Commit Graph

22 Commits

Author SHA1 Message Date
tsitsop 07d81716ec Added functionality to badges for HM moves 2016-04-22 01:34:39 -04:00
Josh Goldberg ee29135216 RIP GO GO IN FLIGHT WIFI SCREW YOU (#222)
* Fixed NIDORANFemaleSymbol's natural moves

Fixes #221

* Fixed cycling going through walls

Flying through the air at hundreds of miles an hour,  with an altitude
of 37,005 feet, it is finally fixed.

Borders needed to be accounted for more accurately. Lower speeds were
fine because the player would still be found as within the region after
overlapping, but higher speeds let the player just blow past the guards.

Fixes #178

* Fix for accessible mountaintop below Route 22

Also added a negative tolBottom to the MountainTop Solid so it doesn't
get all weird walking below it.

Fixes #220

* Stopped bagActivate methods while player is walking

* Standardized default AudioPlayr volume to 1

When localStorage is cleared on a New Game, it makes sense to keep the
volume the same as the constructor's default of 1.

Fixes #219

* Fixed overlap detection for collision detectors

Fixes #202

* Added walking forward step back to surfing

It was missing as a result of the new bordering checks.

* Prevented cycling while surfing
2016-04-08 13:10:46 -07:00
Josh Goldberg 12e7453d56 Added Surf 2016-04-03 17:26:21 -07:00
tsitsop 739f0051e9 Fixed Issues 183, 186, 187. 2016-03-27 12:09:18 -04:00
tsitsop 4709f47a3a Fixed Issues 183, 186, 187. 2016-03-26 21:28:17 -04:00
tsitsop 2d59dee8ca Added StrengthBoulder and partyActivateStrength to allow Strength to be used out of battle. 2016-03-02 18:29:16 -05:00
tsitsop 2732509d1a Implemented ability to Cut CuttableTree objects. 2016-02-28 18:45:08 -05:00
tsitsop 2530d75e8b Added CuttableTree object 2016-02-22 20:05:56 -05:00
Josh Goldberg b48307fffb Emergency fixes for game-crashing player bugs
`animatePlayerStartWalking` doesn't exist, and togglePauseMenu was being
passed the player.
2016-02-14 22:27:09 -08:00
Josh Goldberg 363e346af4 Added borderPrimary as attribute to Things
This helps determine priority when multiple Things can be a Thing's
border.

Fixes #123.
2016-01-08 20:55:54 -08:00
Josh Goldberg de94e6cb32 Added secondary Pokemon stats menu
Also fixed up the primary one for dynamic health bar width and more
clean sizing.
2015-12-11 18:30:44 -08:00
Josh Goldberg f57f2e2e15 Added blank "Town Map" menu with giant sprite
There will need to be some optimizations eventually.
2015-12-02 22:53:18 -08:00
Josh Goldberg 4606990207 Fix for trainers not walking to players
Distance between was being computed as NaN. Fixes #109.
2015-11-29 15:21:42 -08:00
Josh Goldberg cc1e489811 Finished migrating names to uppercase
Fixes #105.

Hopefully...
2015-11-29 06:29:37 -08:00
Josh Goldberg 3af9a35dbd Separated settings/maps.js into settings/maps/...js
Updated grunt, tests, and gitignore to go with it. This is the same
change as FullScreenMario.
2015-11-27 20:04:01 -08:00
Josh Goldberg 463aa1868d Fixes for a few cutscene errors
Added an ID to the anonymous trigger causing the Oak grass cutscene.
Fixed scoping errors for PokeCenter cutscene.

Fixes #100.
2015-10-30 20:10:02 -07:00
Josh Goldberg f2f369672f Fixed keyboard menu to allow spaces
Fixes #71.
2015-10-22 20:31:13 -07:00
Josh Goldberg 7d5db7d814 Whoopsies fix for wrong opacity, text raising 2015-10-17 22:35:12 -07:00
Josh Goldberg c5051b974c Brought in fixes for Pokemon choice menus
Going to have to merge into master. This will be crappy for a day.
2015-10-17 20:29:01 -07:00
Josh Goldberg 045e5ec716 Fix for dropped characters' unitsizes 2015-07-13 18:49:30 -07:00
Josh Goldberg 9cf1be81d0 Converting settings/*.js to new GameStartr 2015-07-07 06:42:40 -07:00
Josh Goldberg c1d13bc47a Reorganized into TypeScript
The newer modules aren't in TypeScript yet so the references are broken.
Once those converted, they'll be added in.
2015-06-17 05:20:21 -04:00