Files
Josh Goldberg def390c4e3 Got the game to initially run
keyGroupName in settings.collisions, more binding in MenuGraphr, default
of 0 for getDirectionBordering
2015-07-10 16:37:48 -07:00

20 lines
892 B
JavaScript

FullScreenPokemon.FullScreenPokemon.settings.collisions = {
"groupNames": ["Solid", "Character"],
"keyGroupName": "groupType",
"globalCheckGenerators": {
"Character": FullScreenPokemon.FullScreenPokemon.prototype.generateCanThingCollide,
"Solid": FullScreenPokemon.FullScreenPokemon.prototype.generateCanThingCollide
},
"hitCheckGenerators": {
"Character": {
"Character": FullScreenPokemon.FullScreenPokemon.prototype.generateIsCharacterTouchingCharacter,
"Solid": FullScreenPokemon.FullScreenPokemon.prototype.generateIsCharacterTouchingSolid
}
},
"hitFunctionGenerators": {
"Character": {
"Solid": FullScreenPokemon.FullScreenPokemon.prototype.generateHitCharacterThing,
"Character": FullScreenPokemon.FullScreenPokemon.prototype.generateHitCharacterThing
}
}
};