
/**
*
*/
getMenuSelectedOption(name) {
var menu = this.menus[name];
return menu.grid[menu.selectedIndex[0]][menu.selectedIndex[1]];
}
/**
*
*/
shiftSelectedIndex(name, dx, dy) {
var menu = this.getExistingMenu(name),
textProperties = this.GameStarter.ObjectMaker.getPropertiesOf("Text"),
textWidth = textProperties.width * this.GameStarter.unitsize,
textHeight = textProperties.height * this.GameStarter.unitsize,
textPaddingY = (menu.textPaddingY || textProperties.paddingY) * this.GameStarter.unitsize,
x, y, option;
if (menu.scrollingItems) {
x = menu.selectedIndex[0] + dx;
y = menu.selectedIndex[1] + dy;
x = Math.max(Math.min(menu.gridColumns - 1, x), 0);
y = Math.max(Math.min(menu.gridRows - 1, y), 0);
} else {
x = (menu.selectedIndex[0] + dx) % menu.gridColumns;
y = (menu.selectedIndex[1] + dy) % menu.gridRows;
while (x < 0) {
x += menu.gridColumns;
}
while (y < 0) {
y += menu.gridRows;
}
}
if (x === menu.selectedIndex[0] && y === menu.selectedIndex[1]) {
return;
}
//y = Math.min(menu.grid[x].length - 1, y);
menu.selectedIndex[0] = x;
menu.selectedIndex[1] = y;
option = this.getMenuSelectedOption(name);
if (menu.scrollingItems) {
this.adjustVerticalScrollingListThings(name, dy, textPaddingY);
}
this.GameStarter.setRight(
menu.arrow, option.x - menu.arrowXOffset * this.GameStarter.unitsize);
this.GameStarter.setTop(
menu.arrow, option.y + menu.arrowYOffset * this.GameStarter.unitsize);
}
/**
*
*/
setSelectedIndex(name, x, y) {
var menu = this.getExistingMenu(name),
selectedIndex = menu.selectedIndex;
this.shiftSelectedIndex(name, x - selectedIndex[0], y - selectedIndex[1]);
}
/**
*
*/
adjustVerticalScrollingListThings(name, dy, textPaddingY) {
var menu = this.getExistingMenu(name),
scrollingItems = menu.scrollingItems,
scrollingOld = menu.scrollingAmount,
offset = -dy * textPaddingY,
scrollingNew, indexNew, option, optionChild, i, j;
menu.scrollingAmount += dy;
if (dy > 0) {
if (scrollingOld < menu.scrollingItems - 2) {
return;
}
} else if (menu.scrollingAmount < menu.scrollingItems - 2) {
return;
}
menu.scrollingAmountReal += dy;
for (i = 0; i < menu.optionChildren.length; i += 1) {
option = menu.options[i];
optionChild = menu.optionChildren[i];
option.y += offset;
for (j = 0; j < optionChild.things.length; j += 1) {
this.GameStarter.shiftVert(optionChild.things[j], offset);
if (
i < menu.scrollingAmountReal
|| i >= menu.scrollingItems + menu.scrollingAmountReal
) {
optionChild.things[j].hidden = true;
} else {
optionChild.things[j].hidden = false;
}
}
}
}
/**
*
*/
selectMenuListOption(name, index) {
var menu = this.getExistingMenu(name),
selected = this.getMenuSelectedOption(name);
if (selected.callback) {
selected.callback(name);
}
}
/* Interactivity
*/
/**
*
*/
setActiveMenu(name) {
if (this.activeMenu && this.activeMenu.onInactive) {
this.activeMenu.onInactive(this.activeMenu.name);
}
this.activeMenu = this.menus[name];
if (this.activeMenu && this.activeMenu.onActive) {
this.activeMenu.onActive(name);
}
}
/**
*
*/
getActiveMenu = function () {
return this.activeMenu;
}
/**
*
*/
getActiveMenuName = function () {
return this.activeMenu.name;
}
/**
*
*/
registerDirection(direction) {
switch (direction) {
case 0:
return this.registerUp();
case 1:
return this.registerRight();
case 2:
return this.registerDown();
