Commit Graph

11 Commits

Author SHA1 Message Date
Josh Goldberg 924d035fc4 Update README.md to link to releases 2015-09-11 16:13:38 -07:00
Josh Goldberg 40d8d69e18 Update README to show typescript branch badge
Travis CI integration.
2015-07-13 15:02:46 -07:00
Josh Goldberg 699a8f5ff3 Update README.md: Pokemon, not Mario 2015-07-13 14:52:02 -07:00
Josh Goldberg c1d13bc47a Reorganized into TypeScript
The newer modules aren't in TypeScript yet so the references are broken.
Once those converted, they'll be added in.
2015-06-17 05:20:21 -04:00
Josh Goldberg ce3642f389 First few readme-style changes from modules 2015-03-08 01:15:58 -05:00
Josh Goldberg 0ce4ec098b README touchup 2015-01-21 19:32:12 -05:00
Josh Goldberg 4103914bff Merge remote-tracking branch 'origin/master'
Conflicts resolved.
2015-01-02 05:24:12 -05:00
Josh Goldberg 893c5939f2 Extremely rudimentary functionality working
A player is added via mapEntranceNormal. Nothing happens outside of
graphics drawing, but that 's more than enough to warrant a commit.

Palette generation added to PixelRender and given a UI in ImageReadr.

More documentation fixups.

More genericism. A lot of these are being pushed to FullScreenMario -
when the repositories are more stable, GameStartr should be given its
own repo and git-linked to these two (as should its own modules).
2015-01-02 05:22:55 -05:00
Josh Goldberg 2d9ff0ab51 Finalized README instructions 2015-01-01 20:23:12 -05:00
Josh Goldberg eb97263cc4 Slight documentation fixups
More standardized descriptions everywhere.
2015-01-01 20:15:59 -05:00
Josh Goldberg a4ed8c46c3 Initialized GameStartr scaffolding
Nothing happens yet, but the FullScreenPokemon class and FSP instance of
it are successfully made. All settings are essentially blank.
2015-01-01 20:06:27 -05:00