Josh Goldberg
8bf07d92bc
Added removePreThing to FSP
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Looks like it's deleting the whole terrain...
2015-11-29 15:59:30 -08:00
Josh Goldberg
f775d0ab65
Converted maps.js to maps.ts
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Also fixed a few tslint errors.
2015-11-29 15:51:03 -08:00
Josh Goldberg
4606990207
Fix for trainers not walking to players
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Distance between was being computed as NaN. Fixes #109 .
2015-11-29 15:21:42 -08:00
Josh Goldberg
fc1771c3c7
Added basic time measurementts
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Fixes #102 .
This doesn't account for pause menu, which shouldn't increase in-game
time. Issue #??? created to account for that.
2015-11-29 12:13:03 -08:00
Josh Goldberg
c78763e387
Tslint fix for menus.ts
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Wow, only one.
2015-11-29 10:34:51 -08:00
Josh Goldberg
dc71bb11c6
Fixes for assorted menus.ts related breakages
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Fleshed out replacement functions for badges.length and pokedex.length.
Also fixed accidental capitalization of Nidoran names and more
capitalization in FullScreenPokemon.ts.
2015-11-29 10:28:29 -08:00
Josh Goldberg
eb70a04f35
Fixed rest of menu.ts to tslintification
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Changes in replacers will need to be tested.
2015-11-29 09:23:27 -08:00
Josh Goldberg
b53288d9d0
Mostly got menus.js converted to .ts
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Getting rid of replacementStatistics and replaceFromItemsHolder.
Instead, replacements can either be a string[] or a function returning a
string[]. This simplifies the API and allows for non-ItemsHolder things
being returned, such as badges.length.
2015-11-29 08:56:35 -08:00
Josh Goldberg
e3a08642a4
Small tslint fixes
2015-11-29 06:39:03 -08:00
Josh Goldberg
cc1e489811
Finished migrating names to uppercase
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Fixes #105 .
Hopefully...
2015-11-29 06:29:37 -08:00
Josh Goldberg
eddbcae750
Updated math.js to math.ts, with definitions
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Fixes #104 . Incidentally updated grunt-typescript to 0.8.
2015-11-29 03:03:25 -08:00
Josh Goldberg
ad345133f1
Updated placeholder editor settings
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LevelEditr changed, so the old settings were causing an error
2015-11-27 21:12:58 -08:00
Josh Goldberg
3af9a35dbd
Separated settings/maps.js into settings/maps/...js
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Updated grunt, tests, and gitignore to go with it. This is the same
change as FullScreenMario.
2015-11-27 20:04:01 -08:00
Josh Goldberg
4d37051dfe
Fix for Bulbasaur, Squirtle Pokedex descriptions
2015-11-05 18:50:00 -08:00
Josh Goldberg
463aa1868d
Fixes for a few cutscene errors
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Added an ID to the anonymous trigger causing the Oak grass cutscene.
Fixed scoping errors for PokeCenter cutscene.
Fixes #100 .
2015-10-30 20:10:02 -07:00
Josh Goldberg
66f27ade1a
Fix for Viridian's PokeMart location being object
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The behavior *should* be that when you setLocation, it resets the area,
so having multiple locations with the same name should be fine. Should
be.
2015-10-30 19:33:15 -07:00
Josh Goldberg
807a12aabc
Fixed Viridian City's area spawner for Route 1
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It was too far to the right.
Fixes #92 .
2015-10-30 16:11:16 -07:00
Josh Goldberg
d50f934028
Small fixes for dialog stabilities
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Made the GeneralText menu deleteOnFinish by default for character
dialog.
Fixed tslint too.
2015-10-29 09:54:38 -07:00
Josh Goldberg
545a1a7132
Fix for "Got away safely!" one-letter-at-a-time
2015-10-26 21:58:27 -07:00
Josh Goldberg
9798d16e0c
Fix for sprite cycles not triggering
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Turns out settings/events.js was passing then with "Sprite" instead of
"Class" (this was changed a while ago elsewhere).
Fixes #33 . Just in time for Halloween.
2015-10-26 19:12:40 -07:00
Josh Goldberg
6706dcc5d3
Fix for filename containing undefined
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No need to store it in statistics.js.
Fixes #58 .
Also random fix for default opponent names being stored as strings
(might help with stuff later).
2015-10-25 10:38:28 -07:00
Josh Goldberg
cd6abe88fc
Added logic for zero or infinite power attacks
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Fixes #75 .
Side note, fixed capitalization issue for menu introduced in last
commit.
2015-10-24 15:50:18 -07:00
Josh Goldberg
6d15e9e9cc
Fix for full player health not showing in battle
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The menu wasn't wide enough, now that it's treated as separate words.
Also used the addBatlteDisplayPokemonHealth function instead of manually
setting the dialog.
Fixes #77 .
2015-10-24 15:31:57 -07:00
Josh Goldberg
964cc12c69
Added hasPokedex flag to ItemsHolder
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Fixes #45 .
2015-10-24 14:42:30 -07:00
Josh Goldberg
9e85c0dfc4
Re-enabled maps' afterAdd, with correct scope
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Turns out areas' attributes weren't being taken into consideration.
They're now used again, and MapsHandlr keeps an optional commandScope
for stretches and afters.
Fixes #54 .
2015-10-23 19:58:43 -07:00