# MenuGraphr [![Greenkeeper badge](https://badges.greenkeeper.io/FullScreenShenanigans/MenuGraphr.svg)](https://greenkeeper.io/) [![Build Status](https://travis-ci.org/FullScreenShenanigans/MenuGraphr.svg?branch=master)](https://travis-ci.org/FullScreenShenanigans/MenuGraphr) [![NPM version](https://badge.fury.io/js/menugraphr.svg)](http://badge.fury.io/js/menugraphr) In-game menu and dialog creation and management for GameStartr. MenuGraphr automates creating in-game menus containing paragraphs or scrolling lists of text. Each menu has a unique name by which its globally identified as well as a rectangular position relative to its parent. Menus can be positioned as children of the root game's MapScreenr viewport or of each other. ## Usage MenuGraphr instances take in, at the very least, a GameStartr game to create Things within. The game should have have a `"Menu"` Thing defined. ### Constructor ```typescript const gameStarter = new GameStartr({ ... }); const menuGrapher = new MenuGraphr({ gameStarter }); ``` #### `gameStarter` The parent GameStartr managing Things. This is the only mandatory settings field. #### `aliases` Alternate Thing titles for characters, such as `" "` for `"Space"`. Normally, Things used as menu text have titles equal to `"Text"` plus the name of the character. These will replace the name of the character in that computation. ```typescript // Uses "TextSpace" instead of "Text " new MenuGraphr({ aliases: { " ": "Space", }, gameStarter, }); ``` #### `sounds` Sounds that should be played for certain menu actions. So far, this is only `onInteraction`, which is whenever a menu is interacted with (usually off the A or B buttons being pressed). These are played with the GameStartr's AudioPlayr. ```typescript new MenuGraphr({ gameStarter, sounds: { onInteraction: "Bloop", } }); ``` #### `replacements` Programmatic replacements for deliniated words. Allows texts in menus to contain dynamic values using predetermined strings. These can be hardcoded strings or functions to generate them. ```typescript new MenuGraphr({ gameStarter, replacements: { "DYNAMIC": () => gameStarter.itemsHolder.get("dynamic-value"), "STATIC": "My name here!", }, }); ``` Menu dialogs and lists will directly replace the values of replacements between the menu's `replacerKey` (see below): ```typescript menuGrapher.addMenuDialog("GeneralText", [ // Inserts the value of gameStarter.itemsHolder.get("dynamic-value") "Dynamic value: %%%%%%%DYNAMIC%%%%%%%", // Inserts "My name here!" "Static value: %%%%%%%STATIC%%%%%%%", ]); ``` #### `replacerKey` Separator for words to replace using `replacements`. Defaults to `"%%%%%%%"`. ```typescript new MenuGraphr({ gameStarter, replacements: { "STATIC": "My name here!", }, replacerKey: "|", }); ``` ```typescript menuGrapher.addMenuDialog("GeneralText", [ // Inserts "My name here!" "Static value: |STATIC|", ]); ``` #### `schemas` Known menu schemas, keyed by name. Those properties are defined on `IMenuSchema`. See [`docs/schemas.md`](./docs/schemas.md). ```typescript new MenuGraphr({ gameStarter, schemas: { GeneralText: { size: { height: 96, width: 320, }, }, }, }); ``` ### `createMenu` Menus are created with `createMenu`, which takes in the string name of the menu and any additional properties. ```typescript menuGrapher.createMenu("GeneralText", { /* ... */ }); ``` Each menu is identified by a unique string name. When `createMenu` creates a menu, any existing menu under that name is disposed of. ### `setActiveMenu` Sets a menu to appear to have user focus. For dialogs, this allows the user to "A" through them. For lists, this visualizes the selected index with an "Arrow" Thing. Only one menu may be active at any time. There does not need to be an active menu, and menus are not active by default. ```typescript menuGrapher.createMenu("GeneralText"); menuGrapher.addMenuDialog("GeneralText", "Hello world!"); menuGrapher.setActiveMenu("GeneralText"); ``` ## Development After [forking the repo from GitHub](https://help.github.com/articles/fork-a-repo/): ``` git clone https://github.com//MenuGraphr cd MenuGraphr npm install npm run setup npm run verify ``` * `npm run setup` creates a few auto-generated setup files locally. * `npm run verify` builds, lints, and runs tests. ### Building ```shell npm run watch ``` Source files are written under `src/` in TypeScript and compile in-place to JavaScript files. `npm run watch` will directly run the TypeScript compiler on source files in watch mode. Use it in the background while developing to keep the compiled files up-to-date. ### Running Tests ```shell npm run test ``` Test files are alongside source files under `src/` and named `*.test.ts?`. Whenever you add, remove, or rename a `*.test.t*` file under `src/`, `watch` will re-run `npm run test:setup` to regenerate the list of static test files in `test/index.html`. You can open that file in a browser to debug through the tests. `npm run test:run` will run that setup and execute tests using [Puppeteer](https://github.com/GoogleChrome/puppeteer).