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* Started moving components to gulp-shenanigans This is a first round of refactoring. All non-reset functions in `FullScreenPokemon.ts` have been moved to dedicated classes, though many haven't had the references updated. * Brought in .files, BattleMovr, MenuGraphr * Fixed up imported files for tslint * Fixed test dependencies to run * Added settings files to compilation * Added necessary prototypes in FSP.ts * Converted settings classes to Generate* functions This way, `src\FullScreenPokemon.ts` can decide when to call the generators. It does so immediately after defining the `FullScreenPokemon` class and its prototype values. * Refactored settings into generators This fixes most scoping issues with settings files. Note that a few modules have local updates that will need to be pushed for this to build successfully. * Fixed scoping for menus * Removed Function::bind usages No more! * Fleshed out html build settings lib\index.html works now * Fixed reference issues with MapScreenr's variables They're no longer direct members of MapScreenr itself, but rather of its `variables` member. * Bump gulp-shenanigans to 0.4.0 * Fixed some case sensitivity * Fixed some more case sensitivity * Fixed case sensitivity for main settings * Bump gulp-shenanigans to 0.4.1 * Added and removed logs in src/main.ts (#296) * Added test logs to main.ts * Removed src/main.ts logs * Moved sounds into the correct src\ directory These were pulled in from master but not moved accordingly. * Fixed new tslint errors from gulp-shenanigans From updating to a newer tslint.json with the setup task, the more strict rules are now being violated. * Bumped gulp-shenanigans to 0.4.2 * Bump gulp-shenanigans to 0.4.3 * Onboarded shenanigans.json The biggest change is that LevelEditr and UserWrappr are no longer pre-packaged with GameStartr. They're now separately defined in FSP. * Brought in recent module updates Also fixed some scoping issues with battles. * Fixed the pause menu to open on pause buttons Previously they were calling the GamesRunnr pause functions, which aren't what was intended. * Bumped UserWrappr to 0.5.4 * Fixed onload listeners in src\main.ts (#300) * Added test throw for body innerHTML * Put main.ts logic behind a load event * Removed remaining main.ts throw * Moved require logic out of onload in main.ts * Fix load listener placement * Bumped MapsCreatr to 0.5.3 Fixed scoping issues with macros * Removed LevelEditor reference from Storage.ts Since LevelEditor is no longer defined on FSP, saving a game can't use its beautification function * Changed saving dialog to delete all menus when done * Fixed TimeHandlr scope issues for battle cutscenes
64 lines
1.9 KiB
JSON
64 lines
1.9 KiB
JSON
{
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"compilerOptions": {
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"module": "amd",
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"target": "es3",
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"noImplicitAny": true,
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"declaration": true,
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"outDir": "lib"
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},
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"files": [
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"src/Animations.ts",
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"src/Battles.ts",
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"src/Collisions.ts",
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"src/Constants.ts",
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"src/Cutscenes.ts",
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"src/Cycling.ts",
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"src/Fishing.ts",
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"src/Gameplay.ts",
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"src/Graphics.ts",
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"src/IFullScreenPokemon.ts",
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"src/Inputs.ts",
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"src/Macros.ts",
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"src/Maintenance.ts",
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"src/Maps.ts",
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"src/Menus.ts",
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"src/Physics.ts",
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"src/Scrolling.ts",
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"src/SettingsGenerator.ts",
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"src/Storage.ts",
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"src/Things.ts",
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"src/Utilities.ts",
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"src/Settings/Audio.ts",
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"src/Settings/Battles.ts",
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"src/Settings/Collisions.ts",
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"src/Settings/Devices.ts",
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"src/Settings/Editor.ts",
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"src/Settings/Events.ts",
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"src/Settings/Generator.ts",
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"src/Settings/Groups.ts",
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"src/Settings/Input.ts",
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"src/Settings/Items.ts",
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"src/Settings/Maps.ts",
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"src/Settings/Math.ts",
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"src/Settings/Menus.ts",
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"src/Settings/Mods.ts",
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"src/Settings/Objects.ts",
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"src/Settings/Quadrants.ts",
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"src/Settings/Renderer.ts",
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"src/Settings/Runner.ts",
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"src/Settings/Scenes.ts",
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"src/Settings/Sprites.ts",
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"src/Settings/State.ts",
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"src/Settings/Ui.ts",
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"src/Settings/MapsLibrary/PalletTown.ts",
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"src/Settings/MapsLibrary/PewterCity.ts",
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"src/Settings/MapsLibrary/Route1.ts",
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"src/Settings/MapsLibrary/Route2.ts",
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"src/Settings/MapsLibrary/Route21.ts",
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"src/Settings/MapsLibrary/Route22.ts",
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"src/Settings/MapsLibrary/ViridianCity.ts",
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"src/Settings/MapsLibrary/ViridianForest.ts",
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"src/FullScreenPokemon.ts",
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"src/main.ts"
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]
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} |