Files
Josh Goldberg 9798d16e0c Fix for sprite cycles not triggering
Turns out settings/events.js was passing then with "Sprite" instead of
"Class" (this was changed a while ago elsewhere).

Fixes #33. Just in time for Halloween.
2015-10-26 19:12:40 -07:00

6 lines
199 B
JavaScript

FullScreenPokemon.FullScreenPokemon.settings.events = {
"keyOnClassCycleStart": "onThingAdd",
"keyDoClassCycleStart": "placed",
"keyCycleCheckValidity": "alive",
"timingDefault": 9
};