Commit Graph

  • 82b0d7058b move libgme, player to /settings Joe Pringle 2015-03-22 14:06:43 -04:00
  • 52dcd6414b implement decodeAll Joe Pringle 2015-03-22 13:52:25 -04:00
  • 4bb07f680e begin sketching out new audioPlayr framework Joe Pringle 2015-03-22 12:37:20 -04:00
  • b7753eb8aa add player.js and libgme.js Joe Pringle 2015-03-22 11:54:17 -04:00
  • 09ec50edfd Removed lastRoutine (glitchy), moved to BattleMovr Josh Goldberg 2015-03-22 11:53:57 -04:00
  • 1d1f8dcef7 add base64 encoded .gbs file to audio.js Joe Pringle 2015-03-22 10:10:51 -04:00
  • 01cfdf1278 Added playerGroupReset as lastRoutine for battles Josh Goldberg 2015-03-21 18:41:38 -04:00
  • 47f5b34d09 Implemented battle victory outro Josh Goldberg 2015-03-21 18:08:44 -04:00
  • 9920b44d63 Solidified shims for battle animations Josh Goldberg 2015-03-21 17:22:28 -04:00
  • b0d2d61de8 Added spiral lines intro to battle Josh Goldberg 2015-03-21 17:05:59 -04:00
  • 033bfde96b Implemented tolTop, tolRight, etc. Josh Goldberg 2015-03-21 14:23:14 -04:00
  • e5dc9c25cf 2 small misc bug fixes Josh Goldberg 2015-03-21 13:46:59 -04:00
  • 33a045560a Fix for wrong random roaming directions Josh Goldberg 2015-03-21 13:46:47 -04:00
  • 4474649b2c Implemented nicknames for battles Josh Goldberg 2015-03-21 12:32:47 -04:00
  • c1f31388e9 Added statistic changing in battles, some fixes Josh Goldberg 2015-03-21 12:23:27 -04:00
  • eebfeb585a Solidified first part of fainting in cutscenes Josh Goldberg 2015-03-20 18:38:30 -04:00
  • 83280150be Fix for randomArrayIndex always giving 0 Josh Goldberg 2015-03-20 18:33:09 -04:00
  • 0708eea38e Fix for damage equations Josh Goldberg 2015-03-20 18:32:48 -04:00
  • 6c25886367 Fix for rival sprite sizing Josh Goldberg 2015-03-20 14:02:06 -04:00
  • 7a26e53e75 Fix for pause menu closing Josh Goldberg 2015-03-20 14:01:48 -04:00
  • 013b408b82 Fix for Yes/No menu vertical offset Josh Goldberg 2015-03-20 11:48:22 -04:00
  • 2b3a136f21 Added shim for expandMapBoundaries Josh Goldberg 2015-03-20 11:43:44 -04:00
  • 66108f747b Added experienceGained equation Josh Goldberg 2015-03-20 10:56:36 -04:00
  • 789263b933 Got following a bit bitter, tinkered with fading Josh Goldberg 2015-03-20 10:55:35 -04:00
  • f0c65bd278 Added lastPokecenter statistic for battle blackouts Josh Goldberg 2015-03-19 11:09:12 -04:00
  • d5232a5b59 Added small blackout notice Josh Goldberg 2015-03-19 02:02:57 -04:00
  • e7d21ab79d Added switching framework for fainting Josh Goldberg 2015-03-19 01:49:54 -04:00
  • 8c8dd1f6ad Hooked up opponent attack animations with callbacks Josh Goldberg 2015-03-19 01:29:10 -04:00
  • dcca7bedb2 Hooked up player attack animations with callbacks Josh Goldberg 2015-03-19 00:09:41 -04:00
  • 3a7d7f63f0 Added PhysicalHit attack to battle cutscene Josh Goldberg 2015-03-18 23:39:50 -04:00
  • 2d60e3b006 Added fainting, delays to battle cutscene Josh Goldberg 2015-03-18 22:38:47 -04:00
  • b405f40ff7 Added fainting animation Josh Goldberg 2015-03-17 11:15:37 -04:00
  • bf56bdf626 Merge pull request #15 from FullScreenShenanigans/intro-dialog Joe Pringle 2015-03-15 19:54:33 -04:00
