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* Started moving components to gulp-shenanigans This is a first round of refactoring. All non-reset functions in `FullScreenPokemon.ts` have been moved to dedicated classes, though many haven't had the references updated. * Brought in .files, BattleMovr, MenuGraphr * Fixed up imported files for tslint * Fixed test dependencies to run * Added settings files to compilation * Added necessary prototypes in FSP.ts * Converted settings classes to Generate* functions This way, `src\FullScreenPokemon.ts` can decide when to call the generators. It does so immediately after defining the `FullScreenPokemon` class and its prototype values. * Refactored settings into generators This fixes most scoping issues with settings files. Note that a few modules have local updates that will need to be pushed for this to build successfully. * Fixed scoping for menus * Removed Function::bind usages No more! * Fleshed out html build settings lib\index.html works now * Fixed reference issues with MapScreenr's variables They're no longer direct members of MapScreenr itself, but rather of its `variables` member. * Bump gulp-shenanigans to 0.4.0 * Fixed some case sensitivity * Fixed some more case sensitivity * Fixed case sensitivity for main settings * Bump gulp-shenanigans to 0.4.1 * Added and removed logs in src/main.ts (#296) * Added test logs to main.ts * Removed src/main.ts logs * Moved sounds into the correct src\ directory These were pulled in from master but not moved accordingly. * Fixed new tslint errors from gulp-shenanigans From updating to a newer tslint.json with the setup task, the more strict rules are now being violated. * Bumped gulp-shenanigans to 0.4.2 * Bump gulp-shenanigans to 0.4.3 * Onboarded shenanigans.json The biggest change is that LevelEditr and UserWrappr are no longer pre-packaged with GameStartr. They're now separately defined in FSP. * Brought in recent module updates Also fixed some scoping issues with battles. * Fixed the pause menu to open on pause buttons Previously they were calling the GamesRunnr pause functions, which aren't what was intended. * Bumped UserWrappr to 0.5.4 * Fixed onload listeners in src\main.ts (#300) * Added test throw for body innerHTML * Put main.ts logic behind a load event * Removed remaining main.ts throw * Moved require logic out of onload in main.ts * Fix load listener placement * Bumped MapsCreatr to 0.5.3 Fixed scoping issues with macros * Removed LevelEditor reference from Storage.ts Since LevelEditor is no longer defined on FSP, saving a game can't use its beautification function * Changed saving dialog to delete all menus when done * Fixed TimeHandlr scope issues for battle cutscenes
2 lines
57 B
JavaScript
2 lines
57 B
JavaScript
require("gulp-shenanigans").initialize(require("gulp"));
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