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# Documentation
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This is the central repository for tutorials and instructions on FullScreenShenanigans projects.
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These are all TypeScript projects tailored to or built on the GameStartr game engine.
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**GameStartr** is a TypeScript game engine used as a base for creating sprite-based 2D games, particularly retro remakes such as FullScreenPokemon.
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It uses about two dozen other FullScreenShenanigans projects as modules.
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## Getting Started
First follow the [Development](https://github.com/FullScreenShenanigans/Documentation/blob/master/Development.md) section to learn how to get the projects and run them locally.
Then read [Getting Started#Tutorials](https://github.com/FullScreenShenanigans/Documentation/blob/master/Getting%20Started.md#tutorials).
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## History
The FullScreenMario project started October 21st, 2012 and had a beta release in October 2013.
[FullScreenMario.com](http://www.fullscreenmario.com) received approximately 2.68 million unique visitors within a month, after which Nintendo shut the site down with a DMCA complaint (no action was taken against the authors, GitHub, or other hosting websites).
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The FullScreenPokemon project started in October of 2014 during the refactor after an April Fools Day joke release that year.