Files
Julie J 13f43864ae Update 2. Actors.md (#327)
Overview
What does this PR do? Why?
Per @JoshuaKGoldberg: The GroupHoldr module stores actors in groups based on their .groupType property. groupType: "Squares" in the Objects section should be what sets it.
Let's update Solid to Squares so that we can access the new Actor.
PR Checklist

 Fixes #
 I have run this code to verify it works
 This PR includes unit tests for the code change
2022-08-21 23:50:07 -04:00
..
2022-08-21 23:50:07 -04:00
2022-08-21 11:00:58 -04:00
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Walkthrough

This page will guide you through the steps to create a new game using the EightBittr game engine. The game will feature a player avoiding boxes bouncing around a screen like an old screensaver and include a basic suite of tests.

Make sure you've read through the other documentation pages listed in the README.md before reading this one!

Preface

This guide has a lot of copy & paste for a lot of repetitive steps! EightBittr is still undergoing active pre-1.0 development. These steps will become simpler over time...

Table of Contents

  1. Package Setup
  2. Actors
  3. Instantiation
  4. Physics
  5. Inputs
  6. Players
  7. Controls
  8. Collisions
  9. Events
  10. Data
  11. Text
  12. Tests

The Finished Product

You can see the finished version in examples/FullscreenSaver!