case 3:
return this.registerLeft();
}
}
/**
*
*/
registerLeft() {
if (!this.activeMenu) {
return;
}
if (this.activeMenu.selectedIndex) {
this.shiftSelectedIndex(this.activeMenu.name, -1, 0);
}
if (this.activeMenu.onLeft) {
this.activeMenu.onLeft(this.GameStarter);
}
}
/**
*
*/
registerRight() {
if (!this.activeMenu) {
return;
}
if (this.activeMenu.selectedIndex) {
this.shiftSelectedIndex(this.activeMenu.name, 1, 0);
}
if (this.activeMenu.onRight) {
this.activeMenu.onRight(this.GameStarter);
}
}
/**
*
*/
registerUp = function () {
if (!this.activeMenu) {
return;
}
if (this.activeMenu.selectedIndex) {
this.shiftSelectedIndex(this.activeMenu.name, 0, -1);
}
if (this.activeMenu.onUp) {
this.activeMenu.onUp(this.GameStarter);
}
};
/**
*
*/
registerDown() {
if (!this.activeMenu) {
return;
}
if (this.activeMenu.selectedIndex) {
this.shiftSelectedIndex(this.activeMenu.name, 0, 1);
}
if (this.activeMenu.onDown) {
this.activeMenu.onDown(this.GameStarter);
}
}
/**
*
*/
registerA = function () {
if (!this.activeMenu || this.activeMenu.ignoreA) {
return;
}
if (this.activeMenu.callback) {
this.activeMenu.callback(this.activeMenu.name);
}
}
/**
*
*/
registerB = function () {
if (!this.activeMenu) {
return;
}
if (this.activeMenu.progress && !this.activeMenu.ignoreProgressB) {
return this.registerA();
}
if (this.activeMenu.ignoreB) {
return;
}
if (this.activeMenu.onBPress) {
this.activeMenu.onBPress(this.activeMenu.name);
return;
}
if (this.activeMenu.keepOnBack) {
this.setActiveMenu(this.activeMenu.backMenu);
} else {
this.deleteMenu(this.activeMenu.name);
}
}
/**
*
*/
registerStart = function () {
if (!this.activeMenu) {
return;
}
if (this.activeMenu.startMenu) {
this.setActiveMenu(this.activeMenu.startMenu);
// } else if (activeMenu.callback) {
// activeMenu.callback(activeMenu.name);
}
}
/* Utilities
*/
/**
*
*/
private scrollCharacterUp(character, menu) {
this.GameStarter.shiftVert(character, -this.GameStarter.unitsize);
if (character.top < menu.top + (menu.textYOffset - 1) * this.GameStarter.unitsize) {
this.GameStarter.killNormal(character);
return true;
}
}
/**
*
*/
private getCharacterEquivalent(character) {
if (this.aliases.hasOwnProperty(character)) {
return this.aliases[character];
}
return character;
}
/**
*
*/
private filterWord(word) {
var start = 0,
end, inside;
if (word.constructor !== String) {
return word;
}
while (true) {
start = word.indexOf("%%%%%%%", start);
end = word.indexOf("%%%%%%%", start + 1);
if (start === -1 || end === -1) {
return word;
}
inside = word.substring(start + "%%%%%%%".length, end);
word =
word.substring(0, start)
+ this.getReplacement(inside)
+ word.substring(end + "%%%%%%%".length);
start = end;
}
return word;
}
/**
*
*/
private getReplacement(key) {
var value = this.replacements[key];
if (typeof value === "undefined") {
return value;
}
if (this.replacementStatistics && this.replacementStatistics[value]) {
return this.replacements[value](this.GameStarter);
}
if (this.replaceFromItemsHolder) {
if (this.GameStarter.ItemsHolder.hasKey(value)) {
return this.GameStarter.ItemsHolder.getItem(value);
}
}
return value;
}
/**
*
*/
private getAliasOf(key, forced) {
if (forced) {
return this.aliases[key];
} else {
return typeof this.aliases[key] === "undefined" ? key : this.aliases[key];
}
}
}
}