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# Map Spawning
Individual sections of the overworld are stored as separate maps under `src/creators/mapLibrary`.
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Areas register their neighbors by placing an `AreaSpawner` Actor on the border between the two areas:
```typescript
creation: [
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{ actor: "AreaSpawner", width: 608, height: 544, map: "Route 1", area: "Land", direction: 0 },
// ...
],
```
Once spawned into the game map, that `AreaSpawner` will kill itself and place an `AreaGate` on the border.
That `AreaGate`, when collided with, sets the active area and starts a new audio theme.
## Active Areas
`AreaSpawner`'s core logic only has awareness of the originally spawned area.
Use `FSP.mapScreener.activeArea` to get the currently active area.