Josh Goldberg
924d035fc4
Update README.md to link to releases
2015-09-11 16:13:38 -07:00
Josh Goldberg
40d8d69e18
Update README to show typescript branch badge
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Travis CI integration.
2015-07-13 15:02:46 -07:00
Josh Goldberg
699a8f5ff3
Update README.md: Pokemon, not Mario
2015-07-13 14:52:02 -07:00
Josh Goldberg
c1d13bc47a
Reorganized into TypeScript
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The newer modules aren't in TypeScript yet so the references are broken.
Once those converted, they'll be added in.
2015-06-17 05:20:21 -04:00
Josh Goldberg
ce3642f389
First few readme-style changes from modules
2015-03-08 01:15:58 -05:00
Josh Goldberg
0ce4ec098b
README touchup
2015-01-21 19:32:12 -05:00
Josh Goldberg
4103914bff
Merge remote-tracking branch 'origin/master'
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Conflicts resolved.
2015-01-02 05:24:12 -05:00
Josh Goldberg
893c5939f2
Extremely rudimentary functionality working
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A player is added via mapEntranceNormal. Nothing happens outside of
graphics drawing, but that 's more than enough to warrant a commit.
Palette generation added to PixelRender and given a UI in ImageReadr.
More documentation fixups.
More genericism. A lot of these are being pushed to FullScreenMario -
when the repositories are more stable, GameStartr should be given its
own repo and git-linked to these two (as should its own modules).
2015-01-02 05:22:55 -05:00
Josh Goldberg
2d9ff0ab51
Finalized README instructions
2015-01-01 20:23:12 -05:00
Josh Goldberg
eb97263cc4
Slight documentation fixups
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More standardized descriptions everywhere.
2015-01-01 20:15:59 -05:00
Josh Goldberg
a4ed8c46c3
Initialized GameStartr scaffolding
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Nothing happens yet, but the FullScreenPokemon class and FSP instance of
it are successfully made. All settings are essentially blank.
2015-01-01 20:06:27 -05:00