mirror of
https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
synced 2026-07-27 17:03:26 -07:00
Introduces new faction definitions for Wasteland Settlers and Scavengers, including their group behaviors and characteristics. Adds new pawn kinds: Settlement Mayor, Scavenger Boss, and Scavenger, with appropriate weapon and apparel tags. Updates existing pawn kinds to use more specific weapon tags and conditional mod requirements.
390 lines
15 KiB
XML
390 lines
15 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<Defs>
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<!--__________ Pawnkinds __________-->
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<!--_____ Wastelanders _____-->
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<!-- Caravan Guard -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Wastelander_Caravan_Guard</defName>
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<label>Caravan Guard</label>
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<combatPower>85</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<apparelRequired>
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<li>FCP_Apparel_Caravaneer_Outfit</li>
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</apparelRequired>
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<weaponMoney>600</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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</weaponTags>
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<disallowedTraits>
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<li>Brawler</li>
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</disallowedTraits>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride Inherit="False">
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood >
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<li>FCP_Backstory_Wastelander_Caravan_Guard</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!--___ Wasteland Citizens ___-->
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<!-- Wastelander -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Wastelander_Citizen</defName>
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<label>Wastelander</label>
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<combatPower>30</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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</weaponTags>
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<disallowedTraits>
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</disallowedTraits>
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<requiredWorkTags>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!--___ Armored Wastelanders ___-->
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<!-- Combat Armor -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor</defName>
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<label>Wastelander</label>
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<combatPower>50</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>1000~2000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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</weaponTags>
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<apparelTags Inherit="False">
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<li>FCP_Combat_Armors</li>
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</apparelTags>
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<disallowedTraits>
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</disallowedTraits>
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<requiredWorkTags>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Modular Combat Armor -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular</defName>
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<label>Wastelander</label>
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<combatPower>55</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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</weaponTags>
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<apparelTags>
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<li>FCP_Combat_Armor_Modular</li>
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</apparelTags>
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<disallowedTraits>
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</disallowedTraits>
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<requiredWorkTags>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Reinforced Combat Armor -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced</defName>
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<label>Wastelander</label>
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<combatPower>58</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponTags>
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<li>GunHeavy</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Minigun_FO3</li>
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</weaponTags>
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<apparelTags Inherit="False">
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<li>FCP_Combat_Armor_Reinforced</li>
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</apparelTags>
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<disallowedTraits>
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</disallowedTraits>
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<requiredWorkTags>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Reinforced Combat Armor MKII -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II</defName>
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<label>Wastelander</label>
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<combatPower>60</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.5~1.8</gearHealthRange>
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<apparelMoney>600~1000</apparelMoney>
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<weaponMoney>600</weaponMoney>
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<weaponTags>
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<li>GunHeavy</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Minigun_FO3</li>
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</weaponTags>
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<apparelTags Inherit="False">
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<li>FCP_Combat_Armor_Reinforced_MK_II</li>
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</apparelTags>
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<disallowedTraits>
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</disallowedTraits>
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<requiredWorkTags>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!--___ Rivet City Citizens ___-->
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<!-- Rivet City Security -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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<defName>FCP_Pawnkind_Rivet_City_Security</defName>
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<label>Rivet City Security Officer</label>
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<apparelAllowHeadgearChance>0</apparelAllowHeadgearChance>
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<combatPower>50</combatPower>
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<gearHealthRange>1~1.8</gearHealthRange>
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<apparelMoney>1000~2000</apparelMoney>
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<weaponMoney>1000</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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</weaponTags>
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<apparelTags Inherit="False">
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</apparelTags>
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<apparelRequired>
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<li>FCP_Apparel_Rivet_City_Security_Armor</li>
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<li>FCP_Apparel_Rivet_City_Security_Helmet</li>
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</apparelRequired>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.03</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>15~24</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Rivet_City_Security</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Wasteland Settler Mayor -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Wasteland_Settler_Mayor</defName>
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<label>Settlement Mayor</label>
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<combatPower>65</combatPower>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.7~1.8</gearHealthRange>
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<apparelMoney>800~1500</apparelMoney>
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<weaponMoney>700</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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</weaponTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.05</techHediffsChance>
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<initialWillRange>2~4</initialWillRange>
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<initialResistanceRange>20~30</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Scavenger Boss -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger_Boss</defName>
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<label>Scavenger Boss</label>
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<combatPower>80</combatPower>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.6~1.8</gearHealthRange>
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<apparelMoney>1200~2000</apparelMoney>
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<weaponMoney>900</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<apparelTags Inherit="False">
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<li>FCP_Combat_Armors</li>
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</apparelTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.05</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>25~35</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Scavenger -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger</defName>
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<label>Scavenger</label>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.4~1.5</gearHealthRange>
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<apparelMoney>400~800</apparelMoney>
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<weaponMoney>500</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.02</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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</Defs> |