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FCP-Wastelanders/1.6/Defs/FactionDefs/FCP_Wastelander_Hidden_Faction.xml
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2025-12-16 15:44:47 -06:00

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XML

<?xml version="1.0" encoding="utf-8" ?>
<Defs>
<!--__________ Hidden Factions __________-->
<!--_____ Wastelander Misc Factions _____-->
<!-- Wastelander Techprint Traders Hidden Faction -->
<FactionDef ParentName="FactionBase">
<defName>FCP_Faction_Hidden_Wastelander_Techprint_Traders</defName>
<label>Wastelander Techprint Traders</label>
<pawnSingular>Wasteland Trader</pawnSingular>
<pawnsPlural>Wasteland Traders</pawnsPlural>
<categoryTag>FCP_Wastelanders</categoryTag>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>2000</configurationListOrderPriority>
<displayInFactionSelection>false</displayInFactionSelection>
<fixedName>Wasteland Traders</fixedName>
<factionIconPath>World/WorldObjects/Expanding/Sites/DownedRefugee</factionIconPath>
<techLevel>Industrial</techLevel>
<backstoryFilters>
<li>
<categories>
<li>FCP_Backstory_Wastelander</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categories>
</li>
</backstoryFilters>
<hidden>true</hidden>
<rescueesCanJoin>true</rescueesCanJoin>
<autoFlee>false</autoFlee>
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
</requiredMemes>
<disallowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Nudism</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Blindsight</li>
</disallowedMemes>
<caravanTraderKinds>
<!-- <li>FCP_Caravan_Brahmin_Herder</li> -->
</caravanTraderKinds>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- Wastelander -->
<li>
<!-- Distance fights -->
<kindDef>Combat</kindDef>
<disallowedStrategies>
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor>6</FCP_Pawnkind_Armored_Wastelander_Combat_Armor>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular>4</FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced>3</FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II>1</FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II>
</options>
</li>
<!-- Traders -->
<!-- <li Class="FCP.Core.GroupMakerWithTraderKind">
<kindDef>Trader</kindDef>
<traders>
<FCP_Unique_Pawnkind_Wastelander_Trader_Crow>1</FCP_Unique_Pawnkind_Wastelander_Trader_Crow>
</traders>
<carriers>
<FCP_Animal_Brahmin>6</FCP_Animal_Brahmin>
</carriers>
<guards>
<FCP_Pawnkind_Wastelander_Caravan_Guard>5</FCP_Pawnkind_Wastelander_Caravan_Guard>
</guards>
</li> -->
</pawnGroupMakers>
<modExtensions Inherit="False">
<li Class="FCP.Core.ModExtension_HiddenFactionHasCaravans" />
<!-- Make them unable to use drop pods -->
<li Class="FCP.Core.ModExtension_FactionBannedArrivalModes">
<arrivalModes>
<li>EdgeDrop</li>
<li>EdgeDropGroups</li>
<li>CenterDrop</li>
<li>RandomDrop</li>
</arrivalModes>
</li>
</modExtensions>
</FactionDef>
<!-- Wastelander Hidden Faction -->
<FactionDef ParentName="FactionBase">
<defName>FCP_Faction_Hidden_Wastelanders</defName>
<label>Wastelanders</label>
<pawnSingular>Wastelander</pawnSingular>
<pawnsPlural>Wastelanders</pawnsPlural>
<categoryTag>FCP_Wastelanders</categoryTag>
<requiredCountAtGameStart>1</requiredCountAtGameStart>
<maxConfigurableAtWorldCreation>1</maxConfigurableAtWorldCreation>
<configurationListOrderPriority>2000</configurationListOrderPriority>
<displayInFactionSelection>false</displayInFactionSelection>
<fixedName>Wastelanders</fixedName>
<factionIconPath>World/WorldObjects/Expanding/Sites/DownedRefugee</factionIconPath>
<techLevel>Industrial</techLevel>
<backstoryFilters>
<li>
<categories>
<li>FCP_Backstory_Wastelander</li>
<li>FCP_Backstory_Wastelander_Child</li>
</categories>
</li>
</backstoryFilters>
<hidden>true</hidden>
<rescueesCanJoin>true</rescueesCanJoin>
<autoFlee>false</autoFlee>
<requiredMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Structure_Ideological</li>
</requiredMemes>
<disallowedMemes>
<li MayRequire="Ludeon.RimWorld.Ideology">Nudism</li>
<li MayRequire="Ludeon.RimWorld.Ideology">Blindsight</li>
</disallowedMemes>
<caravanTraderKinds>
<li>FCP_Caravan_Crow_Trader</li>
</caravanTraderKinds>
<maxPawnCostPerTotalPointsCurve>
<points>
<li>(0,35)</li>
<li>(70, 50)</li>
<li>(700, 100)</li>
<li>(1300, 150)</li>
<li>(100000, 10000)</li>
</points>
</maxPawnCostPerTotalPointsCurve>
<pawnGroupMakers>
<!-- Wastelander -->
<li>
<!-- Distance fights, scout recon troopers -->
<kindDef>Combat</kindDef>
<disallowedStrategies>
<li>EmergeFromWater</li>
</disallowedStrategies>
<options>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor>6</FCP_Pawnkind_Armored_Wastelander_Combat_Armor>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular>4</FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Modular>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced>3</FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced>
<FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II>1</FCP_Pawnkind_Armored_Wastelander_Combat_Armor_Reinforced_MK_II>
</options>
</li>
<!-- Traders -->
<!-- <li Class="FCP.Core.GroupMakerWithCustomChar">
<kindDef>Trader</kindDef>
<traderKinds>
<li>FCP_Caravan_Crow_Trader</li>
</traderKinds>
<traders>
<FCP_Unique_Pawnkind_Wastelander_Trader_Crow>1</FCP_Unique_Pawnkind_Wastelander_Trader_Crow>
</traders>
<carriers>
<FCP_Animal_Brahmin>6</FCP_Animal_Brahmin>
</carriers>
<guards>
<FCP_Pawnkind_Wastelander_Caravan_Guard>5</FCP_Pawnkind_Wastelander_Caravan_Guard>
</guards>
<characterDefs>
<li>FCP_Character_Crow</li>
</characterDefs>
<characterChance>1</characterChance>
</li> -->
</pawnGroupMakers>
<modExtensions Inherit="False">
<li Class="FCP.Core.ModExtension_HiddenFactionHasCaravans" />
<!-- Make them unable to use drop pods -->
<li Class="FCP.Core.ModExtension_FactionBannedArrivalModes">
<arrivalModes>
<li>EdgeDrop</li>
<li>EdgeDropGroups</li>
<li>CenterDrop</li>
<li>RandomDrop</li>
</arrivalModes>
</li>
</modExtensions>
</FactionDef>
</Defs>