  • 6ad7a3687a Almost got battle health bars working Josh Goldberg 2015-03-15 19:38:28 -04:00
  • 685e30af0f ignore b on intro menu Joe Pringle 2015-03-15 19:38:27 -04:00
  • fe2ff64b82 Merge pull request #14 from FullScreenShenanigans/intro-dialog Josh Goldberg 2015-03-15 19:36:09 -04:00
  • 1ba7b3e562 center portraits/menus Joe Pringle 2015-03-15 19:21:41 -04:00
  • b256b5d268 Removed area specific code from generateObjectKey Josh Goldberg 2015-03-15 16:45:55 -04:00
  • 2f0e2cb2e8 Set size changing for health bars Josh Goldberg 2015-03-15 16:41:44 -04:00
  • 2a4ce5bb38 Added Pokemon battle health displays Josh Goldberg 2015-03-15 10:21:18 -04:00
  • 0a95e3ed69 Vertically centered menus, fixed up Pokemon Josh Goldberg 2015-03-13 12:03:47 -04:00
  • 02baa5d853 Added initial health display for battles Josh Goldberg 2015-03-11 11:23:58 -04:00
  • 2383eab3e0 Slight documentation fixes for PixelRendr Josh Goldberg 2015-03-10 21:24:02 -04:00
  • 4fe20d639a Merge pull request #12 from FullScreenShenanigans/nice-lazy-loading Josh Goldberg 2015-03-10 21:23:20 -04:00
  • b5b3feefd8 Merge remote-tracking branch 'origin/master' into nice-lazy-loading Josh Goldberg 2015-03-10 21:10:43 -04:00
  • e24843982c Added maintenance for Text, Terrain, Scenery Josh Goldberg 2015-03-10 21:09:05 -04:00
  • d56b1b8c11 Added localStorage clearing to new games Josh Goldberg 2015-03-10 21:00:20 -04:00
  • 6a37a4853c fix git errors Joe Pringle 2015-03-10 15:52:30 -04:00
  • 3689ee5638 StateHolder.clear, StatsHoldr.clearKeysManually Josh Goldberg 2015-03-10 13:09:40 -04:00
  • aa44f9cc2d Added sliding for rival in intro Josh Goldberg 2015-03-10 12:58:24 -04:00
  • a6787d8baa Added StatsHoldr.clear Josh Goldberg 2015-03-09 15:16:39 -04:00
  • 98924c2a33 Fixed fading for transports Josh Goldberg 2015-03-09 15:16:23 -04:00
  • 262d3009c9 Added fadeToBlack, fadeFromBlack, BlankSquare Josh Goldberg 2015-03-08 20:12:18 -04:00
  • 8b7df39883 GeneralText menus have ignoreB by default Josh Goldberg 2015-03-08 20:02:07 -04:00
  • f9e7f5bc8d Assorted directional fixes for MenuGraphr Josh Goldberg 2015-03-08 17:19:19 -04:00
  • a2907f20cb Merge pull request #10 from Diogenesthecynic/Filled-Pallet-Dialog Josh Goldberg 2015-03-08 05:57:56 -04:00
  • 44873fd18c Fixed Pokeball dialog in Oak's Lab Josh Goldberg 2015-03-08 05:56:08 -04:00
  • adaf9032d2 Added Scientist Josh Goldberg 2015-03-08 05:46:20 -04:00
  • 9bd5ddbebd Starting dialog for Mother, RivalMother, Lab people Josh Goldberg 2015-03-08 05:40:49 -04:00
  • 0231263510 Delayed direction key downs for turning the player Josh Goldberg 2015-03-08 05:27:28 -04:00
  • 288c0cd375 Various small menu fixups Josh Goldberg 2015-03-08 04:59:09 -04:00
  • a45d795bdb Fixed for setting location on map resume Josh Goldberg 2015-03-08 04:45:13 -04:00
  • ce3642f389 First few readme-style changes from modules Josh Goldberg 2015-03-08 01:15:58 -05:00
  • 26cfd093e9 Implemented GUI for menu option switching Josh Goldberg 2015-03-07 22:16:27 -05:00
  • 72cbeb8beb Somewhat implemented setKeyboardCase Josh Goldberg 2015-03-07 18:50:31 -05:00
  • 525d738a55 Added lowercase/uppercase option for keyboards Josh Goldberg 2015-03-07 18:20:52 -05:00
