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https://github.com/FalloutCollaborationProject/FCP-Wastelanders.git
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Remove Scavenger and Player NCR factions and pawns
Deleted the Player NCR faction definition and removed the Scavenger faction from the wastelander factions. Also removed all Scavenger-related pawn kinds, including Scavenger, Scavenger Boss, and Scavenger Trader, from the pawnkind definitions. This streamlines available factions and pawns, likely for balance or design reasons.
This commit is contained in:
@@ -306,87 +306,6 @@
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Scavenger Boss -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger_Boss</defName>
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<label>Scavenger Boss</label>
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<combatPower>80</combatPower>
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<itemQuality>Normal</itemQuality>
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<gearHealthRange>0.6~1.8</gearHealthRange>
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<apparelMoney>1200~2000</apparelMoney>
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<weaponMoney>900</weaponMoney>
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<weaponTags>
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<li>IndustrialGunAdvanced</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Assault_Rifle</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<apparelTags Inherit="False">
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<li>FCP_Combat_Armors</li>
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</apparelTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.05</techHediffsChance>
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<initialWillRange>3~5</initialWillRange>
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<initialResistanceRange>25~35</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Scavenger -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger</defName>
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<label>Scavenger</label>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.4~1.5</gearHealthRange>
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<apparelMoney>400~800</apparelMoney>
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<weaponMoney>500</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.02</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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<!-- Wastelander Trader -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase" MayRequire="Rick.FCP.Wastelanders">
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@@ -422,47 +341,4 @@
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</backstoryFiltersOverride>
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</PawnKindDef>
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<!-- Scavenger Trader -->
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<PawnKindDef ParentName="FCP_WastelanderkindBase">
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<defName>FCP_Pawnkind_Scavenger_Trader</defName>
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<label>Scavenger Trader</label>
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<trader>true</trader>
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<combatPower>45</combatPower>
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<itemQuality>Poor</itemQuality>
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<gearHealthRange>0.4~1.5</gearHealthRange>
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<apparelMoney>400~800</apparelMoney>
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<weaponMoney>500</weaponMoney>
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<weaponTags>
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<li>Gun</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pipe_Weapons</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Pistol</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_SMG</li>
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<li MayRequire="Rick.FCP.BallisticWeapons">FCP_Shotgun</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Blunt</li>
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<li MayRequire="Rick.FCP.Tools">FCP_Melee_Bladed</li>
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</weaponTags>
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<requiredWorkTags>
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<li>Violent</li>
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</requiredWorkTags>
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<techHediffsMoney>50~50</techHediffsMoney>
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<techHediffsTags>
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<li>Poor</li>
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</techHediffsTags>
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<techHediffsChance>0.02</techHediffsChance>
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<initialWillRange>1~3</initialWillRange>
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<initialResistanceRange>10~20</initialResistanceRange>
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<backstoryFiltersOverride>
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<li>
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<categoriesChildhood>
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<li>FCP_Backstory_Wastelander_Child</li>
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</categoriesChildhood>
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<categoriesAdulthood>
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<li>FCP_Backstory_Wastelander</li>
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</categoriesAdulthood>
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</li>
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</backstoryFiltersOverride>
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<pawnGroupDevelopmentStage>Adult</pawnGroupDevelopmentStage>
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</PawnKindDef>
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</Defs>
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