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9798d16e0c
Turns out settings/events.js was passing then with "Sprite" instead of "Class" (this was changed a while ago elsewhere). Fixes #33. Just in time for Halloween.
6 lines
199 B
JavaScript
6 lines
199 B
JavaScript
FullScreenPokemon.FullScreenPokemon.settings.events = {
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"keyOnClassCycleStart": "onThingAdd",
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"keyDoClassCycleStart": "placed",
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"keyCycleCheckValidity": "alive",
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"timingDefault": 9
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}; |