  • 8f34931155 Fix for walking misplacements Josh Goldberg 2015-03-07 17:28:50 -05:00
  • 6670fd4e07 Check for thing.nextDirection validity Josh Goldberg 2015-03-07 16:23:12 -05:00
  • a6025b522f Fixed walking direction changes (speed of change) Josh Goldberg 2015-03-07 16:17:36 -05:00
  • 11c2b46ab1 Used epsilon in PixelDrawr::drawThingOnContext Josh Goldberg 2015-03-07 14:22:05 -05:00
  • c6f94c64d0 "Fixed" isThingOverlappingOther, fadeAttribute Josh Goldberg 2015-03-06 20:51:29 -05:00
  • 093794ddac Added epsilon measurement to PixelDrawr Josh Goldberg 2015-03-06 20:47:41 -05:00
  • 50b7fa5801 Improved timing for battle intros Josh Goldberg 2015-03-05 13:13:13 -05:00
  • 20d8f729bd Updated EightBittr's context.*imageSmoothingEnabled Josh Goldberg 2015-03-05 12:42:34 -05:00
  • a534a26c62 Hooked up damage calculations Josh Goldberg 2015-03-05 02:47:39 -05:00
  • 77187de258 Added playerMove & opponentMove skeletons Josh Goldberg 2015-03-04 23:28:30 -05:00
  • e647c94119 Added playerMovesFirst equation Josh Goldberg 2015-03-04 22:59:41 -05:00
  • b6141457a3 Hooked up battles to opponentMove equation Josh Goldberg 2015-03-04 22:38:18 -05:00
  • 3fdbcd3ce1 Filled in opponentMove helpers Josh Goldberg 2015-03-04 13:11:25 -05:00
  • f463b6ea32 Added opponentMove equation Josh Goldberg 2015-03-04 12:35:54 -05:00
  • 7362a9038d Hooked grass battles to the new startBattle Josh Goldberg 2015-03-03 15:34:19 -05:00
  • 48b356665b Started Pokemon-sending in Battle scenes Josh Goldberg 2015-03-02 23:23:40 -05:00
  • 5c7ade8e21 Added smoke animations Josh Goldberg 2015-03-02 21:38:51 -05:00
  • 15b5614798 Mostly solidified rival steps Josh Goldberg 2015-03-02 19:14:26 -05:00
  • 010422febc Adjusted arrowXOffset Josh Goldberg 2015-03-02 15:16:04 -05:00
  • a89940af35 Added autoSave flag to StatsHoldr Josh Goldberg 2015-03-02 15:10:02 -05:00
  • e5f192471c Added PlayerCreatedNickname scene Josh Goldberg 2015-03-02 15:08:03 -05:00
  • 938475d3b2 90% fix for interrupting menu dialog text Josh Goldberg 2015-03-02 15:07:47 -05:00
  • 33c1d68275 Added Pokemon choice part of Oak Intro Josh Goldberg 2015-03-01 14:44:17 -05:00
  • 85d86fe17e Implemented Pokedex listings Josh Goldberg 2015-03-01 13:50:49 -05:00
  • f6c71024da Made horizontal, vertical options for Pokedex lines Josh Goldberg 2015-02-28 20:40:39 -05:00
  • 6e84e5b645 Nailed down OakIntro* cutscene transitions Josh Goldberg 2015-02-28 17:54:00 -05:00
  • 4872ce99ef Solidified more of OakIntro cutscene Josh Goldberg 2015-02-27 02:47:38 -05:00
  • 3e1766b58b Linked OakIntro to battle with rival Josh Goldberg 2015-02-27 02:02:41 -05:00
  • 3ad61213a1 Changed BattleMovr to start using cutscenes Josh Goldberg 2015-02-27 01:06:14 -05:00
  • dce543e70d Somewhat made Pokemon generation Josh Goldberg 2015-02-26 20:46:37 -05:00
  • a2e0d0933d Partially completed choosing Pokemon Josh Goldberg 2015-02-26 13:04:55 -05:00
  • 8f5a6aae29 Added first in-lab dialog to Oak intro Josh Goldberg 2015-02-25 17:00:28 -05:00
  • e3f3fcfb8d Mostly got what's done in OakIntro on ScenePlayr Josh Goldberg 2015-02-24 15:30:33 -05:00
  • e661990e12 Implemented ScenePlayr Josh Goldberg 2015-02-24 14:32:49 -05:00