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Contributors
Since FullScreenMario's initial release in 2013, many people and groups have contributed to FullScreenShenanigans, from bug reports to major feature additions. If your name is missing from the list please send an email to josh@fullscreenmario.com.
Names are sorted within groups by last name. Groups are in order of commit magnitude.
Josh Goldberg
- Project lead
RCOS RPI Students
-
- February 2017:
- March 2017:
- April 2017:
-
- September 2016:
- October 2016:
-
- May 2016:
- June 2016:
- GameStartr state history
- Scratch and Growl animations in FSP
- Assorted documentation additions
- FSP new game localStorage clearing
- July 2016:
- FSP auto-saving
- ItemsHoldr unit tests
- StateHoldr unit tests
- MenuGraphr menus ounds
- Assorted documentation additions
- Code style improvements: thing.FSP scoping, for..of over for;;, thingsById as a GroupHoldr group
- AudioPlayr unit tests
-
- October 2016:
- November 2016:
-
- February 2016:
- March 2016:
- Special items
- Tutorials: [Things](is:pr is:closed things things author:blingenau created:<=2016-03-28), Maps
- April 2016:
- Mods: Speedrunner, Joey's Rattata, Blind trainers
- May 2016:
- Septermber 2016:
-
- February 2016:
- March 2016:
- Tutorial: Build processes
- Surf
- April 2016:
- May 2016:
- Mods: Nuzlocke Challenge, Infinite Repel
- September 2016:
RPI Students
- Joe Pringle
- March 2015:
- Freburary 2015:
- Bug fixes: Viridian City spawn offset, spawnedBy timestamps
Feature Adders
-
Kentucky JavaScript Users Group
- November 2013: Added gamepad support
-
- Fall 2015: Upgraded ImageReadr to SpriteMakr
- September 2015: Fix for theme after piping, Fix for fiery paddling sprites
- August 2015: PixelRendr bug with large palette sizes
- July 2015: Small fixes for map 8-4
-
- November 2013: Added loop option to playTheme
- November 2013: Added logic to unset sound.used if resume is false
- November 2013: Various bug fixes (missing map entries, horizontal pipe entrances, audio playing/resuming, character behavior)
-
- November 2013: Renamed
mariotoplayer - November 2013: Added Luigi as sprite option
- November 2013: Bug fix for numFire as int/string
- November 2013: Renamed
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- February 2014: Added initial key mappings menu
Bug Fixers
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- October 2013: Bug fix for 8-1 pipe exit point
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- October 2013: Bug fix for shells not hitting Mario after enemy
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- October 2013: Bug fix for Firefox JIT
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- October 2015: Bug fix for touch input pipes for B
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- October 2013: Bug fix for Mario skid reversal direction
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- April 2015: Bug fix for uglify in Grunt
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- March 2015: Bug fix for Grunt builds
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- October 2013: Bug fix for fireball/enemy collision sound
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- October 2013: Bug fix for duplicate line
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- September 2014: Bug fix for mute status storage
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- October 2013: Bug fix for jumping noises during pipes
- October 2013: Bug fix for missing end-level fireworks
- October 2013: Bug fix for fireball/solid collision sound
Miscellaneous
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- May 2015: Added castle strech failed sounds
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- October 2013: Style fixups for triggers.js
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- November 2013: Added codio.com instructions