Files
FullScreenPokemon/test/tsconfig.json
Josh Goldberg e5aef18ce3 Version 0.6.0 (#387)
* (v0.6.0) Changed module names to be camelCase

Huge breaking change. Also refactored some of the UI workings for new
UserWrappr behvaior.

* Onboarded size computations and in-house camelCasing

* Changed #controls to .controls

* Rearranged creations to 0.6.X style

* Removed the unitsize and Component class concepts

HUGE change. Will cause problems down the line, I guarantee it.

* Moved components to their own folder

"Will it compile?"
"Is the pope an athiest?"

* Updated Maps for new component style

* Converted Animations to Actions

* Converted Actions settings

* Componentized Battles

* Componentized Collisions

* Componentized Cutscenes

* Started moving larger components to a class

* Moved back to traditional components

* Continued conversion to new components

* Fixed a few things around menus, maps, inputs, mods

* Got it to compile, somehow

* Updated sprite sizes to reflect no unitsize

* Updated menu sizing

Getting there.

* Changed index to redirect /lib files to /src

Makes the game actually debuggable.

* 1/2 revert "Updated sprite sizes to reflect no unitsize"

That commit went by 16 instead of 4 accidentally.

* Fixed text offsets and speed

* Fixed walking speeds

* Started removing MathDecidr

* Split Math constants into constants dir

* Force renamed to BattleModifications.ts

* Started interface/constants split into components

* Mostly finished splitting of constants

* Fixed lint issues with split constants

* Fixed lack of unitsize in maps files

UGH

* Updated src/index.html for src paths

* Table name fixes

* Split interfaces into components

* Removed proprietary size shenanigans

* Removed some unitsize dependencies in maps

* Fixed up Pallet Town for xnum differences

* Got a real start on fixing walking

* Fixed walking continuation

* Re-implemented following

* Added walking paths and documented them

* Solidified roaming and path walking

* Cleaned up grass visuals

Following no longer sets nocollide, and instead stops characters from
colliding with each other if one's following the other.

* Improved player speed; started on ledges

Player speed now matches the game.

* Fleshed out ledges; added +1 tick for steps

Steps were invariably changing the `% 32` of the player's position by 2.
Added an extra tick of movement (so they stop *after* the necessary 16).

* Continued fixing walking push steps

* Fixed off-by-2 problem for continuing walking

* Small BattleMovr fix: give it menuGraphr

* Brought in fixed index.html, theming from setup

* Fixed Oak intro walking

* Fixed scrolling unitsize offsets

* Bumped output targets to ES5

* Fixed menu persistence after cancelling a save

* Fixed positions for save menu

* Re-added walking through following Oak outside lab

* Re-jiggered keyboard into its own component

* Fixed general battle offsets for no unitsize

* Re-implemented last of "todo: walking" flags

* Touched up some math equations, constants

* Fixed macro positioning for Viridian City

* Fixed macros for Route 22 outside

* Fixed Pokemart, Pokecenter macros for no unitsize

* Split cutscenes into their own files

* Fixed offsets, border for Pokemon menu

* Added rudimentary pause menu tests

* Removed unnecessary html files

* Re-ran setup: changed module resolution to "node"

* Fixed casing of src/settings/Maps.ts

* Fixed casing for many settings files

* Fixed casing for map library files

* Added moduleSettings overrides to constructor

Tests, for example, will want to override the allowed file types for the
audio settings.

* Used createModuleSettings from GameStartr 0.6.2

* Fixed some typos around HTML

* Fixed casing issue for Items.ts imports

* Fixed width for player health numbers

* Updated README.md to mention .container
2016-12-30 17:09:00 -05:00

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{
"compilerOptions": {
"declaration": true,
"module": "amd",
"moduleResolution": "node",
"noImplicitAny": true,
"noImplicitReturns": true,
"noImplicitThis": true,
"noFallthroughCasesInSwitch": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"outDir": "..",
"rootDir": "..",
"strictNullChecks": true,
"target": "es5"
},
"include": [
"./**/*.ts"
]
}