Josh Goldberg
66429140a8
Marking issue #96 as to-do
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More logic required.
2015-11-30 07:56:00 -08:00
Josh Goldberg
8bf07d92bc
Added removePreThing to FSP
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Looks like it's deleting the whole terrain...
2015-11-29 15:59:30 -08:00
Josh Goldberg
f775d0ab65
Converted maps.js to maps.ts
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Also fixed a few tslint errors.
2015-11-29 15:51:03 -08:00
Josh Goldberg
4606990207
Fix for trainers not walking to players
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Distance between was being computed as NaN. Fixes #109 .
2015-11-29 15:21:42 -08:00
Josh Goldberg
e50af46b29
Fixed line-of-sights not triggering properly
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Fixes #108 . Also corrects direction being faced by trainers, an exposed
bug.
2015-11-29 12:50:54 -08:00
Josh Goldberg
32e1e27a0b
Fixed "Complete" cutscene playing on battle close
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The simple fix for #97 was that .bind usage was causing setMap's
noEntrance to be truthy. Fixing this exposed a bug:
cutsceneBattleComplete was never being called.
Fixed #97 .
2015-11-29 12:32:50 -08:00
Josh Goldberg
fc1771c3c7
Added basic time measurementts
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Fixes #102 .
This doesn't account for pause menu, which shouldn't increase in-game
time. Issue #??? created to account for that.
2015-11-29 12:13:03 -08:00
Josh Goldberg
dc71bb11c6
Fixes for assorted menus.ts related breakages
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Fleshed out replacement functions for badges.length and pokedex.length.
Also fixed accidental capitalization of Nidoran names and more
capitalization in FullScreenPokemon.ts.
2015-11-29 10:28:29 -08:00
Josh Goldberg
e3a08642a4
Small tslint fixes
2015-11-29 06:39:03 -08:00
Josh Goldberg
cc1e489811
Finished migrating names to uppercase
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Fixes #105 .
Hopefully...
2015-11-29 06:29:37 -08:00
Josh Goldberg
eddbcae750
Updated math.js to math.ts, with definitions
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Fixes #104 . Incidentally updated grunt-typescript to 0.8.
2015-11-29 03:03:25 -08:00
Josh Goldberg
e8817e5436
Fix for player's shadow having the player's id
2015-11-28 17:04:20 -08:00
Josh Goldberg
fa89a4437b
Added event.preventDefault to canInputsTrigger
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Fixes #103 . Also a regression in animateFadeFromColor.
2015-11-28 14:26:55 -08:00
Josh Goldberg
3af9a35dbd
Separated settings/maps.js into settings/maps/...js
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Updated grunt, tests, and gitignore to go with it. This is the same
change as FullScreenMario.
2015-11-27 20:04:01 -08:00
Josh Goldberg
a536b71ae3
Fixed battleInfo.keptThings inconsistencies
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Super-speed characters were happening because they were repeatedly being
put into the Character group. BattleMovr's battleInfo now keeps
keptThings as an IThing[] with a collection method in FSP, so there's no
confusion with how to pass those in.
GroupHoldr's deleteObject assumed Array usage so now those
functionalities have been better worded.
2015-11-07 17:58:47 -08:00
Josh Goldberg
463aa1868d
Fixes for a few cutscene errors
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Added an ID to the anonymous trigger causing the Oak grass cutscene.
Fixed scoping errors for PokeCenter cutscene.
Fixes #100 .
2015-10-30 20:10:02 -07:00
Josh Goldberg
ad626a8fc0
Fix for blocked inputs in Viridian City mart
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Fixes #94 .
2015-10-30 16:24:07 -07:00
Josh Goldberg
e8b6319f4c
Small fixups for battle displays/dialog
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HP shouldn't be hardcoded to 123 (whoops), and fainting should be
[[nickname, " fainted"]].
2015-10-30 08:18:55 -07:00
Josh Goldberg
d50f934028
Small fixes for dialog stabilities
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Made the GeneralText menu deleteOnFinish by default for character
dialog.
Fixed tslint too.
2015-10-29 09:54:38 -07:00
Josh Goldberg
bda27e5f21
Fixed ledge hopping behavior for walking pauses
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If a character stops walking on a ledge, it will correctly maintain the
velocity.
`character.walking` is now added as a flag to indicate whether a
character is walking. This is used instead of weird hesitancy checking.
2015-10-28 09:04:54 -07:00
Josh Goldberg
3fce03470f
Fix for "ATTACKNORMAL" shown in level up stats
2015-10-26 18:08:51 -07:00
Josh Goldberg
9d3de9741e
Fix for only one letter of name showing in battles
2015-10-26 18:06:47 -07:00
Josh Goldberg
2bfe9cd621
Fixes for following intro when player is to right
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Fixes #80 .
2015-10-26 09:25:15 -07:00
Josh Goldberg
9defb020a8
Fixed following to be as close as the originals
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The follower's starting walking shouldn't give the 0 onStop.
Fixes #41 . Fixes #42 .
2015-10-26 09:01:19 -07:00
Josh Goldberg
47d0ec66f9
Fix for player being visible after following Oak
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Fixes #81 .
Also fixes array usage of rival's name in opening cutscene.
2015-10-26 08:46:07 -07:00